Weapon degradation and inventory limits (including weight and space), when balanced well, are exceptionally proficient at evoking and expressing interactive concepts of survivalism, scavenging, the importance of equipment awareness. Having to consider the amount of gear you can carry and managing this throughout the adventure legitimises the risk/reward of gear discovery and accomplishment. Breath of the Wild, STALKER, Deus Ex, and so on would be lesser games without these features.