Yeah, The Signal is not very good.
Yeah, The Signal is not very good.
I started The Writer but when I realised that it was a continuation of the The Signal I quit. Is it worth playing, or more or less the same as The Signal?
It is. Holds up to the best main game episodes. It has two specific "events" that I enjoyed very much.
Is this game using the exact same FMV files as the 360 version? Seems it has the same car stutter effect during one of the intro FMVs when Alice is driving.
I think the devs should have just redid the videos, or maybe even have them run at realtime if possible. The difference in clarity between these videos and the in-game visuals itself is just crazy.
I personally didn't even realise there were more collectibles than the coffee thermos and pages while playing through it. I think I had 0 signs and 0 games, 2 can towers (cos nothing told me I did something good so I just stopped wasting my ammo after knocking over a couple), etc. Yet I'm pretty sure I spotted the games on some shelves and shit but there was no interaction prompt or anything. Ah well, don't really care for that stuff, but yeah, some may be bugged I guess.
So, Audio commentary - is it good? I'm a sucker for good audio commentarys, but in games, it's always kinda hit/miss. Liked the Monkey Island one, wasn't a fan of the clickable "nodes" in Valve games though. How does it work exactly in Alan Wake, and how much commentary is actually in there?
Am I the only one that didn't particularly love the stage battle? I mean, it was a nice, light-hearted break from what's mostly a bleak game, but it's not like it does anything special. It's just pyrotechnics and Barry being silly for a couple minutes. And the enemies aren't even affected by the fireworks going off everywhere. What's up with that?
Can you disable that dodge slow motion effect?
does this game only use steam cloud to save? Just curious because whenever I load it says steam cloud by the file. If the net goes out ill still have a save correct?
It always struck me as ripping off the Left 4 Dead 2 sequence which was infinitely better in every way, so I didn't care for it much at all either.Am I the only one that didn't particularly love the stage battle? I mean, it was a nice, light-hearted break from what's mostly a bleak game, but it's not like it does anything special. It's just pyrotechnics and Barry being silly for a couple minutes. And the enemies aren't even affected by the fireworks going off everywhere. What's up with that?
It always struck me as ripping off the Left 4 Dead 2 sequence which was infinitely better in every way, so I didn't care for it much at all either.
But Alan Wake came out first....
It always struck me as ripping off the Left 4 Dead 2 sequence which was infinitely better in every way, so I didn't care for it much at all either.
Just finished Chapter 4. THIS GAME. I want to contine to the next chapter but need to sleep. :-\ Btw, are Old Gods of Asgard unique to this game? As in, they're not a real-life band, right? I found a website but since it mentions Bright Falls I figure it's viral marketing...
EDIT: Also, Alan Wake's rockstar sequence outclasses L4D2, and I say that as a fan of both games. But I haven't finished the last two chapters of Alan Wake yet, so time to bail out before you people spoil everything. *jumps out the window*
The evidence is still against it, as much as it probably was a coincidence. But either way the L4D2 sequence was still more enjoyable for me and made AW's version seem lukewarm in comparison. All you do is throw a few flashbang's and wait it out, I don't see what's to write home about at all it terms of gameplay so it probably could have benefited from copying. L4D2 on the other hand has the benefit of this thing called enemy variety and thought out level design...I think it's a coincidence. Left 4 Dead 2 came out November 2009, Alan Wake came out May 2010, but the concert setpiece had already been mentioned in previews before Alan Wake came out anyway. A quick google shows IGN mentioning it in a preview in Feb 2010. I highly doubt Remedy threw that setpiece together in 3 months and then demoed it as a response to L4D2.
The evidence is still against it. But either way the L4D2 sequence was still more enjoyable for me and made AW's version seem lukewarm in comparison. All you do is throw a few flashbang's and wait it out, I don't see what's to write home about at all it terms of gameplay. L4D2 on the other hand has the benefit of this thing called enemy variety and thought out level design...
What are you talking about, how are they not comparable.
Of course they can.But because of how these games differ those two set pieces, even if similiar, cannot be compared.
What are you talking about, how are they not comparable.
Is your head so far up Alan Wake's ass that you thought that was what I was talking about? I was clearly referencing those two set-pieces in particular, in no part of what I wrote do I compare the two games as a whole.
Do I really nead to explain the differences between Left 4 Dead 2 and Alan Wake?
Both have :
guns
enemies
doors
scenery
weather
Is your head so far up Alan Wake's ass that you thought that was what I was talking about? I was clearly referencing those two set-pieces in particular, in no part of what I wrote do I compare the two games as a whole.
Both have :
guns
enemies
doors
scenery
weather
And generators.
But because of how these games differ those two set pieces, even if similiar, cannot be compared. EVERYTHING plays better in co-op, so of course L4D2 example is better for most.
I personally found the L4D2 rock stage a bit lacking because of the level design
I personally found the L4D2 rock stage a bit lacking because of the level design, it always felt a bit cumbersome to me. If we really need to compare it, then I had a better time with it in Alan Wake because it was unexpected and the scenery was great.
Both are on Steam.
How come this game is so demanding (at least when it comes to graphic cards)?
According to notebookcheck the framerates at "high" graphic settings is about the same as Battlefield 3 at "ultra". I still believe I will purchase it for my laptop rather than a future Xbox 360 since I guess the game at "medium" settings will still look as great or greater than the Xbox version.
** And it -is- a survival horror title. I'm a thorough explorer who pillages every crate and cabinet and a sure shot who often hits his mark, but I've still had to beat a retreat a few times, and I never feel invincible. (Though I do feel like a badass sometimes, "cinematic dodging," or using a flare to keep foes away from my back while boxing in a couple in a corner, breaking their shields and destroying them with the shotgun.) I dread each encounter and feel an authentic adrenaline rush of pure unbridled rage when I see the Taken, rage coming from an overwhelming desire to wipe out these genuinely scary creatures. They move so fast, they're so persistent, and if you run into the underbrush they can be difficult to see and stagger with the flashlight. Brilliantly done enemies.
This is reasonable and you may have convinced me to change my classification of it. I guess it's hard for me to call it action horror, though, when I can't think of any other action horror titles that are actually as tense, unnerving and downright scary as Alan Wake. I'm now at Episode 5 and I'm still impressed how the basic enemy type is still as fresh as when I first encountered it. The enemies in this game fill me with dread everytime they appear. I also realized, while exploring the farm and looking out in the distance, that this game gets something right that RE4 did also, which is making the world feel mysterious and threatening. There's the sense that the mountains and woods are neverending, and that something is out there. I love that. It makes every area scary, even if nothing ends up happening. And each episode is so substantial, with so many areas explored, and so many "thought I was safe --> jump scare" or "expecting something --> nothing happens" moments throughout that when I replay, I won't remember what happens where and I'll be scared all over again, lol.I wouldn't call it survival horror since it has no focus on survival at all. You're never even close of running out of ammo, your health recharge, you are a lot stronger than the enemies and the real problem is crowd-control which doesn't fit the survival horror genre. Action-horror is a better term.
Is your head so far up Alan Wake's ass that you thought that was what I was talking about?
There's the sense that the mountains and woods are neverending, and that something is out there. I love that. It makes every area scary, even if nothing ends up happening.