Now they just need to announce Sakura at Capcom Cup and balance will be restored to the universe.
Here's what I'm curious about now - Akuma's Movelist
Like the other shoto's he's got a Dragon Punch, Tatsu and a Hadouken , unlike other shot's he's also got a teleport dash thing as well as the ability to throw Hadoukens in the air. Will he retain all these abilities ?
Giving the Vskill system, it seems like making his vskill the teleport would be an easy way to do things but , does he then become the only character in the game with a different Critical art (super) based on whether his Vtrigger has popped ?
I mean, it would seem obvious that his Vtrigger should just be a "shin akuma" mode (a 3 bar trigger that stays popped like Necalli, once popped his fireballs all hit twice and his damage output increases but he takes damage faster... is how I would do it) , but maybe you can only do the Raging Demon when Vtrigger is active (with it's usual oddball input structure) , otherwise he does something closer to a normal critical art super combo thing.
Either way , I'm excited to see how he plays in SFV. I've never used Akuma much myself but I know plenty of people out there do use him and I want SFV to do better going forward.