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Tomb Raider Definitive Edition (PS4/XB1) is 30 FPS

The_Monk

Member
I have some passes to give away for an event being held at Crystal Dynamics next week. If you would like to go, please send me a PM - it's completely free, but you'll have to find your own way there of course.

That's great, hope they can get in and have fun. I'm in Europe otherwise I wouldn't even think twice. What kind of event is it by the way? Would love to be able to see some photos if possible after the event too.
 

Kikujiro

Member
Thanx blimblim.

I have to say, her face is great this way. For a videogame, it's quite believeable.
I also like the added physics. Physics are key to making a game feel more realistic. More important than realistic graphics.

The hair looks weird but i guess it's a nice step into the direction of realistic looking hair one fine day.

Will they release a demo for this game? Cause the video won't make me feel how the controls are and stuff like that. I'm seriously considering the game.

I'm interested to see what they will come up with when they make this game for next gen from the ground up.
 

RedAssedApe

Banned
I have some passes to give away for an event being held at Crystal Dynamics next week. If you would like to go, please send me a PM - it's completely free, but you'll have to find your own way there of course.

FYI I pmed Kagari on this and the event is in Redwood City (nor cal). Bummed lol
 

Kagari

Crystal Bearer
That's great, hope they can get in and have fun. I'm in Europe otherwise I wouldn't even think twice. What kind of event is it by the way? Would love to be able to see some photos if possible after the event too.

Community event for the launch of the next gen versions.
 

UnrealEck

Member
And a 660ti and a i5 2500k @ 4.3GHz can't keep the framerate over 30fps all the time with everything maxed while using tressFX either so there's that.

Bear in mind this is a new version of TressFX. It might not look or thus perform the same. Oh and there's the difference of AMD and NV hardware running it.
 

RooMHM

Member
It may be 30fps, but wow this game looks pretty and definitely next-gen enough. Can't wait to see Tomb Raider 2.

And I'd like to add that Gamersyde video player is the best, it's the only one that never fails to work.
Such low expectations...
 

MrChom

Member
I really really hope this doesn't sell so that the reboot can have that final nail in the coffin and they go back to a cheaper looking but much better 3d puzzle platformer.

I don't want anyone to lose their job, I just want something more like Legend/Anniversary/Underworld.....okay....maybe not Underworld.
 

RedAssedApe

Banned
I really really hope this doesn't sell so that the reboot can have that final nail in the coffin and they go back to a cheaper looking but much better 3d puzzle platformer.

I don't want anyone to lose their job, I just want something more like Legend/Anniversary/Underworld.....okay....maybe not Underworld.

It's already broken even. Considering its massive budget that means it was relatively well received. Sorry but you're getting at least one sequel.

I'm sure they are aware of some of the criticism from long time fans of the franchise though. So maybe they meet you halfway.
 

Cimarron

Member
30fps.... this seems lazy. Granted Tomb Raider doesn't need 60 fps but given the fact that it is simply a remastered game ported from last gen hardware.... I think Squeenix is simply trying to do a money grab!
 

MrChom

Member
It's already broken even. Considering its massive budget that means it was relatively well received. Sorry but you're getting at least one sequel.

I'm sure they are aware of some of the criticism from long time fans of the franchise though. So maybe they meet you halfway.

It took 9 months for the game to break even...on 4 million sales. That probably says everything you need to know about the budget and what they expected it to sell (It still hasn't hit the numbers they wanted and is about 1m units short)

Now, yes, there will be an inevitable sequel, one I won't be picking up. And it will probably contain the same gameplay that most "Next gen" games will (3rd person, cover based shooter with IMPORTANT QTE, it has a "story to tell", and a washed out palette), and as a special extra more comments about the player "wanting to protect Lara" combined with some horrific death scenes. It just makes me sad that the puzzle platformer itch TR scratched so well on 360 has been scrapped for Katniss Evercroft and the island torture porn.
 

brerwolfe

Member
So many angry people. I didn't play this the first time around, so for me it's a brand new game. Brand new games cost what they cost, what's the big deal?

However, if I bought/played this last year I wouldn't be willing to pay full price. But as a new experience, I have no problems with this.
 

Liamario

Banned
So many angry people. I didn't play this the first time around, so for me it's a brand new game. Brand new games cost what they cost, what's the big deal?

However, if I bought/played this last year I wouldn't be willing to pay full price. But as a new experience, I have no problems with this.

So basically, if someone were to repackage an Atari 2600 for you and assuming you've never played one before, you'd be happy to pay full price?
 

Diablos

Member
I'm glad I played the game on my PC which ran at an average of 50-60fps at 1080p, even if it isn't the 'definitive' version.
 

Nev

Banned
Saw it coming, but that doesn't make it less pathetic. The only minimally decent excuse they could use to charge 60$ was 60fps.

Also the fact that they can't make a last gen game run at 60fps in next gen is worrying for those who were expecting 1080/60 remakes of games like GTA V or The Last of Us. I hope this is just an embarrassing case of Crystal Dinamics lack of development/optimization skills.
 

The_Monk

Member
I found this neat, not sure if anyone is interested:

The Many Faces of Lara Croft: Tomb Raider Infographic (click to enlarge)

1S3O7wZ.jpg

;)
 

Liamario

Banned
I think you need to pick a better example or at least flesh out your analogy better. Lol
He's saying a game is worth full price because he hasn't played it before. You can apply this reasoning to anything. It's similar to someone justifying paying €40 to play angry birds on ps4.
 

BigTnaples

Todd Howard's Secret GAF Account
Saw it coming, but that doesn't make it less pathetic. The only minimally decent excuse they could use to charge 60$ was 60fps.

Also the fact that they can't make a last gen game run at 60fps in next gen is worrying for those who were expecting 1080/60 remakes of games like GTA V or The Last of Us. I hope this is just an embarrassing case of Crystal Dinamics lack of development/optimization skills.


You really have no idea what you are talking about.


The definitive edition is ADDING tons of graphical features that are not even in the PC version, in addition to the PC versions TressFX, and all at 1080p.

I have a 3770k i7, 16GB Ram, 120GB SSD, and a 6950 2GB unlocked and OC'd to 6970.


Those specs obliterate both next gen consoles.

And I can't get 60 fps @ 1080p with just TressFX, let alone enhanced lighting, physics, Subsurface Scattering, and higher poly facial assets.

If you are expecting every game to suddenly be 60fps because it's the new buzzword for next gen consoles, you are delusional and have no idea how games are developed.
 

RedAssedApe

Banned
Curious to hear more impressions of performance on PC version using tressfx. The posts I've seen in here seem to indicate that even high powered pcs had trouble getting good frame rates.

Not sure why people assume 1080/60 should be a given considering it's not just a port of the console version.
 

Nev

Banned
Those specs obliterate both next gen consoles.

And I can't get 60 fps @ 1080p with just TressFX, let alone enhanced lighting, physics, Subsurface Scattering, and higher poly facial assets.
If you are expecting every game to suddenly be 60fps because it's the new buzzword for next gen consoles, you are delusional and have no idea how games are developed.

So is it true that tressfx makes the game drop like 20fps? Thank you, that only confirms my theory that these developers are morons. Well, not all of them, just the genius who decided a fancy yet useless hair physics thing had priority over 60 frames per second.
 

H6rdc0re

Banned
I'm amazed how I keep reading people on these forums keep judging next gen by cross gen titles. Haven't they seen the Division? Cross gen titles never show the true grunt behind a new platform.

I sure hope the PS4 isn't limited by the Xbox One just for the sake of parity.
 

BigTnaples

Todd Howard's Secret GAF Account
So is it true that tressfx makes the game drop like 20fps? Thank you, that only confirms my theory that these developers are morons. Well, not all of them, just the genius who decided a fancy yet useless hair physics thing had priority over 60 frames per second.

Well lets all take a second a be thankful that Nev does not develop games.

I will take those graphical effects over 60fps any day of the week for a game like Tomb Raider.


I sincerely hope that Uncharted PS4 is only 30fps @1080p as well.
 

Nev

Banned
I will take those graphical effects over 60fps any day of the week for a game like Tomb Raider.
I sincerely hope that Uncharted PS4 is only 30fps @1080p as well.

I actually don't mind 30fps, the problem is that they're charging 60$ for literally the same game you can currently find for under 20$. Just a few graphical updates aren't enough, at least with 60fps you'd actually feel a noticeable difference and the price would be somehow justified.
 

BigTnaples

Todd Howard's Secret GAF Account
I actually don't mind 30fps, the problem is that they're charging 60$ for literally the same game you can currently find for under 20$. Just a few graphical updates aren't enough, at least with 60fps you'd actually feel a noticeable difference and the price would be somehow justified.

So you are saying you would pay the 60 bucks for a game that looked exactly the same as the previous versions, but at 60fps.


But they put a ton of work into actually making the game closer to their artistic vision of what the game should look like, and it should be 20 bucks?


Again. Glad you don't develop games.
 

kyser73

Member
I actually don't mind 30fps, the problem is that they're charging 60$ for literally the same game you can currently find for under 20$. Just a few graphical updates aren't enough, at least with 60fps you'd actually feel a noticeable difference and the price would be somehow justified.

I can't find it on PS4 for $20.

That is the platform I would like to play it on.

It has not been previously released on that platform.

As far as I'm concerned, it's a new game on this platform, and worth the £45 I've pre-ordered it for.
 

MaLDo

Member
You really have no idea what you are talking about.


The definitive edition is ADDING tons of graphical features that are not even in the PC version, in addition to the PC versions TressFX, and all at 1080p.

I have a 3770k i7, 16GB Ram, 120GB SSD, and a 6950 2GB unlocked and OC'd to 6970.


Those specs obliterate both next gen consoles.

And I can't get 60 fps @ 1080p with just TressFX, let alone enhanced lighting, physics, Subsurface Scattering, and higher poly facial assets.

If you are expecting every game to suddenly be 60fps because it's the new buzzword for next gen consoles, you are delusional and have no idea how games are developed.

Please, stop that "tons of graphical features" thing. Taking apart PR sentences, what screenshots showed is lower polycount in definitive edition. No more. Tessellation on pc adds a ton of polygons in characters, world and objects. A ton. LOD settings are lowered in trees if we rely on released screenshots. We have yet to see the quality of ambient occlusion. In the PC version there is no ambient occlusion switch on / off, there are several levels of quality, as with the shadows. The first TressFX in game release had a big impact in performance. After TressFX patch, they improved physics precision and performance a lot. Definitive edition will have a new version of TressFX. Multithreaded renderer only can be enabled on PC version modifying a registry key (because they don't do a wide phase of testing), and produces a big gain in raw performance. That option is enabled by default in definitve edition.

Basically, if you could set the quality options in your pc as definitive edition, you would have a MUCH better performance than setting options at ultra.

Changes that will be more visible for console gamers are all artistic changes and not affect performance.

They spend that time porting the game, and in that time, most of them are working in the new Tomb Raider, they used few of next TR assets on that Definitve Edition (face, skin shader, new particle system). Surely they don't create those assets for that version.
 

UnrealEck

Member
Curious to hear more impressions of performance on PC version using tressfx. The posts I've seen in here seem to indicate that even high powered pcs had trouble getting good frame rates.

Not sure why people assume 1080/60 should be a given considering it's not just a port of the console version.

Doing a benchmark it got 39 FPS more with TressFX off.

However that's on an Nvidia card and you really need to bear in mind, the TressFX in the "Definitive Edition" is not the same version. It may have less strands, less physics calculations and so on. So it might not hog performance as much. You also need to keep in mind that as far as I know, TressFX performs better on AMD cards.
 

BigTnaples

Todd Howard's Secret GAF Account
Please, stop that "tons of graphical features" thing. Taking apart PR sentences, what screenshots showed is lower polycount in definitive edition. No more. Tessellation on pc adds a ton of polygons in characters, world and objects. A ton. LOD settings are lowered in trees if we rely on released screenshots. We have yet to see the quality of ambient occlusion. In the PC version there is no ambient occlusion switch on / off, there are several levels of quality, as with the shadows. The first TressFX in game release had a big impact in performance. After TressFX patch, they improved physics precision and performance a lot. Definitive edition will have a new version of TressFX. Multithreaded renderer only can be enabled on PC version modifying a registry key (because they don't do a wide phase of testing), and produces a big gain in raw performance. That option is enabled by default in definitve edition.

Basically, if you could set the quality options in your pc as definitive edition, you would have a MUCH better performance than setting options at ultra.

Changes that will be more visible for console gamers are all artistic changes and not affect performance.

They spend that time porting the game, and in that time, most of them are working in the new Tomb Raider, they used few of next TR assets on that Definitve Edition (face, skin shader, new particle system). Surely they don't create those assets for that version.


First off. Love your work on Crysis 2.


Second. You are correct in that there is a lack of tessellation, at least on her shoulders, but the poly allocation the face was a smarter move in my opinion.

Also, the LoD is stated by the developers to be better in the console versions.

The shadow quality is another "if" we will have to wait and see a DF comparison for.


However, you can plainly see that the Definitive version has better physics, the Subsurface Scatter looks absolutely fantastic, and the tweaked assets look great.

They have pretty much said already that they made these assets while working on the Next Gen Tomb Raider, that is no secret.


Also, maybe I can change a registry key and get better perfomence from tress FX, but that is modding, though the simplest level. Right now, The DE for PS4 will look better than the Vanilla Steam version I already own. That is worth it in my opinion.

Can't wait to see the Digital Foundry tear down.
 

UnrealEck

Member
For future reference:

TressFX on the PC version
8562031575_e94c3c0c96_h.jpg


I think they'll cut the strand count down a bit to improve performance. The problem with TressFX's appearance is also the way it doesn't drape over the surface of the character model that the textures are on. Not sure what's going on there.
 
Please, stop that "tons of graphical features" thing. Taking apart PR sentences, what screenshots showed is lower polycount in definitive edition. No more. Tessellation on pc adds a ton of polygons in characters, world and objects. A ton. LOD settings are lowered in trees if we rely on released screenshots. We have yet to see the quality of ambient occlusion. In the PC version there is no ambient occlusion switch on / off, there are several levels of quality, as with the shadows. The first TressFX in game release had a big impact in performance. After TressFX patch, they improved physics precision and performance a lot. Definitive edition will have a new version of TressFX. Multithreaded renderer only can be enabled on PC version modifying a registry key (because they don't do a wide phase of testing), and produces a big gain in raw performance. That option is enabled by default in definitve edition.

Basically, if you could set the quality options in your pc as definitive edition, you would have a MUCH better performance than setting options at ultra.

Changes that will be more visible for console gamers are all artistic changes and not affect performance.

They spend that time porting the game, and in that time, most of them are working in the new Tomb Raider, they used few of next TR assets on that Definitve Edition (face, skin shader, new particle system). Surely they don't create those assets for that version.

Post comparison footage. It looks less impressive to me on PC. Particuarly the character models. Obviously you seem to know your stuff, but from footage it seems to me they have made some optimisation on the engine and the result being it looks better in this version. Certainly, her face in the PC version is just a higher fidelity version of the version on ps3/360...which looked to be lacking in geometry to me.
 

BigTnaples

Todd Howard's Secret GAF Account
So, just re-downloaded Tomb Raider on Steam, no mods, just Vanilla. Cranked it up to Ultra and ran the benchmark @1080p.


i7 3770, 16GB Ram, 6950 2GB unlocked/OCed to 6970 spec. (which is approx 2.7TF compared to the PS4's 1.8)

0B0B3EEB-EB86-4D09-B29A-5C0CD9F578C6_zpsnfduvbqm.jpg


65533EF0-2FE5-4348-A013-3CCE70942374_zpstla1mzof.jpg


and I get these results. Does it look fantastic? Yes. Mostly because of IQ.


To me, the Definitive Edition looks much better in almost every way aside from IQ, and runs at superior framerate, and on vastly inferior hardware.
 
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