Dali said:
Cool. So it sounds like it can be done with some more tweaking. The main gripe I'd have with a jump to 3d models instead of sprites would be:
1)controls
2)the charm of hand-drawn sprites
BF has sort-of eased my mind about #2 and with a little effort it seems #1 wouldn't be much of a problem either. I'd still prefer HD 2D, though.
And again, I personally would like nothing better than to see Capcom try something more akin to what Treasure has been doing for years, and Vanillaware has just brought out into the forefront again: segmented sprites.
It goes without saying that the classical, hand-drawn way of sprite drawing is probably the main thing that makes it so it's not as viable a solution today as it was yesteryear, when we didn't have a choice. Drawing that many frames of animation just takes too much time, and costs too much money. And I'm sure Capcom is not interested in giving up either for the sake of one game.
But with segmented sprites, you basically could stand to cut that type of work drastically, because then it would be more of a thing of "drawing" for each specific part of a model's body, instead of trying to draw the whole body per frame. Done correctly (again, see Treasure's stuff, and Odin Sphere), and it is a great look that creates a seamless presentation. And, truthfully, it doesn't even need to be in HD, as Odin Sphere and that new Vanillaware game for the Wii clearly demonstrate.
It's my humblest wish that Capcom would think about something along those lines when it comes to SF4. But I'm doubting that, because Capcom is probably more along the lines that SF needs to "get back in the game" by going into 3D, rather than make an attempt to try and take back what SNK and ASW have more or less shared unopposed for practically a decade.
EDIT:
RyanDG said:
Wet blanket time...
Yoshinori Ono was the producer on Capcom Fighting Evolution/Capcom Fighting Jam. He is also now the producer for Street Fighter IV.
I'm willing to hold off on passing judgment, but why was this decision made I wonder?
Probably because they had no else who was either a) available or b) up to the task.
I mean, who else could they turn to? Akira Nishitani (series creator) is over at Arika. Noritaka Funamiza (had a hand during SF2 development) is at Crafts & Meister. Both of these guys departed Capcom quite a while ago, and a number of others have since either flown the coop or got involved in other projects. For instance, a number of the programmers from SFIII: 3S are now working on the Sengoku BASARA series.
So, basically, it's looking more like Capcom has to take what it can get. Ono may have been up to the job, but he probably was also the ONLY one that Capcom had for such a thing...