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Nvidia's ShadowPlay - Now Available

Stallion Free

Cock Encumbered
We are getting there. I still want finer settings controls, particularly framerate, much higher bitrates, and higher than 1080p resolutions.
 

thefil

Member
Has anyone else had an issue where Shadowplay sometimes shows up with a line through the icon, and won't work? It seems to be a non-deterministic behaviour as far as I can tell. Sometimes it records, sometimes it breaks and has that line through the icon the whole time.
 
Has anyone else had an issue where Shadowplay sometimes shows up with a line through the icon, and won't work? It seems to be a non-deterministic behaviour as far as I can tell. Sometimes it records, sometimes it breaks and has that line through the icon the whole time.

Yes, I've had that happen a couple of times. Disabling and reenabling Shadowplay fixes the problem for me.
 

Nymerio

Member
Has anyone else had an issue where Shadowplay sometimes shows up with a line through the icon, and won't work? It seems to be a non-deterministic behaviour as far as I can tell. Sometimes it records, sometimes it breaks and has that line through the icon the whole time.

I had this a couple days ago when I launched a game through Steam's Big Picture Mode, went away after I started it again without BPM.
 

elseanio

Member
Aspect ratio preserved? Downloading this NOW!

Edit* Records my 2560x1080 @ 1920x810 :)

mpc-hc642013-12-0322-l2pms.png
 

Dr Dogg

Member
IIRC, Shadowplay records to wherever your TEMP environment variable points to before moving it to your desired location. I have an SSD in my system and one of the first things I did was create a ramdisk and point all of my TEMP environment variables to it.

I think Andy or one of the other Nvidia guys said they were addressing this in the latest update although it's not in the patch notes.
 

Cronox

Banned
I think Andy or one of the other Nvidia guys said they were addressing this in the latest update although it's not in the patch notes.

Would love confirmation on this, I'd really rather the videos be going straight to a storage drive than be churning through my SSD first.
 

Dr Dogg

Member
Would love confirmation on this, I'd really rather the videos be going straight to a storage drive than be churning through my SSD first.

For some odd reason it won't give me a link to the single post but it's post number 493 from NVGareth. https://forums.geforce.com/default/topic/628073/geforce-experience/shadowplay-feedback-thread/33

In the meantime a quick work around is to move your global Temp folder to a storage drive. If you've still got it set up as default just change the location of your Users directory.
 

Cronox

Banned
For some odd reason it won't give me a link to the single post but it's post number 493 from NVGareth. https://forums.geforce.com/default/topic/628073/geforce-experience/shadowplay-feedback-thread/33

In the meantime a quick work around is to move your global Temp folder to a storage drive. If you've still got it set up as default just change the location of your Users directory.

Thanks. Think I'll wait for the next patch to address that, but looking forward to using this when that happens.
 
I love how Nvidia's solution to the 3.8GB file limit is to create separate files. Instead of, you know, support for mkv, m2ts, ts, avi, or any other container format like everyone else on Earth.
 

Schrade

Member
I love how Nvidia's solution to the 3.8GB file limit is to create separate files. Instead of, you know, support for mkv, m2ts, ts, avi, or any other container format like everyone else on Earth.

"Bu-bu-bu-but it won't play easily in Windows Media Player...."

/strangle

Fuck that. Anyone doing this type of stuff should know better to use a real Video Player.
 

TheD

The Detective
Has anyone noticed that Shadow Play causes a lot of micro stuttering after running for a few hours in shadow mode and huge stuttering when writing the shadow play recording to disk (bar the game not hitting disk I/O at that time)?

We are getting there. I still want finer settings controls, particularly framerate, much higher bitrates, and higher than 1080p resolutions.
Well it is already doing something like 40-50Mbs avg with peaks up to 70Mbs on high settings, any higher seems unlikely from a hardware encoder (it might also be what is limiting the max res).
 

Unai

Member
I just bought an external 3TB HDD. I'm wondering if USB 3.0 is good enough for storage/backup/video files and specially shadowplay?

Maybe I'll just take it out of the case and connect it through sata.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
Nice. No word on Twitch yet 'eh?
 

kizito

Member
Hello guys, I had some thoughts a few weeks ago, and wrote an article in French about how Nvidia is making the PC gaming move along the next-gen consoles by its features. So first things first, I do like Nvidia a lot, so what I am going to say is purely subjective, and I am not affiliated to Nvidia or anything. Ah, and also, english is not my first language, so excuse my faults.

As I said, I feel like Nvidia is the one keeping PC gaming up to date in terms of features.
First, they openly attacked next-gen consoles about their performances, declaring war frontly. For you to remember, in march if I remember correct, they showed this :
0031.jpg


This chart is showing the performance gap between a GTX Titan and a PS4/Xbone. While we know the price difference is huge between them, you need to admit that when a simple GTX 660 Ti runs Battlefield 4 on 1080p ultra a 45-60 fps, next-gen consoles might be not so powerful (remember when TES 4 : Oblivion was released on 360, it was, as far as I remember, as good as a high end pc for that time).
But it is not my objective to debate on that right now.

My point is that, for each console feature, Nvidia tries to make a replica, and a better one. For example, the Wii U/PS4 Remote Play, Nvidia has its Shield :

shield-jellybean.jpg


A console/pad running Android allowing you to play on your couch to any of your games in better ways than consoles (screen native resolution, 60 fps).

Another hardware point, those Battleboxes Nvidia is building, small and nice looking computers ready to use, powered by Nvidia. Too hard to tweak your games by yourself ? Nvidia made Geforce Experience to automatically take care of it (ok, it's far from being perfect, but still, the idea is there).
So now add PhysX, Adaptive V-Sync, 3D Vision, HBAO+,and now Shadowplay, which will soon allow us to stream on Twitch/Youtube, right after the new consoles trend became online streaming, and you can see where I'm going.

Nvidia tries to develop features helping the PC to stay competitive. Ok, it's more expensive, but often, the IQ is better, and the framerate also, inducing a more comfortable experience.

So I don't now if my thoughts are worth a debate, but I found it really interesting to see all those features come up after Nvidia lost the consoles market, and I must say, as a (mostly) PC player, this war is not to displease me.
 

Unai

Member
Hello guys, I had some thoughts a few weeks ago, and wrote an article in French about how Nvidia is making the PC gaming move along the next-gen consoles by its features. So first things first, I do like Nvidia a lot, so what I am going to say is purely subjective, and I am not affiliated to Nvidia or anything. Ah, and also, english is not my first language, so excuse my faults.

I pretty much agree with you. I even think that NVIDIA been left out of the console business this generation might proven to be very good for PC gaming in the long run.

Also, don't forget about G-SYNC in the near future. I can't wait to put my hands on a monitor with it.
 
I'm having an issue with shadowplay I can't seem to fix.

It's recording MY line in on chat really really loudly, despite everyone else's voice being fine. In the chat app of choice, it's not my voice being a problem, it's turned down to a reasonable level.

Shadowplay I think is recording it directly, is there a way to tone that down? I turned the levels down on the mic in the sound control panel, and using sound recorder, my voice volume is normal, but whatever I do, its overly loud in shadowplay and causes constant popping and line overload. Any ideas?
 

Ikuu

Had his dog run over by Blizzard's CEO
New update has added Twitch support, chose Twitch in the mode selection to enable it.
 

vazel

Banned
Hopefully nvidia will allow plugins and HUD customization with twitch streaming. I know plenty of twitch streamers that aren't switching over to ShadowPlay for this reason.
 

Mechazawa

Member
I'm having an issue with shadowplay I can't seem to fix.

It's recording MY line in on chat really really loudly, despite everyone else's voice being fine. In the chat app of choice, it's not my voice being a problem, it's turned down to a reasonable level.

Shadowplay I think is recording it directly, is there a way to tone that down? I turned the levels down on the mic in the sound control panel, and using sound recorder, my voice volume is normal, but whatever I do, its overly loud in shadowplay and causes constant popping and line overload. Any ideas?

Can you turn it down through your audio on your motherboard drivers?

For instance, when I unplug and replug my mic, a Realtek audio manager pops up to confirm what port I'm plugging it into and there are often audio settings I can mess with in that.
 
Can you turn it down through your audio on your motherboard drivers?

For instance, when I unplug and replug my mic, a Realtek audio manager pops up to confirm what port I'm plugging it into and there are often audio settings I can mess with in that.

Yeah, good point. I was doing it straight through the Windows sound manager, which seemed to have no effect on the shadowplay recording. I'll test it there in Realtek and see if that changes anything.

Thanks for the idea.
 

Schrade

Member
Anyone try the new update yet? I am wondering if you can select the camera device or does it auto default to whatever it finds?
 

Ikuu

Had his dog run over by Blizzard's CEO
Hopefully they add more options for the video settings, and it appears the stream will just go offline if you alt+tab. But being able to stream without any performance hit is amazing.
 

Parsnip

Member
It seems there's a bug with the ShadowPlay status indicator on this version. It keeps re-enabling itself every time I launch a game. Bummer.
 

vazel

Banned
I wish we could switch between ShadowPlay and Twitch modes on the fly with a hotkey. That way if I come across some funny arguing in an online game I can stream that for all to see. That would be the main advantage this would have for me over OBS.
 
I like the stream functionality, but I keep getting drops and I can't quite determine why.

Quality is ok, performance hit is essentially nothing, but I can go an hour, and it'll be fine, but then it'll drop like every 3 minutes for a bit, or something. None of the chat apps are fluctuating, and my connection is fine.

Not sure what's going on with this. Hopefully stability is improved in the future.
 

LogicStep

Member
So this works really good, records perfectly well and no slowdown. One thing though, anyway to record gameplay without recording other sounds from the system? I like to listen to music while I play but shadowplay will record the music and the game sound. Anyway so that it's only the game sound?
 

Nymerio

Member
Is it possible to record the sound from an additional source? I have the game sound through normal speakers but voice chat through my headset, if I enable mic recording it only records my voice but not the other guys in the channel.
 

anteevy

Member
It seems there's a bug with the ShadowPlay status indicator on this version. It keeps re-enabling itself every time I launch a game. Bummer.
I've got the same bug... even alt-tab re-enables the overlay. I now have to run XBMC in windowed fullscreen to hide the indicator and live with it in games. I hope they fix it with the next update. The update before the current one broke my sound recording. I guess I should not update Shadowplay anymore, who knows what's next...
 
I plan on testing this when my pc arrives. Sounds a lot like what Elgato does with their game capture software (flashback recording) captures your footage when you start it in a temporary file and then it let's you go back a far as you want and hit the recording button if you chose to do so.

The Elgato creates ts files that are actually the temp data and if you dont hit record after a session then they are still there on the harddisk. So that doesn't sound like a temp file at all or as i imagined it to work. I have to manually delete them if i want my gigs back. Also i have no idea how to set a save target there, so that these files go straight to a seperate hdd. I guess i'd have to install the whole application on this seperate hdd and then hope that doesn't cause any problems (C: problems)... hope i don't have to try that with shadowplay (if it's even possible to do so)
 

riflen

Member
I plan on testing this when my pc arrives. Sounds a lot like what Elgato does with their game capture software (flashback recording) captures your footage when you start it in a temporary file and then it let's you go back a far as you want and hit the recording button if you chose to do so.

The Elgato creates ts files that are actually the temp data and if you dont hit record after a session then they are still there on the harddisk. So that doesn't sound like a temp file at all or as i imagined it to work. I have to manually delete them if i want my gigs back. Also i have no idea how to set a save target there, so that these files go straight to a seperate hdd. I guess i'd have to install the whole application on this seperate hdd and then hope that doesn't cause any problems (C: problems)... hope i don't have to try that with shadowplay (if it's even possible to do so)

Shadowplay has two modes; manual and shadow. In shadow mode, the software will record constantly (from compatible games) to a file in the directory you've declared as TEMP in the Windows Operating System.
Currently there is no way to define where this cache is stored from the Shadowplay application itself.

I use SSDs, so this situation prompted me to download some free software and create a RAMdisk of a few GB. I declared the RAMdisk as my TEMP location so the Shadowplay cache is not causing the premature death of my SSD. Of course, you need memory to spare, but RAM is relatively cheap still.

Nvidia have been very good so far about updating Shadowplay with new features quite swiftly. I have hope that they may add the feature to set the shadow file location at some point.
 

Aquashark

Banned
just a tip: OBS (Open Broadcaster Software) beta6 build has now NVEnc support (the hardware compression function used by ShadowPlay).
you can use it to stream or record locally (with much more flexibility compared to the ShadowPlay app):
http://obsproject.com/forum/viewtopic.php?f=20&t=10234

it works with windowed mode as well. here's my stream layout: http://i.imgur.com/e2Fpmsk.png

the downsides? while easy to setup, OBS is not as simple and beginner-friendly as ShadowPlay. also you don't have Shadow Mode to always record in the background, you have to explicitly start recording.
 
I need to use this when I get home today. I get an extremely weird amorphous graphical glitch in Skyrim and eventually it messed up the options menu, as well, then froze the game. It's hard to explain, and thusly hard to find an answer for but some video and screenshots might go a long way towards an answer. I had never saw it before, but this is a a new gtx780. Could be the card or could be Skyrim, sometimes it's hard to nail down the culprit.
 
Has anyone been getting static filled audio on their recordings.

I have it set to record both ingame and mic audio and I randomly get parts of my recordings that are just filled with static and distortions.

Some times it lasts for 30 or so seconds, some times it will be minutes. There are times it will appear at the end of a recording and other times in the middle, so there will be normal audio after the issue goes away.

It seems random as well. Has no correlation to if I am talking or not.

Here is a YouTube clip of the audio issue itself and an image from Sony Vegas showing that you can clearly see the where the problem starts in the editor.
 
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