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An incorherant rant about microtransactions on full priced titles. [Forza 5]

I don't understand this, both Forza 4 and Horizon had the tokens. The only difference is that they don't give you free cars for leveling this time. Why are people freaking out about this now?
 

Shengar

Member
And people keep saying to me that microtransaction wouldn't tamper with the game core design. Developer would make as it is and left microtransaction as an option for those without enough time to make their way through with money and it isn't a problem since they doing it with full consent.
Wow.
 
I hate it when microtransactions are advertised in-game.
iirGcaIoG6iPH.gif

That's pretty gross.
 
I have nothing against companies forcing microtransactions: they are in the business of making money out of naive gamers, and I'm in the business of not buying exploitative products. We compliment each other well.

You don't care about companies making a game nearly impossible to progress through without spending additional money? Sorry, but not everyone has the time or patience to grind for 40 hours to unlock something made ridiculously hard to obtain because the publishers want to squeeze every last cent out of consumers. If they didn't go down this route of microtransactions and day 1 DLC I would be MORE willing to spend additional money on their product as a gesture of good-will.
 

Seanspeed

Banned
And people keep saying to me that microtransaction wouldn't tamper with the game core design. Developer would make as it is and left microtransaction as an option for those without enough time to make their way through with money and it isn;t a problem since they doing it with full consent.
Wow.
I think this is getting massively, massively overblown.

Nothing stated in the OP(series netting about 110,000 credits, some cars costing millions) is any different from previous Forza's.

Seriously, this is pretty ridiculous and you can clearly see who plays Forza and who doesn't.
 

drproton

Member
Punishment mechanics are simply unfun.

I don't mind if devs allow whales to skip the grind for cash, so long as they balance the game around not paying. Making the grind worse is indefensible.

It's a different story for f2p games because that's their only source of revenue, but that's why I don't play them, too.
 

Prophane33

Member
Somehow, someway, they really "got" what DLC is supposed to be about and even though they are new to that game, they are one of the top makers of DLC.

Exactly. Even though I feel their DLC is a little overpriced (e.g. way too close to Japanese DLC prices), they have yet to release DLC for a game I own that I wasn't like, "hmm, I could see buying that."
 
Wow, that sounds pretty gross, yet alot of reviewers don't seem to care about this... which seems strange to me as i imagine that there are plenty of consumers who would care about this.

It's almost as if most of the professional critics don't seem to be representing our best interests any more...
 

Shengar

Member
I think this is getting massively, massively overblown.

Nothing stated in the OP(series netting about 110,000 credits, some cars costing millions) is any different from previous Forza's.

Seriously, this is pretty ridiculous and you can clearly see who plays Forza and who doesn't.
Maybe I'm massively overblown it, but is it really the devs wouldn't be forced by the publisher to intentionally make it really hard or extended it with unnecessary grinding in order to make the microtransaction option more appealing. When a game is too grindy or too hard or both, it is the result of bad design and the way to fix it is by readjusting it. Now with microstransaction, they can keep the bad design as it is and masquerade them as an option. By OP, it is clearly stated that they increase the grind, and in the meantime they add a microstransaction option. Do you expect me to believe that the increase in "difficulty" doesn't have anything to do with the microtransaction option? Maybe I'm just too paranoid about this, but it's clearly the option is there and there is nothing for publisher from stopping them doing such thing.

Seriously, what makes you so sure that the microtransaction option doesn't have anything to do with the increase of grindiness of the game? Do you have word of god from the developer that the microtransaction wouldn't tamper with the core design of their games?

Its optional. Going by what the reviewer said, there is no evidence that things have become 'more grindy' than they were before. So if you don't want to buy cars with real money, don't. It wont affect you whatsoever.
You said that there is no evidence that the game become more grindy. I could said the same too that there is no evidence otherwise that the game become less grindy or kept as it is in the very least. Grindiness tolerance of each people is different. Maybe the reivewer love it as much as you do that they don't notice the difference. There is a reason why I think game serious like this that isn't tied down by any connection to the previous installment should be reviewed with neutral stance.
 
Microtransactions like that really piss me off. Having said that, I do appreciate having the option of microtransactions like in AC4 that unlock a display for all of the collectable items in the game. I am very happy to pay $0.99 for that. I might even pay $4.99 for that. I like collecting things, but don't have the time to look for them!
 

synce

Member
It's a complete scam, you shouldn't support any non-free games that do this. 10 years ago you could enter an "unlock all cars" cheat code and do the same thing they're offering, but for free. And it is cheating. It won't make you win online but it does make it easier.
 
Its optional. Going by what the reviewer said, there is no evidence that things have become 'more grindy' than they were before. So if you don't want to buy cars with real money, don't. It wont affect you whatsoever.
/

It will affect my time though if I want to have one of the premium-cars that cost a million and I need to play 10 hours for just one car.
If I like another of the premium cars and I want it, thats another 10 hours.

Just because it was similar in the old Forza titles, doesnt really make it a good business-practice.
 
It's almost as if most of the professional critics don't seem to be representing our best interests any more...

Which is weird because the only difference between them and us is that they get paid to give their opinions. Being a "professional" video game journalist doesn't make them any more qualified than a fellow gaffer to talk about a product. This is why I'm absolutely baffled that things like this aren't reported on, this is a HUGE deal to a lot of people.

I mean, look at the Battlefield 4 fiasco as another example. That game was essentially launched broken but I have yet to see a major media outlet call EA out on their bullshit. I'm really tired of seeing reviews pushed out the day of release in this era where the online portion of a game plays a huge role in determining the fun factor and longevity of a title.

GAF is overreacting.

As GAF often does.

14kwrhk.gif


"We have different opinions, you must be overreacting!"
 
I really dislike this "It's optional" line of defence. Come on now, think for just a minute. We're in a business meeting, we want more money out of our game, what is the easiest way to do this for the sequel?

We've already eased the audience into it after all, so stretching the limits just a little bit more each time, won't matter right? It's still optional after all. We're just giving everyone a choice.
 
110k per hour, and cars cost a million or more each? Ouch. Not much leeway for experiments, is there.

What scares me is that they're doing this based on real-world numbers. Nobody just gets up one day and thinks it would be kinda fun to screw their customers over for shits and giggles - there's probably loads and loads of market research going into this change. Someone looked at the numbers and projected that they would make a massive profit from this.

Hence: There are customers that encourage and enable these kinds of changes to games. Fucking hell, stay the fuck away from muh games. *gets pitchfork*

Yeah agreed. This didn't come from nowhere.

Microtransactions are fine in F2P. The fact that they are creeping into paid games is troublesome.
 

Faddy

Banned
The F2P elements slipped into Forza in Horizon, and a lot of people had either ignored or complained about it. It wasn't intrusive enough to completely kill the game, has that changed here?

It is a hard balance to strike. I play some iOS racers and though micro transaction in asphalt 7 were perfect (mainly because I never used them) as I had at least one maxed car in every class with every available car unlocked. If you wanted a broader ranger of competitive vehicles you could buy them but they were not necessary and neither was grinding. Asphalt 8 crossed the IAP line for me with very limited selections and unfair difficulty curve that needs grinding to advance or shortcut by spending money.

If you play Forza well but don't unlock things then it will feel like a grindfest.
 

Shengar

Member
They did it in Fire Emblem 3ds,you can buy maps that give you a lot of easy money or experience.

They are just behind the curve, but they are getting there...

You could count that as microtransaction, but actually you could get pretty much anything in Hard difficulty without resorting to said DLC. It reduces the grindiness nature for building up a streetpass team. And we are not counting that the said map isn't available from get go as it is released much later unlike most microtransaction option. I would look forward to next Fire Emblem installment whether or not this particular practice affect the core design in anyway. If I can't plow through the main chapters without grinding with free battles or spotpass teams, then Nintendo indeed have jumped the boat.
 

SmokyDave

Member
The Forza business model infuriates me. It's the reason I dropped the series. Such a shame because they're great games underneath all the DLC and ridiculously priced cars.
 

Seanspeed

Banned
The auction house...? You can make money off of it buy selling your tune ups, cars, and designs...? o_O. Don't you have Forza?

EDIT: The point is, you don't have the extra source for income in FM5. Not that I know of.
I didn't know the entire storefront is gone(?), but even if so, you still make money in pretty much every mode. I don't think many people lacked for money in FM4 and only the very rarest cars were hard to attain.

Maybe I'm massively overblown it, but is it really the devs wouldn't be forced by the publisher to intentionally make it really hard or extended it with unnecessary grinding in order to make the microtransaction option more appealing. When a game is too grindy or too hard or both, it is the result of bad design and the way to fix it is by readjusting it. Now with microstransaction, they can keep the bad design as it is and masquerade them as an option. By OP, it is clearly stated that they increase the grind, and in the meantime they add a microstransaction option. Do you expect me to believe that the increase in "difficulty" doesn't have anything to do with the microtransaction option? Maybe I'm just too paranoid about this, but it's clearly the option is there and there is nothing for publisher from stopping them doing such thing.

Seriously, what makes you so sure that the microtransaction option doesn't have anything to do with the increase of grindiness of the game? Do you have word of god from the developer that the microtransaction wouldn't tamper with the core design of their games?

You said that there is no evidence that the game become more grindy. I could said the same too that there is no evidence otherwise that the game become less grindy or kept as it is in the very least. Grindiness tolerance of each people is different. Maybe the reivewer love it as much as you do that they don't notice the difference. There is a reason why I think game serious like this that isn't tied down by any connection to the previous installment should be reviewed with neutral stance.
The evidence that its about the same is right there in the OP. If you played Forza games, you'd know. But you don't, so you're getting overly worked up about it. I can see why you'd be worried, but really, with Forza, it hasn't been an issue before and it doesn't sound any different now.

Trust me, if it was something I thought would really be terrible, I'd be the first to say it. And so would the other Forza fans. But they aren't concerned because they know that it isn't an issue.

It will affect my time though if I want to have one of the premium-cars that cost a million and I need to play 10 hours for just one car.
If I like another of the premium cars and I want it, thats another 10 hours.

Just because it was similar in the old Forza titles, doesnt really make it a good business-practice.
Yes, the expensive cars will take some time to get. I don't think that's unreasonable. Its not as if you wont have plenty of other cars you can easily afford along the way, though. Its like many games - certain things will take some time and effort to get.
 
I'll just summarize my rant from the review thread:

I absolutely do no want to strip away the right for someone to take advantage of the time saving options if it improves their experience. I guess in the end it all comes down to how much you trust a company to be honest in balancing the game with customer experience in mind vs the amount of money that is able to be made.
 
I'll just summarize my rant from the review thread:

I absolutely do no want to strip away the right for someone to take advantage of the time saving options if it improves their experience. I guess in the end it all comes down to how much you trust a company to be honest in balancing the game with customer experience in mind vs the amount of money that is able to be made.

What bothers me with this "time saving" aspect is why does this require more money? If the developers/publishers cared about saving us time, it should just be a menu option, or better yet, a fucking game paced to not feel like a slog! It is an illusion of convenience. It is nothing more than exploiting more money from their customers. It is fucking crazy that we have hit a point where we feel the need to pay other people, who we already paid once, for the privilege of them to not further waste our time with their product.
 

shark sandwich

tenuously links anime, pedophile and incels
I really dislike this "It's optional" line of defence. Come on now, think for just a minute. We're in a business meeting, we want more money out of our game, what is the easiest way to do this for the sequel?

We've already eased the audience into it after all, so stretching the limits just a little bit more each time, won't matter right? It's still optional after all. We're just giving everyone a choice.

Yeah, I always thought the "it's optional!" defense was BS.

Your options are to a) pay the toll, or b) grind it out (which was made more tedious in order to. . . encourage you to pay the toll).

Those are both GREAT options for gamers to choose from.
 

unbias

Member
I didn't know the entire storefront is gone(?), but even if so, you still make money in pretty much every mode. I don't think many people lacked for money in FM4 and only the very rarest cars were hard to attain.


The evidence that its about the same is right there in the OP. If you played Forza games, you'd know. But you don't, so you're getting overly worked up about it. I can see why you'd be worried, but really, with Forza, it hasn't been an issue before and it doesn't sound any different now.

Trust me, if it was something I thought would really be terrible, I'd be the first to say it. And so would the other Forza fans. But they aren't concerned because they know that it isn't an issue.


Yes, the expensive cars will take some time to get. I don't think that's unreasonable. Its not as if you wont have plenty of other cars you can easily afford along the way, though. Its like many games - certain things will take some time and effort to get.

If you think it is as simple as this, then you are just begging to make these practices even worse. To assume that their micro transactions are only balanced around not needing to buy them only comes across as naive. I mean was forza 4's time sink justifiable? Did they decide that perhaps the time sink needed might have needed to be balanced, but instead just added micro-transactions? I'm sorry, but this kind of dlc has to effect the game, even if they "changed nothing" from one version to the next. That doesn't mean 4 didnt need timesink adjusting, it just means they decided to add micro-transactions.
 
What bothers me with this "time saving" aspect is why does this require more money? If the developers/publishers cared about saving us time, it should just be a menu option, or better yet, a fucking game paced to not feel like a slog! It is an illusion of convince. It is nothing more than exploiting more money from their consumers. It is fucking crazy that we have hit a point where we feel the need to pay other people, who we already paid once, for the privilege of them to not further waste our time with their product.

Yep, or an item you can buy IN GAME not with real money. The Pokemon games have an item (XP Share) and you can enable to level up your pokemon faster. They also give you rollerblades (in addition to the regular bike you can unlock) to reduce the games grind significantly.

I didn't know the entire storefront is gone(?), but even if so, you still make money in pretty much every mode. I don't think many people lacked for money in FM4 and only the very rarest cars were hard to attain.
Yep.
http://www.neogaf.com/forum/showthread.php?t=584531
 

michaelx

Banned
I would have opened the topic about it if I weren't a junior member. Microtransactions in $60 games are bugging me, and the latest shocker came in a form of GT6.

I honestly never thought PD would do that.

And now Forza... Seriously, credits and the balance of it are crucial in racing games, they give a sense of reward and progression, as well as a competitive edge over other players in online, or just the bragging rights.

Now with microtransactions I feel cheated, and time I sink in the game seems in vaine.
 

QaaQer

Member
I have nothing against companies forcing microtransactions: they are in the business of making money out of naive gamers, and I'm in the business of not buying exploitative products. We compliment each other well.

What irks me, instead, are both the game designers in denial that their job regressed into engineering exploitative tricks out of classic design templates (Gamasutra has really a collection of those) and gamers who defend their practices ("I can grind everything for free and you should have no life too", and "I paid to win, therefore the game is not pay to win", take the cake for the worst in-denial excuses). And even in this case, it's not the people or their preferences and self delusions, but the fact their denial is reshaping gaming in the worst possible way for my tastes.

Jonathan Blow did a very great talk about how some game design elements cannot survive microtransactions, it was probably already posted but I'll link it here just in case.

.
 
What bothers me with this "time saving" aspect is why does this require more money? If the developers/publishers cared about saving us time, it should just be a menu option, or better yet, a fucking game paced to not feel like a slog! It is an illusion of convenience. It is nothing more than exploiting more money from their customers. It is fucking crazy that we have hit a point where we feel the need to pay other people, who we already paid once, for the privilege of them to not further waste our time with their product.

I have no answer for this. I guess i've played so many f2p iphone games that it seemed fair that they were getting money somehow. But you're right; if i've already paid them $60 it really is a completely different situation.
 

Josh7289

Member
Your power is your wallet. Spend only as much money on a game as you think it's worth. The market determines everything, and you are part of the market.
 

Shengar

Member
The evidence that its about the same is right there in the OP. If you played Forza games, you'd know. But you don't, so you're getting overly worked up about it. I can see why you'd be worried, but really, with Forza, it hasn't been an issue before and it doesn't sound any different now.

Trust me, if it was something I thought would really be terrible, I'd be the first to say it. And so would the other Forza fans. But they aren't concerned because they know that it isn't an issue.
Do you realize that you could live in the bubble without seeing such obvious problem? There are reasons why common people could point out basic logical fallacies in fiction that the fans and writers didn't even realized from the get go. Being not playing the game doesn't invalidate my argument that there is absolutely nothing that could stop such business model could tamper the core design. I questioned it whether or not there are any insurance that developer keep their game at it is without the transaction model in mind, which I think at the moment there is absolutely nothing to make sure of that.

Yep, or an item you can buy IN GAME not with real money. The Pokemon games have an item (XP Share) and you can enable to level up your pokemon faster. They also give you rollerblades (in addition to the regular bike you can unlock) to reduce the games grind significantly.
If Game Freak Jumped the boat, they would make all of that as part of paid DLC. Don't want wasting time to train your team for online battles? Buy the EXP Share from store now!

This kind of practice is bullshit. If they want to reduce the grindiness of a game they should tamper the core design. If the argument that it will dumbified the game, then make it an in-game option with no extra payment required then. There is reason why difficulty option exist in the first place. Pokemon do this in the right way. I could keep it hard without turning on EXP Share during the playthrough. Keeping it behind paywall it just proof that the publisher is a crook from the start.
 

Seanspeed

Banned
If you think it is as simple as this, then you are just begging to make these practices even worse. To assume that their micro transactions are only balanced around not needing to buy them only comes across as naive. I mean was forza 4's time sink justifiable? Did they decide that perhaps the time sink needed might have needed to be balanced, but instead just added micro-transactions? I'm sorry, but this kind of dlc has to effect the game, even if they "changed nothing" from one version to the next. That doesn't mean 4 didnt need timesink adjusting, it just means they decided to add micro-transactions.
I don't get what you're saying. Anybody who played FM4 normally usually had plenty of money. Most cars were perfectly attainable. It was only the expensive, rare cars that would possibly require any grinding.

Ok, so you can still make money with that, then. Its just quite buying/selling like it used to be. I guess if you played these games, you'd know what was being said there.

I absolutely hate when people say "gaf is...". Seriously, stop. Out of all the people you should know better than saying we are all one entity.
Opinions how do they work?
I do know. I was making a slight jab at the person I was responding to with that.

But I was being serious about people here overreacting a lot, though. You can easily see who knows about Forza and who is just getting worked up about this one misleading quote.

Seriously, unless ALL car prices have gone up drastically in FM5, then this wont be an issue. Like I said, if it was something that was really worth getting upset about, Forza fans would be the first ones to be doing it and they're not. Because they know the deal and know that this will be an optional thing that they can safely ignore.
 
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