Dreams-Visions
Member
that was pretty cool.
yes, for the most part.
So they've given up, basically?
yes, for the most part.
So they've given up, basically?
So they've given up, basically?
Can someone explain the part about Homebrew getting harder but Piracy becoming easier.
So Wii U is not interesting enough to do homebrew.
The console is completely pwned, but they have no interest to work on an SDK for homebrew. Thats what I got from it. They hope someone will step up. Thats the point of the talk, I think.So they've given up, basically?
So they've given up, basically?
Not even hackers are interested in the WiiU.
Well, they did the groundwork (got the decryption keys for boot0, and boot2, IIRC), and poked a lot at the webkit binaries (the only way to execute custom code in WiiU mode as of now), if enough interest is raised that could open the gates.So they've given up, basically?
So they've given up, basically?
Yea, that's not it...
You gonna see that same approach for the other next gen systems from them.
With so many cheap and easy alternatives for homebrew, it's pointles to hack these systems for them,
especialy since the risk is very big this will be exploited for warez too.
tl;dr Wii mode only got them so far, they switched to browser hacking for WiiU proper.
So Wii U is not interesting enough to do homebrew.
They explained a lot. They show basically the keys.
What's stopping a skilled coder to use this info to trying to do some piracy stuff with it?
Ah, that one's self explanatory - you blink the LEDs control lines into a serial line ; )I was asking more about the whole changing the sensor bar to a serial port thing
They explained a lot. They show basically the keys.
What's stopping a skilled coder to use this info to trying to do some piracy stuff with it?
I was asking more about the whole changing the sensor bar to a serial port thing
They explained a lot. They show basically the keys.
What's stopping a skilled coder to use this info to trying to do some piracy stuff with it?
Nothing. Thats the point of the talk.
I was asking more about the whole changing the sensor bar to a serial port thing
They explained a lot. They show basically the keys.
What's stopping a skilled coder to use this info to trying to do some piracy stuff with it?
Let's not jump to general conclusions from one-liners here..
Userbase numbers isn't as much as a concern to me currently. The activeness of the userbase will be however. I'm a small indie dev, so can only speak for myself. But the threat of the Wii U eventually being hacked and possibly leading to piracy scares me a little. The threat of someone being able to possibly steal my game is nerve wrecking. I'm sure this scares others. I know Jools of Renegade Kid has mentioned many many times that eventual piracy on any platform could them to stop making games for it.
Now, I don't need many units sold to equal a profit, as this is all on my side. But those that depend on this money to support themselves, could see themselves consider not making Wii U eShop games. I'm not talking about big 3rd party devs, I'm talking about indie devs, like Wayforward, Two Tribes, Neko Entertainment, Shin'en, etc.
I'm talking about myself though, as an indie wii u dev, who is about to release a game in a month or 2 for Wii U.
Erm, do you know what 'incoherent cache' is?He outright said cache isn't coherent...
Espresso uses MERSI - it is cache coherent.He outright said cache isn't coherent...
Anyway. Here are only a few snaps that I got from the presentation.
He outright said cache isn't coherent...
Anyway. Here are only a few snaps that I got from the presentation.
Don't read too much into that. It's just a generation figure. At least marcan does not think it's a R600 anymore ;pWoah, hold on a sec, I missed that part of the presentation. The AMD gfx chipset is a confirmed RV 770 unit?
Wouldn't that mean 800 shader units instead of the bandied around 160 shader units as bgassassin said the other day? Does that mean the WiiU is much more powerful graphically speaking?
For reference, the RV770 = 4870/4850 (800 shaders) , RV730 = 4670 (320 shaders)
RV770 is the code name for HD 4000 series (Trojan). It's been known since 2011 it was always related to that family.Woah, hold on a sec, I missed that part of the presentation. The AMD gfx chipset is a confirmed RV 770 unit?
Wouldn't that mean 800 shader units instead of the bandied around 160 shader units as bgassassin said the other day? Does that mean the WiiU is much more powerful graphically speaking?
For reference, the RV770 = 4870/4850 (800 shaders) , RV730 = 4670 (320 shaders)
Erm, do you know what 'incoherent cache' is?
Cache isn't coherent for the purposes of running boot0, because boot0 is decrypted in-place, and they use cache locking and DMA throughout the process, so the decrypted boot0 never gets to main ram.
Espresso uses MERSI - it is cache coherent.
If someone was to steal your game, they wouldn't have paid for it in the first place so it's literally not worth any of your brain to think about it.
Don't read too much into that. It's just a generation figure. At least marcan does not think it's a R600 anymore ;p
RV770 is the code name for HD 4000 series (Trojan). It's been known since 2011 it was always related to that family.
Also, no way Wii U has 800 shaders or comes close to HD 4850 level. That's roughly Xbox One level which Wii U is clearly not.
Sometimes, you don't want to give away years and thousands of dollars of personal investments for free like it was fucking nothing.
Sometimes, you don't want to give away years and thousands of dollars of personal investments for free like it was fucking nothing.