I'm not up with the history on this. It's really as simple as that that the company abandoned IP rights to its overseas subsidiary?Extollere said:The higher ups at Capcom Japan didn't want to make any more Street Fighters, so they gave the rights to Capcom USA saying that Street Fighter was no longer popular and the series had run it's course (don't know where they got this idea from... sales stats probably).
Aaron said:Only the guys who built SF before no longer work at Capcom.
Aaron said:Only the guys who built SF before no longer work at Capcom.
i really would prefer no parries this time...jett said:http://www.mobygames.com/game/dreamcast/street-fighter-iii-3rd-strike-fight-for-the-future/credits
Eh, most of the "planners" and producers of 3rd Strike seem to still be around Capcom. Who knows who's actually working on SF4.
Fatghost said:I just want SF4 to be awesome and to be a real Street Fighter. And I think that means it has to have the classic 2D gameplay. I don't care how it looks as long as it can replicate the classic feel of SF play.
Kyoufu said:They need to evolve it eventually, I think.
I doubt the markets in future generations will sustain another 2D version of SF, so I hope they know how to make the series future-proof.
hitmon said:I can't wait to see some actual gameplay vids..
haunts said:Hopefully within the next 6 months.. hell id be okay with even some screens within the next 3 months.
camineet said:I hope Capcom got (or gets) all the important people from Street Fighter III who are or are not any longer with Capcom, to work on SF4.
Fatghost said:Considering the dropping sales for Tekken, VF and even Soul Calibur, I don't think there is much of a market for 3D SF either.
Then it is possible for a 2D SF4. Just sayingFatghost said:Considering the dropping sales for Tekken, VF and even Soul Calibur, I don't think there is much of a market for 3D SF either.
Fatghost said:Considering the dropping sales for Tekken, VF and even Soul Calibur, I don't think there is much of a market for 3D SF either.
Aren't a few Street Fighter vets on that dev team that made Super Dragon Ball Z?jett said:http://www.mobygames.com/game/dreamcast/street-fighter-iii-3rd-strike-fight-for-the-future/credits
Eh, most of the "planners" and producers of 3rd Strike seem to still be around Capcom. Who knows who's actually working on SF4.
Kyoufu said:Thats because those said games have been the same (albeit tweaked) over the past few years. Plus the fact that they've been lacking an online mode means most people can't justify paying full price for something they won't play again after an hour. This becomes a problem when you own previous installments of said franchises already.
freethought said:Only if it's just a carbon copy of those games. There is quite literally nothing I would want less out of a Street Fighter game. The whole genre needs to take a giant leap forward and I for one want SFIV to be the game that makes that leap. I'm hoping we'll need a new paradigm beyond just 2D or 3D when we finally see what SFIV actually is. I have to say, if it is just a 2D game I'll be slightly dissapointed but if it turns out to be a 3D fighter in the vein of VF or Tekken I'll be fucking incensed.
I know a lot of the SF3 crowd are just looking for an update in the series, and believe me, I would love to see it. But if anyone has the balls to reinvent the genre, it's Capcom, and if any IP has the mass appeal to pull it off, it's Street Fighter.
This is the key for SF4, even though the small hardcore crowd might cry and cry, they need to take the complexity down a notch.Fatghost said:- Simpler. As complex as SF3 is, 2D is inherently simpler to get into than 3D. If Capcom wants to re-capture the casual's imaginations with SF4 like they did with SF2, they aren't going to want to go with a highly technical complex 3D fighter. 2 dimensions (whether it's with 3D graphics or 2D graphics) is easier for this. As Smash Bros shows.
Fatghost said:Well, let's be honest about Street Fighter's mass appeal:
It's pretty much gone. All the hype and buzz on the net right now is the hardcore SF fan base.
So just releasing SF4 3-D isn't going to reverse the fighting game genre's fortunes on its own.
Either 2D or 3D, the game has to be something special to re-ignite the genre.
There are advantages to going 2D:
- Scaleable...2D could mean it can be done on every platform, from Cell phones to DS to PSP to Wii to PS2 to PS3 and X360.
- Grass roots support. The SF community would definately be happier with a 2D game based on the pre-ponderance of posts on the various communities
- Unique. (unique-ish anyway ) Instead of having to be compared to Tekken 6, SC4 and VF5, SF4 can be largely alone and may do better as a result.
- Simpler. As complex as SF3 is, 2D is inherently simpler to get into than 3D. If Capcom wants to re-capture the casual's imaginations with SF4 like they did with SF2, they aren't going to want to go with a highly technical complex 3D fighter. 2 dimensions (whether it's with 3D graphics or 2D graphics) is easier for this. As Smash Bros shows.
GitarooMan said:This is the key for SF4, even though the small hardcore crowd might cry and cry, they need to take the complexity down a notch.
jordan0386 said:Dont underestimate the love for Ken and Ryu...Street Fighter is gonna be big and talked about, alot, outside of the internet...once its marketing is done right...imo
Fatghost said:Well I think SF4 will hit bigger than SF3...which was ultimately dismissed by too many people with the glut of shiny new 3D fighters and the fact that there were still annual updates of SF via the Alpha and Versus games...
I don't think SF4 is going to approach say, Halo levels of hype. It's still going to be a pretty hard core franchise.
twinturbo2 said:Aren't a few Street Fighter vets on that dev team that made Super Dragon Ball Z?
twinturbo2 said:Aren't a few Street Fighter vets on that dev team that made Super Dragon Ball Z?
Fatghost said:Well, let's be honest about Street Fighter's mass appeal:
It's pretty much gone. All the hype and buzz on the net right now is the hardcore SF fan base.
So just releasing SF4 3-D isn't going to reverse the fighting game genre's fortunes on its own.
Either 2D or 3D, the game has to be something special to re-ignite the genre.
DoctorWho said:I love that Capcom uses "Megaton" in their e-mail release of these announcements.
freethought said:I think your wrong about Street Fighter's appeal, this thread is proof that it isn't just the SF hardcore who are excited. I think you're underestimating the name recognition of the series as well. If it is just a retread of old 2D or 3D mechanics then no, it isn't going to have much mass appeal, it will have to do something brand new to be the new SFII, but I think that was what I was driving at.
So an old school 2D game will only appeal to the SF hardcore and a traditional 3D fighter will arguably have even less appeal. But something new, genuinely innovative and carrying the Street Fighter name; man, that could be huge, Street Fighter II huge.
It seems like a good portion of those guys still work at Capcom, or are still in the industry somehow. Good sign? Yeah, I think so.vala said:That game was developed by Arika, directed by Akira Nishitani and produced by Noritaka Funamizu.
For reference, here are the names of the SF designers:
Fighting games aren't casual games to any sort of degree either. Its the kind of thing were you really have to put a lot of hours into any of those games for them to have much replay value. People aren't really into that kind of shit anymore.
They'd rather have games where you play, get to a certain point, continue, complete some sort of objective, be able to "beat it" etc. None of that is really in fighting games.
Fatghost said:Could be huge. Let's hope it turns out good.
Icomeinpeace said:The problem with SF3 was that the characters design was somewhat lacking, CRMK wasn't onboard for it and it showed, plus most people (casuals) mention that they missed Guile and Blanka and the other popular characters, I hear the same thing for SF4, they want the classic characters back as well as new characters, I think if most of the characters from SF2 are back it would generate a good word for the game.
I also think that Bengus aka CRMK is still at Capcom but not as a lead designer? I don't know know where I read this but I think it was at Capcom's board.
vala said:Actually, Akiman was the lead character designer of SF 2 and he did all the designs for SF 3 NG...
Most
According to Wikipedia Jp, CRMK (Naoto Kuroshima) left Capcom in 2006 =P
NeonZ said:I don't see how implementing an objective-single player focused structure in a fighting game is troublesome. Yes, it's not a feature required by hardcore fans, but, if they want to sell to people beyond the fanbase, they pretty much will need a developed single player experience in today's market.
They'll need to use resources to do that, but that's the only real negativity of adding it.
The traditional way of making single players in fighting games is to make a quick Arcade mode, where the player faces random computer controlled opponents, 1-3 sub bosses and a final boss - There might be cutscenes/animation for the boss fights and ending, but that's it.
I think they should include a fairly bare bones "Arcade" mode, maybe without even real individual endings, and just focus on a longer, console focused, single player mode.
They don't need to implement some kind of "Tekken Force" or "Konquest" mode or anything - just use the core gameplay, whatever it is, to do it and tell a fairly lengthy storyline, showing every character, through the standard fighting engine - something like Soul Calibur's old Weapon Master mode, only using the actual characters (rather than using their models to represent different people- WTH was up with that anyway?) and replacing most of the narration with on-screen dialog and cutscenes.
Way to set yourself up for disappointment. Even if it is great, it probably won't be "earth-shattering".camineet said:I hope Street Fighter 4 is as huge, as earth-shattering as SFII was in 1991.
Icomeinpeace said:Oh my, I was wrong on both accounts, I was under the impression that Ikeno designed SF3 characters as well as Nishimura.
camineet said:I hope Street Fighter 4 is as huge, as earth-shattering as SFII was in 1991.
Enk said:The only way for it to be truly earth-shattering is if it single handedly revived the dead Western arcade scene. All I'm hoping for is a great fighting game whose gameplay still retains that Street Fighter feel while feeling fresh at the same time.