• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Persona 5 - First details from Dengeki

Soriku

Junior Member
The characters in P4 just weren't set for a female protagonist to work, honestly.

Big Persona 4 spoilers
I liked how Yu, Namatame, and Adachi, all males were the "chosen ones" and they were picked by Izanami, the female antagonist. A nice contrast.
 

Protag

Banned
To be fair, P3P took a lot of the graphical problems out of the way so it didn't require a budget to add the Femc. Golden would require a decent amount of work and budgeting to add a Femc that wouldn't be justified in a remake. If it's built for both characters from the ground up for a full fledged first release it might make more sense. So there's that.

That being said, I give it an optimistic 50-50 chance. Maybe they'll even add it as DLC!

Edit:


But Philemon was always there?

Yes, but not in full white mask awesome form.
 

Nexas

Member
The characters in P4 just weren't set for a female protagonist to work, honestly.

I agree. With P3P it was easy to rotate Yukari into the BFF role from Junpei, but who would have done that with Yosuke? Chie and Yukiko were already super tight so a FeMC would have been a third wheel there. You also would have had to rewrite a significant portion of Rise's dialogue. There was also just a whole lot more scenes in P4 that involved separating the boys and the girls that would have to be changed.
 

Varna

Member
Have you played persona 3/4?

There's harem shit everywhere man.

I really hate that aspect of modern Persona. I was pretty surprised when I saw what happened during the first social link I finished in P3 (the soccer coach). Then it happened with most female social links... and yeah. I'm glad P4 added the option to avoid those scenes, but still every female character still falls in love with the MC despite what you do.

I'm hoping social links have real interactions this time around. When I finished P3 I really hoped they would expand on the social link concept. Have the stories be able to progress in multiple ways and if your actions did not align in some way with the arcana, maybe even break them forever (of course all these things would have battle implications).
 
I really hate that aspect of modern Persona. I was pretty surprised when I saw what happened during the first social link I finished in P3 (the soccer coach). Then it happened with most female social links... and yeah. I'm glad P4 added the option to avoid those scenes, but still every female character still falls in love with the MC despite what you do.

I'm hoping social links have real interactions this time around. When I finished P3 I really hoped they would expand on the social link concept. Have the stories be able to progress in multiple ways and if your actions did not align in some way with the arcana, maybe even break them forever (of course all these things would have battle implications).
They could have personas from their respective arcana have -10% to -50% lower stats and deal less damage for having a reverse social link. More prone to get debuffs and get critically hit.
 

Sorian

Banned
They could have personas from their respective arcana have -10% to -50% lower stats and deal less damage for having a reverse social link. More prone to get debuffs and get critically hit.

I don't see them doing something drastic like that. It could potentially make it so that some people could only play the game with fool, judgement, and other auto-leveled s-links.
 

Varna

Member
I don't see them doing something drastic like that. It could potentially make it so that some people could only play the game with fool, judgement, and other auto-leveled s-links.

Sounds good to me. Remove any kind of auto leveled social links while you are at it as well.

That's would be my dream P3 style game.

Internal alignment for MC based on story and social link decisions. This effects how well you can interact with all the social links. Social link progress slowed down dramatically so you aren't sitting on a ton of finished ones by the games half way point. If your alignment is too far off from a certain social link you cannot progress anymore (or it breaks completely).

I just love the concept of these games. Love the calendar system, love the half adventure half dungeon crawler aspect. But they just don't go far enough.

EDIT: They need a base building aspect too.
 

Sorian

Banned
Sounds good to me. Remove any kind of auto leveled social links while you are at it as well.

That's would be my dream P3 style game.

Internal alignment for MC based on story and social link decisions. This effects how well you can interact with all the social links. Social link progress slowed down dramatically so you aren't sitting on a ton of finished ones by the games half way point. If your alignment is too far off from a certain social link you cannot progress anymore (or it breaks completely).

I just love the concept of these games. Love the calendar system, love the half adventure half dungeon crawler aspect. But they just don't go far enough.

When the dungeon crawling stops sucking, maybe I'll feel the same. I play these games more for the slice of life routine than the dungeons themselves.
 

LX_Theo

Banned
I really hate that aspect of modern Persona. I was pretty surprised when I saw what happened during the first social link I finished in P3 (the soccer coach). Then it happened with most female social links... and yeah. I'm glad P4 added the option to avoid those scenes, but still every female character still falls in love with the MC despite what you do.

I'm hoping social links have real interactions this time around. When I finished P3 I really hoped they would expand on the social link concept. Have the stories be able to progress in multiple ways and if your actions did not align in some way with the arcana, maybe even break them forever (of course all these things would have battle implications).

Same, its excessive to the point that it does come off a bit as pandering.

The idea I had when I was theorizing how they could improve it (realistically) a while back was a branching social link system.

In the last 2 or 3 stages of the social link, your answers throughout the social link determine what sort of friendship you develop with the character. Are you a mentor? Rivals? Best friends? Love interest? Each social link could develop in 3 different ways, and the last 2 or 3 stages show it cementing itself a certain way.

It'd change some of the endgame content/dialogue to be specific to how you played the game. For party members, it'd give a different move they learn in the last stage or two, or they could have some stat progression variances. That way, some gameplay would be effected by it.
 

Sorian

Banned
Same, its excessive to the point that it does come off a bit as pandering.

The idea I had when I was theorizing how they could improve it (realistically) a while back was a branching social link system.

In the last 2 or 3 stages of the social link, your answers throughout the social link determine what sort of friendship you develop with the character. Are you a mentor? Rivals? Best friends? Love interest? Each social link could develop in 3 different ways, and the last 2 or 3 stages show it cementing itself a certain way.

It'd change some of the endgame content/dialogue to be specific to how you played the game. For party members, it'd give a different move they learn in the last stage or two, or they could have some stat progression variances. That way, some gameplay would be effected by it.

The problem with that though is then people feel like they HAVE to romance a particular character if they are going for a very hard run or something. For example, what if you could only romance one character in P4 and the one you chose would have their battle ability come up more often. Everyone would be picking Chie because then she could just remove everything from the fight with her galactic kick.
 
I agree. With P3P it was easy to rotate Yukari into the BFF role from Junpei, but who would have done that with Yosuke? Chie and Yukiko were already super tight so a FeMC would have been a third wheel there. You also would have had to rewrite a significant portion of Rise's dialogue. There was also just a whole lot more scenes in P4 that involved separating the boys and the girls that would have to be changed.

Come on, Junpei was far and away the BFF in P3P in both routes. Hell he was a better friend to the FeMC than anyone else. Best Bromance ever.
 

LX_Theo

Banned
The problem with that though is then people feel like they HAVE to romance a particular character if they are going for a very hard run or something. For example, what if you could only romance one character in P4 and the one you chose would have their battle ability come up more often. Everyone would be picking Chie because then she could just remove everything from the fight with her galactic kick.

Hm? I meant stuff like Agidyne, God's Hand, or whatever. In battle skills. Generally, I think this is minor enough that if you're playing it for more casual fun where the social link's outcomes have more meaning, then these little changes don't make a huge difference.

Sort of hard to combine any updates to the social link system with the runs that are meant to extreme challenges.
 

Varna

Member
The problem with that though is then people feel like they HAVE to romance a particular character if they are going for a very hard run or something. For example, what if you could only romance one character in P4 and the one you chose would have their battle ability come up more often. Everyone would be picking Chie because then she could just remove everything from the fight with her galactic kick.

Well it's on their end to balance the game in a way that the best option isn't the most obvious. Rise's max social link skill in P4G is just ridiculous and game breaking. You are telling me they actually tested this thing?

They could re-introduce character building into Persona. Everyone character could be a little different and as a result there wouldn't be any one skill that's suited for all players.

I agree with your comment earlier though, decent dungeons and combat have to come first.
 

Sorian

Banned
Well it's on their end to balance the game in a way that the best option isn't the most obvious. Rise's max social link skill in P4G is just ridiculous and game breaking. You are telling me they actually tested this thing?

They could re-introduce character building into Persona. Everyone character could be a little different and as a result there wouldn't be any one skill that's suited for all players.

I agree with your comment earlier though, decent dungeons and combat have to come first.

No, obviously they didn't test it but that is the prime example I could have used instead. Imagine if you had to romance Rise and no one else to unlock that? Then it becomes the auto choice if you want to run on a challenging mode. Kind of shitty for a game like persona where the focus is more on the cast and story than the gameplay.
 

LX_Theo

Banned
No, obviously they didn't test it but that is the prime example I could have used instead. Imagine if you had to romance Rise and no one else to unlock that? Then it becomes the auto choice if you want to run on a challenging mode. Kind of shitty for a game like persona where the focus is more on the cast and story than the gameplay.

But if you could have multiple skills a character could learn, wouldn't that be the perfect chance to make it so that you make that NOT an issue? It would be as simple as having skills distributed across multiple social links rather than be exclusive to one character.
 

Error

Jealous of the Glory that is Johnny Depp
Pretty sure the 3d models of the characters will be similar to the ones in the dancing game.
 

GorillaJu

Member
Hmmm. Life sized characters? Realism? Cool I guess. As long as they don't deviate too far from the style and tone we've come to love from the series.

It doesn't say realism, it says a sense of realism – practical realism to give players more credulity, not graphical realism.

Basically, Catherine.
 

Desi

Member
So it's high school again. Hype deflated.
Isn't Japanese College life totally different than the Western and specifically USA norm? Just for that I'll live, but if they decided to do a exchange student United States football town University Persona....oh god the mammaries!
 

GorillaJu

Member
Isn't Japanese College life totally different than the Western and specifically USA norm? Just for that I'll live, but if they decided to do a exchange student United States football town University Persona....oh god the mammaries!

Yes. Japanese universities don't feel like "school" the same way American ones do.

People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.
 

Varna

Member
Working as a reporter would have been a great setting. It's a nice call back to P2 and would still allow for the same kind of gameplay while giving a better explanation as to why the characters were always in the thick of it.
 

Moonlight

Banned
Yes. Japanese universities don't feel like "school" the same way American ones do.

People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.
Persona is about contextualizing social issues and personal conflicts during a formative period of your life when you're trying to work out your identity. Like your teenage years.

I am thoroughly convinced the only reason that people want a Persona in college isn't for anything that it could possibly change (and it wouldn't really change anything fundamentally) and more because they want to be taken seriously or feel comfortable showing it to other people.

Also the people who want Persona: Office Simulator who I literally cannot understand.
 
Yes. Japanese universities don't feel like "school" the same way American ones do.

People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.

I knew I liked you for a reason.
 

GorillaJu

Member
Persona is about contextualizing social issues and personal conflicts during a formative period of your life when you're trying to work out your identity. Like your teenage years.

I am thoroughly convinced the only reason that people want a Persona in college isn't for anything that it could possibly change (and it wouldn't really change anything fundamentally) and more because they want to be taken seriously or feel comfortable showing it to other people.

Also the people who want Persona: Office Simulator who I literally cannot understand.

Well put, especially the bolded

I knew I liked you for a reason.

My man.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
High school again? That's Persona!

Someone didn't play Persona 2 EP!

Yes. Japanese universities don't feel like "school" the same way American ones do.

People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.

Because adults are more interesting than high school kids.
 
Top Bottom