So the other day I was revisiting Soulcalibur IV, a lovely fighting game I hadnt played in awhile, when I encounter the last character I had yet to unlock. Her name is Ashlotte:
When it comes to good creative, characters like Ashlotte peg my meter all the way. I just love her design. I love the Gothic Lolita style, the clockwork joints, the wire framework, the floral print on the inside of her sheet-metal skirt. I love the juxtaposition of a delicate figure with a two-ton halberd, and the implacable coldness of her porcelain face. I love the fact her design inspires me to wax poetic about a mechanical doll. She just has a style and presence all her own, at once lovely and unnerving.
Another design I love is Goht, the boss of Snowhead Temple from The Legend of Zelda: Majoras Mask:
Again with the clockwork! (Yes, I love Guillermo del Toro movies). This steam-powered monstrosity is what I think of when I think of my favorite game. For me, Goht captures the spirit of Termina, that dark, nebulous quality of the creepy and the carnivalesque. Unfortunately, the underpowered Nintendo 64 couldnt quite capture the degree of detail seen in the (tiny) art above, yet the game still did an admirable job of conveying his design. To this day Goht remains my favorite Zelda boss design.
So in terms of character design, these two work wonders for me. But what about you? Are there any character designs in videogames that you really enjoy? Share them here!
When it comes to good creative, characters like Ashlotte peg my meter all the way. I just love her design. I love the Gothic Lolita style, the clockwork joints, the wire framework, the floral print on the inside of her sheet-metal skirt. I love the juxtaposition of a delicate figure with a two-ton halberd, and the implacable coldness of her porcelain face. I love the fact her design inspires me to wax poetic about a mechanical doll. She just has a style and presence all her own, at once lovely and unnerving.
Another design I love is Goht, the boss of Snowhead Temple from The Legend of Zelda: Majoras Mask:
Again with the clockwork! (Yes, I love Guillermo del Toro movies). This steam-powered monstrosity is what I think of when I think of my favorite game. For me, Goht captures the spirit of Termina, that dark, nebulous quality of the creepy and the carnivalesque. Unfortunately, the underpowered Nintendo 64 couldnt quite capture the degree of detail seen in the (tiny) art above, yet the game still did an admirable job of conveying his design. To this day Goht remains my favorite Zelda boss design.
So in terms of character design, these two work wonders for me. But what about you? Are there any character designs in videogames that you really enjoy? Share them here!