Freezie KO said:
The games are still fundamentally broken, even the new iterations to a much, much lesser degree. Any game that requires you to consult an outside source (i.e. GameFAQs) without giving you the adequate tools in-game to complete it is broken IMO. Ask yourself if you ever needed GameFAQs to beat a Zelda title. If yes, then the devs have failed.
You need Gamefaqs to beat a Zelda or a Metroid?
Granted, I thing that the second quest of Zelda 1 takes a lot of time for bombing/putting fire and such everywhere, but anything after the very first game just require some exploration/thinking.
Yes, I looked for a clue in Zelda III booklet after looking for the burglar's temple boss maybe half an hour. It was stupid, the trick was obvious, and I still regret it nowadays. Since then, I decided never to look for a solution, and never had problem with that. More rewarding, never bothersome. Their level-design is great.
The only developper that do it partly the wrong way is Square. They want to sell their official books, so some tricks are just retarded. How could you guess that, in FF XII, you shouldn't open the 6th crate in the second donjon if you want the X spear without 50h of grinding? Their hidden secrets are retarded.
I've yet to see Nintendo do the same, and I've 100% nearly all Zelda/Metroid to date.