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Digital Foundry vs. AC4 PS3/360/WiiU/PS4/XB1/PC (Take shelter)

RayMaker

Banned
I wish the PS4 version can have as vibrant colors as the X1 version.
Though The PS4's version has less jaggies, which is more important to me.
 

CCIE

Banned
Does ANYONE really expect the One to hold up to the PS4 in any third party comparisons, unless the developer is incompetent or lazy? It is simply math. Those developers who put some effort into it, will ALWAYS have a superior product on the PS4.

That sharpening filter though... wow
 

tebunker

Banned
Shame Wii U versions has framerate issues as it looks good enough for me, was looking forward to getting it as I love the HUD-less screen with the gamepad.

Strange that impressions for the game were positive on the Wii U. Call me crazy but not sure what to do, if getting it on the Wii U or next year on my new rig.
Uh what do trust more? Other gamers experiences and opinions or Digital Foundry? It is pretty simple. Shame there is no demo, but like I said earlier their impressions do not match my or many others experience.

And that hud-less screen is beautiful
 

Durante

Member
I wish the PS4 version can have as vibrant colors as the X1 version.
I don't know if you are joking or not. If not: your TV most likely has contrast/gamma settings, use them.

On PC, you have even far more intricate and varied methods to blow out your image, with all the wonders of SweetFX.
 

Dec

Member
Regular ass MSAA sucks simply due to lack of alpha coverage. If you add support for that it's no longer MSAA, really.

I don't understand the popularity.

Some of the post process solutions (SMAA) can look quite nice without impacting performance. Even without a performance hit I wouldn't use MSAA.

Sgssaa, txaa, and ssaa are all superior, but slower, options.

2-4x msaa plus smaa is what I usually use. I'm on a 4 (over 4?) year old 5870 and that does a great job at very little performance loss. I would certainly use ssaa if I could though.
 

CoG

Member

Also from Major Nelson:

Albert is one of the most amazing people I work with – that’s why I invited him on my podcast a few weeks ago. I jab him a bit about posting on ‘GAF (fact: they would not approve my account of there) but he’s smart and driven. He’s also right: We have some of smartest programmers in the world working on Xbox One. I am very much looking forward to the next few months (and beyond) as the truth comes out.

The truth is out there!
 

dsk1210

Member
Regular ass MSAA sucks simply due to lack of alpha coverage. If you add support for that it's no longer MSAA, really.

I don't understand the popularity.

Some of the post process solutions (SMAA) can look quite nice without impacting performance. Even without a performance hit I wouldn't use MSAA.

Sgssaa, txaa, and ssaa are all superior, but slower, options.

I have been really impressed with TXAA, some people find it blurry, maybe on a monitor, but on my tv it looks fantastic.
 

Durante

Member
I have been really impressed with TXAA, some people find it blurry, maybe on a monitor, but on my tv it looks fantastic.
TXAA just doesn't look good in screenshot comparisons, which is how these comparisons are most often performed. That's not what it was designed for. In terms of image stability it's second only to supersampling.
 

Stallion Free

Cock Encumbered
Of course, but few games implement anything like that on foliage so using MSAA produces awful results on such assets. I really dislike the way it looks most of the time.

To be fair, I play games on my plasma exclusively so most post solutions produce perfectly acceptable results due to both viewing distance and subpixel differences. Stuff like fxaa looks good on the Kuro but awful on my LCD monitor. MSAA does produce smooth lines, but if the game doesn't support any sort of alpha coverage then you end up with a lot of ugly foliage.

The game applies FXAA to foliage on PC by default with MSAA settings.
 
Agreed. Why can't PC gamers just shut up already? It's getting so annoying having them shit up every graphics thread saying that their platform is superior. NOBODY CARES OK? I wish it was bannable already.

/ontopic LMAO @ The XBone and WiiU. Magic upscaler doing it's work I see haha. Also good on DF for putting n-fans in their place and saying that WiiU isn't a next-gen console. They need to knock it off with that crap hahahaha

Parody account, right? Even on GAF, I have a hard time believing this kind of cognitive dissonance is genuine.
 

RoadHazard

Gold Member
Yeah, the PS4 version is amazingly solid, haven't noticed a single dropped frame. Sure, 60 fps would be even nicer, but I'd rather take a locked 30 fps over something that keeps fluctuating between 30 and 60 (which I'm pretty sure the PS4 version would if it was unlocked, seeing as it seems to have no trouble whatsoever staying at 30).
 

dark10x

Digital Foundry pixel pusher
2-4x msaa plus smaa is what I usually use. I'm on a 4 (over 4?) year old 5870 and that does a great job at very little performance loss. I would certainly use ssaa if I could though.
Damn, I had a 5870 three cards ago. MSAA still doesn't give me great performance in most games. I suppose most could deal with it, but I cannot stand the small drops it introduces for so little gain.

I like TXAA enough to limit my framerate to 30, though (consistency being key). Of course, that's the beauty of the PC; the user can decide what they like on a per game basis.
 
Ok wiiu wtf
Wtf is nintendo doing
Seriously they shouldnt even try with this Social media PR they got until they fix thos god damn mess!
A 2 console industry IS BAD!
 

BibiMaghoo

Member
Grimløck;92663596 said:
I've played AC4 for 20+ hours and I have no idea what you're talking about. I'm going to be looking for it next time I boot it up, though.

I've only played about 30 minutes of the game, but it is immediately noticeable. The worst of it is around the main character when panning the camera, kind of like a shimmering aura that vanishes when the camera is still, and so is invisible from screenshots.

I've seen this only once before on Hitman Absolution on PS3. It did the exact same thing around agent 47, again noticeable in the very first level of the game.
 
Yeesh Nintendo, forget about the WiiU being a cheap alternative for playing multiplats. Right now that's the PS3 or the 360. Also surprising that the XBO version both looks and performs worse than the PS4 version, the raw power gap is clearly being exacerbated by architectural flaws as well. The upscaler should not be degrading image quality to that degree.

Never really was because it wasn't going to get most of the multi plat games. I'll pay that extra hundred for a much better visual image quality with more multi plat games.

If it wasn't for the choice of picking 720p on the Xbone, I would say Wii-U won over it :D
 

Nzyme32

Member
I really don't appreciate the author sticking this inflammatory statement in at the end:

Console is not automatically inferior to PC graphics experience. It's becoming tiring going on internet gaming sites and seeing this statement almost as if to laugh at console people. I will not regret buying a PS4 and people shouldn't be trying to convert others to PC instead. I don't understand why he talks about PC being better value. It's almost like he has done no research into what powerful graphics Sony stuck into PS4 for $399.99:
zsH9z6Q.png


I'm not trying to say that PC is worse/better than PS4, only an alternative.

I think you are the one that needs to do some research
 

-griffy-

Banned
I've only played about 30 minutes of the game, but it is immediately noticeable. The worst of it is around the main character when panning the camera, kind of like a shimmering aura that vanishes when the camera is still, and so is invisible from screenshots.

I've seen this only once before on Hitman Absolution on PS3. It did the exact same thing around agent 47, again noticeable in the very first level of the game.

I think that's just a weird, relatively low quality motion blur effect they have going on, present in all next gen versions.
 

jim2011

Member
I can't comment on the other versions but I will say the xb1 version is beautiful in person. It also has been a locked 30fps (it seems anyway).

Everyone is overreacting about a bunch of screenshots. The game looks and runs great.
 

dsk1210

Member
TXAA just doesn't look good in screenshot comparisons, which is how these comparisons are most often performed. That's not what it was designed for. In terms of image stability it's second only to supersampling.

The temporal aspect of it you obviously don't see in screenshots, I think it almost feels like motion resolution has been increased, at least visually as an effect.
 

Dec

Member
Damn, I had a 5870 three cards ago. MSAA still doesn't give me great performance in most games. I suppose most could deal with it, but I cannot stand the small drops it introduces for so little gain.

I like TXAA enough to limit my framerate to 30, though (consistency being key). Of course, that's the beauty of the PC; the user can decide what they like on a per game basis.

If I get drops I simply only use smaa or lock 30fps as you said.

And ya, this card is ancient. But it still plays almost every game maxed out, with just smaa. I've still got a gtx 260 in an old PC still pounding away as well.
 

Sojgat

Member
I really hate the overall look of the image coming from the Xbox, and I think I'll be getting everything but Microsoft exclusives on PS4 from now on.

Setting my Xbone to 720p seems like it alleviates the artificial sharpening (somewhat), but not the crushed blacks. Same goes for BF4.

Am I imagining this? Could it be my TV?
 

Ramsiege

Member
Having played the Wii U version from start to end, I can honestly say I have no idea what they are talking about with framerate issues in that version. Yes, there was the occasional dip when I had 10 guards chasing me through Havana, but for the vast majority of the game, the framerate was smooth for me. I even remember noticing how not choppy it was after playing all the previous AC games on PS3.
 

Kysen

Member
How the fuck does Nintendo manage to release a console in 2012 that runs worse than consoles made in 2006. Graphics and CPU power to price ratio is as low as ever and any modern GPU will run circles round the garbage in the PS360.
 

Stallion Free

Cock Encumbered
Which is great, but most people bitch and moan about fxaa. Fxaa with MSAA works well, but MSAA on its own just isn't adequate for my tastes.

It doen't change the fact that the option you want is there and will be there for any game that has native MSAA support (just combine it with Nvidia FXAA, the best implementation available.
 

glaurung

Member
Hilarious.
The only hilarious bit is that there is a man on that distant boat in the Xbox One screen capture, yet that man is absent from all other versions.

Hmm. If I zoom in some more, it looks like an upside-down duck. Or a monkey. Yeah, most likely a monkey.
 

johnieboy

Neo Member

Dat nextgen

I´m glad to be a PC gamer when i see what MS and Sony have put on the market. My current machine is already like 5x times more powerful then the PS4 (I7 4770k, GTX 780, both OC), so i can play AC4 at 2560x1080 with max. details and antialiasing at >60 FPS. With the 20nm graphiccards next year the difference will be even greater.

Yes, i payed a lot more money for my Hardware compared to the price of the Consoles, but if you buy a lot of games, there is not that much difference in overall costs between console and PC. My AC4 Uplay key charged me 27€, while at console it would cost me at least 60€. Not to forget the 50€/year if you want to play online.
I easily buy 10+ Games a year, so with the money saved at buying the games i can afford to upgrade my hardware every year.

In 1-2 years 4k gaming will be normal on the PC side, while at the PS4/Xbone you stay put at 1080p/60FPS in the best case.

Dont get me wrong, i own a PS3 with like 15 exclusive Games (UC 1-3, GoW 1-3, Heavy Rain, Tlou...) and im pretty sure i get a PS4 in a few years to play some of the exclusives at this platform, but if there is a multiplatform game that is availiable for PC i am getting this superior version.
 

Tml Matus

Banned
I can't comment on the other versions but I will say the xb1 version is beautiful in person. It also has been a locked 30fps (it seems anyway).

Everyone is overreacting about a bunch of screenshots. The game looks and runs great.

I think the whole point people are arguing about is that it runs and looks considerably better on $100 cheaper hardware.
 

Donos

Member
Can't belive that it's only the fault of Wii U hardware. I bet they put only half the effort into it because of the install base and a low sale expectation.
 

Marvel

could never
The only hilarious bit is that there is a man on that distant boat in the Xbox One screen capture, yet that man is absent from all other versions.

Hmm. If I zoom in some more, it looks like an upside-down duck. Or a monkey. Yeah, most likely a monkey.

Looks like a Penguin to me.
 

CoG

Member
I´m glad to be a PC gamer when i see what MS and Sony have put on the market. My current machine is already like 5x times more powerful then the PS4 (I7 4770k, GTX 780, both OC), so i can play AC4 at 2560x1080 with max. details and antialiasing at >60 FPS. With the 20nm graphiccards next year the difference will be even greater.

wow er cool! Do you stand in Gamestop and tell people buying console versions of AC4 that?
 

Sojgat

Member
The only hilarious bit is that there is a man on that distant boat in the Xbox One screen capture, yet that man is absent from all other versions.

Hmm. If I zoom in some more, it looks like an upside-down duck. Or a monkey. Yeah, most likely a monkey.

It's a seagull.
 
I will say that it's a shame that the Wii U version has performance issues, because it actually looks pretty good. It seems pretty obvious that its version got the least attention.
I have not noticed any frame dips myself, other than when I was swarmed by guards when trying to complete a mission on a sugar plantation. Just that one mission though, and even then, it was completely playable no problem.

But lol wii u more like P-U, amiriteguys
 
It's almost like he has done no research into what powerful graphics Sony stuck into PS4 for $399.99:
zsH9z6Q.png


I'm not trying to say that PC is worse/better than PS4, only an alternative.
I'm confused. When I look at that image, I can only imagine the person that made it was trying to get a laugh out of people. So it's hard for me tot ell if this a serious post or joke trolling or...?
 
I believe Ubisoft put their top team on that Wii U version but that little console just could not handle it, so sad

e5YuU.gif


If third parties are going to throw a Wii U port to team C who might be touching a Wii U for the first time, prepare for more of the same
wtzgU.gif


My PS4 will be my 3rd Party port box, my Wii U my Nintendo IP box, this is the only way to do it
 

Xellos

Member
How the fuck does Nintendo manage to release a console in 2012 that runs worse than consoles made in 2006. Graphics and CPU power to price ratio is as low as ever and any modern GPU will run circles round the garbage in the PS360.

Yeah, it's pretty disappointing how low-end Nintendo went with this console. Iwata always says that Nintendo can't compete with Sony and MS on tech, but this is ridiculous.
 
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