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MGSV: Ground Zeroes achievements LEAKED! (SPOILER ALERT)

Jack cw

Member
the game looks a lot more streamlined than MGS4, i am pretty sure that its no where near as difficult.

I hope so. The gunplay has to improve dramatically from MGS4. The more I played MGS4, the more I noticed how it lacked in this department (and the writing) compared to Gears, Uncharted or RE5, even SC Conviction.
 

RK9039

Member
Reunite with Chico OR Paz?

Hmm...

Doesn't matter, they'll both end up dying anyway. I'll choose not to save them at all.

My theory on the reunion achievement is that you can rescue either first and you'll just get it when you find one of them - Rather than not rescuing both as a plot point.

I think that's the case. We see both of them in the helicopter with Big Boss in the Phantom Pain trailer so he does save both.
 

micster

Member
My theory on the reunion achievement is that you can rescue either first and you'll just get it when you find one of them - Rather than not rescuing both as a plot point.
 

VulpX

Member
I would like to know where you guys calling this a demo usually get their demo's from. Last I checked demo's didn't have multiple missions, nor several hours of content. Please enlighten me.
 

Alienous

Member
I would like to know where you guys calling this a demo usually get their demo's from. Last I checked demo's didn't have multiple missions, nor several hours of content. Please enlighten me.

Demo + Filler Content. Hooray, it has time trials.

Enlightened?
 

Chun-Li

Member
People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete. Although you can beat all the MGS games in just a few hours if you really wanted. But this one is much more sandbox like, so we'll see how that goes. I'm almost certain, just based on every single Metal Gear Solid game released since the PS1, this one will get pretty damn crazy.

People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.
 
My theory on the reunion achievement is that you can rescue either first and you'll just get it when you find one of them - Rather than not rescuing both as a plot point.

I would have assumed the same thing, but this isn't the first time we've heard this. Last year there was a Japanese Radio Podcast where Kojima talked about being able to choose which characters live and die in the story after they were discussing the scene of Snake "choking" Chico which the japanese actresses were upset by. From what I recall he mentioned that he's trying to juggle this feature without making inconsistencies in the timeline, so it won't apply to characters we already know appear later in the timeline, but he specifically mentioned it woild be characters like Paz and Chico who only appeared in Peace Walker who we don't know their fate. It could be that whoever you decide to rescue first gets priority in terms of survival.

http://www.youtube.com/watch?v=TRuIER0crL8

Bear in mind YongYea doesn't mention the Peace Walker part maybe due to the rough translation, but I do remember a tumblr blog post which had a translation of this stuff long before he reported on it and it had all this other conversation as well. I assumed it was fake news at the time as no Metal Gear news sites picked it up and some of the translation sounded ridiculous, but given we know it's legit now I'll try to find it.
 

VulpX

Member
People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete. Although you can beat all the MGS games in just a few hours if you really wanted. But this one is much more sandbox like, so we'll see how that goes. I'm almost certain, just based on every single Metal Gear Solid game released since the PS1, this one will get pretty damn crazy.

People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.
Exactly.

-edit- Longer than Revengeance only when going for an S-rank on everything. I think we are looking at 4-6 hours of playtime, side-ops included.
 

Xater

Member
People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete. Although you can beat all the MGS games in just a few hours if you really wanted. But this one is much more sandbox like, so we'll see how that goes. I'm almost certain, just based on every single Metal Gear Solid game released since the PS1, this one will get pretty damn crazy.

People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.

I have a strong feeling that you will be wrong.
 

Spaghetti

Member
i have no doubt in my mind this game will be shorter than rising

though people will take the end of game time from rising as gospel truth of its length without realising it doesn't count cutscenes and runs where the player died and declare rising shorter than ground zeroes
 

AHA-Lambda

Member
It's 20/30 bucks if you buy it on PSN (no reason to pay the retail premium unless your internet stinks). You people have your expectations set really high for a game that is so low priced.

Plus, this is Metal Gear Solid we're talking about. One of the most famous and best selling franchises of all time. I seriously doubt there is anything Kojima or Konami could do that would seriously do have any negative impact on the series.

My prediction is that Ground Zeroes is going to come out and the reception is likely going to be very positive or at worst it will be neutral. It will likely get high reviews and sell incredibly well due to it's low price, with only a rather loud minority (neogafers and redditors) complaining. And that's nothing new.

The arrogance in this post is amazing to see. And for the bold in particular, considering the experiences one can get for $10-20 these days that argument just doesn't hold water.

People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete. Although you can beat all the MGS games in just a few hours if you really wanted. But this one is much more sandbox like, so we'll see how that goes. I'm almost certain, just based on every single Metal Gear Solid game released since the PS1, this one will get pretty damn crazy.

People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.

Maybe if you include everything, including cutscene times, maybe.
 
Do you have an example of any other "demo" with this much content?

The bravely default demo is 5-10 hours long and made up of a scenario that never appears in the real game. That's the longest literal demo I can think of anyway. (Not that I think this is going to necessarily only b e a glorified demo).
 
People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete. Although you can beat all the MGS games in just a few hours if you really wanted. But this one is much more sandbox like, so we'll see how that goes. I'm almost certain, just based on every single Metal Gear Solid game released since the PS1, this one will get pretty damn crazy.

People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.

Exactly. Hell, MGS4 was "5 missions" if you want to get reductive about it, and MGS3 and MGS2 were two missions.
 
Is this gonna be 2 hour long?

The bravely default demo is 5-10 hours long and made up of a scenario that never appears in the real game. That's the longest literal demo I can think of anyway. (Not that I think this is going to necessarily only b e a glorified demo).

Isn't the demo just some sidequests for town people? I played it a bit and had to get some items for someone.
 

kurbaan

Banned
The arrogance in this post is amazing to see. And for the bold in particular, considering the experiences one can get for $10-20 these days that argument just doesn't hold water.



Maybe if you include everything, including cutscene times, maybe.

lol what 10-20 dollar experience matches MGS in your mind? Some low budget 2d indie game? There ain't even a comparison.

stuff like gone home was like 15-20 when it came out I think and that's just walking around with audio logs and no where near the production value of mgs.

the fact is you cannot get mgs for that price. And that's all that really matters.
 
You know... maybe a GZ standalone release would have been a better idea if they didnt give away the entire story of it in a trailer a year ago.
 

AHA-Lambda

Member
lol what 10-20 dollar experience matches MGS in your mind? Some low budget 2d indie game? There ain't even a comparison.

stuff like gone home was like 15-20 when it came out I think and that's just walking around with audio logs and no where near the production value of mgs.

the fact is you cannot get mgs for that price. And that's all that really matters.

yeah you can't get a high budget experience for $15 no but I don't give a shit about budgets when it comes to enjoying a game, and the best stealth game in years was 'some low budget 2d indie game' (Mark of the Ninja) beating MGS4 for me, and I do love MGS.

And if all you can think of in regard to indie games is gone home which you think is 'just walking around with audio logs' you need to look into the indie scene a lot more than you obviously have.

Peace Walker was not a spinoff.

yeah, we've had this argument on gaf a million times over it being the original MGS5 etc

Point is spinoff or not ,I bet a lot of mgs fans never got to playing that one. Anecdotally, but a bunch of my friends who like mgs but aren't the sort to read gaf never played it and I told them the importance of it as a prelude to GZ/PP.
 

kmax

Member
People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.

Problem is that the ratio between GZ and TPP is unproportional in comparison to one another. Kojima claimed that TPP was "hundreds times larger", so it feels that GZ is going to be pretty scarce for a game that's supposed to cost $40.

Still, we don't really know until it drops, but I'm going to withhold until I've seen some good feedback making it worthwhile to buy for the asked premium price.
 
Do you have an example of any other "demo" with this much content?
Dead Rising: Case Zero was pretty much the same kind of "payed demo" thing as this game, but it was only $5.

I actually ended up liking it more than than Dead Rising 2 just because it was a smaller scope, and felt like a more manageable, bite-sized experience.
 

RangerBAD

Member
People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete. Although you can beat all the MGS games in just a few hours if you really wanted. But this one is much more sandbox like, so we'll see how that goes. I'm almost certain, just based on every single Metal Gear Solid game released since the PS1, this one will get pretty damn crazy.

People also paid $60 for Revengeance at launch and I'm pretty damn sure this game will have more playtime than that one.

My clock time after getting the Platinum trophy, and doing all the DLC to 100%, for MGR was 120+ hours.
 

Yoroshiku

Banned
xbWmH7b.png

Did anybody else catch the spelling error?
It says "a S-rank" instead of "an S-rank," which would mean that the "S" is pronounced like the sound a snake makes, which would be a nice touch, if it were intentional.
 
Exactly. Hell, MGS4 was "5 missions" if you want to get reductive about it, and MGS3 and MGS2 were two missions.

People are kinda going overboard with the "2 missions" thing. Missions are greatly expanded and revised in each game of the series. It's not literally one brief mission that takes 10 minutes to complete.

Hopefully not. Although it's worth mentioning so there is no confusion that a "mission" took on a different definition back during games like MGS1-3 where Snake only had two mission objectives drawn out over a longer game, as this was before Peace Walker where the game structure changed to Tactical Espionage "Operations". And Ground Zeroes at the very least seems to be segmented into these smaller operation "missions" like Peace Walker was, judging by the menus, so we're talking about different things there. It took on a different structure becsuse Snake now has his own private army and various modes of transportation like choppers to take him anywhere he wants, saving time and making things like reaching characters and getting them to safety a lot faster than older games where there were more events leading up to these points due to traveling. That's the fallacy I think when comparing it to how long a mission in older games took.

I think when most people mention a low amount of "missions", they mean more like events in the game like when Snake disguised himself as a scientist to get to Granin or fought the End, as if MGS3 had a Peace Walker/Ground Zeroes structure these would have been their own "missions", as opposed to these comparison people are making to the larger objectives in the story which were eliminating the Boss and the Shagohod and took a long time before you even got to that with various different events beforehand. I think rescuing Chico and Paz looks relatively straightforward in comparison, they're not far and I don't think we'll spend hours looking for them or doing different things beforehand. I hope we do but it really doesn't seem that way, and with what looks like few additional "events" in the game it seems pretty concerning in terms of length to me.
 
Hopefully they will Bundle MGSV and Ground Zeroes together.I'm really in the middle about buying GZ.

Ah hell with it ill buy it either way.
 

Alienous

Member
The best analogy I can think of the game is this.

Imagine if Kojima took the Virtuous Mission from MGS3 and packaged it as 'Metal Gear Solid 3: Virtuous Mission'. In order to stretch the length of the experience you would find doctors who looked like Sokolov around the area, but weren't. To add content you are given several trials. "Finish the Virtuous Mission only using the MK22", "Finish the Virtuous Mission in under 5 minutes", "Finish the Virtuous Mission mirrored", "Finish the Virtuous Mission collecting the 7 hidden cassette tapes". Then Kojima included the first chapter of the Snake Ape Escape mini game to also pad the experience. $40.

I really feel like Ground Zeroes is going to be that, albeit slightly longer. Probably 3 hours worth of meaningful content. And the onus remains with Kojima to prove me wrong, as it's justified skepticism.
 
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