Is that a Vanquish avatar you have? Vanquish is my gold standard for third-person combat in videogames, to give you an idea of my taste, and while Alan Wake is obviously nothing like it, I still find the combat fun so far. I dread it in a way, because every encounter is harrowing, but I think I'm getting better at it, beating a retreat and quickly dousing each enemy with light just long enough to stagger them before eventually breaking their defenses and pumping them full of lead. I'm also getting into a rhythm of reloading batteries and bullets in between staggers/shots. I could see it getting overwhelming, though, if they smother me with enemies in tight quarters... Pretty badass dodging several guys in a row, though.^it makes a really good first impression starts to wear thin by the end of the game, imo the pacing is off they dont balance enough story (cut scenes almost feel rushed) and put way too much combat in the game.
You can do the second-best thing and watch Twin Peaks.
Edit: Damn, that thread is almost a year old now. And I still haven't watched Fire Walk with Me.
It has some interesting environmental changes, but it's too much focued on combat.Man, The Signal is ass.
Man, The Signal is ass.
Just picked this up and completed the first episode and WOW. As someone who deeply admires the horror genre, I'm surprised I don't see Alan Wake mentioned in conversations about the genre. This is good spooky fun! Well-written and absolutely gorgeous, too. Yet I suspect that like Heavy Rain and other story-driven titles, it won't be nearly as magical on second playthroughs once I know how it all ends. :-\ Still, the dodge and shine/shoot mechanic is great, and the feeling of moving around in general is tight and intuitive. That, coupled with the great art direction and dense atmosphere, means I'll probably be revisiting some of these chapters down the road in a "Dear Esther" sort of way, like a digital tourist. I glimpsed at the second episode and already love; can't wait to play more tomorrow night.Alan's apartment
Me neither..... I guess the second half of the second edit: season turned me a bit down on it.
It has some interesting environmental changes, but it's too much focued on combat.
I'm not sure how this is responding to anything I said...? I wasn't making a PC vs. console comparison. I love consoles and PC and play both. I just haven't tried Alan Wake until now, and I really love what I've played so far.I am sure it was ; ) Console gamer are all pretty much positive over this game (2 years ago) I am sorry to say but most pc centric gamers were bitter it wasn't on PC, so they didn't like it much (didn't even play it)
The game is the same on both platforms, only looks prettier on PC.
Sorry I had to say it Anyway yeah as someone who loves horor and my friends do also, this game is awesome. I also has Twin Peaks, X-files and Outer Limits vibes.
^it makes a really good first impression starts to wear thin by the end of the game, imo the pacing is off they dont balance enough story (cut scenes almost feel rushed) and put way too much combat in the game.
the 360 version uses generally darker graphics and massive blur to hide the fact that the graphics are atrocious and sub-HD. this is not the case with the PC version.
I just finished Episode 3 and a little of Episode 4 last night. So far, I'm really enjoying the combat but I have a long way to go. Maybe it wears thin in the later chapters.
Personally I think they game gets better with every chapter. I don't understand some people's issues with the combat, I think it works perfectly fine.
Fire Walk With Me has very little to do with season 2 of Twin Peaks. it comes highly recommended, but with a disclaimer, it is not Twin Peaks: The Movie. do not expect the light hearted wackyness from the TV series. a lot of people did and they were disappointed.
FWWM is about the horrors of Laura's life, and how it all comes to an end. comedy would have been inappropriate, and while it would be nice to see Ed and Nadine again (scenes were written and filmed) they just wouldn't have fit tonally.
The only problem I have with FWWM is the fact that its a prequel when Lynch had the opportunity to give the show a conclusion. NowCooper is forever stuck in that other dimension whilst his evil doppelganger is prob in a mental ward or in prison by now in the real world
really awesome to see AW getting a nice kick start again from the pc crowd, seemed mostly overlooked on 360. love the game, love remedy, cant wait for AN tomorrow!
well, the plan was there to follow up FWWM with a sequel to the series, but unfortunately it bombed at the box office due to how violent and tonally different it was to the series. if you haven't, you can find the shooting script which does contain a scene set after the end of series 2... but...
it amounts to Doc Jacoby and Sheriff Truman breaking down the door of the bathroom to find Coop with a bleeding forehead and he tells them that he 'still needs to brush his teeth'.
if you want to join in the speculation as to what might have happened next, come join me and a bunch of my friends in Washington August 3 to 5th at the Twin Peaks festival
FWWM is something i very glad exists. it was one thing to hear about Laura but to actually see what happened... it's a very gripping film that borders on pure horror. one of the scariest films to rewatch, i find. most horror films lose their bite after one viewing, but since FWWM is set up to presume the audience knows what is going to happen, it works again and again.
The game sounds kinda low on 5.1 surround sound, is there any way to boost it without turning the volume way up?
Friend beat it in one sitting and let me borrow his Steam account to give it a spin.
Can't say I like the combat; the dodge mechanic feels off to me and I've been running out of ammo a lot. Does the game expand beyond walking on 4 foot wide paths in the forest? Also Alan Wake is kind of an unlikeable asshole. Max Payne 2 is one of my favorite games of all-time but I'm not too enthused with Alan Wake so far. Sure is pretty though.
The game sounds kinda low on 5.1 surround sound, is there any way to boost it without turning the volume way up?
Yeah:It feels surreal to actually have a pc game in this day and age where the devs support and patch it this fast and based on player feedback.
Big thanks for the PC fans out there! We are constantly working on improving the game based on your feedback, please keep it coming!
By the way, without spoiling the story, how many episodes are there in the main story?
"The Call of Dutys and the Battlefields are doing extremely well in the US," Remedy head of franchise development Oskari Hakkinen told Eurogamer. "Those are the type of games that are in popular demand, so it's really positive to see Skyrim and other RPG games that have a lot of story in be successful as well.
"It gives us motivation to do story-driven games, because there's obviously an audience out there of people who enjoy story as well.
"Seeing something like that being successful, we don't need to consciously try to make our stories any less than they are, not try to make them any simpler. Our stories are not necessarily complicated, but our games are very story heavy. And, just to see games like Skyrim succeed, it's like, let's not try to make it any less story-heavy."
Not sure if it's thread worthy, but Remedy says the success of Skyrim motivates them to continue making story heavy games.
http://www.eurogamer.net/articles/2...ivates-remedy-to-stick-with-story-heavy-games
I don't even know where to begin here. Skyrim is a success is due to it being a massive open world RPG where you do what you want. You can freaking ignore the story if you choose, where Alan Wake does nothing but railroad the player through a tightly paced TV-style romp.
It's all the more absurd considering they were originally making Alan Wake an open world game. I mean of all things to take away from the success of Skyrim, it's that they're on the right track with their storytelling? Mind blown.
An open-world Alan Wake that is more RPG and survival horror, and less linear shooter would have been my preference but Remedy forgot to ask me what I wanted.
Eh, the Alan Wake they described originally sounded pretty much like an hybrid between L.A. Noire and Gabriel Knight 3: free roaming, investigation, mysteries, puzzles...An open-world Alan Wake that is more RPG and survival horror, and less linear shooter would have been my preference but Remedy forgot to ask me what I wanted.
Eh, the Alan Wake they described originally sounded pretty much like an hybrid between L.A. Noire and Gabriel Knight 3: free roaming, investigation, mysteries, puzzles...
It was way more ambitious and interesting as concept.