3D World took a couple steps back with the larger level design and the cat suit nullifying any acrobatic skill.
3D World took a couple steps back with the larger level design and the cat suit nullifying any acrobatic skill.
3D Land is my favorite Mario game. I 100%ed it three times.
This is a bit odd to say considering the Tanooki suit was way too frequent in 3D Land and made a big chunk of the game too easy.
I think you're crazy, but that's just me.
3D Land was just far too easy. I can't really remember much from it since it just blurred past. I don't even know if I died more than maybe a handful of times.
Ehhh, I'm probably "crazier" as I enjoyed NSMB2 more than 3D Land.
ITT: why developers don't do local multiplayer anymore.
This is a speedrun and it's not really reasonable to expect average players to be able to do this. He obviously means that the cat suit makes acrobatic skill less meaningful in a casual playthrough.
The Tanooki Suit didn't allow you to climb up walls and flag poles. At worst it's just an aid for poor players.
I'm sorry, my post was too short. 3D Land, like Galaxy 2 follows the route of "one idea per level" giving the player new ways to jump. The stereoscopic 3D allowed for tight platforming, I don't agree with your statement about precision since the later levels require it just like every other Mario.3D World's most utilized powerups add to Mario's platforming repertoire meaningfully and well. And 3D Land was hardly a game that demanded precision in most cases, though when it did the 3D screen did great at enabling it.
That power up comment makes about as much sense if I called Super Mario Bros 3 a game about powerups relative to SMB's 'pure platforming'. Or in other words, lol
I don't understand how you're fine with the Tanooki suit, which lets you bypass what would normally be multiple jumps and/or ones that require timing but find the Cat suit which lets you climb up a wall once so egregious.
I found 3D Land much more addictive, and felt more compelled to 100% it.