offtopic said:
Not really unless you consider all of TBC to be one big zone. I can fly whatever route I choose and go anywhere I want. Yes, instances are still, uh, instanced (zones).
There is rarely any loading between 'zones' in WoW...even when geography and mode of locomotion restricts you to specific paths in and out.
I know there's a difference, i played wow.
What i'm saying is that, in wow, to leave from one area to the other, first you must arrive at AREA A, walk the entire map till point B, which is the only entrance do AREA B. You can't leave through other sides because there's always a mountain that doesn't allow you to leave through that side.
In conan, there's no difference. You get on AREA A, you need to travel the entire map to Point B, where you open a door, see a loading screen and bam, you're in AREA B.
I am aware that in WoW this process is seamless (as seamless as the lighting and sky and colors turning from one layout to the other instantly can be), while in Conan you see a loading screen. I feel trapped when i play Guild Wars, when there's 8 billion people in the city and when i leave the city, there's only me and my one party member.
In conan, there's plenty of people running around.
While WoW's entire "open world" thing is Good, it's not a playing decision in conan. The game's graphics and ambients are so different than in wow (where most areas are just plain with mountains on the side) that i'd hate to see the environment suffer because some people don't want to see a loading screen every 30 minutes.
Concept17 said:
Its definetly not my favorite part of the game, but its no different than WoW in reality. I mean, theres more loading, but theres less of that "sudden texture change" into a new zone. It feels much more immersive than wow iin that sense.
That's exactely what i'm saying. While in WoW there's no real loading screens, it's not really FREE ROAM. You're still trapped to those 2-3 exit points.