Call of Duty 1 shots
Wolfenstein Id tech6 is going to destroy this topic. Did you guys see the digitalfroundry preview? dear lord.
Its looking to be absolutely incredible. Are there any other franchises that would possibly consider adopting iD Tech 6?
Wolfenstein Id tech6 is going to destroy this topic. Did you guys see the digitalfroundry preview? dear lord.
Wow, this game held up really well! Did you apply any post-processing effects or texture mods to this?
Meh, not sure. They're striving for crispier and crispier images, which IMHO isn't the way one should spend the perf available in newer hardware. Timothy Lottes said it best:
https://twitter.com/TimothyLottes/status/889898351931654145 (thread)
Also not sure if a corridor shooter is really giving enough room (pun intended) to shoot interesting shots besides 'player shoots baddy'.
Don't get me wrong, it's not looking like crap, but really, by now we should see more interesting applications of what's researched and available in HW than even more crisper images.
Do we actually know how much of a corridor shooter it even is? I mean I don't think I've seen more than 30 minutes of footage so far and wouldn't quite call it that at least.
Besides, people managed to take plenty of great shots of the corridors in New Order and Old Blood in spite of the obvious shortcomings of idtech5, I imagine it will only be better with New Colossus.
Imo a thread like this doesn't make sense: PC are not console so their screenshots are just an exibition of how much money can you spend on their hardware.
Also not sure if a corridor shooter is really giving enough room (pun intended) to shoot interesting shots besides 'player shoots baddy'.
I'd prefer crispier images before, too. Lately, I got more involved with optics (like in physics as a result of my studies) and cinematic experiences and I tend to less sharper images as they come closer to real life (due to light scattering on edges there is no such thing a 'pixel perfect sharpness' in real life). Looks more natural, is easier on the eyes and easier on the hardware.Meh, not sure. They're striving for crispier and crispier images, which IMHO isn't the way one should spend the perf available in newer hardware. Timothy Lottes said it best:
https://twitter.com/TimothyLottes/status/889898351931654145 (thread)
Dark Souls I and III are the best examples I've seen of game's just looking a million times better purely from boosting the resolution. I didn't really like how DS3 looked on PS4, but slapping a reshade preshade I like on there and downsampling just made it look gorgeous.
Dark Souls 3 has garbage anti-aliasing and DoF implementation at low resolutions. At 1080p, it's worth turning off DoF because it looks really bad (just see it in Irithyll). All foliage is horrid as well and even injecting SMAA doesn't really help.
At 4K however, it looks damn good and DoF looks fantastic.
Damn, this looks good. Sky boxes and clouds are phenomenal.
That is some good stuff.