I think a pretty significant chunk of Star Fox Zero qualifies here for me, judging by how others received the game.
Clicking through text boxes in lieu of voice acting would be another one. I read quickly and prefer to set my own pace. Put voice acting all over my game and with very few exceptions, you're just asking for it to be interrupted.
The durability system in BotW.
Same for me, and I'd extend this to the weapon durability in the Fire Emblem games as well. I like resource management layers in general, and while I tend to be a hoarder who tries to push through most games with weaker weapons and minimal use of consumable items, there's a kind of self-imposed difficulty tuning here where playing efficiently rewards you with the opportunity to really dump a lot of firepower if needed much later in the game.
Actually, I'm fond of quantitative-minded challenges in general, like the switch/block logic puzzles of many Zelda dungeons. Never understood the fuss about things like the Water Temple, and I loved the twin statue puzzle in TP. Let's be honest: I find it especially satisfying to clear a logic puzzle myself when I know it must have sent impatient players elsewhere running off to look up the answer in a guide out of frustration.
I flatly don't understand people who have an indiscriminate aversion to turn-based battles. Given a choice, I prefer turn-based systems in a majority of circumstances. (Not grinding, though, and I can't stand random battles. I just like patient strategic decision-making.)