Aha that's fantastic! I've seriously gotta get my hands on that version of SweetFx with CA.
You can add CA to any version of SweetFX to my knowledge. You just need teh shader FX file and reference it in the settings and main.h.
Here's a SweetFX package with CA though.
That there is Boulotaur2024's injector with CeeJay's latest 1.5 shaders. This supports 64bit and DX11 games, and as such can be used in BF4.
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This game is fucking great!
Sure ; )
VERY nice. Hate the game, but it can be a looker sometimes. How are you getting such good AA outside of downsampling? Inspector??
SMAA injector?? Oh do tell!
The SweetFX suites have incorporated the old SMAA injector from day one. People are often very quick to bash SFX based on what you can destroy with it, but it's an insanely diverse pack of shaders. If anything, you can merely use it for the SMAA injection and lossless screenshot taking.
I'm currently using the hybrid of boulotaur's injector and the recent v1.5 of CeeJay.dk's SweetFX that K-putt merged. You can get it here or from that link that neoenigma put up earlier.
It's quite simple to set up. Just toss the entire contents of that thing in your base game folder, where the executable is located, enable the shaders you want, and tweak the settings to your liking. At the bottom of the configuration text file, there are three keycode constants you can set up to your liking to 1) refresh any changes you made on the fly 2) toggle SFX on/off and 3) take a lossless screenshot.
ahhhh I see. Isn't there a SMAA injector without Sweetfx?
Game still looks amazing, they did a great job with the visuals (and everything else, pretty much) on this game.
I love the helix mod debugger, I can remove the HUD in pretty much any DX9 game.
I love the helix mod debug tool, I can remove the HUD in pretty much any DX9 game.
If that mod is user friendly would you be willing to share that mod on the compendium thread ?
Here's the guide how to use it
http://helixmod.blogspot.se/2012/04/how-to-guide-remove-effects-from-game.html
It's kinda complex at first but easy once you learn it.
Once you've removed an effect or HUD from a game you can just share that mod
Here's the no HUD mod I did for FEAR 2 is anyone wants it
http://www.mediafire.com/?xol9ltqg9djo376
(I'll upload a different version later this one might not work)
OH man, I knew I saw you over on the 3D vision forums! Do you actually have a 3D monitor or were you just posting to remove the HUD? .
holy shiet, is there some super secrit setting I didn't find in the option menu ? lighting looks great in this screen and it's nothing like what I got in mine (not to mention the game looks more blurry on my screen but i guess that's just downsampling that makes your game look sharper).
Indeed. The original SMAA injector is very outdated. Boulotaur rewrote the injector to work with 64bit and DX11, AND he fixed the old crappy naming scheme for screenshots to something that actually makes sense.Why anyone would want to use the old injector over SweetFX is beyond me. .
Agreed. LP2 is not perfect but it's SO much FUN.This game is fucking great!
Man this game refuses to stay clean. When you've finally bumped up the resolution to crazy numbers, you still have reflections and poor AO rendering that causes what appears to be aliasing. Such a shame =/ Probably need to go back to a 0.82 ENB where the low-quality AO isn't as aggressive. 0.163 still needs work.
GTA IV isn't the only game. Man, so many developers have such shit implementations of Ambient Occlusion. It makes the game look worse rather than better like it should.
Indeed. The original SMAA injector is very outdated. Boulotaur rewrote the injector to work with 64bit and DX11, AND he fixed the old crappy naming scheme for screenshots to something that actually makes sense.
Also, mad props to k-putt for marrying the new shaders with Boulotaur's injector. He's another duder I want to convert to the GAFs.
holy black levels batman. was that scene always like that?