Holy shit, can you imagine this game + Oculus or Morpheus? I would legit never leave my condo again.
The concept is ideal for VR and we've seen Morpheus headsets in Hello Games' office before, so they're definitely working with it.
However, I think a lot of people will be somewhat disappointed by the VR experience of this game, especially if it ends up looking pretty much exactly like it does in the latest trailers. Of course, there's probably about a year's worth of development left in there, so it might end up looking differently. I'm mainly talking about the scale, graphical artifacts and the obvious pop-in due to the continuous procedural generation.
Even though it looks like a visually gorgeous game, it's got technically very last gen graphics and detail. On top of that, their procedural terrain and rendering system obviously shows a semi-flat shaded polygon style with
a lot of garbage triangles that are most apparent on low LOD objects but are in fact everywhere. I'm convinced that when the game comes out, a lot of people with bash this game heavily on the graphics side of things alone, calling out the pop-in, low texture resolution, garbled polygons, low-poly terrain and objects etc. That is one of the reasons this kind of project hasn't been done by a larger developer/publisher. Even though the general tech has been there for a long time, putting it together into a good looking, tightly packed game is a tough job, with perfect terrain and objects streaming etc. But nevertheless, this industry need this game, or any other that can successfully pull off even the barebones of this "dream game" concept. I'm completely fine with that, can't wait. I'm just saying that even though Hello Games have a ways to go in development of NMS, don't get your hopes up too high about the pop-in or anything like that. If they make it better, great, but I'm doubtful.
Now, add that to the sense of scale they've shown. There will probably be "planet sized planets" and all that. I'm talking about how these planets look cramped and small while flying through the air. They really aren't that small, but I guess it's a combination of FOV and very low-poly terrain. That scene in the latest trailers where the ship is flying over a desert planet, you can see little creatures running away as the ship flies over. The creatures look extremely tiny compared to the environment and the sense of scale of your ship. But once the player gets off the ship, you can clearly see that those tiny creatures are actually player sized.
I may be completely off the mark with this, but it feels like this will look very off in VR. People have been commenting for a while how Skyrim looks cramped and that those mountains aren't that big at all, because they really aren't. And NMS right now looks at least just as cramped as Skyrim. So on that note, No Man's Sky is conceptually ideal for VR, but I'm not so sure on the technical side, I hope I'm wrong though.