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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

Excellent, since in my opinion Kinect is huge differentiatiotor between these two systems, Please quantify the performance per dollar of Kinect. (w/o salty snark)

Kinect actually takes away significant amount of gpu power away from games so I'd say performance per dollar of Kinect is negative. If you wanna take in the usefulness of it, it is qualitative and different for each person so you should be asking yourself, not someone else.
 

Mr.Speedy

Banned
Hmm it looks both version suffer from a lot of pop-in too...Another negative point agains the X1 version.

Even though it compares well to the high-fidelity visuals of the PC, the PS4 port still suffers from a lot of pop-in. This occurred both with textures and objects. Bushes and concrete slabs, for example, would materialize mere feet in front of my sprinting soldier. Occasionally, even the deployment screen, which is an overhead map showing objectives and teammate positions, would take a few seconds to load random sections of the map. While hardly a deal breaker, the graphical inconsistencies were certainly noticeable – and especially glaring in comparison to the overall illustrious presentation. Again, I wasn't able to test multiplayer on Xbox One, but I didn't notice similar pop-in during the campaign on Microsoft's platform.
 

Raistlin

Post Count: 9999
With this kind of statement, let's just say that the PS3 version is also practically the PC version at lower resolution! Also with less effects, lower texture detail, no texture filtering, no anti aliasing (like all console versions really). They're all just the PC version!
smh
 

Ashes

Banned
I just have a preference for the visual appearance of the XB0 version as far as the way the detail is presented in that version, and the way the lighting seems more aggressive. It's just a preference for the look, that's all. I'm not suggesting the PS4 version somehow doesn't look incredible. In fact, it's only in side by sides that I even have an issue, because I always prefer a more crisp look.

I think that is pretty fair. Our opinions are our own. After reading the first page, it's pretty clear, a large number of people agree with you. Is it any wonder, devs opt to drop resolution & forsake IQ, when lots of gamers can be pleased by what amounts to monitor calibration trickery.

At home, you will see it at 60fps, and uncompressed, and on a large screen; whatever artifacts are being covered here will be made apparent to you.

What's telling is that DICE could have put both at 720p, and applied a sharpened filter and all that stuff, on the ps4, but they opted to raise the resolution, add more effects. They've seen the game everyday. I'm pretty sure if it worked better at 720p, they would had used the rest of the gpu for more effects.

900p in my opinion is clearly not good enough. Check out gamersyde vids for infamous & killzone. The IQ and detail, as people keep saying, walks all over BF.
 
Some people are blowing this out of proportion me thinks.

If your decision on which $400-$500 console to buy swings by the relatively minor IQ and resolution differences of a friggin launch game then you need to lighten up.
 

H6rdc0re

Banned
How can the textures of either the PS4 or Xbox One version of BF4 not be the same quality as the PC? Both consoles certainly have enough RAM and should have no problem dedicating 3GB to textures. Also why is a PC with similar specs to the PS4 running BF4 @1080p on high with about the same framerate as the PS4? Sounds to me like Dice is running BF4 on the PS4 as if it's a PC. No way this game couldn't run with better textures @1080p on the PS4 and even the Xbox One with a little more effort. Sloppy porting IMHO.
 

Radec

Member
So I preordered this at Amazon earlier for the PS4, and they already sent the preorder bonus code.

It'll be okay if I cancel this preorder right ?

KuGsj.gif
 

DBT85

Member
Some people are blowing this out of proportion me thinks.

If your decision on which $400-$500 console to buy swings by the relatively minor IQ and resolution differences of a friggin launch game then you need to lighten up.

Nobody is basing the decision on this one game.

They are using this one game, and others that we will soon find out about, to judge how multiplats are likely to look long term.

Even people who have no interest in BF can glean insight to both consoles from this comparison and others that are coming.
 

Raistlin

Post Count: 9999
I'm not exactly calling the XBO version superior to the PS4 version, because, well, it' can't be, not based on what is known. I'd be going a bit far to say that. I just have a preference for the visual appearance of the XB0 version as far as the way the detail is presented in that version, and the way the lighting seems more aggressive. It's just a preference for the look, that's all. I'm not suggesting the PS4 version somehow doesn't look incredible. In fact, it's only in side by sides that I even have an issue, because I always prefer a more crisp look.

People should keep in mind what things are inherent to the sku's (effects, framerate, resolution), and what current differences can be remediated via display controls.

Things like contrast, color saturation, and even the sharpening can very likely be approximated on the PS4 rev via your display settings. The corollary however is not true.




This is akin to making a display purchase based on how it looks in a store.
 

Gestault

Member
You're both incorrect.

(He was illustrating how silly the reasoning is by extension, as a way to criticize the original statement. He wasn't arguing that it was the case.)

Back on topic though, any word on a day-1 patch to address the pop-in for the PS4 version? That's a common enough problem that I think it should be easy to handle.
 

Raistlin

Post Count: 9999
How can the textures of either the PS4 or Xbox One version of BF4 not be the same quality as the PC? Both consoles certainly have enough RAM and should have no problem dedicating 3GB to textures. Also why is a PC with similar specs to the PS4 running BF4 @1080p on high with about the same framerate as the PS4? Sounds to me like Dice is running BF4 on the PS4 as if it's a PC. No way this game couldn't run with better textures @1080p on the PS4 and even the Xbox One with a little more effort. Sloppy porting IMHO.
What we commonly refer to as 'textures' is not simply a question of RAM.


The base textures should in fact be identical or at least similar (it's possible the PC version has higher res since it can be run well above 1080p? idk). However what we see in the final display has had numerous overlay passes of effects, shaders, etc. Those are calculated in realtime and are GPU limited. Many times the resolution of those are lowered in order to achieve the desired performance, etc.
 

frizby

Member
Excellent, since in my opinion Kinect is huge differentiatiotor between these two systems, Please quantify the performance per dollar of Kinect. (w/o salty snark)

Well, let's see. Kinect drove the need for DDR3 and esRAM, so...

Negative four.
 
Nobody is basing the decision on this one game.

They are using this one game, and others that we will soon find out about, to judge how multiplats are likely to look long term.

Even people who have no interest in BF can glean insight to both consoles from this comparison and others that are coming.

This. This is of utmost importance to me, as it is the primary driver of my console purchase decision (that and the fact that MS showed intent to screw everyone over this gen with the DRM, always-online nonsense, as well as focus on Kinect and other non-gaming-related stuff).
 
You do realize the PS4 version is practically the PC version at lower resolution, so when you're saying all of this, you're also implying that PC BF4 is inferior to XBO BF4 for the same reasons.

You are literally saying XBO version is also superior to PC edition since the only difference, again, btwn PS4 and PC versions are the resolution (and a few other effects both consoles lack). I just want you to realize the serious flaw in that implication.

I don't personally care either way; this isn't my sort of game. But I despise seeing arguments built on flimsy evidence regardless the topic. You aren't the only one who's done it in this thread, just one of the slickest.

I've been told the same. XBO has "features" missing from PS4/PC version and is the superior version. Laughable.
 

p3tran

Banned
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Certain Motion Blur effects
- Certain Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?

personally, and from what I've seen through the internet, I dont find even one thing that xbone has advantage on ps4 regarding battlefield 4.

what I think the good news are, is that both ps4 and even xbone, can play what is basically the pc game and on a good 60hz, but rendered in 900p and 720p respectively.

and both consoles getting the full game experience, and on day 1, it sure beats the hell out of trying to cut corners in both versions to reach 1080p rendering resolution. for each of the machines.
 

PhatSaqs

Banned
My sarcasm meter is probably broken, but you could say the same for the PS4 version, js.
Wasnt sarcasm. The vids floating around for XB1 are confirmed to be from review copies that arent finished from DICE themselves. The same cant be said for PS4, but you can if you'd like :p.
 

velociraptor

Junior Member
DICE messed up somewhere here. You either get the overly sharpened Xbone game, or the overly blurred PS4 game. I'd say in this comparison the PS4 is getting the short end of the stick, the excessively blurry IQ makes the resolution difference almost negligible. Still, I'm somewhat impressed the game manages to retain 60fps in both consoles most of the time. This is the only case I'd be okay with a sub-1080p resolution. :p

Why is the scaling so poor?

900p should always look superior to 720p. But perhaps the FXAA is to blame here.
 

Metfanant

Member
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Certain Motion Blur effects
- Certain Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?
sounds close enough

I would not say that bad AA that cause fuzzy blurry image is better then slightly jagged edges
funny how you exaggerage the blurryness then brush off the jaggies....

my counter argument would be which one looks closer to the PC (proper) version??...thats the PS4 by a mile...

Gotta say, the PS4 version has better AA, but, again, even in that video, the detail on the xbox on version plain pops more. *sinp*

its a sharpening filter..period...shown by the fact that running adding some sharpening with photoshop to the PS4 screen grabs gives you an identical look...

the problem is while yes, the Xbone has that "pop" its very apparent from looking at the PC screens that its not exactly intended, and seems to be an attempt to rectify the issue of being such lower res...

the biggest way to look at this is skin textures, and the black guy's hair in the shot of the players leaving the elevator....

a lot of people initially pointed to the hair as an "OMG! look how much better the Xbone looks there!" but compare them both to the PC shot of the same scene and the PS4 is nearly IDENTICAL when it comes to the "pop" in textures...

the PS4 is above and beyond closer to what the PC version looks like...which leads me to believe it therefore is much closer to DICE's intended look as well...

See how the detail jumps out on all the textures? You don't see that look on any other version of this game, not even the PC, which makes it pretty surprising how that's happening in just the Xbox One version captures of the game. The best I can come up with is that DICE altered the lighting in the XB1 version of the game, or maybe it's something the Xbox One is specifically doing to the output. It definitely appears brighter for some reason in XB1 captures. Looks more like you would expect to see of off screen footage.
sharpening filter again bro...its as easy as a minute in photoshop to make the PS4 and PC shots look like the Xbone

The PC version doesn't have that soft blurred look to it. It's quite a bit more clearer in overall appearance. They (PS4 and PC) share a similar color palette, however, but there are clear differences that can be seen, more notably the lack of the slight blur in the appearance. Keep in mind the PS4 may be using some form of FXAA, the PC version at its best is using 4XMSAA at least, which doesn't create the same type of blur that FXAA does to an image, particularly alongside the upscale happening on the PS4 version.

I'm not exactly calling the XBO version superior to the PS4 version, because, well, it' can't be, not based on what is known. I'd be going a bit far to say that. I just have a preference for the visual appearance of the XB0 version as far as the way the detail is presented in that version, and the way the lighting seems more aggressive. It's just a preference for the look, that's all. I'm not suggesting the PS4 version somehow doesn't look incredible. In fact, it's only in side by sides that I even have an issue, because I always prefer a more crisp look.



What a fantastic contribution. A+

the PC version DOES have a softer look than the Xbone version...much more inline with the way the PS4 version looks than the Xbone...as i pointed out above this is most evident in things like skin textures...the characters look damn near identical on the PS4 and PC...while on the Xbone the players look like their skin is made from orange peels because the sharpening is bringing out too much detail in the textures...

We have to mention framerate as a win, because the PS4 wins that fight overall, but I don't see framerate as a big advantage at all really because both games perform way too well for framerate to somehow be classified as a downside for either one. There is a screencap of the XB1 version going as low as 30ish, but that is by no means somehow a consistent or regular thing, so, it's a tad misleading. They literally both perform incredibly well. XB1 performance in SP looks to be 60fps literally 98-99% of the time (believe me I've watched a ton of SP footage of the XB1 version, and it's rock solid performance wise), and a lot of those things mentioned on PS4 are most definitely also in the XB1 version. Might be seeing a bit more than is actually there, I think. They both seem to share most, if not all, of the same exact effects between them. The XB1 version just has more aliasing and no AO, and AO will be added according to repi. Resolution is, of course, a legitimate advantage, but besides greater aliasing and some of the IQ issues that come with that, the XB1 version suffers very little, if at all, from being 720p from the looks of things. Textures are as consistent and as sharp as you could possibly expect.

The colour palette I don't really think is an advantage, because it looks awesome no matter what the coulur palette imo. Detail standing out a bit more, or lighting appearing a bit more aggressive isn't really a downside, especially if you prefer that kind of look. That jackfrags video, for example, I wouldn't classify that as a bad colour palette. It's just different. But I think DICE did a really fantastic job on both versions with what was almost certainly a pretty tight development schedule.



I say again. Framerate is incredibly strong on the Xbox One version lol. It's literally a consistent 60fps throughout the entire experience with very rare drops. The PS4's framerate is just better, but there's no person that will complain about bad framerate on the XB1 version of the game, because it's that good based on footage I've watched. You're better off poking fun at XB1 owners for the aliasing. That's something they'll have to take a beating over the head with. :p

but how can you even BEGIN to make such a framerate argument in the context of the resolution numbers! the PS4 version is pushing what? ~56% more pixels on screen...with additional effects that are non-existent on the Xbone version and STILL winning the framerate battle....what do you think would happen if A. DICE bumped the Xbone to 900p? or B. Dropped the PS4 to 720p?? This is DAMNING on a hardware capability front...

and i TRULY dont want to hear the arguments "the gap will lessen over time" "the Xbone is hard to develop for, so they will make up the difference"

NO..look at the PS3 and 360...YES, the gap grew smaller, yes, devs got better on BOTH consoles over time...but multiplat titles like the battlefiends and CoD's of the world NEVER...saw 50% increases in resolution over the course of the generation...not even an exclusive, blockbuster, system seller, AAAA, mascot franchise like Halo saw that kind of improvement...going from just under HD to finally hitting a full 1280x720 in its last version for the 360...

the Xbone will be understood better over time...and the results will get better...but here is the problem....

if the Xbone version was running at 720p and an absolute rock solid never dipped, locked 60fps...id be intrigued...because that tells me in an unlocked state it would run higher on occasion, maybe MUCH higher on occassion...so upping the res or adding effects would need some optimization to maintain 60fps...but it doesnt...its a lower avg framerate than the PS4....

does somebody TRULY believe that even DICE is going to be able to increase resolution by 56% AND maintain the same framerate? I say no way...and if they do...i see no reason why the PS4 doesnt make the jump to 1080p...negating any advantages the Xbone picks up from the jump itself

look, i know you want to justify your console of choice...same as i...i made a decision to go with one console at launch because while i could afford it, i dont find it fiscally responsible to be spending probably $1500 when all is said and done over the course of 2 weeks on video games...ill be getting an Xbone for Halo 5 and Forza 5 because there will be no way i can miss two Forza games in a row and i DOUBT GT7 will be ready for fall 2014 and im gonna need that next gen racing sim in my life...

i decided to get a PS4 because its cheaper, and its more powerful so i feel im going to get the better multiplat experience along with the exclusives that are coming...i would be disappointed if the Xbone had better multiplats not because im a fanboy, but because my choice of launch console is not giving me the expeeirnce i expect...

i get that you WANT the Xbone to be better because its clearly the horse your backing...but there comes a point when you've just run out of room to run in circles...

Why is the scaling so poor?

900p should always look superior to 720p. But perhaps the FXAA is to blame here.

few things...

1. it was mentioned by DF that they felt this was a "software scaling" issue leading me to believe that the scaling is handled in engine, and not by the PS4's hardware scaler
2. Someone in this thread mentioned that Frostbite has a built in scaler...i cant confirm this, but it would jive with DF's hypothesis
3. while there is a slight blur, that blur is much closer to what the PC looks like as well...when you compare the PC shots to the Xbone shots, even the PC version looks "soft" and "blurry" when really what it is is accurate
 
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Certain Motion Blur effects
- Certain Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?

Self shadowing is there in both versions

Don't know about DoF and motion blur they look the same on their screens too. Everything looks a bit worse on XB1 just cause of the lower res and shit capture but they are surprisingly extremely similar
 

Raist

Banned
Not to be nitpicky, but it would be the other way around. If you have your console set to full while your TV is set to limited, you will get crushed blacks/whites.

Which is what makes the DF capture so bizarre, since they have stated their capture hardware was set to 0-255 and the consoles as well. If the X1 was set to 16-235 you would see gray blacks and dull whites (the washed out look). So with this in mind, the X1 would have been outputting -16-275, or something to that effect, to get the look it got while capturing at 0-255.

Either that or they captured at limited by accident while only the X1 was set to full... which would make much more sense, but they said they didn't.

Shit always confuses me xD Especially because of PS.
So yeah their reason doesn't make sense actually.
 

tinfoilhatman

all of my posts are my avatar
few things...

1. it was mentioned by DF that they felt this was a "software scaling" issue leading me to believe that the scaling is handled in engine, and not by the PS4's hardware scaler
2. Someone in this thread mentioned that Frostbite has a built in scaler...i cant confirm this, but it would jive with DF's hypothesis
3. while there is a slight blur, that blur is much closer to what the PC looks like as well...when you compare the PC shots to the Xbone shots, even the PC version looks "soft" and "blurry" when really what it is is accurate

Does the PS4 have a hardare scaler and if so why the heck would they do scaling in software?!?!?!?!

Not sure which one it is but either the AA or scaling is killing the graphics for me, I pray that using FXAA isn't a trend with PS4 like it was with PS3.......if so count me out.
 
Does the PS4 have a hardare scaler and if so why the heck would they do scaling in software?!?!?!?!

Not sure which one it is but either the AA or scaling is killing the graphics for me, I pray that using FXAA isn't a trend with PS4 like it was with PS3.......if so count me out.

I'm assuming the hardware scaler only works with TV resolutions. So you feed it 480/576/720p and the hardware will scale that output to 1080p.

900p isn't a TV format, so it has to software scale to 1080p.

I'd have assumed the hw scaler works on the final output image (like 360 did) rather than scaling the internal res, then adding a HUD on. Would love some clarification though.

Also, can anyone answer this yet?
Are the videos doing the rounds, native?

What I'm trying to understand is if the Xbone videos are 720p direct feed, yet the PS4 videos are 1080p direct feed, then of course the PS4 videos will look softer (due to 900p -> 1080p).

However, given very few folks own real 720p panels, at home the Xbone's 720p output will then be upscaled to 1366 x 768 or 1080p anyway.

So it seems a bit disingenuous to compare a native feed with a non-native feed.
 

Raistlin

Post Count: 9999
I'm assuming the hardware scaler only works with TV resolutions. So you feed it 480/576/720p and the hardware will scale that output to 1080p.

900p isn't a TV format, so it has to software scale to 1080p.

I'd have assumed the hw scaler works on the final output image (like 360 did) rather than scaling the internal res, then adding a HUD on. Would love some clarification though.

Also, can anyone answer this yet?
While there isn't any confirmation, in all likelihood both consoles have the same scaler ... and it works the same as the 360 (ie. on any resolution).

http://en.wikipedia.org/wiki/ATI_Avivo

All modern ATI hardware (360 and later) uses Avivo to my knowledge. It's dedicated filtering at the end of the GPU pipeline.





As to whether DICE for some reason used their software scaling for some reason (it's in Frostbite3), they'd have to answer that. I wouldn't be surprised if both are using the same scaling, be it HW or SW. XBone just happens to have a sharpening filter applied as well (or a different scaling filter I should say).
 

thelastword

Banned
The PS4 version is 1600 x 900, the XBONE version is 1280 x 720. Now the real question is this; were these videos captured at 1080p or 720p? I know last gen, the 360 upscaled to 1080p with almost little or no blurring to the image, this as opposed to PS3 upscale solutions which were often less than stellar, Ninja Gaiden Sigma for e.g. looked awful upscaled to 1080p on the PS3 vs it's native 720p image.

Now BF4 MP on the PS4 looks amazing based on the JackFrags videos, but looking at the DF comparison pics, why are we witnessing a blur on the PS4 image for SP, is it because they're using FXAA on the PS4 version and not on the XBONE? Is it that the XBONE scaler is software based and using a sharpening algorithm to minimize blur upon upscale to 1080p? Or is it that the XBONE captures are native 720p whilst the PS4 version is an upscaled 1080p? Would 720p (somewhat downsampled) captures from PS4 not look sharper and cleaner than upscaled to 1080p from 900p?
 

Kssio_Aug

Member
So, are you saying that PS4 content could have been recorded at 1080p, while Xbox One could have been at its native 720p resolution?

If is that what are you people saying, I dont know. Because IGN and Jack Frags records were lot better already. And I believe it was recorded with the same resolution as DF.

I believe the blurry image is just about FXAA. I dont think one will upscale better then another, and neither that they would record the comparison content at different resolution (if not its native resolution).
 

thelastword

Banned
I believe the blurry image is just about FXAA. I dont think one will upscale better then another, and neither that they would record the comparison content at different resolution (if not its native resolution).
If so be the case, why not offer an option to disable fxaa to the customer who prefers a sharper image, perhaps that would give an even more consistent 60fps in game as well.

It must also be noted that there is no tv that does 1600 x 900, so upscaling/downscaling would take place regardless, that is if you choose 1080p upscale or 720p downscale. It is different with the XBONE though because there are 720p tvs and it is an option you select in your video settings on your console, so upscale or downscale is really not necessary there.
 
If so be the case, why not offer an option to disable fxaa to the customer who prefers a sharper image, perhaps that would give an even more consistent 60fps in game as well.

It must also be noted that there is no tv that does 1600 x 900, so upscaling/downscaling would take place regardless, that is if you choose 1080p upscale or 720p downscale. It is different with the XBONE though because there are 720p tvs and it is an option you select in your video settings on your console, so upscale or downscale is really not necessary there.
I believe you can disable AA in the settings on PS4 at least. I saw a screenshot. FXAA on/off is not likely going to affect performance to any noticeable extent. It's practically free.
 

nib95

Banned
Self shadowing is there in both versions


Don't know about DoF and motion blur they look the same on their screens too. Everything looks a bit worse on XB1 just cause of the lower res and shit capture but they are surprisingly extremely similar

Yea my bad, meant to say certain shadows instead of self shadowing. As evident here.

XO.

6.jpg


PS4.

5.jpg


PS4 with added sharpness and contrast.

AkXh0H.jpg
You can see the missing shadows in the Xbox One version, behind the seat belt and his right arm.
 
So...

PS4 version's advantages over the Xbox One version thus far

- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Certain Shadows
- Certain Motion Blur effects
- Certain Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)

Xbox One's advantages(?)

- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)

Sound about right?

DOF and MB are the same in the X1 version and AO is going to be added by day 1. The "certain shadows" you refer to is actually AO.
 

Lord Error

Insane For Sony
DOF and MB are the same in the X1 version and AO is going to be added by day 1. The "certain shadows" you refer to is actually AO.
I also think AA is the same between the two (FXAA). It's just that FXAA looks like trash at 720p, prompting people to think PS4 has better AA, where it's really a resolution difference.

DICE messed up somewhere here. You either get the overly sharpened Xbone game, or the overly blurred PS4 game. I'd say in this comparison the PS4 is getting the short end of the stick, the excessively blurry IQ makes the resolution difference almost negligible. Still, I'm somewhat impressed the game manages to retain 60fps in both consoles most of the time. This is the only case I'd be okay with a sub-1080p resolution. :p
They just need to add the FXAA toggle switch in the options like they have in BF3.
 

Snubbers

Member
DOF and MB are the same in the X1 version and AO is going to be added by day 1. The "certain shadows" you refer to is actually AO.

Exactly what I was thinking..

And how about adding a soft filter to the XB1 which should reduce the appearance of the jaggies somewhat?? Just for comparisons sake?

End of the day, I like JF's youtube appraisal, he said that you shouldn't base your console choice on the 'small graphical differences'.. whilst we can all analyse still shots and see the differences, he clearly feels they aren't huge or impactful..

I will get it on PS4 (Don't have an XB1 preordered), but I'm pretty impressed with both versions and don't feel I'll be lauding it up over my mates with their 'puny' XB1's..
 

Ty4on

Member
You can see the missing shadows in the Xbox One version, behind the seat belt and his right arm.
That's the AO which Johan confirmed will be in the final Xbox One version and the same quality as the other versions. What performance impact it will have remains to be seen.
 
Digital Foundry didn't mention the PS4 had a scaler only XB1. Shu, responds on twitter from a follower who asked him

https://twitter.com/yosp/status/395668915201667072

Carl ‏@carlbown1 6h
@yosp Hey Shu, can you confirm if the PS4 has a built in hardware scaler? BF4 seems to be using a software solution from 900-1080p ;)

Shuhei Yoshida
‏@yosp
@carlbown1 yes, it has

Digital Foundary has shown strong Microsoft bias lately and has been extremely unprofessional. You best ignoring them at this point. It had been confirmed that the ps4 has a hardware scaler for a while.
 

Rey

Member
ibvedOKiR18uO6.jpg


So... What is this?

I noticed this as well..but couldn't be bothered to capture it, so thank u for this.
Also there where a couple of other moments where the PS4 was missing some lighting effects. Was surprised nobody mentioned it.
 

NBtoaster

Member
I noticed this as well..but couldn't be bothered to capture it, so thank u for this.
Also there where a couple of other moments where the PS4 was missing some lighting effects. Was surprised nobody mentioned it.

Looks like lens flare and not actual lighting effects.

Most likely a bug.
 

Domino792

Member
I noticed this as well..but couldn't be bothered to capture it, so thank u for this.
Also there where a couple of other moments where the PS4 was missing some lighting effects. Was surprised nobody mentioned it.

Missing lighting? That looks like a bug.
 
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