Did they never patch that nonsense out of the game? I recall a bunch of Ubi games had always online removed, no?
Preview http://www.gamestar.de/spiele/might-magic-heroes-7/artikel/might_magic_heroes_7,51546,3058798,2.html.
Summary:
7 resources instead of 4
Separate city screens
No teleporting units between cities, need to use caravans
War machines, catapults, first aid tents, ballistas..all are back.
Much more open maps, focus on free exploration
uses Unreal Engine 3
7 campaigns (6 main ones plus one ending one)
More objects/obstacles on battle maps
Sounds very very good so far
Preview http://www.gamestar.de/spiele/might-magic-heroes-7/artikel/might_magic_heroes_7,51546,3058798,2.html.
Summary:
7 resources instead of 4
Separate city screens
No teleporting units between cities, need to use caravans
War machines, catapults, first aid tents, ballistas..all are back.
Much more open maps, focus on free exploration
uses Unreal Engine 3
7 campaigns (6 main ones plus one ending one)
More objects/obstacles on battle maps
Sounds very very good so far
Frankly, I'd rather have both Dungeon and Inferno (and send Sylvan to the expansion mines).Dungeon or bust for me!
I wish GOG would add Warriors of the North and Dark Side to their King's Bounty offerings.Luckily i have King's Bounty now
BlackHole (the makers of Heroes6) went bankrupt because of Ubisoft. Fuck them, i'm not buying any HMM game from them. Luckily i have King's Bounty now
Yes yes yes. I'm so glad this series didn't die with 3DO.
Try Age of Wonders 3.BlackHole (the makers of Heroes6) went bankrupt because of Ubisoft. Fuck them, i'm not buying any HMM game from them. Luckily i have King's Bounty now
Did they never patch that nonsense out of the game? I recall a bunch of Ubi games had always online removed, no?
You don't get kicked anymore, but if you lose connection to the servers you lose your 'Dynasty' stats which renders the campaign pretty much unplayable.
BlackHole (the makers of Heroes6) went bankrupt because of Ubisoft. Fuck them, i'm not buying any HMM game from them. Luckily i have King's Bounty now
Heroes 5 isn't bad. Sure, the AI tends to oscillate between cheating son-of-a-whore and mentally impaired baboon (particularly in the campaign, where the AI fixpack guys couldn't do much due to fixed scripting) but Heroes games never really had great AI. Its shortcomings have always been padded over with built-up castles, high-level heroes and lots of starting resources.It did as far as I am concerned.
Aw. Obviously Ubi isn't as good with the series as they should be but I would rather it continue than die completely.It did as far as I am concerned.
Can't get excited about this due to how ubi treats is PC releases.
Heroes 3 is far and away the best in the series.
The situation with King's Bounty is identical to HOMM. The King's Bounty/Armored Princess devs Katauri went bankrupt, so now the publisher handed it off to someone else.
That's odd. I could never get into 3. Only started liking Heroes from 4 (yes, 4) onwards.Absolutely true. I still play it to this day. I've even introduced others to it over the years and they all end up loving it.
That's odd. I could never get into 3. Only started liking Heroes from 4 (yes, 4) onwards.
To be fair I understood many of its detractors' viewpoints. The 'branching' experiment was a dud since in a lot of cases one of the creatures was way more powerful than the other (ex. Vampire vs. Demon Spawn) or had ridiculous resource reqs (ex. Elves needed 20 wood for their building; Equilibris lowered that). Also, a good number of hero specialisations were weak or melee only, which didn't fit in many cases with said hero's focus (ex. melee ability on a spellcaster). Sieges bing downgraded was another valid criticism. I feel Heroes 4 might have worked better had it been more narrowly-focused, tactically-oriented. It might have worked better had it been closer to, ironically, King's Bounty.4 is a good HoMM. I never understood complains, it was different, but not that different. I actually really liked focus on heroes in combat.
When did that happen?
Back in 2012 after they finished 'Royal Quest'.
For instance they had nothing to do with Warriors in the North or it's expansion.
To be fair I understood many of its detractors' viewpoints. The 'branching' experiment was a dud since in a lot of cases one of the creatures was way more powerful than the other (ex. Vampire vs. Demon Spawn) or had ridiculous resource reqs (ex. Elves needed 20 wood for their building; Equilibris lowered that). Also, a good number of hero specialisations were weak or melee only, which didn't fit in many cases with said hero's focus (ex. melee ability on a spellcaster). Sieges bing downgraded was another valid criticism. I feel Heroes 4 might have worked better had it been more narrowly-focused, tactically-oriented. It might have worked better had it been closer to, ironically, King's Bounty.
Yeah, H5 was a boring samefest of generica. Gauldoth Half-Dead alone was more interesting than all the characters in 5.On the other hand, best written campaigns in the series. HoMM 5 was a cringefest in comparison.
I never like when 2d managerials, RTS and similar pass to 3d because they may look more "realistic"(and that's often not a good thing imo) but they lose clarity, this is HOMM2 for example:
Frankly, I find that old wallboard style of battlefield really primitive now. After King's Bounty's complex battlefields, everything else feels like a downgrade.
I disagree, especially with RTS part [Total Annihilation :>], but i think HoMM is kind of game that really should be handled as Project Eternity, so 2D painted over 3D planes.I never like when 2d managerials, RTS and similar pass to 3d because they may look more "realistic"(and that's often not a good thing imo) but they lose clarity, this is HOMM2 for example
I disagree, especially with RTS part [Total Annihilation :>], but i think HoMM is kind of game that really should be handled as Project Eternity, so 2D painted over 3D planes.
I never cared much about 2D/3D debate in this case. I love the first four HoMMs, bu always felt they were pretty damn ugly games Now Disciples....that's where loosing 2D really hurt
Frankly, I find that old wallboard style of battlefield really primitive now. After King's Bounty's complex battlefields, everything else feels like a downgrade.
I disagree, especially with RTS part [Total Annihilation :>], but i think HoMM is kind of game that really should be handled as Project Eternity, so 2D painted over 3D planes.