Tsujimoto says lots of blood gushing out isn't MH, but there will be some blood and lots of scarring so you can feel the damage you're dealing.
https://twitter.com/aevanko/status/877673264213929984
Isn't there
more blood in the Japanese versions? I seem to remember MHP3rd having huge gushes, especially when you struck a weak point.
The scarring sounds cool, though. I think that'll help people to feel like they're getting somewhere, while hanging on for the eventual "It's limping!"
To all those concerned about lack of impact and "weight" to the animations:
Remember that just swinging your sword at a random part of a monster will net you an unsatisfying "phwish" and there won't be a lot of feedback.
Striking a weak point (depends on monster, but usually head, wings, etc.) will give you some nice hit-stun and hit-flash to show you're on the right track to breaking a piece and hopefully getting extra rewards upon finishing the quest.
It feels like the devs couldn't really concentrate while presenting, so their attacks weren't that efficient and as a result we didn't see a lot of nice satisfying feedback. But there's nothing to suggest that they'd remove something so integral to the combat.
Listening to Ryozo at the end of the presentation, it's like he's almost exasperated at the amount of concern from people thinking this isn't "real" MonHun. Every time he speaks it seems like he's adamant about giving fans what they're used to, while also finding ways to appeal to a broader (western) audience.