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Media Create Sales: Week 52, 2013 (Dec 23 - Dec 29)

Takao

Banned
I like to interpret that chart as a sign that someone should really publish physical versions of Minecraft on PS3, and Vita in Japan.
 

Redhood

Member
I like to interpret that chart as a sign that someone should really publish physical versions of Minecraft on PS3, and Vita in Japan.

Seriously! if not the physical version of minecraft they should definitely have some vita boxed with download codes. I have a very good feeling this can be vita's killer app if sony plays there cards right!
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Well with paid apps it's not uncommon for the top to be filling with games judging by looking at my phone.

We don't have numbers yet to my knowledge, though maybe Aquamarine or a data firm will have some as we proceed later into the year and things are collated.

Given their mobile focus, I'm kind of hoping Square Enix might share some in their fiscal reports, since they're pretty good about their retail products.

When I get a chance I can try and dig out how their revenue splits between phones/smart devices and consumer devices however.

Well, I found Aquamarine numbers back from October.

Please note, the following are ESTIMATES based off of publisher-vouched algorithms and not real-time sales data. The margin of error for estimates is AT MOST 20%.

This is intended solely to give you a general idea of how sales may look:


Chaos Rings estimates:

Chaos Rings for iPhone: 404,000 (worldwide), $8.99 (originally $12.99)
Chaos Rings II for iPhone: 102,000 (worldwide), $15.99 (originally $17.99)
Chaos Rings Ω for iPhone: 87,000 (worldwide), $8.99 (originally $11.99)

Chaos Rings for iPad: 93,000 (worldwide), $11.99 (originally $15.99)
Chaos Rings II for iPad: 61,000 (worldwide), $16.99 (originally $19.99)
Chaos Rings Ω for iPad: 34,000 (worldwide), $11.99 (originally $14.99)

Chaos Rings for Android: 104,000 (worldwide), $8.22
Chaos Rings II for Android: 17,000 (worldwide), $14.38
Chaos Rings Ω for Android: 51,000 (worldwide), $8.22

Again, real-time sales differ from these estimates, but not so significantly that they aren't worth mentioning.

Real-time sales data:

Chaos Rings: >400,000 downloads (all SKUs, worldwide) as of May 21st, 2011

Chaos Rings for Android (worldwide): 100,000 - 500,000
Chaos Rings II for Android (worldwide): 10,000 - 50,000
Chaos Rings Ω for Android (worldwide): 10,000 - 50,000





Estimates for Final Fantasy:

Final Fantasy for iPhone: 442,000 (worldwide), $8.99
Final Fantasy II for iPhone: 235,000 (worldwide), $8.99
Final Fantasy III for iPhone: 252,000 (worldwide), $15.99
Final Fantasy IV for iPhone: 181,000 (worldwide), $15.99
Final Fantasy V for iPhone: 91,000 (worldwide), $15.99

Final Fantasy III for iPad: 161,000 (worldwide), $16.99
Final Fantasy IV for iPad: 95,000 (worldwide), $15.99
Final Fantasy V for iPad: 44,000 (worldwide), $15.99

Final Fantasy for Android: 27,000 (worldwide), $8.22
Final Fantasy II for Android: 19,000 (worldwide), $8.22
Final Fantasy III for Android: 254,000 (worldwide), $14.38
Final Fantasy IV for Android: 65,000 (worldwide), $18.49

Real-time sales data:

Final Fantasy for Android (worldwide): 10,000 - 50,000
Final Fantasy II for Android (worldwide): 10,000 - 50,000
Final Fantasy III for Android (worldwide): 100,000 - 500,000
Final Fantasy IV for Android (worldwide): 50,000 - 100,000
Final Fantasy V for Android (worldwide): 10,000 - 50,000

...This post also makes me think that Square numbers could be not as good as they seem from the top 10 paid apps chart

Another interesting information somewhat relevant now that this is a thing:
On the top grossing side of things, nearly every game in the top 100 is a F2P game with micro transactions:
hFRCNu8.png

Within the top 100 grossing games list the only paid apps are DQVIII at number 33, followed by FFV at number 45, Minecraft at 63, Pachislot Yoshimune at 74 and FFIV at 86.

Combining both these posts, given the current DQVIII place in the top grossing chart and how it's still between 10,000 and 50,000 on Android, I'd say...100,000 units on iOS at max so far?
 

Steel

Banned
Just to better summarize FFX/X-2 sales:

PS3: 182.6k
Vita Twin Pack: 134.6k
Vita FFX only: 22.6k
Vita FFX-2 only: Less than 10k

Cumulative sales of all releases across both platforms: >~ 339.8k

So vita moved a little under half the FFX units.

Also it amuses me FFX og more than doubled FFX-2.
 

Spiegel

Member
If Mpl90's numbers are right, DQVIII iOS has been a huge failure. So the only thing the Top 10 paid apps shows is how shitty those sales must be for everyone and in no way explains why S-E is shifting focus to mobile.
 

Oregano

Member
If Mpl90's numbers are right, DQVIII iOS has been a huge failure. So the only thing the Top 10 grossing apps shows is how shitty those sales must be for everyone and in no way explains why S-E is shifting focus to mobile.

Well the ports are so low budget I can't imagine them not making money but that's the problem right there; it's so short sighted. You'll never get a game like Bravely Default or Type Zero made on a phone because it will cost too much. They can only afford cheap ports and they're killing their original projects on handhelds.
 

Principate

Saint Titanfall
If Mpl90's numbers are right, DQVIII iOS has been a huge failure. So the only thing the Top 10 grossing apps shows is how shitty those sales must be for everyone and in no way explains why S-E is shifting focus to mobile.

That may be why they said DQXI is probably not for mobile, because they'll likely get the most revenue from 3DS initially and then later port to mobile at minimal risk.

The reason why they're shifting to mobile is easy, quick and easy money at low risk. 3DS developments requires all the issues retail entails (3DS digital only likely is not worth it), so mobile likely makes a higher proportion of profit from it's revenue.

Console development is a massive risk since even with the sales of tomb raider it was all that profitable.

Still I'd imagine SQE will at least still release their block busters on consoles since they can make the most from the console environment and then continue to port their catalogue to ios for easy money and experiment on the next big f2p game.

I imagine that is their ultimate game plan.
 

Nirolak

Mrgrgr
Well, I found Aquamarine numbers back from October.



...This post also makes me think that Square numbers could be not as good as they seem from the top 10 paid apps chart



Combining both these posts, given the current DQVIII place in the top grossing chart and how it's still between 10,000 and 50,000 on Android, I'd say...100,000 units on iOS at max so far?

Yeah the big money is in f2p, but it still looks like a healthy side business for them and helps build the brands among an audience that might not otherwise see them.

Like I wouldn't be surprised if there's a BD phone game between BD2 and BD3 to help grow the franchise, given they're interested in annualization.
 

Oregano

Member
Yeah the big money is in f2p, but it still looks like a healthy side business for them and helps build the brands among an audience that might not otherwise see them.

Like I wouldn't be surprised if there's a BD phone game between BD2 and BD3 to help grow the franchise, given they're interested in annualization.

Pfft, that's totally when they're releasing the SRPG spin off.
 

Principate

Saint Titanfall
Yeah the big money is in f2p, but it still looks like a healthy side business for them and helps build the brands among an audience that might not otherwise see them.

Like I wouldn't be surprised if there's a BD phone game between BD2 and BD3 to help grow the franchise, given they're interested in annualization.

That or PC part 2. I imagine that's been fairly profitable for them.

Well, going from 4k weekly to a 100k spike is really not spectacular indeed.
It would be a miracle if it can manage a steady weekly 10k.

Nintendo really should be buying as many smaller Japanese games as they can. Less risk than AAA exclusive and would likely have a greater effect on their weekly sales.
 

Principate

Saint Titanfall
It amazes me how much money F2P games make.

F2p games have always been big business. Ever since they exploded into the mmo scene, it was obvious where things were going. The issue is that in many it's simply gambling without half the restrictions that generally in place.

Until someone cons onto this fact (or they simply don't care), they will continue to produce large amounts of revenue. Hell I'm pretty sure gambling apps are doing pretty well these days.
 

Nirolak

Mrgrgr
F2p games have always been big business. Ever since they exploded into the mmo scene, it was obvious where things were going. The issue is that in many it's simply gambling without half the restrictions that generally in place.

Until someone cons onto this fact (or they simply don't care), they will continue to produce large amounts of revenue. Hell I'm pretty sure gambling apps are doing pretty well these days.

Gambling apps are pretty huge on the US top grossing iPhone chart, especially slot machines.
 

Principate

Saint Titanfall
Gambling apps are pretty huge on the US top grossing iPhone chart, especially slot machines.

Yeah I had thought so...

It's pretty much the wild west of psychological coercion of consumer spending habits. A new frontier for these companies.

I just hope some proper restrictions get put into place before we start having some real problems.
 

Pain

Banned
[PS3+PSV] Final Fantasy X/X-2 HD Remaster <RPG> (Square Enix) {2013.12.26} (¥7.140) - 317.283
[PS3] Lightning Returns: Final Fantasy XIII <RPG> (Square Enix) {2013.11.21} (¥7.770) - 277.082
That's the power of nostalgia. Plus it tells you how undesirable the new Final Fantasy is.
 

Bruno MB

Member
Famitsu 2013 Top 10

(From 2012.12.31 to 2013.12.29)

01. [3DS] Pokémon X / Y (Pokémon Co.) {2013.10.12} - 3.976.829
02. [3DS] Monster Hunter 4 (Capcom) {2013.09.14} - 3.293.312
03. [3DS] Animal Crossing: New Leaf (Nintendo) {2012.11.08} - 1.730.182 / 4.017.159
04. [3DS] Friend Collection: New Life (Nintendo) {2013.04.18} - 1.580.067
05. [3DS] Dragon Quest VII: Fighters of Eden (Square Enix) {2013.02.07} - 1.223.268
06. [3DS] PazuDora Z: Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} - 1.005.697
07. [3DS] Luigi's Mansion: Dark Moon (Nintendo) {2013.03.20} - 982.737
08. [PS3] Grand Theft Auto V (Take-Two Interactive Japan) {2013.10.10} - 605.882
09. [WIU] New Super Mario Bros. U (Nintendo) {2012.12.08} - 584.479 / 965.794
10. [WIU] Wii Party U (Nintendo) {2013.10.31} - 518.766

We've had 6 (virtually 7) million sellers including 2 multi-million sellers. Last year only 3 titles crossed the million mark (Pokémon Black 2 / White 2 - 2.879.027, Animal Crossing: New Leaf - 2.286.977 and New Super Mario Bros. 2 - 1.780.493). In 2011 another 3 titles managed in this case to barely reach 1 million units (Mario Kart 7 - 1.082.391, Super Mario 3D Land - 1.042.511 and Monster Hunter Portable 3rd - 1.021.457 / 4.502.446).

This year's top 10 is very similar to 2010. Pokémon and Monster Hunter topping the chart although this time both games were released for the same system. There is also a Dragon Quest Remake and Tomodachi. With much fewer sales and a bit of "cheating" the follow-ups to New Super Mario Bros. Wii and Wii Fit also charted inside the top 10.

Famitsu 2010 Top 10

(From 2009.12.28 to 2010.12.26)

01. [NDS] Pokémon Black / White (Pokémon Co.) {201009.18} - 4.914.813
02. [PSP] Monster Hunter Portable 3rd (Capcom) {2010.12.01} - 3.480.989
03. [WII] New Super Mario Bros. Wii (Nintendo) {2009.12.03} - 1.599.845 / 4.084.995
04. [WII] Wii Party (Nintendo) {2010.07.08} - 1.539.228
05. [NDS] Dragon Quest VI: Realms of Revelation (Square Enix) {2010.01.28} - 1.297.344
06. [NDS] Dragon Quest Monsters: Joker 2 (Square Enix) {2010.04.28} - 1.276.303
07. [NDS] Tomodachi Collection (Nintendo) {2009.06.18} - 1.196.148 / 3.508.096
08. [WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 900.539
09. [NDS] Inazuma Eleven 3: Lightning Bolt / Bomb Blast {2010.07.01} (Level 5) - 890.440
10. [WII] Wii Fit Plus (Nintendo) {2009.10.01} - 849.664 / 2.148.197
 

Anth0ny

Member
Wii U outsold PS3 this year!

Homerscoresatouchdown_zpsc519cc11.gif

this fucking gif
qHxkt.gif


Donkey Kong should help Wii U numbers a bit in February, but even that will probably only be a small, short-lived spike. It's going to get ugly in January I think.

The time between Donkey Kong and Mario Kart will probably be even worse. They need that game out (Kart) ASAP.
 

Mario007

Member
Things really are looking up for Vita in Japan. Any notable releases this year?
It will have a good January yoy growth but the more interesting thing will be to look at how it'll fare from February onwards when Sony dropped the big software hitters and a price drop last year and Vita was able to ride that wave until July.
 

Shinriji

Member
It will have a good Japan yoy growth but the more interesting thing will be to look at how it'll fare from February onwards when Sony dropped the big software hitters and a price drop last year and Vita was able to ride that wave until July.

Vita should have a better 2014 than 2013. A better lineup of games, more exclusives, less pressure from PSP/PS3 multiplats, better integration with the PS4. Hopefully this will result in more future support from Square and Capcom.
 

Mario007

Member
Vita should have a better 2014 than 2013. A better lineup of games, more exclusives, less pressure from PSP/PS3 multiplats, better integration with the PS4. Hopefully this will result in more future support from Square and Capcom.
I'm not as optimistic really because last year Vita had a new hardware launch, hardware revision and a price cut. Having said that there seem to be more higher tier games coming out for the platform in 2014 as opposed to 2013 and I guess we'll have to wait and see whether ps4 launch will have any effect on Vita.
 

Dash Kappei

Not actually that important
All right, so duckroll argued to me that it would make a lot more sense to dump out LTDs for the games as well, and suggested it fluctuated wildly enough that it was casual base driven over core base driven, so I'll add them to what Aquamarine made:

First Week Sorted:

The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904
The Legend of Zelda: Majora's Mask - 314,044 / 601,542
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386
The Legend of Zelda: The Wind Waker - 287,346 / 742,609
The Legend of Zelda: A Link Between Worlds - 225,418 / TBD
The Legend of Zelda: Skyward Sword - 194,894 / 297,441
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find)
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find)
The Legend of Zelda: Ocarina of Time 3D - 182,998 / 498,145
The Legend of Zelda: Twilight Princess - 145,068 / 552,476
The Legend of Zelda: Minish Cap - 92,882 / 235,400
The Legend of Zelda: Four Swords - 54,782 / 293,989 (I think?)
The Legend of Zelda: Link's Awakening DX - 49,513
The Legend of Zelda: The Wind Waker HD - 31,154

LTD Sorted:

The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386
The Legend of Zelda: The Wind Waker - 287,346 / 742,609
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904
The Legend of Zelda: Majora's Mask - 314,044 / 601,542
The Legend of Zelda: Ocarina of Time 3D - 182,998 / ~601k
The Legend of Zelda: Twilight Princess - 145,068 / 552,476
The Legend of Zelda: Skyward Sword - 194,894 / 297,441
The Legend of Zelda: Four Swords - 54,782 / 293,989 (I think?)
The Legend of Zelda: Minish Cap - 92,882 / 235,400
The Legend of Zelda: Link's Awakening DX - 49,513

The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find)
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find)

The Legend of Zelda: A Link Between Worlds - 225,418 / TBD

Why is ALTTP [GBA] still missing... :p
 
Looks like the Vita is starting to pick up a little steam in Japan. Sony needs to keep pushing the software there.

Get monster hunter / dragons question onto the system and watch it begin to fly off shelves for a little bit.

It is funny how people say the Wii U is back! and such like that, and then YTD is only like 160,000 above the previous year heh.

This year had the biggest software so far for the Wii, including the mega Nintendo software releases. Next year will be Zelda. I expect Wii U to die down like before and then pick up again, in a big way for Zelda.

I expect WW Wii U numbers to be below even Gamecube or N64 numbers though.
 
ALBW selling less than Phantom Hourglass and Spirit Tracks makes me shake my head in disgust.

Brand has been irreparably damaged
lol
 
Charts needs to add mobile gaming and downloads really fast, to be relevant in the future.
It's just like saying cds are relevant and iTunes doesn't count.

Please industry, grow up.
 

Nirolak

Mrgrgr
Charts needs to add mobile gaming and downloads really fast, to be relevant in the future.
It's just like saying cds are relevant and iTunes doesn't count.

Please industry, grow up.

Usually the issue resides with the information holders than the ones attempting to report the data.

Retailers often share as this data helps them figure out how much to order. Digital shops don't have to worry about shelf space so they don't have a huge incentive to share.
 
Things really are looking up for Vita in Japan. Any notable releases this year?

Yeah its software is much stronger this year than 2013 (where 100k for senran kagura was a success). People have already listed software above so I won't do it again but I personally think vita has a shot at 2 million this year depending on what its holiday releases are like.
 
Usually the issue resides with the information holders than the ones attempting to report the data.

Retailers often share as this data helps them figure out how much to order. Digital shops don't have to worry about shelf space so they don't have a huge incentive to share.

Any provider will talk with enough money put in front of them.

I'm very glad that Famitsu has persuaded Sony / Nintendo to provide them with monthly download sales figures. The great thing about digital sales is that they're 100% precise and we only need one tracker to get a perfectly accurate picture of sales performances.
 

Mario007

Member
Looks like the Vita is starting to pick up a little steam in Japan. Sony needs to keep pushing the software there.

Get monster hunter / dragons question onto the system and watch it begin to fly off shelves for a little bit.

It is funny how people say the Wii U is back! and such like that, and then YTD is only like 160,000 above the previous year heh.

This year had the biggest software so far for the Wii, including the mega Nintendo software releases. Next year will be Zelda. I expect Wii U to die down like before and then pick up again, in a big way for Zelda.

I expect WW Wii U numbers to be below even Gamecube or N64 numbers though.
Vita needs two things: stead flow of software and one big franchise. It is ridiculous when the top 50 charts get posted and Vita has 6 or 7 games in there max. There simply needs to be more games released for the platform and in a quicker succession. The second point, the big franchise...well it really needs a game that can do 500k at least. Wonder if FF X-3 will be for Vita and whether it could do those numbers. Judging by the reaction of the fans though, I somehow doubt it.
 

Shinriji

Member
I'm not as optimistic really because last year Vita had a new hardware launch, hardware revision and a price cut. Having said that there seem to be more higher tier games coming out for the platform in 2014 as opposed to 2013 and I guess we'll have to wait and see whether ps4 launch will have any effect on Vita.

I think so too, but I also think that this sequels to the games that found a nice home with vita (Hatsune Miku, Soul Sacrifice and Toukiden) will have stronger openings. Also, the first half will have good announcements for games to be released on the second half of the year that will make the vita sell better all year long compared to 2013. Hopefully 2 - 2.5 million YTD for 2014.
 
Vita needs two things: stead flow of software and one big franchise. It is ridiculous when the top 50 charts get posted and Vita has 6 or 7 games in there max. There simply needs to be more games released for the platform and in a quicker succession. The second point, the big franchise...well it really needs a game that can do 500k at least. Wonder if FF X-3 will be for Vita and whether it could do those numbers. Judging by the reaction of the fans though, I somehow doubt it.

Phantasy star nova can judging by prior releases. Also the vita will have a smattering of smaller releases in between the (bigger) hit games whereas last year there were a lot droughts in between major releases.
 
Any provider will talk with enough money put in front of them.

I'm very glad that Famitsu has persuaded Sony / Nintendo to provide them with monthly download sales figures. The great thing about digital sales is that they're 100% precise and we only need one tracker to get a perfectly accurate picture of sales performances.
I agree now no more speculation about DD sales.

Edit: sorry mixed my Gaf mobile and texting
 

Mario007

Member
I think so too, but I also think that this sequels to the games that found a nice home with vita (Hatsune Miku, Soul Sacrifice and Toukiden) will have stronger openings. Also, the first half will have good announcements for games to be released on the second half of the year that will make the vita sell better all year long compared to 2013. Hopefully 2 - 2.5 million YTD for 2014.
That's actually gonna make this year interesting. We'll see if people will buy sequels and how much of an audience did the games accumulate on the Vita. Still 2-2.5 million is too optimistic, in my opinion. But we'll see.
Phantasy star nova can judging by prior releases. Also the vita will have a smattering of smaller releases in between the (bigger) hit games whereas last year there were a lot droughts in between major releases.
This is good and it actually addresses the first point I made. It needs at least 10 titles in the top 50 for it to be a really viable platform that doesn't just spur to life once a bigger game releases/
 

Donos

Member
Seeing the FF number it gives me hope for FF 12 and it warms my heart seeing so many people having the same thought.
 

Mario007

Member
Wow. PS3 wasn't able to make it to 2 million even once?
Speaking of PS3 it really needs a price cut. The console is too saturated at the current price point. 2014 is still a strong year for the console so Sony needs to capitalise on it. At least bring the 12GB model over first and then price cut it at Gamescon.
 

Dash Kappei

Not actually that important
ALTTP's sales are included in the Four Swords sales. The two games were combined into one cartridge.

Here is the full list of unique Zelda-related cartridges released on the GBA:

Legend of Zelda, The - A Link to the Past & Four Swords (USA, Australia)
Legend of Zelda, The - A Link to the Past & Four Swords (Europe) (En,Fr,De,Es,It)
Zelda no Densetsu - Kamigami no Triforce & 4tsu no Tsurugi (Japan)

Famicom Mini 05 - Zelda no Densetsu 1
Classic NES Series - Legend of Zelda (USA, Europe)
Famicom Mini 25 - The Legend of Zelda 2
Zelda no Densetsu - Fushigi no Boushi (Japan)
Classic NES Series - Zelda II
Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It)
Legend of Zelda, The - The Minish Cap (USA)
Legend of Zelda, The - The Minish Cap (USA) (Demo) (Kiosk)

As you can see, the two were combined.

I know that the two were combined (GBA CiBs collector here! :) but I thought the chart referred to Four Swords Adventure for NGC? Otherwise why would it be called TLOZ: Four Swords on that chart?
Because the GBA game isn't called Four Swords but "TLOZ: ALTTP -plus new Four Swords".
Also, if that's the case, then it is TLOZ:FSA on NGC to be missing on Nirolak's chart. TOZ's Famicom Mini 1&2 are also missing, so, either way, there's three more TOZ's games to track and a title to fix :p

edit: goddamn typos
 
Any provider will talk with enough money put in front of them.

I'm very glad that Famitsu has persuaded Sony / Nintendo to provide them with monthly download sales figures. The great thing about digital sales is that they're 100% precise and we only need one tracker to get a perfectly accurate picture of sales performances.
Was this confirmed by the way?
 
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