I don't know how they could have made it any clearer between the tutorials, power upgrades, time shifting enemies, and scripted segments where you have to use your powers. Other than flashing on the screen "HEY USE YOUR POWERS"...or making the game just impossible (it's hard as is without using your powers) then I don't think they could make it any more evident. This is a third person shooter and by design the game has to have guns and has to have shooting so at a bare minimum it can be played like that however everything in the game is pointing you to not play like that.
Huh? Asking why a review isn't int he the review thread is tinfoil? whats the purpose of a review thread if just any review can merit its own thread?
lol, ok if you need it spelled out for you, I disagree entirely that the tv show was pointless. I personally liked that it allowed me to see the story from more angles and dive a bit deeper into supporting characters than is typically done.
exactly. Well designed games will guide you to play the way the developers want you to play. I can't beat Dark Souls, or Devil May Cry, but just mashing the X button. If I could, would people discount that as a critique of the game because that's how I chose to play the game?
People's response in the case of QB seems to be "But look at all the cool shit you can do with the powers **insert gif**" but if none of that is necessary to play or advance in the game, what good is it?
Again, if it's "the right way to play," it should be the only viable way to play.I don't know how they could have made it any clearer between the tutorials, power upgrades, time shifting enemies, and scripted segments where you have to use your powers. Other than flashing on the screen "HEY USE YOUR POWERS"...or making the game just impossible (it's hard as is without using your powers) then I don't think they could make it any more evident. This is a third person shooter and by design the game has to have guns and has to have shooting so at a bare minimum it can be played like that however everything in the game is pointing you to not play like that.
Wait so there is a "right way"?
There was a post earlier from a Remedy developer who said not including hip-fire came down to time and resources (feeling that the resources could be better spent on something players would better utilize), so it seems like even Remedy would have preferred hip-fire (though obviously I can't speak for the studio).
For a game that tries to encourage movement during combat having the only means of shooting to be taking up a fairly static aiming position wasn't a good idea. If anything the game should have only had hip-fire, if they had to pick one.
Here's the quote:
And how in the heck can anyone say that hip fire shouldn't of been included in this game, the time mechanics lend themselves to hip fire greatly. Many moments would have been more enjoyable if the game had hip fire. Time Rush into an enemy, knock them back, hip fire to take them out. Instead I have to take aim with a delay in order to try and kill a dude one step ahead of me, come the fuck on, it's a stupid design decision.
Interesting fact; we actually did have a blindfire / hipfire option in the game for a very long while – to finish it would of cost X (a lot) amount of time and resource and we felt that a: people wouldn’t use blindfire (internal and external testing showed that no one used it) and b: we wanted to spend that resource on something else.
There was a post earlier from a Remedy developer who said not including hip-fire came down to time and resources (feeling that the resources could be better spent on something players would better utilize), so it seems like even Remedy would have preferred hip-fire (though obviously I can't speak for the studio).
For a game that tries to encourage movement during combat having the only means of shooting to be taking up a fairly static aiming position wasn't a good idea. If anything the game should have only had hip-fire, if they had to pick one.
Jeff Gerstmann had a similar criticism and suggested they'd have been better off implementing a combo system of sorts, rewarding and encouraging players to combo abilities and not simply play it as a 3rd person cover shooter.
And how in the heck can anyone say that hip fire shouldn't of been included in this game, the time mechanics lend themselves to hip fire greatly. Many moments would have been more enjoyable if the game had hip fire. Time Rush into an enemy, knock them back, hip fire to take them out. Instead I have to take aim with a delay in order to try and kill a dude one step ahead of me, come the fuck on, it's a stupid design decision.
Your'e talking about the time dodge right?
I felt that way sometimes while playing, but eh I don't think they should've. The purpose of aiming after a time dodge is to slow down time. They'd have to make time slow down automatically after every time rush, which would detract a bit of skill needed while using it imo.
I think they should've added normal melee in the game tho.
The player should learn how to use your game systems by the time he's done playing the game. Tutorials probably aren't good enough at explaining why you'd want to combo all the abilities together or something?
Jeff Gerstmann had a similar criticism and suggested they'd have been better off implementing a combo system of sorts, rewarding and encouraging players to combo abilities and not simply play it as a 3rd person cover shooter.
I feel embarrassed for you.LoL they do have a combo system. Maybe Jeff needed his hand held more. But yes you can combo abilities to mitigate the need to be behind cover. Its all about the focus time and managing your cool downs which cool down at same rate even when focus time is in use.. its really pretty simple, and the reward is enjoyable combat that makes you feel godly for using everything you're given to use.
Despite my problems with the game, I feel Infamous SS/First light handled this really well.
https://youtu.be/9WQ2xb04K14?t=97
Again, if it's "the right way to play," it should be the only viable way to play.
I feel embarrassed for you.
I was not aware just aiming alone can cost that much. Though, if they ditched ADS, it would have became Max Payne with literal bullet time.There was a post earlier from a Remedy developer who said not including hip-fire came down to time and resources (feeling that the resources could be better spent on something players would better utilize), so it seems like even Remedy would have preferred hip-fire (though obviously I can't speak for the studio).
For a game that tries to encourage movement during combat having the only means of shooting to be taking up a fairly static aiming position wasn't a good idea. If anything the game should have only had hip-fire, if they had to pick one.
Here's the quote:
Joe gets really annoying after 30 minutes of video. Just the way he never let his friend talk or speaks louder than him piss me off.
Again, if it's "the right way to play," it should be the only viable way to play.
Any shooter (FEAR, RE 4, Uncharted, Vanquish, The Division, Destiny, etc), you can find cases of enemies acting dumb or oblivious. This is my issue is that people are now generalising one example of an AI not killing the player as indicative of all the enemy AI you'll ever encounter in this game.Also shows us video proof of what has to be the dumbest AI I've seen since ever....I don't think I could leave my game in front of any enemy for 10 minutes and not have it kill me? That was absolutely laughable.
Nah, your post was bad. Laughing first of all and not getting the meaning of the post you're replying to. Then acting all "LOL git gud" behavior with that hand held comment, even though what the suggestion was wasn't about getting good, but rewarding good combo play. And then going on to proclaim the gameplay being the rewards like a PR/shill/fanboy line. Your post was bad and embarrassing all around.save it for that post.
Any shooter (FEAR, RE 4, Uncharted, Vanquish, The Division, Destiny, etc), you can find cases of enemies acting dumb or oblivious. This is my issue is that people are now generalising one example of an AI not killing the player as indicative of all the enemy AI you'll ever encounter in this game.
But its VIDEO PROOF!!! it has to be representative of the common play experience... It was a silly thing to put in the video and its a silly thing for people to use to judge gameplay on.
Hell, I've got Video Proof that in Destiny I can annihilate one of those Knights on the moon with a shotgun and the remaining ones on the screen will think better of it and run and hide. but it was just a fluke of the AI. I could do it 100x more and not get that result.
Any shooter (FEAR, RE 4, Uncharted, Vanquish, The Division, Destiny, etc), you can find cases of enemies acting dumb or oblivious. This is my issue is that people are now generalising one example of an AI not killing the player as indicative of all the enemy AI you'll ever encounter in this game.
Also shows us video proof of what has to be the dumbest AI I've seen since ever....I don't think I could leave my game in front of any enemy for 10 minutes and not have it kill me?
One mans opinion doesn't deter me from any game but those cutscenes being 20+ mins each is not something I'm looking forward too. i'll pick up the game sometime within the next few months.
Nah, your post was bad. Laughing first of all and not getting the meaning of the post you're replying to. Then acting all "LOL git gud" behavior with that hand held comment, even though what the suggestion was wasn't about getting good, but rewarding good combo play. And then going on to proclaim the gameplay being the rewards like a PR/shill/fanboy line. Your post was bad and embarrassing all around.
By combo system, they didn't mean that you can't combo moves together, they said maybe having a hook/tangible reward for comboing together would've encouraged players to try comboing more. Like for instance, extra damage, or a faster meter recharge etc. Something along those lines. Not that comboing isn't possible.
Joe always puts random funny moments like that in his reviews. It's not specific to QB.
One mans opinion doesn't deter me from any game but those cutscenes being 20+ mins each is not something I'm looking forward too. i'll pick up the game sometime within the next few months.
Can you not skip them? Because that would be an instant deal breaker.
He is the go to review for me now as I agree with him the most among all the other reviews. The 5/10 score seems the right score for this game IMO.
Also found this:
Response to QB review
lol
You're really not going to like the Souls games/threads.
Those live action videos seem atrocious, what were the devs even thinking with those.
But its VIDEO PROOF!!! it has to be representative of the common play experience... It was a silly thing to put in the video and its a silly thing for people to use to judge gameplay on.
Hell, I've got Video Proof that in Destiny I can annihilate one of those Knights on the moon with a shotgun and the remaining ones on the screen will think better of it and run and hide. but it was just a fluke of the AI. I could do it 100x more and not get that result.
The problem with QB is that Microsoft sold it as the next big game for Xbone, but is not a game for a massive market. It's not Halo or Gears. Its an interesting concept but not a game for all. Also the story is boring and a good one is a must on those kind of games
"Seem"?
They're much better when you actually play the game and actively engage yourself in the story and characters.
And what was Remedy thinking? Well, if you know Remedy then you know that part of the overall story of any of their games has always taken place in the form of a story-within-the-story. In the Max Payne games, it was all the televisions scattered around the world that you could take a break to watch and get some more insight into the characters and plot in the form of silly little TV dramas. In Alan Wake, same thing with episodes of Night Springs.
If you ask me, they have been building up to this half game / half TV show format for over a decade now, and they're taking a courageous step to try something different and make it happen.
That's tantamount to having a single cowering grunt on the run in Halo, taking cover behind something, then saying Halo has bad AI because said grunt does not proceed to murder you. It's disingenuous at best.Well, I think it shows an exmaple of precisly what he is tlkaing about: brain dead AI.
You getting angry doesn't refute that.
I don't think that in RE4, Vanquish, FEAR , the division IN a battle situation , you can leave your controller alone during 10 minutes and came back virtually untouched.
And even if it's a fluke, it happenned to him and he has video proof , so you can't really argue that he is dishonnest about it , when that was playing for laughs and he himself specified that there is more to it than that
That's tantamount to having a single cowering grunt on the run in Halo, taking cover behind something, then saying Halo has bad AI because said grunt does not proceed to murder you. It's disingenuous at best.
Point is, anyone with enough time and the desire to do so can mess around with a game enough to find a place where the AI breaks down somewhere. In no way does that mean its representative of the typical experience.
I bet ya in the Division I could if I was just in a regular street battle and I had whittled it down to just one marksman type. take standing cover and they'll bang away at it or make insignificant position adjustments till the end of time from what I've seen. Likely more easily reproduced than what Joe showed.
Point is, anyone with enough time and the desire to do so can mess around with a game enough to find a place where the AI breaks down somewhere. In no way does that mean its representative of the typical experience.
Too low on resources to include a basic game mechanic like hip fire but they got enough money and time to hire fairly well known actors and spend 20 minutes or more on drawn out cutscenes? hahahahahh