So...
PS4 version's advantages over the Xbox One version thus far
- Higher resolution (900p vs 720p)
- Ambient Occlusion
- Self Shadowing
- Certain Motion Blur effects
- Certain Depth of Field effects
- More consistent frame rate
- Better Anti Aliasing
- More accurate IQ and colour palette (similar to the PC version)
Xbox One's advantages(?)
- Sharper (Due to aggressive sharpening, which does also result in a lot of edge halo'ing and added aliasing and shimmering)
- Stronger contrast and saturation (Completely different to the PC/PS4 versions, the XO version has a higher contrast look with crushed blacks and blown whites)
Sound about right?
sounds close enough
I would not say that bad AA that cause fuzzy blurry image is better then slightly jagged edges
funny how you exaggerage the blurryness then brush off the jaggies....
my counter argument would be which one looks closer to the PC (proper) version??...thats the PS4 by a mile...
Gotta say, the PS4 version has better AA, but, again, even in that video, the detail on the xbox on version plain pops more. *sinp*
its a sharpening filter..period...shown by the fact that running adding some sharpening with photoshop to the PS4 screen grabs gives you an identical look...
the problem is while yes, the Xbone has that "pop" its very apparent from looking at the PC screens that its not exactly intended, and seems to be an attempt to rectify the issue of being such lower res...
the biggest way to look at this is skin textures, and the black guy's hair in the shot of the players leaving the elevator....
a lot of people initially pointed to the hair as an "OMG! look how much better the Xbone looks there!" but compare them both to the PC shot of the same scene and the PS4 is nearly IDENTICAL when it comes to the "pop" in textures...
the PS4 is above and beyond closer to what the PC version looks like...which leads me to believe it therefore is much closer to DICE's intended look as well...
See how the detail jumps out on all the textures? You don't see that look on any other version of this game, not even the PC, which makes it pretty surprising how that's happening in just the Xbox One version captures of the game. The best I can come up with is that DICE altered the lighting in the XB1 version of the game, or maybe it's something the Xbox One is specifically doing to the output. It definitely appears brighter for some reason in XB1 captures. Looks more like you would expect to see of off screen footage.
sharpening filter again bro...its as easy as a minute in photoshop to make the PS4 and PC shots look like the Xbone
The PC version doesn't have that soft blurred look to it. It's quite a bit more clearer in overall appearance. They (PS4 and PC) share a similar color palette, however, but there are clear differences that can be seen, more notably the lack of the slight blur in the appearance. Keep in mind the PS4 may be using some form of FXAA, the PC version at its best is using 4XMSAA at least, which doesn't create the same type of blur that FXAA does to an image, particularly alongside the upscale happening on the PS4 version.
I'm not exactly calling the XBO version superior to the PS4 version, because, well, it' can't be, not based on what is known. I'd be going a bit far to say that. I just have a preference for the visual appearance of the XB0 version as far as the way the detail is presented in that version, and the way the lighting seems more aggressive. It's just a preference for the look, that's all. I'm not suggesting the PS4 version somehow doesn't look incredible. In fact, it's only in side by sides that I even have an issue, because I always prefer a more crisp look.
What a fantastic contribution. A+
the PC version DOES have a softer look than the Xbone version...much more inline with the way the PS4 version looks than the Xbone...as i pointed out above this is most evident in things like skin textures...the characters look damn near identical on the PS4 and PC...while on the Xbone the players look like their skin is made from orange peels because the sharpening is bringing out too much detail in the textures...
We have to mention framerate as a win, because the PS4 wins that fight overall, but I don't see framerate as a big advantage at all really because both games perform way too well for framerate to somehow be classified as a downside for either one. There is a screencap of the XB1 version going as low as 30ish, but that is by no means somehow a consistent or regular thing, so, it's a tad misleading. They literally both perform incredibly well. XB1 performance in SP looks to be 60fps literally 98-99% of the time (believe me I've watched a ton of SP footage of the XB1 version, and it's rock solid performance wise), and a lot of those things mentioned on PS4 are most definitely also in the XB1 version. Might be seeing a bit more than is actually there, I think. They both seem to share most, if not all, of the same exact effects between them. The XB1 version just has more aliasing and no AO, and AO will be added according to repi. Resolution is, of course, a legitimate advantage, but besides greater aliasing and some of the IQ issues that come with that, the XB1 version suffers very little, if at all, from being 720p from the looks of things. Textures are as consistent and as sharp as you could possibly expect.
The colour palette I don't really think is an advantage, because it looks awesome no matter what the coulur palette imo. Detail standing out a bit more, or lighting appearing a bit more aggressive isn't really a downside, especially if you prefer that kind of look. That jackfrags video, for example, I wouldn't classify that as a bad colour palette. It's just different. But I think DICE did a really fantastic job on both versions with what was almost certainly a pretty tight development schedule.
I say again. Framerate is
incredibly strong on the Xbox One version lol. It's literally a consistent 60fps throughout the entire experience with very rare drops. The PS4's framerate is just better, but there's no person that will complain about bad framerate on the XB1 version of the game, because it's that good based on footage I've watched. You're better off poking fun at XB1 owners for the aliasing. That's something they'll have to take a beating over the head with.
but how can you even BEGIN to make such a framerate argument in the context of the resolution numbers! the PS4 version is pushing what? ~56% more pixels on screen...with additional effects that are non-existent on the Xbone version and STILL winning the framerate battle....what do you think would happen if A. DICE bumped the Xbone to 900p? or B. Dropped the PS4 to 720p?? This is DAMNING on a hardware capability front...
and i TRULY dont want to hear the arguments "the gap will lessen over time" "the Xbone is hard to develop for, so they will make up the difference"
NO..look at the PS3 and 360...YES, the gap grew smaller, yes, devs got better on BOTH consoles over time...but multiplat titles like the battlefiends and CoD's of the world
NEVER...saw 50% increases in resolution over the course of the generation...not even an exclusive, blockbuster, system seller, AAAA, mascot franchise like Halo saw that kind of improvement...going from just under HD to finally hitting a full 1280x720 in its last version for the 360...
the Xbone will be understood better over time...and the results will get better...but here is the problem....
if the Xbone version was running at 720p and an absolute rock solid never dipped, locked 60fps...id be intrigued...because that tells me in an unlocked state it would run higher on occasion, maybe MUCH higher on occassion...so upping the res or adding effects would need some optimization to maintain 60fps...but it doesnt...its a lower avg framerate than the PS4....
does somebody TRULY believe that even DICE is going to be able to increase resolution by 56% AND maintain the same framerate? I say no way...and if they do...i see no reason why the PS4 doesnt make the jump to 1080p...negating any advantages the Xbone picks up from the jump itself
look, i know you want to justify your console of choice...same as i...i made a decision to go with one console at launch because while i could afford it, i dont find it fiscally responsible to be spending probably $1500 when all is said and done over the course of 2 weeks on video games...ill be getting an Xbone for Halo 5 and Forza 5 because there will be no way i can miss two Forza games in a row and i DOUBT GT7 will be ready for fall 2014 and im gonna need that next gen racing sim in my life...
i decided to get a PS4 because its cheaper, and its more powerful so i feel im going to get the better multiplat experience along with the exclusives that are coming...i would be disappointed if the Xbone had better multiplats not because im a fanboy, but because my choice of launch console is not giving me the expeeirnce i expect...
i get that you WANT the Xbone to be better because its clearly the horse your backing...but there comes a point when you've just run out of room to run in circles...
Why is the scaling so poor?
900p should always look superior to 720p. But perhaps the FXAA is to blame here.
few things...
1. it was mentioned by DF that they felt this was a "software scaling" issue leading me to believe that the scaling is handled in engine, and not by the PS4's hardware scaler
2. Someone in this thread mentioned that Frostbite has a built in scaler...i cant confirm this, but it would jive with DF's hypothesis
3. while there is a slight blur, that blur is much closer to what the PC looks like as well...when you compare the PC shots to the Xbone shots, even the PC version looks "soft" and "blurry" when really what it is is accurate