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Media Create Sales: Week 52, 2013 (Dec 23 - Dec 29)

L Thammy

Member
It's only logical for follower titles to come out when the market leader is on the platform. Do you really think hardware limitations were the only reason MH-likes came out in droves for the PSP? It's no different from trying to slip a shooter into the hands of CoD-playing dudebros who usually only play CoD, but are hankering for something in-between the yearly release.

The only follower games that target the MH audience on 3DS seem to be licensed games and Capcom's own failed efforts. Yet they're coming out on Vita and doing fine. Personally, I thought we would have seen a notable shift of PSP titles to the 3DS earlier on, it doesn't seem to be any real sign of it happening so far. It's puzzling.
 

Spiegel

Member
As long as the development was across two platforms? Maybe. I'm sure they are satisfied even if they probably expected a bit more.

Two systems, one on its 8th-9th year VS psp in 2010, almost at the height of the MH-craze.

It's impossible to say if Namco expected more from the game, considering MH inspired games on the best system for MH games topped off at ~ the numbers GE2 will most likely reach.
And it surely wouldn't have done those numbers if the game was released only on psp this year. That's why it went multiplatform.
 

ZSaberLink

Media Create Maven
Thanks Aqua!

I've compiled the following using Aqua's data =).

Portables & Home Consoles 6th / 7th / 8th Gen Yearly Performances (Famitsu):

By yearly sales:
1. DS (2006) 8,862,969
2. DS (2007) 7,143,702
3. 3DS (2012) 5,626,763
4. 3DS (2013) 4,931,509
5. GBA (2001) 4,200,311
6. 3DS (2011) 4,135,739 (launch / 44 weeks of data)
7. DS (2008) 4,029,804
8. DS (2009) 4,025,313
9. DS (2005) 4,002,871
10. PS2 (2000) 3,748,200
11. WII (2007) 3,629,361
12. GBA (2003) 3,613,259
13. PS2 (2002) 3,652,800
14. PS2 (2001) 3,603,700
15. PSP (2008) 3,543,171
16. GBA (2002) 3,366,723
17. PSP (2007) 3,022,659
18. DS (2010) 2,963,709
19. WII (2008) 2,908,342
20. PSP (2010) 2,890,476
21. PS2 (2003) 2,812,514
22. PS2 (2004) 2,750,776
23. GBA (2004) 2,574,987
24. PSP (2009) 2,307,971
25. PSP (2005) 2,225,799
26. PS2 (2005) 2,134,863
27. WII (2009) 1,975,178
28. PSP (2011) 1,960,177
29. PSP (2006) 1,946,911
30. WII (2010) 1,728,293
31. PS3 (2009) 1,727,041
32. PS3 (2010) 1,558,480
33. PS2 (2006) 1,547,866
34. PS3 (2011) 1,467,261
35. PS3 (2012) 1,327,185
36. GBA (2005) 1,255,011
37. PS3 (2007) 1,206,347
38. PSV (2013) 1,197,980
39. DS (2004) 1,095,930 (launch / 4 weeks of data)
40. GC (2003) 1,039,687
41. GC (2002) 1,034,484
42. PS3 (2008) 991,303
43. WII (2006) 989,118 (launch / 5 weeks of data)
44. PSP (2012) 941,992
45. WII (2011) 937,451
46. GC (2001) 925,924
47. WIU (2013) 880,088
48. PS3 (2013) 824,167

49. PS2 (2007) 816,419
50. DS (2011) 711,204
51. PSV (2012) 674,365
52. WIU (2012) 638,339 (launch / 4 weeks of data)
53. GC (2004) 608,163
54. WII (2012) 492,999
55. PS2 (2008) 480,664
56. PS3 (2006) 466,716 (launch / 8 weeks of data)
57. GBA (2006) 433,336
58. PSP (2013) 429,393
59. PSV (2011) 402,794 (launch / 2 weeks of data)
60. PSP (2004) 339,944 (launch / 3 weeks of data)
61. 360 (2009) 331,706
62. 360 (2008) 317,859
63. GC (2005) 305,000
64. 360 (2007) 257,841
65. PS2 (2009) 256,131
66. 360 (2010) 208,790
67. 360 (2006) 208,697
68. 360 (2011) 114,075
69. PS2 (2010) ~90,000
70. GC (2006) 89,775
71. 360 (2005) 81,770 (launch / 3 weeks of data)
73. WII (2013) 77,337
74. GBA (2007) 74,089
75. 360 (2012) 67,273
76. DS (2012) 28,627
77. 360 (2013) 19,548



Home Consoles 6th / 7th / 8th Gen Yearly Performances (Famitsu):


By yearly sales:

1. PS2 (2000) 3,748,200
2. WII (2007) 3,629,361
3. PS2 (2002) 3,652,800
4. PS2 (2001) 3,603,700
5. WII (2008) 2,908,342
6. PS2 (2003) 2,812,514
7. PS2 (2004) 2,750,776
8. PS2 (2005) 2,134,863
9. WII (2009) 1,975,178
10. WII (2010) 1,728,293
11. PS3 (2009) 1,727,041
12. PS3 (2010) 1,558,480
13. PS2 (2006) 1,547,866
14. PS3 (2011) 1,467,261
15. PS3 (2012) 1,327,185
16. PS3 (2007) 1,206,347
17. GC (2003) 1,039,687
18. GC (2002) 1,034,484
19. PS3 (2008) 991,303
20. WII (2006) 989,118 (launch / 5 weeks of data)
21. WII (2011) 937,451
22. GC (2001) 925,924
23. WIU (2013) 880,088
24. PS3 (2013) 824,167
25. PS2 (2007) 816,419
26. WIU (2012) 638,339 (launch / 4 weeks of data)
27. GC (2004) 608,163
28. WII (2012) 492,999
29. PS2 (2008) 480,664
30. PS3 (2006) 466,716 (launch / 8 weeks of data)
31. 360 (2009) 331,706
32. 360 (2008) 317,859
33. GC (2005) 305,000
34. 360 (2007) 257,841
35. PS2 (2009) 256,131
36. 360 (2010) 208,790
37. 360 (2006) 208,697
38. 360 (2011) 114,075
39. PS2 (2010) ~90,000
40. GC (2006) 89,775
41. 360 (2005) 81,770 (launch / 3 weeks of data)
42. WII (2013) 77,337
43. 360 (2012) 67,273
44. 360 (2013) 19,548
 

Principate

Saint Titanfall
Ah, thanks. That makes much more sense.




SE, and most other companies, lose as much as 55% to 60% of the total sale in the console business. So IoS is easy money and they keep a lot more of the end result.

Not on digital they don't. It's just digital sales are currently pittance but they may be set to change.
 
The only follower games that target the MH audience on 3DS seem to be licensed games and Capcom's own failed efforts. Yet they're coming out on Vita and doing fine. Personally, I thought we would have seen a notable shift of PSP titles to the 3DS earlier on, it doesn't seem to be any real sign of it happening so far. It's puzzling.

Well let's look at the newer hunting games. It seems like they all started on PSP and Sony was able to convince them to add PSV as an SKU. The hunting games that were exclusive for the most part are Sony developed. Now they established bases on Vita, it doesn't make that much sense to switch over unless they were really disappointed which we know they weren't for toukiden
 
Speaking of PS3 it really needs a price cut. The console is too saturated at the current price point. 2014 is still a strong year for the console so Sony needs to capitalise on it. At least bring the 12GB model over first and then price cut it at Gamescon.

Which is what I have been saying. The PS3 hasn't really had a price cut in several years and is still priced highly for a 7-year old system.
 
TBF I'm not sure the 3DS will last that long (before a successor is introduced), the wii u sales and the 3DS worldwide sales not being that good seemingly so fair. I imagine Nintendo will be planning there next hardware generation sooner rather than later.

Whats the point of releasing a new handheld early though? Its not like it won't go up against the same problems 3ds did (i.e. mobile adoption). If anything keeping the 3ds around will allow them to sell if for cheap so that it can compete better.
 

Principate

Saint Titanfall
Well let's look at the newer hunting games. It seems like they all started on PSP and Sony was able to convince them to add PSV as an SKU. The hunting games that were exclusive for the most part are Sony developed. Now they established bases on Vita, it doesn't make that much sense to switch over unless they were really disappointed which we know they weren't for toukiden

I think established hunting games would better on the 3DS (a lot better), but more new IP and more niche would probably better on the Vita due to fact the Vita has established a larger consistently buying audience of that genre. It would take some effort from Nintendo to replicate that audience.

Whats the point of releasing a new handheld early though? Its not like it won't go up against the same problems 3ds did (i.e. mobile adoption). If anything keeping the 3ds around will allow them to sell if for cheap so that it can compete better.

New handhelds allows they them to retry at taking an the Smartphone audience but more importantly it allows them to sell to and maintain the 3DS current audience.

Someone that owns a 3DS isn't likely to buy another 3DS. Some that owns a 3DS is however far more likely to buy a 3DS successor. So even if the audience doesn't expand the sales will (unless there's another major shift).
 

New handhelds allows they them to retry at taking an the Smartphone audience but more importantly it allows them to sell to and maintain the 3DS current audience.


Someone that owns a 3DS isn't likely to buy another 3DS. Some that owns a 3DS is however far more likely to buy a 3DS successor. So even if the audience doesn't expand the sales will (unless there's another major shift).

I wonder if they can do that with a dedicated game handheld. I think they would have to add multimedia and communication features both of which are out of nintendo's purview.
 

Maedhros

Member
Ignoring the current handheld scenario, do you think Sony will release another dedicated handheld device after the Vita? I personally don't, I think they'll make a Sony android based tablet that plays Sony branded games.. Where do you think The vita only supports goes when that happens. Most probably scenario is mobiles. I personally would not want that considering the f2p trend currently occurring in that market, so as a fan of dedicated handhelds I'd rather they at least have as many as possible move on to the next Nintendo hardware, to keep dedicated handheld market going.

Personally, I think that IF they release something, it'll be smartphone/tablet hybrid with some personalizations (Like a Vita that runs Android/Vita games and is marketed as a tablet).

I doubt Nintendo will make a dedicated handheld next time considering the shift of this market towards mobile, there's no way Sony would make one after gaming handheld being a failure.
 

Principate

Saint Titanfall
I wonder if they can do that with a dedicated game handheld. I think they would have to add multimedia and communication features both of which are out of nintendo's purview.

I doubt they can compete multimedia wise, even if they were competent enough it would be a difficult task. I imagine form factor screen specs and ease of porting android games would be their best bets.

It's a dedicated handheld gaming device they should play to they're strengths which is content, plus receiving as many ported android games as physically possible so their customers don't feel he need to game elsewhere.

Personally, I think that IF they release something, it'll be smartphone/tablet hybrid with some personalizations (Like a Vita that runs Android/Vita games and is marketed as a tablet).

I doubt Nintendo will make a dedicated handheld next time considering the shift of this market towards mobile, there's no way Sony would make one after gaming handheld being a failure.

Nintendo will make one, for one their stubborn and 2 the 3DS in it's current form is still very profitable and 3 they really can't compete OS wise with android.

The other option is smartphone games which Nintendo will really not want to do unless they absolutely have to because it's simply not as profitable as they're handheld business for them an extremely risky.
 

muu

Member
The only follower games that target the MH audience on 3DS seem to be licensed games and Capcom's own failed efforts. Yet they're coming out on Vita and doing fine. Personally, I thought we would have seen a notable shift of PSP titles to the 3DS earlier on, it doesn't seem to be any real sign of it happening so far. It's puzzling.

A lot of people were blindsided by MH3G, and then MH4, being announced for the 3DS. It's certainly possible that projects continued to target Vita because of doubts about 3DS being the lead platform, especially for hunting-type games. You could also argue that there's now proof that those games will sell 100-300K units; budgeting for a more modest release could guarantee them decent sales without risk of sales being absorbed by customers going for the safe Nintendo choice.
 
jckdsuF.gif

Damnit, I can't find the loop point in this .gif.
 

ZSaberLink

Media Create Maven
I wonder if they can do that with a dedicated game handheld. I think they would have to add multimedia and communication features both of which are out of nintendo's purview.

I personally think at this point Nintendo should focus on taking the success of franchises new to the 3DS (Puzzles & Dragons Z, Monster Hunter 4, and Luigi's Mansion 2) and turn them into something that could expand the audience further for the 3DS.

Monster Hunter 4 brings in a good portion of the hunting audience that didn't exist on the 3DS before. I wonder how hard would it be for Namco to just port the PSP version of God Eater 2 (or downport the Vita version since I assume it has better visuals).

Luigi's Mansion 2 is interesting, since it doesn't really belong to any preexisting category. It'd be like kid-friendly or comical "horror" I guess. I'm not sure whether Halloween is a thing in Japan, but at least it does allow Nintendo to put out a game that somewhat goes with the Halloween spirit. I'm not sure what else they could do with this in the short term on the 3DS though. Encourage other 3rd parties to make games in a similar vein?

Puzzles & Dragons Z I think is the most interesting, as it is the most recent. While P&D is definitely a ridiculously popular series in Japan, Z seems to show there's a market for more thorough spin-offs of popular mobile games. I would think Gungho at least would start to consider other franchises to release on the 3DS. As such, I find it odd that the Wii U is the platform with a framework to allow for iOS porting as opposed to the 3DS. Maybe they just came up with the idea later... it could provide an avenue for Wii U eShop games, but I honestly haven't seen any games that seem to use it apart from maybe Wonder Flick.

Also, where are Nintendo's new IPs in retail this time around? It's great to release things like Dillon's Rolling Western and Pushmo in the eShop, but is there really no way to provide a retail presence for their new IPs/types of games?


And...
Dedicated Portable market HW sales from 2001 to 2013 using Aqua's Famitsu numbers...
2001 (GBA) - 4,200,311
2002 (GBA) - 3,366,723
2003 (GBA) - 3,613,259
2004 (GBA, DS launch, PSP launch) - 2,574,987, 1,095,930, 339,944 = 4,010,861
2005 (DS, PSP, GBA) - 4,002,871, 2,225,799, 1,255,011 = 7,483,681
2006 (DS, PSP, GBA) - 8,862,969, 1,946,911, 433,336 = 11,243,216
2007 (DS, PSP, GBA) - 7,143,702, 3,022,659, 74,089 = 10,240,450
2008 (DS, PSP) - 4,029,804, 3,543,171 = 7,572,975
2009 (DS, PSP) - 4,025,313, 2,307,971 = 6,333,284
2010 (DS, PSP) - 2,963,709, 2,890,476 = 5,854,185
2011 (3DS, PSP, DS) - 4,135,739, 1,960,177, 711,204 = 6,807,120
2012 (3DS, PSP, PSV, DS) - 5,626,763, 941,992, 674,365, 28,627 = 7,271,747
2013 (3DS, PSV, PSP) - 4,931,509, 1,197,980, 429,393 = 6,558,882

It seems to me that the 2011-2013 portable market is doing basically as well/slightly better than the 2008-2010 dedicated portable market. Considering the rise of smartphones and all, I think that's a pretty remarkable feat. I think the main difference is how much more the 3DS is carrying the weight this time around.
 

Shengar

Member
New handhelds allows they them to retry at taking an the Smartphone audience but more importantly it allows them to sell to and maintain the 3DS current audience.

Retaking the smartphone audience is like a lost cause to me. It because dedicated handheld and smartphone have very different functionality. If they add multimedia feature to 3DS successor, I'll bet it wouldn't be good as any smartphone, thus make it not look appealing for the smartphone crowd. If the said multimedia feature gimped the game feature of the handheld, it would just make the situation even worse.

I think maintain the current user base is the most important, and to make 3DS experience better and different from any smartphone game, Nintendo should push the better use of streetpass feature for its game (I'm still mad that Pokemon XY don't have actual streetpass).
 

Maedhros

Member
Nintendo will make one, for one their stubborn and 2 the 3DS in it's current form is still very profitable and 3 they really can't compete OS wise with android.

The other option is smartphone games which Nintendo will really not want to do unless they absolutely have to because it's simply not as profitable as they're handheld business for them an extremely risky.

They'll probably fail then. It'll sell even less than the 2/3DS. Maybe it'll have a chance in Japan.
 

Tuck

Member
They'll probably fail then. It'll sell even less than the 2/3DS. Maybe it'll have a chance in Japan.

Eh, not necessarily.

We are well into the existence of portable gaming, and the 3DS is doing... alright.

A successor should, theoretically, do as well as the 3DS. Now, maybe the 3DS is not the best judge and we won't know the state of the dedicated handheld market until the next Nintendo handheld, but I think it will do alright.
 

ZSaberLink

Media Create Maven
Retaking the smartphone audience is like a lost cause to me. It because dedicated handheld and smartphone have very different functionality. If they add multimedia feature to 3DS successor, I'll bet it wouldn't be good as any smartphone, thus make it not look appealing for the smartphone crowd. If the said multimedia feature gimped the game feature of the handheld, it would just make the situation even worse.

I think maintain the current user base is the most important, and to make 3DS experience better and different from any smartphone game, Nintendo should push the better use of streetpass feature for its game (I'm still mad that Pokemon XY don't have actual streetpass).

Maybe they'll introduce cool Streetpass stuff for Pokemon Z?
 

Dash Kappei

Not actually that important
Zelda chart

Fixed and expanded for you! :)

Code:
•First Week Sorted:

The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570  [N64]
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904 [NDS]
The Legend of Zelda: Majora's Mask - 314,044 / 601,542 [N64]
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386 [NDS]
The Legend of Zelda: The Wind Waker - 287,346 / 742,609 [NGC]
[b]The Legend of Zelda: A Link Between Worlds - 225,418 / TBD[/b] [3DS]
The Legend of Zelda: Skyward Sword - 194,894 / 297,441 [Wii]
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find) [GBC]
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find) [GBC]
The Legend of Zelda: Ocarina of Time 3D - 182,998 / 498,145 [3DS]
The Legend of Zelda: Twilight Princess - 145,068 / 552,476 [Wii]
The Legend of Zelda: Minish Cap - 92,882 / 235,400 [GBA]
The Legend of Zelda: A Link to the Past + New Four Swords - 84,107 / 293,989 [GBA]
The Legend of Zelda: Four Swords Adventure - 54,782 / [s]293,989[/s] 127,399 [NGC]
The Legend of Zelda: Link's Awakening DX - 49,513 [GBC]
Famicom Mini: The Legend of Zelda - 36,861 / 217,901 [GBA]
Famicom Mini: Zelda 2 The Adventure of Link - 35,335 / 141,826 [GBA]
The Legend of Zelda: The Wind Waker HD - 31,154 / TBD [WiU]

•LTD Sorted:


The Legend of Zelda - / ~1,690,000 [FDS]
Zelda 2: The Adventure of Link - / ~1,610,000 [FDS]
The Legend of Zelda: A Link to the past - / ~1,160,000 [SFC]
The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570 [N64]
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386 [NDS]
The Legend of Zelda: The Wind Waker - 287,346 / 742,609 [NGC]
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904 [NDS]
The Legend of Zelda: Majora's Mask - 314,044 / 601,542 [N64]
The Legend of Zelda: Ocarina of Time 3D - 182,998 / ~601,000 [3DS]
The Legend of Zelda: Twilight Princess - 145,068 / 552,476 [Wii]
The Legend of Zelda: Skyward Sword - 194,894 / 297,441 [Wii]
The Legend of Zelda: A Link to the Past + New Four Swords - 84,107 / 293,989 [GBA]
The Legend of Zelda: Minish Cap - 92,882 / 235,400 [GBA]
[b]The Legend of Zelda: A Link Between Worlds - 225,418 / TBD[/b] [3DS]
Famicom Mini: The Legend of Zelda - 36,861 / 217,901 [GBA]
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find) [GBC]
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find) [GBC]
Famicom Mini: Zelda 2 The Adventure of Link - 35,335 / 141,826 [GBA]
The Legend of Zelda: Four Swords Adventures - 54,782 / 127,399 [NGC]
The Legend of Zelda: Link's Awakening DX - 49,513 / (Can't Find) [GBC]
The Legend of Zelda: The Wind Waker HD - 31,154 / TBD [WiU]
 
I hate to say it, but maybe it's time for the Zelda team to try out a new IP? At the very least they could put the handheld team on it. I think they have a better chance of getting an IP to be bigger than Zelda than making Zelda a lot bigger.
 

Log4Girlz

Member
I hate to say it, but maybe it's time for the Zelda team to try out a new IP? At the very least they could put the handheld team on it. I think they have a better chance of getting an IP to be bigger than Zelda than making Zelda a lot bigger.

The vision I hve for Zelda could be huge in the West. The IP is fine...at least in the West. But then again they are not adventurous and Zelda games are brutally formulaic. Perhaps they should work on another IP.

Btw Link's Crossbow training fo lyfe
 
I hate to say it, but maybe it's time for the Zelda team to try out a new IP? At the very least they could put the handheld team on it. I think they have a better chance of getting an IP to be bigger than Zelda than making Zelda a lot bigger.
No they should make a mainline Zelda for 3DS.
 

Pain

Banned
Nintendo should release a Nintendo-branded tablet. It'll have mass market appeal and even take back some of those that moved on to mobile gaming.
 

saichi

Member
No, I expect it to come from a stronger software lineup.

Stronger software lineup to overcome hardware revision and increase by 50%? There is an example in 2013 to show you strong software lineup might not even be enough to overcome hardware revision. Even in your revised scenario where VITA gets a pricecut for the holidays, it would be too late to make a big different for yearly number unless it sells like DS/3DS (>1 million in Dec).

2 million is my absolute most optimistic goal if vita can get some large holiday titles lined up. 500K+ type of titles.

multiple 500K titles on VITA for the holidays? What titles do you have in mind would achieve that?

It's very hard to imagine that a system that can't even sell 80K in 2013 holidays would average over 30K a week for 2014.

Ah yeah I knew there was something horribly wrong that statement, the DS had some 30 odd million sellers so third parties loved it, the issue was that smaller third party software sales slowed down during the end of DS lifespan. So the midrange games eventually just became more popular on the psp, spearheaded by MH.

MH craze started in 2008 which results in the best year for PSP in Japan. That's nowhere near end of DS lifespan.
 

Principate

Saint Titanfall
Stronger software lineup to overcome hardware revision and increase by 50%? There is an example in 2013 to show you strong software lineup might not even be enough to overcome hardware revision. Even in your revised scenario where VITA gets a pricecut for the holidays, it would be too late to make a big different for yearly number unless it sells like DS/3DS (>1 million in Dec).



multiple 500K titles on VITA for the holidays? What titles do you have in mind would achieve that?

It's very hard to imagine that a system that can't even sell 80K in 2013 holidays would average over 30K a week for 2014.



MH craze started in 2008 which results in the best year for PSP in Japan. That's nowhere near end of DS lifespan.

Spearheaded. That means MH was the cause and occurred before the rest. I never said the psp sold best at the end of the DS lifetime you randomly inferred that yourself.
 

Maedhros

Member
Eh, not necessarily.

We are well into the existence of portable gaming, and the 3DS is doing... alright.

A successor should, theoretically, do as well as the 3DS. Now, maybe the 3DS is not the best judge and we won't know the state of the dedicated handheld market until the next Nintendo handheld, but I think it will do alright.
Dedicated handhelds are getting more and more niche with the time, not the contrary. I think it's only natural, as smartphones are getting better and better over the time. Nintendo should just join the trend, not try to go against it. Same for Sony.

BTW, it's not like I like where the industry is going at all. I'll probably stop gaming when buttons on handhelds disappear.
 
What would you consider a mainline Zelda? Do you mean devote mainline resources to a 3DS game because I don't see why that would sell better

Either way, I don't see why EAD3 needs to be constantly working on 2 Zelda games.
Something akin to ALBW with a bigger budget, we haven't had a good handheld Zelda in awhile, even 3D portable like OOT3D sold well for a remake, a brand new game would sell better even better whether its 2D or 3D.
 
So you guys tell me, but I think I won the bet against Jamix012

http://www.neogaf.com/forum/showpost.php?p=62960526&postcount=97

Sure, a month avatar bet?

If 3DS hits 15 million, on either tracker, by week 52 this year, I choose your avatar for a month, otherwise you choose my avatar for a month. Deal is null if there is an unforeseen price drop or HW revision for the 3DS this year. Deal?

EDIT: Obviously avatar will be nothing bannable.

Done and done! Good luck to you sir.

Even though the 2DS would benefit him, I'm not sure if that would make the bet null. I guess MC could technically have it selling 550K this week and putting the 3DS over the 15 million mark. I guess we can wait until next week to ultimately decide, I have no problem paying up the debt if the improbable happens
 
So you guys tell me, but I think I won the bet against Jamix012

http://www.neogaf.com/forum/showpost.php?p=62960526&postcount=97



Even though the 2DS would benefit him, I'm not sure if that would make the bet null. I guess MC could technically have it selling 550K this week and putting the 3DS over the 15 million mark. I guess we can wait until next week to ultimately decide, I have no problem paying up the debt if the improbable happens

I think you made the opposite bet you intended to. The post you just made talks like you think you bet that the 3ds sold less than 15 million. The old post of yours reads like you were betting in favor of it selling 15 million.

"If 3DS hits 15 million... I choose your avatar" Ergo "3DS sells big I win"

But new post? "I think I won unless 3ds had a miraculous 550000 week"

You seem to have goofed.
 
I wonder if we'll see more hunting games on 3DS now.
God Eater 2 did alright, but I imagine Namco had bigger expectations (a lot of people here did, including myself).

With Monster Hunter the only real entry of the genre, it's still hard to say either way.
This is what could keep it more relevant than DS in its latter years.

Says who?

I thought God Eater 2 was a success for Namco. 600k shipped right? Though something like 500k has been sold.
 

Jamix012

Member
I will accept my loss with grace; touché. I'm a little surprised at the result, but such is the way things go. I could argue that the deal is null because the 2DS was released (even though it wasn't in Japan) but I'm not that petty :p.
Go ahead, PM me the avatar I have to use, I'm ready.

Edit: Ha I didn't notice your wording in the original bet, you goofed, but we both knew what you meant so it wouldn't be fair for me to cancel as a result.
 
Something akin to ALBW with a bigger budget, we haven't had a good handheld Zelda in awhile, even 3D portable like OOT3D sold well for a remake, a brand new game would sell better even better whether its 2D or 3D.

Huh? LBW is the best Zelda game in years. I think you might be right in that if they make a new 3D Zelda on the OoT remake (and probably soon MM remake) engine it would probably do well. I don't know how more money pumped into a LBW style game would help it do better.

And that's kind of my point. I feel like with all the attempts Nintendo keeps making they could have definitely come up with a new core series to sell 750k+. I think the amount of Zelda is actually hurting the series, so I don't think there is a need for 2 Zeldas to be in development. And a MM remake will probably come out as well which will probably hurt both it and potential LBW legs
 

Dalthien

Member
And that's kind of my point. I feel like with all the attempts Nintendo keeps making they could have definitely come up with a new core series to sell 750k+. I think the amount of Zelda is actually hurting the series, so I don't think there is a need for 2 Zeldas to be in development. And a MM remake will probably come out as well which will probably hurt both it and potential LBW legs

I'm not following your line of thought. The 3DS has a Zelda remake, and now has one original game. The WiiU has a Zelda remake and zero original games. Are we really worried about remakes/graphical upgrades really diluting a brand? So when Metal Gear Legacy Collection and/or Metal Gear Solid HD Collection came out with a boatload of Metal Gear games - there was suddenly too much Metal Gear out and it was hurting the series?

Could the Zelda team be working on a new series? Sure - and it may or may not find the success that Zelda does, but Zelda sells multiple millions worldwide with each release, and obviously is profitable at that level, or they wouldn't keep making them. And even in Japan, Zelda is in the upper echelon of sellers. The number of series that routinely top 500k in Japan is a pretty elite group, and newcomers to that group don't just fall from the sky.

I guess I'm just questioning the certainty with which you state "they could have definitely come up with a new core series to sell 750k+". If Nintendo felt that sure about it (and the series would also appeal to the west), then they'd have them make that new game in a heartbeat. They'd love to have a new worldwide multi-million selling core series on their hands.
 

Aostia

El Capitan Todd
december wiiu numbers at least make me hope that Nintendo will continue supporting the console in 2015, and that's...that's something
 

Nirolak

Mrgrgr
Fixed and expanded for you! :)

•First Week Sorted:

The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570 [N64]
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904 [NDS]
The Legend of Zelda: Majora's Mask - 314,044 / 601,542 [N64]
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386 [NDS]
The Legend of Zelda: The Wind Waker - 287,346 / 742,609 [NGC]
The Legend of Zelda: A Link Between Worlds - 225,418 / TBD [3DS]
The Legend of Zelda: Skyward Sword - 194,894 / 297,441 [Wii]
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find) [GBC]
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find) [GBC]
The Legend of Zelda: Ocarina of Time 3D - 182,998 / 498,145 [3DS]
The Legend of Zelda: Twilight Princess - 145,068 / 552,476 [Wii]
The Legend of Zelda: Minish Cap - 92,882 / 235,400 [GBA]
The Legend of Zelda: A Link to the Past + New Four Swords - 84,107 / 293,989 [GBA]
The Legend of Zelda: Four Swords Adventure - 54,782 / 293,989 127,399 [NGC]
The Legend of Zelda: Link's Awakening DX - 49,513 [GBC]
Famicom Mini: The Legend of Zelda - 36,861 / 217,901 [GBA]
Famicom Mini: Zelda 2 The Adventure of Link - 35,335 / 141,826 [GBA]
The Legend of Zelda: The Wind Waker HD - 31,154 / TBD [WiU]

•LTD Sorted:

Zelda 2: The Adventure of Link - / ~1,800,000 [FDS]
The Legend of Zelda - / ~1,520,000 [NES]
The Legend of Zelda: A Link to the past - / ~1,150,000 [SFC]
The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570 [N64]
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386 [NDS]
The Legend of Zelda: The Wind Waker - 287,346 / 742,609 [NGC]
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904 [NDS]
The Legend of Zelda: Majora's Mask - 314,044 / 601,542 [N64]
The Legend of Zelda: Ocarina of Time 3D - 182,998 / ~601,000 [3DS]
The Legend of Zelda: Twilight Princess - 145,068 / 552,476 [Wii]
The Legend of Zelda: Skyward Sword - 194,894 / 297,441 [Wii]
The Legend of Zelda: A Link to the Past + New Four Swords - 84,107 / 293,989 [GBA]
The Legend of Zelda: Minish Cap - 92,882 / 235,400 [GBA]
The Legend of Zelda: A Link Between Worlds - 225,418 / TBD [3DS]
Famicom Mini: The Legend of Zelda - 36,861 / 217,901 [GBA]
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find) [GBC]
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find) [GBC]
Famicom Mini: Zelda 2 The Adventure of Link - 35,335 / 141,826 [GBA]
The Legend of Zelda: Four Swords Adventures - 54,782 / 127,399 [NGC]
The Legend of Zelda: Link's Awakening DX - 49,513 / (Can't Find) [GBC]
The Legend of Zelda: The Wind Waker HD - 31,154 / TBD [WiU]

Edit: some totals don't match the data I have, Nirolak did you use MC for Ocarina N64’s LTD?
'Cause Famitsu is way higher afaik, for now I'll leave it as it is with the data you provided
I used what garaph had but maybe I copy pasted the wrong thing.
 

L~A

Member
Got a question (might have been answered?) : are we getting Media Create data for Week 52 or not? I really need them (don't like to mix trackers), but since we're getting W1 data tomorrow, there's not much time left...
 

Aostia

El Capitan Todd
Got a question (might have been answered?) : are we getting Media Create data for Week 52 or not? I really need them (don't like to mix trackers), but since we're getting W1 data tomorrow, there's not much time left...

yes we will but could be combined with "new" data of "this" week.
 

hiska-kun

Member
Got a question (might have been answered?) : are we getting Media Create data for Week 52 or not? I really need them (don't like to mix trackers), but since we're getting W1 data tomorrow, there's not much time left...

Yes, we are. Tomorrow at the usually time we'll get two charts. One for week 52 and the other for week 1.

Will be just top 20, and top 30 will come on thursday. No Top 50 for week 52.
 

Alrus

Member
And that's kind of my point. I feel like with all the attempts Nintendo keeps making they could have definitely come up with a new core series to sell 750k+. I think the amount of Zelda is actually hurting the series, so I don't think there is a need for 2 Zeldas to be in development. And a MM remake will probably come out as well which will probably hurt both it and potential LBW legs

Getting a core IP selling 750k let alone over 500k is not as easy as you make it seem really... And really, there isn't that many Zelda game per platform , I don't think the issue with Zelda is saturation (also, TP is one of the best selling entry of all time).
 
They just did?
Yeah more of this would be nice, none of that PH/ST crap.

Huh? LBW is the best Zelda game in years. I think you might be right in that if they make a new 3D Zelda on the OoT remake (and probably soon MM remake) engine it would probably do well. I don't know how more money pumped into a LBW style game would help it do better.

And that's kind of my point. I feel like with all the attempts Nintendo keeps making they could have definitely come up with a new core series to sell 750k+. I think the amount of Zelda is actually hurting the series, so I don't think there is a need for 2 Zeldas to be in development. And a MM remake will probably come out as well which will probably hurt both it and potential LBW legs
Yeah I mean besides ALBW, they're not gonna stop making Zelda for the home consoles so thats out the question, but it'd be nice if they continued to give the 3DS good Zelda games and not giving it secondary Zelda games like in the previous generation.
 

L~A

Member
Yes, we are. Tomorrow at the usually time we'll get two charts. One for week 52 and the other for week 1.

Will be just top 20, and top 30 will come on thursday. No Top 50 for week 52.

Ah, so it'll be 2 charts? Good, good... thanks a lot for the answer!

By the way, can't wait to start my 'leg-o-meter', my little chart to see how often games are in Media Create's Top 20.... though it'll only really start with Week 2, obviously :p
 
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