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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

KORNdoggy

Member
The PS4 image is still soft because it's upscaled and doesn't have a gross sharpening filter applied. That will remain the case for any game rendered in a lower than native resolution. It's why upscaled PS3 games always looked blurrier than native 360 games. It's not that there is anything wrong with the PS4 render, that's just how 900p will look on 1080p screens. The best solution would be to render at 1080p, which is what every other PS4 game we know about is doing. In lieu of that, I think the softer look is preferable to a sharpening pass that will just introduce a bunch of artifacts and aliasing, even if it creates the illusion of better detail.

this.

and ultimately, if people like the blown out contrast and sharpness...just mess with your TV for the desired effect.
 

mitchman

Gold Member
The DICE guys can't go out and buy a xbone in Sweden this year due to the launch restriction. PS4 should be available just fine.
If I was working for DICE, I know which console I would put some extra effort into optimizing.
 

Eliciel

Member
I remember there was a time when people were talking about "sharpness" and the PS3 settings and there was a certain setting that was named "full rgb 0-255" and everytime you turned this on you had to double check if your TV set supported this "blacker than black" setting....a lot of tv's at this time couldn't handle it and there were also a lot of people who said this setting destroys the "natural look of the colours"..."if you want good colours you need a greyscale which is on point" ...so for a lot of people PS3 games stood "blurry"

A lot of discussions were going on at this time. Maybe it was the year 2009/2010? Since then I can't remember seeing new posts on this topic and now as I'm reading this thread it's 2009 all over again. Crushed blacks for sharpness only this time around it's not the PS3 that tries this "tweak", it's the XB1.
 
If the xbox was the one that was $100 cheaper, then it'd be easy to accept the differences - almost logical

if the xbox and PS4 were the same price, you might raise an eyebrow butbshrug and move on

but the xbox is $100 more. Logic would suggest it should be better. Personally that would amplify the impact of any discrepancy between the two.
It is better.

Just not for gaming ability, but has addiitonal features the competition doesn't have. It is an all-in-one device with an all-in-one price tag.
 

beast786

Member
It is better.

Just not for gaming ability, but has addiitonal features the competition doesn't have. It is an all-in-one device with an all-in-one price tag.

it's like Albert himself wrote that.

What you are saying , it is better in some function but not in gaming ability?

then the price should reflect that.
 
Again looks nothing like DF's footage. PS4 looks better here.

Gotta say, the PS4 version has better AA, but, again, even in that video, the detail on the xbox on version plain pops more. The PS4 most definitely has a softer look to it, and you see it even in this video. It even shows on IGN's comparison. Toss in the compression, and it's obvious how much better both of these games look. The PS4 version starts to look better (as in plain better than xbox one version) about the mid 1 minute mark, and then a bit after that mark, they start looking close to identical. Then when it gets to the crazy ship scene, the detail again seems to stand out more in the xbox one version, with the ps4 version having that softer look to it.

Now, don't get me wrong. The PS4 game looks amazing, and the aliasing on the Xbox One version is not just a tiny bit distracting. It can be very distracting, but I honestly believe the lighting is more aggressive on the Xbox One version, at least it seems that way, and the detail is standing out more in the Xbox One version. The PS4 version isn't a badly detailed game, nor is it lacking detail. All the textures on both versions of these games look incredible. I know, I've sure as hell looked at enough of it, but the xbox one has a very attractive look to it, even with the lower resolution, that if the aliasing wasn't there, I would flat out consider the xbox one version to be the superior looking of the two. As it stands now, I just happen to think the way detail looks on the xbox one version looks really nice, and claims that it's somehow an ugly game is outright lunacy.

What really kicks the xbox one version in the gut is the aliasing. I'd be incredibly interested in seeing what much higher quality, less compressed video of the xbox one version looks like on my HDTV.
 
Are the videos doing the rounds, native?

What I'm trying to understand is if the Xbone videos are 720p direct feed, yet the PS4 videos are 1080p direct feed, then of course the PS4 videos will look softer (due to 900p -> 1080p).

However, given very few folks own real 720p panels, at home the Xbone's 720p output will then be upscaled to 1366 x 768 or 1080p anyway.

So it seems a bit disingenuous to compare a native feed with a non-native feed.
 
Both look great.

They really and truly do. That's why I think if people are looking for a terrible or bad looking game on either side with these two games, they aren't going to find one. If the Xbox One's aliasing is simply a non-starter, go for the smoother PS4 version. If you prefer the way the lighting or detail looks on the xbox one version, then go for that.

And it isn't like the detail isn't there in the ps4 version. It most certainly is. It just looks slightly different enough in side by sides to say, "Hey, that one over there kinda looks nicer right now," but in no way am I suggesting the PS4 version doesn't look unbelievable, and isn't packing a ton of detail and visual flair also. The PS4 also runs at a higher resolution and also performs better, even though the Xbox One version also performs pretty reliably at a rather consistent 60fps a significant amount of the time also.

Are the videos doing the rounds, native?

What I'm trying to understand is if the Xbone videos are 720p direct feed, yet the PS4 videos are 1080p direct feed, then of course the PS4 videos will look softer (due to 900p -> 1080p).

However, given very few folks own real 720p panels, at home the Xbone's 720p output will then be upscaled to 1366 x 768 or 1080p anyway.

So it seems a bit disingenuous to compare a native feed with a non-native feed.

Holy shit, that's a possibility I never considered till you said this. Are all these videos being outputted 720p native? If so that might unfairly benefit the xbox one version, which is already 720p, and would be further dragging down the 900p ps4 version. Is that what's going on? DF seemed to indicate that we were seeing the upscale process on both versions. Is that somehow not taking place? But then, even if it was, if the source videos are native 720p, then we have some bad comparisons. They make more sense being 1080p captures, even though neither version is outputting at that reso natively. Would be interested to get a better idea on this particular subject.
 

Mr.Speedy

Banned
Gotta say, the PS4 version has better AA, but, again, even in that video, the detail on the xbox on version plain pops more. The PS4 most definitely has a softer look to it, and you see it even in this video. It even shows on IGN's comparison. Toss in the compression, and it's obvious how much better both of these games look. The PS4 version starts to look better (as in plain better than xbox one version) about the mid 1 minute mark, and then a bit after that mark, they start looking close to identical. Then when it gets to the crazy ship scene, the detail again seems to stand out more in the xbox one version, with the ps4 version having that softer look to it.

Now, don't get me wrong. The PS4 game looks amazing, and the aliasing on the Xbox One version is not just a tiny bit distracting. It can be very distracting, but I honestly believe the lighting is more aggressive on the Xbox One version, at least it seems that way, and the detail is standing out more in the Xbox One version. The PS4 version isn't a badly detailed game, nor is it lacking detail. All the textures on both versions of these games look incredible. I know, I've sure as hell looked at enough of it, but the xbox one has a very attractive look to it, even with the lower resolution, that if the aliasing wasn't there, I would flat out consider the xbox one version to be the superior looking of the two. As it stands now, I just happen to think the way detail looks on the xbox one version looks really nice, and claims that it's somehow an ugly game is outright lunacy.

What really kicks the xbox one version in the gut is the aliasing. I'd be incredibly interested in seeing what much higher quality, less compressed video of the xbox one version looks like on my HDTV.

Good post. I have a few comments.

1. I believe the softer look on the PS4 version can be helped by raising the sharpness of the TV, correct?

2. Dice devs stated there were still planning on adding a few things to the X1 version, such as AO. I'm not sure if they are going to add FXAA but I think I heard they might. That could also just be pure imagination though.
 

Kssio_Aug

Member
Sorry guys I was joking.

It was a joke based around the fact we've had months of people saying "there won't be a visible difference" "MS won't let it happen" "I'll eat my hat if you can tell the difference". Then when the videos come out with technical details that are only used to improve visuals (Higher Res, better AA, AO, Higher frame rates) those people turn to the bullshit response of "not techniques that improve the image quality, things I can see with my eyes" to which there's no response because that person could actually be registered blind so what can you do? he obviously can't "see" the difference?

LOL
You got me!

But thank god! I thought it was just some casual player (sometimes I forget im at NeoGAF, and that would not make sense).
 
Good post. I have a few comments.

1. I believe the softer look on the PS4 version can be helped by raising the sharpness of the TV, correct?

2. Dice devs stated there were still planning on adding a few things to the X1 version, such as AO. I'm not sure if they are going to add FXAA but I think I heard they might. That could also just be pure imagination though.

You're right. They'll add AO. I don't know what, if anything, will be done about AA.

On your #1 point - That's another thing, too, that I'm considering. In all likelihood, because it's sure as hell true in every single game I've personally ever played between the 360 and PS3 on my HDTVs I've owned over the years. Direct Feed videos, particularly streaming ones, always look more subdued when I'm viewing them on my computer monitor compared to how the raw games or much higher quality video may look while running on my HDTV. So you may not even need to mess with your tv settings for the PS4 version to more or less match, or even exceed, the look of the Xbox One version.

That's been my experience for every next gen game that's ever hit my HDTV. No gears of war footage, for example, ever looked as good when being viewed on my pc as the game itself would look on my HDTV. The same held true for Uncharted 2 and 3, God of War 3, Halo 4, Asassin's Creed, COD4, the list goes on. So, in all likelihood, you see a BF4 PS4 setup on any nice HDTV inside of a bestbuy or gamestop, and it probably drops jaws, not looking anywhere as soft as I believe it to look in direct feeds. What may be going on with the xbox one version is that it's strangely pulling some of that look even without heading to the hdtv. In fact, the look at times is almost off screen in nature for the xb1 version, which is pretty strange.

For example, take a look at this jackfrags xb1 footage. Don't go fullscreen (mostly makes an already compressed video look even worse, which makes the aliasing present look much worse than I think it would look if someone's actually playing it), just increase the player size to the largest, set it to 1080p, and look at how aggressive the look is starting at 7 minutes, but especially when they get to the top of the hill.

http://www.youtube.com/watch?v=g0ycN0re_5A#t=6m50s

See how the detail jumps out on all the textures? You don't see that look on any other version of this game, not even the PC, which makes it pretty surprising how that's happening in just the Xbox One version captures of the game. The best I can come up with is that DICE altered the lighting in the XB1 version of the game, or maybe it's something the Xbox One is specifically doing to the output. It definitely appears brighter for some reason in XB1 captures. Looks more like you would expect to see of off screen footage.
 

gofreak

GAF's Bob Woodward
Gotta say, the PS4 version has better AA, but, again, even in that video, the detail on the xbox on version plain pops more.

Twiddle with your TV settings and you can have the same qualities wrt sharpness and contrast on the PS4 version if you like them.

IMO if DICE has control over those things they should make them optional. On some TVs that are already calibrated for heightened contrast or sharpness it would probably be better to leave it off the original signal from the console.

edit - I see your post above touches on that.

But re. 'See how the detail jumps out on all the textures?' - some experiments earlier in the thread have shown that mere contrast and sharpening fiddling can produce that result with some of the larger 'texture differences' people were seeing earlier. The base texture or lighting (AO aside) is the same. AO could give a softer look on some surfaces where contrast between adjacent surfaces is reduced, but the sharpen filter and contrast differences are a much bigger contributor here.
 

Amused

Member
Will added AO result in a lower framerate?

Just watched Jack Frags commentary on the next generation. He sticks with his story on the PS4 multiplayer looking better than the Xbone singleplayer - and he says most of the other people he spoke to at the review event agrees with him on this.

That is pretty god damn monumental, if it's still true at launch.
 

Kssio_Aug

Member
Good post. I have a few comments.

1. I believe the softer look on the PS4 version can be helped by raising the sharpness of the TV, correct?

2. Dice devs stated there were still planning on adding a few things to the X1 version, such as AO. I'm not sure if they are going to add FXAA but I think I heard they might. That could also just be pure imagination though.

I believe FXAA at PS4 can be disabled. If im not wrong this is possible at PS3's Battlefield 3. This may take care of the blurry image, besides it will cost a little more jagged edges.
 
You're right. They'll add AO. I don't know what, if anything, will be done about AA.

On your #1 point - That's another thing, too, that I'm considering. In all likelihood, because it's sure as hell true in every single game I've personally ever played between the 360 and PS3 on my HDTVs I've owned over the years. Direct Feed videos, particularly streaming ones, always look more subdued when I'm viewing them on my computer monitor compared to how the raw games or much higher quality video may look while running on my HDTV. So you may not even need to mess with your tv settings for the PS4 version to more or less match, or even exceed, the look of the Xbox One version.

That's been my experience for every next gen game that's ever hit my HDTV. No gears of war footage, for example, ever looked as good when being viewed on my pc as the game itself would look on my HDTV. The same held true for Uncharted 2 and 3, God of War 3, Halo 4, Asassin's Creed, COD4, the list goes on. So, in all likelihood, you see a BF4 PS4 setup on any nice HDTV inside of a bestbuy or gamestop, and it probably drops jaws, not looking anywhere as soft as I believe it to look in direct feeds. What may be going on with the xbox one version is that it's strangely pulling some of that look even without heading to the hdtv. In fact, the look at times is almost off screen in nature for the xb1 version, which is pretty strange.

For example, take a look at this jackfrags xb1 footage. Don't go fullscreen (mostly makes an already compressed video look even worse, which makes the aliasing present look much worse than I think it would look if someone's actually playing it), just increase the player size to the largest, set it to 1080p, and look at how aggressive the look is starting at 7 minutes, but especially when they get to the top of the hill.

http://www.youtube.com/watch?v=g0ycN0re_5A#t=6m50s

See how the detail jumps out on all the textures? You don't see that look on any other version of this game, not even the PC, which makes it pretty surprising how that's happening in just the Xbox One version captures of the game. The best I can come up with is that DICE altered the lighting in the XB1 version of the game, or maybe it's something the Xbox One is specifically doing to the output. It definitely appears brighter for some reason in XB1 captures. Looks more like you would expect to see of off screen footage.

FXAA is cheap. Why couldn't they at least add this to the X1 version?
 

nib95

Banned
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Certain Shadows
- Certain Motion Blur effects
- Certain Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?
 
Twiddle with your TV settings and you can have the same qualities wrt sharpness and contrast on the PS4 version if you like them.

IMO if DICE has control over those things they should make them optional. On some TVs that are already calibrated for heightened contrast or sharpness it would probably be better to leave it off the original signal from the console.

edit - I see your post above touches on that.

But re. 'See how the detail jumps out on all the textures?' - some experiments earlier in the thread have shown that mere contrast and sharpening fiddling can produce that result with some of the larger 'texture differences' people were seeing earlier. The base texture or lighting (AO aside) is the same. AO could give a softer look on some surfaces where contrast between adjacent surfaces is reduced, but the sharpen filter and contrast differences are a much bigger contributor here.
if he prefers how video games look on Best Buy setups over computer monitors, then he almost certainly likes the look artificial sharpening brings to things. which is fair enough, but like you see, the 'pop' in detail he thinks isn't there on the PC or PS4 version is easily achievable by just adjusting his TV.

he'll probably need to turn the sharpness DOWN when playing this game though, because I bet he has sharpness maxed, and artificial sharpening on top of artificial sharpening is not going to look good.
 

Raist

Banned
Wait, the XB1 version has no AA? Where does this come from?


SenjutsuSage said:
For example, take a look at this jackfrags xb1 footage. Don't go fullscreen (mostly makes an already compressed video look even worse, which makes the aliasing present look much worse than I think it would look if someone's actually playing it).

Are you serious? Well I hope 1080p TVs get a "please don't go full screen" patch.
 

Rey

Member
Good post. I have a few comments.

1. I believe the softer look on the PS4 version can be helped by raising the sharpness of the TV, correct?

2. Dice devs stated there were still planning on adding a few things to the X1 version, such as AO. I'm not sure if they are going to add FXAA but I think I heard they might. That could also just be pure imagination though.

I sure as hell will not raise the sharpness setting on my tv.
Isn't it just the DF footage which makes the PS4 version look soft?

JackFrags' PS4 footage looks fine to me.
 

PhatSaqs

Banned
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Motion Blur
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?
You should (*) asterisk your Xbox One section with "based on unfinished review copy" or something.
 

Thrakier

Member
Gotta say, the PS4 version has better AA, but, again, even in that video, the detail on the xbox on version plain pops more. The PS4 most definitely has a softer look to it, and you see it even in this video. It even shows on IGN's comparison. Toss in the compression, and it's obvious how much better both of these games look. The PS4 version starts to look better (as in plain better than xbox one version) about the mid 1 minute mark, and then a bit after that mark, they start looking close to identical. Then when it gets to the crazy ship scene, the detail again seems to stand out more in the xbox one version, with the ps4 version having that softer look to it.

Now, don't get me wrong. The PS4 game looks amazing, and the aliasing on the Xbox One version is not just a tiny bit distracting. It can be very distracting, but I honestly believe the lighting is more aggressive on the Xbox One version, at least it seems that way, and the detail is standing out more in the Xbox One version. The PS4 version isn't a badly detailed game, nor is it lacking detail. All the textures on both versions of these games look incredible. I know, I've sure as hell looked at enough of it, but the xbox one has a very attractive look to it, even with the lower resolution, that if the aliasing wasn't there, I would flat out consider the xbox one version to be the superior looking of the two. As it stands now, I just happen to think the way detail looks on the xbox one version looks really nice, and claims that it's somehow an ugly game is outright lunacy.

What really kicks the xbox one version in the gut is the aliasing. I'd be incredibly interested in seeing what much higher quality, less compressed video of the xbox one version looks like on my HDTV.

The X1 one version is oversaturated and oversharpened. It looks pretty bad and it only works in screenshots and youtbue videos anyway. At home on your TV that "pop" you speak of will look like shit. The 360 had the same skewed video output, they are just fucking with the game, whilst Sony was always closer to the video standards.
 

CuznLarry

Banned
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Motion Blur
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?

Funny that what you listed as advantages in XB's favor are actually working against image quality.
 
Twiddle with your TV settings and you can have the same qualities wrt sharpness and contrast on the PS4 version if you like them.

IMO if DICE has control over those things they should make them optional. On some TVs that are already calibrated for heightened contrast or sharpness it would probably be better to leave it off the original signal from the console.

Yea, I more or less hit on that point in my last post. I really do think this could just be a direct feed capture situation. In all likelihood, you don't have to mess with a single tv setting for the PS4 version to look more or less like the Xbox One version with the way the detail pops. I've always preferred that more off-screen and vibrant look to my games. In fact, if you remember that COD 4 mission, the one that takes place right after you dive off the ship at sea and onto the helicopter, nearly slipping until another soldier grabs you? Pretty much one of the first full missions in the game. Anyway, the mission directly after that which takes you, I think, to Baghdad with the sun blazing, and those rockets were shot at all the helicopters, and you see those tanks and such down on the ground. That scene blew me away back then when I saw it precisely because it had such a vibrant look to it, and that's the same impression I get from looking at XB1 direct feeds of this game. I'm referring to the COD mission in Baghdad that started once you repelled down the ropes from the helicopter.
 

Contra11

Banned
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Some Motion Blur effects
- Some Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?

I would not say that bad AA that cause fuzzy blurry image is better then slightly jagged edges
 

sajj316

Member
Funny that what you listed as advantages in XB's favor are actually working against image quality.

I don't think there are any advantages in my opinion. Sharpness, Contrast, and Color can be adjusted to one's liking. If there is anything .. maybe some DX11 effects that have been added. I don't know if there are any though.
 
If AA and AO are added before launch to the X1 version, then it's good enough for me. The aliasing is the huge bitch for me, it's just unacceptable in it's current state.
 
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