Seems someone has forgotton about the swagtagonist.
Broswagonist.
Seems someone has forgotton about the swagtagonist.
oh man, i didnt think anyone else disliked kenji. Here is a kid who actually thought his love affair wou- lmao fuck kenji really.
The characters in P4 just weren't set for a female protagonist to work, honestly.
To be fair, P3P took a lot of the graphical problems out of the way so it didn't require a budget to add the Femc. Golden would require a decent amount of work and budgeting to add a Femc that wouldn't be justified in a remake. If it's built for both characters from the ground up for a full fledged first release it might make more sense. So there's that.
That being said, I give it an optimistic 50-50 chance. Maybe they'll even add it as DLC!
Edit:
But Philemon was always there?
A threesome. I guess she liked it kinky and busy.Big Persona 4 spoilersI liked how Yu, Namatame, and Adachi, all males were the "chosen ones" and they were picked by Izanami, the female antagonist. A nice contrast.
A threesome. I guess she liked it kinky and busy.
The characters in P4 just weren't set for a female protagonist to work, honestly.
Yes, but not in full white mask awesome form.
Seems someone has forgotton about the swagtagonist.
I admit, Philemon made Persona 1 a lot more tolerable.
But would you really?You also would have had to rewrite a significant portion of Rise's dialogue.
And he was a nice prominent character in P2 Duology.
No, get that harem shit as far away from my Persona as possible D:
But would you really?
You probably would.
Have you played persona 3/4?
There's harem shit everywhere man.
Have you played persona 3/4?
There's harem shit everywhere man.
It would be great as long as the MC is female as well. #basedgarden
No harem shit in my Persona. Chie is the only woman I need.
They could have personas from their respective arcana have -10% to -50% lower stats and deal less damage for having a reverse social link. More prone to get debuffs and get critically hit.I really hate that aspect of modern Persona. I was pretty surprised when I saw what happened during the first social link I finished in P3 (the soccer coach). Then it happened with most female social links... and yeah. I'm glad P4 added the option to avoid those scenes, but still every female character still falls in love with the MC despite what you do.
I'm hoping social links have real interactions this time around. When I finished P3 I really hoped they would expand on the social link concept. Have the stories be able to progress in multiple ways and if your actions did not align in some way with the arcana, maybe even break them forever (of course all these things would have battle implications).
They could have personas from their respective arcana have -10% to -50% lower stats and deal less damage for having a reverse social link. More prone to get debuffs and get critically hit.
Yep, but Persona 2 is tolerable to begin with so it's icing on the cake.
I don't see them doing something drastic like that. It could potentially make it so that some people could only play the game with fool, judgement, and other auto-leveled s-links.
I'd be shipping everyone x everyone
Sounds good to me. Remove any kind of auto leveled social links while you are at it as well.
That's would be my dream P3 style game.
Internal alignment for MC based on story and social link decisions. This effects how well you can interact with all the social links. Social link progress slowed down dramatically so you aren't sitting on a ton of finished ones by the games half way point. If your alignment is too far off from a certain social link you cannot progress anymore (or it breaks completely).
I just love the concept of these games. Love the calendar system, love the half adventure half dungeon crawler aspect. But they just don't go far enough.
I really hate that aspect of modern Persona. I was pretty surprised when I saw what happened during the first social link I finished in P3 (the soccer coach). Then it happened with most female social links... and yeah. I'm glad P4 added the option to avoid those scenes, but still every female character still falls in love with the MC despite what you do.
I'm hoping social links have real interactions this time around. When I finished P3 I really hoped they would expand on the social link concept. Have the stories be able to progress in multiple ways and if your actions did not align in some way with the arcana, maybe even break them forever (of course all these things would have battle implications).
Same, its excessive to the point that it does come off a bit as pandering.
The idea I had when I was theorizing how they could improve it (realistically) a while back was a branching social link system.
In the last 2 or 3 stages of the social link, your answers throughout the social link determine what sort of friendship you develop with the character. Are you a mentor? Rivals? Best friends? Love interest? Each social link could develop in 3 different ways, and the last 2 or 3 stages show it cementing itself a certain way.
It'd change some of the endgame content/dialogue to be specific to how you played the game. For party members, it'd give a different move they learn in the last stage or two, or they could have some stat progression variances. That way, some gameplay would be effected by it.
I agree. With P3P it was easy to rotate Yukari into the BFF role from Junpei, but who would have done that with Yosuke? Chie and Yukiko were already super tight so a FeMC would have been a third wheel there. You also would have had to rewrite a significant portion of Rise's dialogue. There was also just a whole lot more scenes in P4 that involved separating the boys and the girls that would have to be changed.
The problem with that though is then people feel like they HAVE to romance a particular character if they are going for a very hard run or something. For example, what if you could only romance one character in P4 and the one you chose would have their battle ability come up more often. Everyone would be picking Chie because then she could just remove everything from the fight with her galactic kick.
The problem with that though is then people feel like they HAVE to romance a particular character if they are going for a very hard run or something. For example, what if you could only romance one character in P4 and the one you chose would have their battle ability come up more often. Everyone would be picking Chie because then she could just remove everything from the fight with her galactic kick.
Well it's on their end to balance the game in a way that the best option isn't the most obvious. Rise's max social link skill in P4G is just ridiculous and game breaking. You are telling me they actually tested this thing?
They could re-introduce character building into Persona. Everyone character could be a little different and as a result there wouldn't be any one skill that's suited for all players.
I agree with your comment earlier though, decent dungeons and combat have to come first.
So it's high school again. Hype deflated.
So it's high school again. Hype deflated.
Atlus promises the game will offer a sense of realism, including life-sized characters and a story built from a new world and values.
Gematsu had this to add:
No, obviously they didn't test it but that is the prime example I could have used instead. Imagine if you had to romance Rise and no one else to unlock that? Then it becomes the auto choice if you want to run on a challenging mode. Kind of shitty for a game like persona where the focus is more on the cast and story than the gameplay.
I hope that means catherine style models.
Gematsu had this to add:
Hmmm. Life sized characters? Realism? Cool I guess. As long as they don't deviate too far from the style and tone we've come to love from the series.
Isn't Japanese College life totally different than the Western and specifically USA norm? Just for that I'll live, but if they decided to do a exchange student United States football town University Persona....oh god the mammaries!So it's high school again. Hype deflated.
Isn't Japanese College life totally different than the Western and specifically USA norm? Just for that I'll live, but if they decided to do a exchange student United States football town University Persona....oh god the mammaries!
Persona is about contextualizing social issues and personal conflicts during a formative period of your life when you're trying to work out your identity. Like your teenage years.Yes. Japanese universities don't feel like "school" the same way American ones do.
People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.
Yes. Japanese universities don't feel like "school" the same way American ones do.
People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.
Persona is about contextualizing social issues and personal conflicts during a formative period of your life when you're trying to work out your identity. Like your teenage years.
I am thoroughly convinced the only reason that people want a Persona in college isn't for anything that it could possibly change (and it wouldn't really change anything fundamentally) and more because they want to be taken seriously or feel comfortable showing it to other people.
Also the people who want Persona: Office Simulator who I literally cannot understand.
I knew I liked you for a reason.
High school again? That's Persona!
Yes. Japanese universities don't feel like "school" the same way American ones do.
People were hoping for a university scenario for what reason? Because they can't relate to high schoolers and want a more 'mature' story? Persona story lines are plenty mature as it is. Just because you're growing up doesn't mean the characters have to age as well.