I don't care if it's a bad idea for them, it's a good idea for me since I hate Alan Wake with a passion.
Alan Wake is full-on Remedy, I am not sure what you are seeking for or why you would expect to like it more if it would be a new IP.
I don't care if it's a bad idea for them, it's a good idea for me since I hate Alan Wake with a passion.
I don't care if it's a bad idea for them, it's a good idea for me since I hate Alan Wake with a passion.
Alan Wake is full-on Remedy, I am not sure what you are seeking for or why you would expect to like it more if it would be a new IP.
I still have faith in the team and I chalk up the negative things surrounding AW to development hell...
I wonder if AW2 can live up to that original AW tech demo.
That'd be awesome.
The people who talk about how repetitive it is confuse me. The game's constantly in different locations with different environments (what you have to keep track of in a 3D space). Yes, there are trees and mountains, but they're presented in different contexts each time. The park full of bear traps is not the lumberyard, which is not the Farm, which is not the chase through the woods, etc.
I've yet to experience better third-person combat than that seen in Alan Wake's American Nightmare.
I haven't played AN, but the original Alan Wake's combat is pretty tedious. Point flashlight until shadow goes away and shoot exactly 3 times with a pistol to kill regular enemies, I can't remember what is for the larger ones. Flares speed things up somewhat. If you're lucky and have a flashbang, use it. That's pretty much it. At least let me aim and shoot them in the head to make the fights go by faster, damn.
The combat soured me on the game overall.
AW could totally do things what you saw in the tech demo, it's jsut the narrative that made the changes.
Yes, pointing a flashlight and then shooting an enemy is a thing you have to do, but... uh... you have to point and shoot at any enemy in any game out there. This isn't really all that different, beyond letting them get a bit too close for comfort.
AW could totally do things what you saw in the tech demo, it's jsut the narrative that made the changes.
They have two teams now, right? The other working on some new IP or something?
On their hiring page it says that they are working on an unannounced iOS project.They have two teams now, right? The other working on some new IP or something?
Yes, pointing a flashlight and then shooting an enemy is a thing you have to do, but... uh... you have to point and shoot at any enemy in any game out there. This isn't really all that different, beyond letting them get a bit too close for comfort.
PC day 1 please, hopefully the users have shown purchasing power judging from the AW sales on PC.
I still have faith in the team and I chalk up the negative things surrounding AW to development hell...
If it'll be Xbox 3 launch title it'll fail miserably in sales. Don't do this Remedy.
The game, like any good shooter, has an optimal way to play. There are other ways as well. Switch on alternate light sources, use flares and flashbangs with some strategy.
Yes, pointing a flashlight and then shooting an enemy is a thing you have to do, but... uh... you have to point and shoot at any enemy in any game out there. This isn't really all that different, beyond letting them get a bit too close for comfort.
The game's got, what... nine different enemy types, not counting bear trap type stuff? There's a surprising bit of depth to its play--moreso, I'd say, than Max Payne 2.
Like I said earlier in the thread, I read somewhere--I want to say Digital Foundry--that the game was quite literally doing many of the things shown in the tech demo. They basically just did things to limit the ways players could go--the world itself was still there, with the 360 still rendering it all.
If Alan Wake 2 is going to be a launch game for the next Xbox like rumored I doubt it will be on PC day one, though I'm sure Remedy will get it on PC as soon as possible.
I'd say the difference is that the two steps process of flashing a guy and then shooting him that, while interesting at the beginning, gets incredibly repetitive a few hours in. Which is a shame because the shooting itself feels very impactful, but because of that two steps process I, and I would bet most other players, ended up skipping as much of the combat scenarios as possible towards the end.
If they manage to find a narrative excuse so your bullets are infused with light or whatever I'll be totally down for AW2, if not I'll probably pass.
It was the wait after pointing. Without the luxury of a flare or flashbang it took a few seconds to even be able to shoot any enemy. That sounds like a terrible idea to me. I can understand it in the survival horror sense but, there I am carrying a God damn hunting rifle and it doesn't work until a predetermined amount of time passes. I didn't feel helpless, I felt like I was in a queue, waiting to use my gun.
I felt annoyed rather than tense, which is what I think they were going for. To what extent does AN spruce things up? I liked the game otherwise, Barry excluded
Well I certainly hope that rumor is false, I have a strong memory reading that the partnership with MS and release of AW for the 360 was very arduous and taxing on Remedy. Why they would put themselves through that again, I don't know...
AN was worth it alone for sattelites crashing down while Kasabian is playing.
1. Uncharted 1 wasn't a PS3 launch title, it launched in the end of 2007 while PS3 was on the market since the end of 2006.I know that Uncharted 1 was launched when there was only 6 million sold PS3s, and the game eventually reached 4.5mill mark.
100% sure this will be a Durango exclusive. I don't think it will ever come to PC at all, Microsoft needs exclusives in the beginning of next-gen.
1. Uncharted 1 wasn't a PS3 launch title, it launched in the end of 2007 while PS3 was on the market since the end of 2006.
2. Unless they plan to move Alan Wake in Uncharted direction, it won't sell as much as Uncharted anyway.
3. They own the IP. While making an exclusivity deal with MS on the launch of next generation will probably bring them a solid funding right away in the long run it'd be much wiser to just be on all platforms that there are. I actually think that Epic missed a lot of sales by not bringing Gears 2 and 3 to PC and PS3 this gen.
Hopefully they can fulfill thier original vision for the sequel. You can tell they had restrictions with the first.
bad news for those on pc if this does turn out to be true, although I suspect a port a year or two down the line might take place.
Their vision was that they did not had a vision, Os said he regrets showing the game this early as it was still in prototyping phase - this rised the whole myth about the open world game. But people love to say this again and again...
The PC gamers in all this ? Bah, they won't pick up such game until it's 5 dollars on Steam anyway. I don't think Remedy will miss this audience.
Alan Wake for PC took the road less traveled to launch, but all those yellow bricks are made of gold from here on out. Developer Remedy, which was also the publisher of the PC version, revealed the game recouped its development and marketing expenses during "the first 48 hours" after launch on February 16.
"We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing," Remedy's Aki Järvilehto noted on the game's forum.
Right, they fucked Remedy up the ass by sticking with them through the agonizingly long development process, funding a promo live action mini-series (only to be totally screwed when Rockstar decided to push the RDR release date forward), letting them release the game on PC not long after its initial Xbox 360 release, and making it a part of the holiday console bundle. Besides, Remedy themselves said that they couldn't handle multiple versions at the same time, being a small team, and the game wouldn't get even that much exposure (not to mention Micorosft's funding) by launching as a PC-only title. They stuck with Microsoft for American Nightmare, so it doesn't seem like they feel they've been "fucked up the ass" after all.
Ultra lol what is that from?
No, that was just me remembering my PC friends when I talked about Alan Wake.Sarcasm?