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50% of "Tearaway: Unfolded" content will be new and not seen in the VITA version

Corto

Member
Great to hear! I was already rebuying it when I get a PS4, but this just sweetens the deal even more. Really rooting for this game to sell bajillions on the PS4.
 

Darksol

Member
So 50% more awesome. Day 1.

For the people in this thread complaining that it isn't Tearaway 2, remember how few copies it sold. This is a new game as far as the public is concerned. All of its sales came from GAF members.
 

Five

Banned
I would have guessed it closer to 20 or 30%, so this makes me happy. I'll buy it when it comes out, for sure.
 

Hugstable

Banned
Wouldn't there need to be new content anyway considering alot of the VITA features aren't doable completely on the PS4 controller like the rear touchpad, camera stuff (unless you have the PSeye), etc. Pretty much a given that alot of the content would be new and unseen to make up for what probably couldn't be in there. Tearaway is a great game though, so I'm excited to see what comes up. Is it confirmed that Media Molecule is the ones working on the PS4 version of the game and the new content.

Man, I was under the impression this is a full fledged sequel. Anticipation diminishing...

lol when did they ever say it was a sequel?
 

Ridley327

Member
Wouldn't there need to be new content anyway considering alot of the VITA features aren't doable completely on the PS4 controller like the touchpad, camera stuff (unless you have the PSeye), etc. Pretty much a given that alot of the content would be new and unseen to make up for what probably couldn't be in there. Tearaway is a great game though, so I'm excited to see what comes up. Is it confirmed that Media Molecule is the ones working on the PS4 version of the game and the new content.



lol when did they ever say it was a sequel?

Yeah, MM is doing this themselves. They kind of have to, given how extensive the reworking needs to be.
 

Shinta

Banned
And has probably 100% of the vita version in it. So its like a sequel + the first one in one package.

That is something i can imagine Sony doing right now (Vita? What is that?).

I hope they do this for Gravity Rush, and then put the sequel on PS4 as well.
 
I hope they do this for Gravity Rush, and then put the sequel on PS4 as well.

Hopefully not. They would only piss off more of their loyal costumers who bought the vita.

Its not the right thing to do. To abandon all the vita exclusive games just to release them on the PS4. Because Third Party Devs are just unable to release enough games for the demanding masses.
 

Metallix87

Member
Hopefully not. They would only piss off more of their loyal costumers who bought the vita.

Its not the right thing to do. To abandon all the vita exclusive games just to release them on the PS4. Because Third Party Devs are just unable to release enough games for the demanding masses.

At this point, "more of their loyal customers who bought the Vita" isn't very many people at all.
 
Hopefully not. They would only piss off more of their loyal costumers who bought the vita.

Its not the right thing to do. To abandon all the vita exclusive games just to release them on the PS4. Because Third Party Devs are just unable to release enough games for the demanding masses.
They've clearly already done that though. Past time to accept it. Tearaway would have no cause to be on any other platform had it performed satisfactorily.
 

OneUh8

Member
This is cool I guess. I don't have a Vita so I never played it. But I am very much looking forward to this PS4 version. Day 1 for sure.
 

Cubed

Member
I'm in love with remasters and extended versions of games this gen.

My PS4 will basically become a definitive Greatest Games Ever machine by the time this gen ends.
 

nib95

Banned
Unfolded will be a day 1 purchase for me. Could do with an excellent new platformer for the PS4. Only one I have at the moment is Rayman Legends, and for some reason I'm not too hyped about Little Big Planet 3.
 

SerTapTap

Member
To anyone asking: YES STILL PLAY THE VITA VERSION. You don't know it yet, but the game is why the Vita was made. The PS4 version does no harm to that.

this needs an origami collector's edition.

Oh god no, not if it's DIY. I took one look at the papercraft instructions in game and bolted.
 

Elitist1945

Member
It could have been just a straight up port with no additional content and I'd day one it. Loved the Vita version, I know I'll love this version.
 
Great to hear! I was already rebuying it when I get a PS4, but this just sweetens the deal even more. Really rooting for this game to sell bajillions on the PS4.
So much this.

I wonder how they'll handle stuff like the record scratching in the ps4 version. I hope it's not removed or reworked to such a degree that it's barely reminiscent of the original, but I can't imagine they'd be able to do it too well via the trackpad.
 
Seeing Tearaway appreciation (especially from a new audience), is heartwarming. It's saddening that the Vita base neglected the game, as it truly is one of the best games I've ever experienced. Tearaway's mechanics are inventive (albeit basic); however, it's the culmination of the sum that makes Tearaway unforgettable.

The game is the epitome of soul achingly cute. A true experience, that ensconced my heart in the most tender way. Tearaway literally transported me to an emotional place - I felt a tingle of childhood warmth - for a fleeting, yet lasting moment (I'll remember it forever).

Being an adult (33), far removed from the wondrous abandon of my youth, I felt that feel again. I can't truly describe it - but I felt it. It was joyous and I knew (for those moments) what it felt to be a kid again.

Happy tears abounded.

I hope this game lives on and PS4 owners (in droves) cherish the unique, creative and curious experience Tearaway provides.
 
That's good. I definitely enjoyed the art style and world of tearaway for the vita. Wasn't a big fan of some of the finger mechanics (mainly the log ones where you had to hold them in place). And like eightyone stated, it really felt nice and heartwarming with the way it was presented. Hyped for the new one to build upon it
 
And has probably 100% of the vita version in it. So its like a sequel + the first one in one package.

That is something i can imagine Sony doing right now (Vita? What is that?).

The implication as I understand it would be that it will have something closer to 50% of the Vita game, with new content accounting for the large portion of the original which can't be done on the PS4. They say it will be larger, so we can hope to see some amount greater than 50% of the original game, but it certainly can't do 100%, and probably not even close to it.
 
DAMN! Half the content is new.

That is WELL beyond remaster territory.

This is like an heavily augmented edition of the game. Really glad to hear this.

BTW have they commented about that flashlight feature in the game that uses the lightbar needing the camera? I assume you will need that peripheral to use that feature since it is required to track the lightbar. I would actually get it for this game.
 

incpdo

Member
Seeing Tearaway appreciation (especially from a new audience), is heartwarming. It's saddening that the Vita base neglected the game, as it truly is one of the best games I've ever experienced. Tearaway's mechanics are inventive (albeit basic); however, it's the culmination of the sum that makes Tearaway unforgettable.

The game is the epitome of soul achingly cute. A true experience, that ensconced my heart in the most tender way. Tearaway literally transported me to an emotional place - I felt a tingle of childhood warmth - for a fleeting, yet lasting moment (I'll remember it forever).

Being an adult (33), far removed from the wondrous abandon of my youth, I felt that feel again. I can't truly describe it - but I felt it. It was joyous and I knew (for those moments) what it felt to be a kid again.

Happy tears abounded.

I hope this game lives on and PS4 owners (in droves) cherish the unique, creative and curious experience Tearaway provides.
Such a nice way to put your feelings into words.
 

Amir0x

Banned
Whats the point of Tearaway on a non Vita console?
That game was created to make full use of all of psvita's gimicks.

It's like porting the original Ape Escape on a non dual shock console.
You know it's gona be a crappy port no mater how many extras they add.

My hope is that they will use the PS4's new features to make a similarly appropriately diverse and novel gameplay concept for Tearaway's universe. Just a different type of diversity of gimmicks than that of Vita.

But I am very curious to know what they did with the Sun. I rejected it outright as a silly contrivance, but by the end I understood. It is literally essential to the effectiveness of the story they are telling. It's not a profound or complicated story, but it is effectively moving emotionally in large part because of how they connect the dots on certain things like the Sun.

This is my experience of Tearaway summed up from my other topic:

Amir0x said:
Anyway, the point of all this camera conversation is simple. Before, my idea was that games needed to be "fun", and to accomplish that the focus was always on the most efficient, tight and deep game design. I still believe many genres require that to work, I do. But I realized at some point very recently that to me "fun" was limiting what I could expect out of games, as were my requirements. I don't need games to be fun, although in this case Tearaway was amazing fun. What I need is a game to provide compelling escapism, an outlet to experience themes and people and ideas that I don't necessarily come across in my daily grind. Sometimes that may be at the behest of the sort of tight game design I've always endorsed. But other times, perhaps more rarely, that escapsim can succeed by just being about the sheer joy of playing, that nearly incommunicable spark that you get when you load up a truly memorable game title for which there are no peers and no way to properly ground the experience

...


Anyway, the whole point is that once again my expectations were subverted, I was taught once more that maybe my clinical dismissals of everything that don't fit into neat categories needs occasional reevaluation. And I can't help but feel Tearaway is such a game. It embodies what I railed against for most of the Wii generation, many gimmicks for gimmicks sake. And yet despite all the odds, it works for me. To the point where I literally don't know if I'd want to play it any other way, which I guess is a me version of all those people who thought the atrocious Godfather was suddenly a good game with Wiimote controls.

...

I wish I could articulate better why the summary of the gimmicks in this game finally worked for me where others did not. I wish I could explain better that the thematic underscoring of ones creativity and construction paper world made such gimmicks actually feel like a natural extension of the core game. I hope I can convey at least how any of the gimmicks - from the back touch finger to the rare use of the microphone - are never the least bit difficult or awkward to use, compounding why it slid through my proverbial donut hole. How when you get right to it, the intimacy of some of the interactions - from selfies to your finger breaking through the world to the You in the Sun - all contribute to immersing you in a narrative so specifically perfect to introducing these elements in a sensical way that you almost completely forget about it in about a half hour. It just works effectively together, or at least it does for me.

And, for the record, it also has a masterful ending to top off this sure-to-be gaming cult classic. From start to finish, there is hardly a single missed note, no matter how simple or challenging any individual moment was, it all seemed to fit perfectly into the space allotted to it, and nothing felt like it should be much of any different outside of some minor nuances. It is such a compact yet magnificently fulfilling package that I would have had no problem recommending it were it a 60 dollar game. A value is not derived purely from the hours you get, which Journey taught me. If that experience can convey something you cannot feel anywhere else and it is something you found profoundly pleasurable and moving, then it's a commodity as rare as Poudretteite. At six-to-eight hours, and probably up to ten if you really go wild with photos and secret finding as I did, there is not a single moment that overstays its welcome. It has excised any element that is unnecessary or that could be considered filling, and merely allowed simple curiosity to compel one to stay and spend more time. I could not and still cannot stop taking photos. Maybe you will take one photo and never participate in much of the creative opportunities, and in such a case I would geniunely suggest not to buy the game. But I think few people will be able to resist the disarming level of hand pulling and winking the game does at you, because it's just so effectively handled.

Ah, the game had such an impact on me. Can't wait for PS4 version... hopefully it sells spectacularly and one day we might see a sequel proper.
 
That's what I was hoping. Awesome. Awesome awesome awesome. Can wait for more people to experience any form of Tearaway. The saddest loss is the guarantee of a camera for your face in the sun. Those parts where I was smiling and making faces at Iota made my heart do things it doesn't normally do for games.
 
The game is the epitome of soul achingly cute. A true experience, that ensconced my heart in the most tender way. Tearaway literally transported me to an emotional place - I felt a tingle of childhood warmth - for a fleeting, yet lasting moment (I'll remember it forever).

YES!! This is exactly how I felt. I just never could have put it into words so eloquently. "Soul-achingly cute." It felt like...like I was playing with my infant child, captivated and smitten with this precious thing, but shrouded in a subtext of sadness, because I knew it was all fleeting. One day it will grow up and leave.

Now, I'm 25 and have never experienced that, so I can't equate it directly (hahaha), but that's what it felt like.

It made me nostalgic for things I'd never before experienced.
 

Bundy

Banned
Seeing Tearaway appreciation (especially from a new audience), is heartwarming. It's saddening that the Vita base neglected the game, as it truly is one of the best games I've ever experienced. Tearaway's mechanics are inventive (albeit basic); however, it's the culmination of the sum that makes Tearaway unforgettable.

The game is the epitome of soul achingly cute. A true experience, that ensconced my heart in the most tender way. Tearaway literally transported me to an emotional place - I felt a tingle of childhood warmth - for a fleeting, yet lasting moment (I'll remember it forever).

Being an adult (33), far removed from the wondrous abandon of my youth, I felt that feel again. I can't truly describe it - but I felt it. It was joyous and I knew (for those moments) what it felt to be a kid again.

Happy tears abounded.

I hope this game lives on and PS4 owners (in droves) cherish the unique, creative and curious experience Tearaway provides.
Great, great post :)
Feeling the same way.
 

Ricky_R

Member
Wait, is this really a port? Will it just be a port with new content, but with the same journey and character or will it be a parallel journey with another character?

I imagine that they will have make some considerable changes to the story since
the camera and us being "The You" were a big part of it.
 
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