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"Annoying" things you enjoy?

bunkitz

Member
QT-fucking-E's. For cinematic set pieces and the like, anyway. Not annoying ones like Tomb Raider's where you'll see Lara get impaled by trees again and again.

Also, long-ass cutscenes like MGS4's. Those were amazing.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Escorting Emma and swimming sections in MGS2.

Survival viewer stuff (eating/healing/camo) in MGS3.
 

Cracklox

Member
Grinding.

Put on a podcast, a show or some music and it can be a fun and chill way to kill an afternoon.

This too.

I never really hated it in games I enjoy, but I only really discovered in the last year or 2 how much more enjoyable it is with some good music, or something else on in the background.

QT-fucking-E's. For cinematic set pieces and the like, anyway. Not annoying ones like Tomb Raider's where you'll see Lara get impaled by trees again and again.

Also, long-ass cutscenes like MGS4's. Those were amazing.

I'm indifferent towards long ass cutscenes. Games like Xenosaga and MGS4 had some awesome ones, but fuck me were some of them boring.

Tying it to your first point, RE4s not so long ass cutscenes, where you would quickly learn to not put the controller down, were/are the way to do them
 
Fetch quests have never bothered me. I like them just fine. I feel most complaints are whiney....

And the definition of a fetch quest is too liberal. I once saw someone say that the greater portion of Dark Souls is one big fetch quest.
 
I think a pretty significant chunk of Star Fox Zero qualifies here for me, judging by how others received the game.

Clicking through text boxes in lieu of voice acting would be another one. I read quickly and prefer to set my own pace. Put voice acting all over my game and with very few exceptions, you're just asking for it to be interrupted.

The durability system in BotW.

Same for me, and I'd extend this to the weapon durability in the Fire Emblem games as well. I like resource management layers in general, and while I tend to be a hoarder who tries to push through most games with weaker weapons and minimal use of consumable items, there's a kind of self-imposed difficulty tuning here where playing efficiently rewards you with the opportunity to really dump a lot of firepower if needed much later in the game.

Actually, I'm fond of quantitative-minded challenges in general, like the switch/block logic puzzles of many Zelda dungeons. Never understood the fuss about things like the Water Temple, and I loved the twin statue puzzle in TP. Let's be honest: I find it especially satisfying to clear a logic puzzle myself when I know it must have sent impatient players elsewhere running off to look up the answer in a guide out of frustration.

I flatly don't understand people who have an indiscriminate aversion to turn-based battles. Given a choice, I prefer turn-based systems in a majority of circumstances. (Not grinding, though, and I can't stand random battles. I just like patient strategic decision-making.)
 

dreamfall

Member
My favorite thing in David Cage games are QTEs that mimic the most mundane actions- Lucas Kane playing a guitar, Ethan Mars drinking orange juice, etc.

I also will get major heat, but I actually enjoy unlocking towers in both Assassin's Creed and Far Cry titles...

I also love picking up useless junk in Elder Scrolls and Fallout. Stealing everything that's not nailed down!
 
Multiplayer voice overs - the amount of times I've uttered "It's up to you finish to mission! has to be in the thousands since MW2 came out. Gives the games character but you have standout ones like Lord Shaxx from Destiny and the guy that does UT. The amount of servers I'm joined in games that aren't UT that use the VOs is ridiculous. "Holy shit" "Headshot" "Mega Kill" etc.
 

Giga Man

Member
Getting coins in Mario Kart 8. I just hold onto them if I'm in first place and use them if I ever get hit. They give a little speed boost and it helps offset the coins you lose.

It's best to hold them only if you have 10 (the max). That way, you can try and maintain your top speed bonus by holding onto the coin item (which grants 2) and picking up one of your lost coins if it's in range. Perfect for getting back in the game after a lightning bolt or spiny shell.

My "annoyance" would be restarting in Fire Emblem after someone dies. I am determined to clear maps with all my units alive.
 

Risgroo

Member
I absolutely love scanning planets in Mass Effect 2. It's just so satisfying to find a rich vein and send in a probe, but apparently a lot of people dislike it.
 

BouncyFrag

Member
Weapon/armor degradation in rpgs (Elder Scrolls, Fallout 3, etc.) along with an armory skill to level up. I love that duck tape sound effect when repairing stuff in the recent Fallout games.

Consolewarz threads.

This little fella in Castlevania: Lords of Shadow
clan_48_50232.gif
 

daTRUballin

Member
Multiplayer voice overs - the amount of times I've uttered "It's up to you finish to mission! has to be in the thousands since MW2 came out. Gives the games character but you have standout ones like Lord Shaxx from Destiny and the guy that does UT. The amount of servers I'm joined in games that aren't UT that use the VOs is ridiculous. "Holy shit" "Headshot" "Mega Kill" etc.

Wait, liking multiplayer voice overs is controversial? Multiplayer voice overs are awesome!

Most of the time, at least....
 

gelf

Member
Judging by what I see complained about on GAF:

Time limits - Sometimes I need the tension of beating a clock to keep something from feeling aimless. Biggest example would be Jet Set Radio Future removing them made it more boring.

Turn based menu battle systems - Can be as fun as any real time system.

Random battles - unless encounter rate is really high I don't have an issue with them.

Fixed camera angles - I love seeing games framed in different ways then the usual tied to your butt free player cam. The director can use them in creative ways.

None standard control schemes or purposely hamstrung mechanics - I see nothing wrong with avoiding control standards or limiting the player if you want a certain game feel. For example making aiming bad because your character is supposed to only shoot as a last resort.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
So I was in a Horizon thread, and a fellow gamer brought up annoyances he had with the Human A.I, and how they could persistently track you once you'd been spotted, which is a totally valid complaint.

I however treat each encounter like that as a stealth mission, and restart every time I get discovered. The perfectionist in me enjoys the thrill of clearing the camps like a bamf. I never really get frustrated with repeat tries, even if they start to number decently high lol.

What are some things that are supposed to be annoying that you weirdly enjoy?
Wait wait wait.
IMG_1534asSmartObject-1.jpg

The fact that you restart the encounter is proof that you arent enjoying the "i see everything" AI.....
Isnt your thread about things gen-pop find annoying that i enjoy?


On Topic
Chromatic Aberration - I love this effect and whenever im doing 3D rendering I even inject it in my otherwise clean renders.

Filling Bars - Those collect all, do all, perform X amount of bars.....I fill them up like my life depends on it...even the really really pointless ones(i dont know if i actual enjoy doing it or its just my OCD)

QTEs - Hell Asuras Wrath was one of my favorite games of last gen.
 

Ravelle

Member
Games that are mostly mechanics and light on story and dialogue, it means I can turn down the volume and listen to some podcasts.
 

balohna

Member
Bumbling main characters in Ueda's games. I enjoy there being an everyman, normal aspect to the fantastically realized fiction of his games. It not being easy ass platforming like Ass Creed or Uncharted makes so much of his games.

Oh yeah, I found The Last Guardians controls fine. I'd even say the game has a really nice "feel" to it.

I also liked the weapon degradation in BOTW.
 
Weapon limits in games with relatively normal weapons. I like running out of ammo and having to make a mad dash for a weapon during a firefight

Yeah this for me too, but it can get overbearing and ridiculous for sure. You want Arkham Asylum level of collectibles, not Arkham Knight.
You want Arkham City level of collectibles, where each one isn't boring to collect like in Asylum, yet they aren't as far apart as in Knight.
 

zenspider

Member
I like the waggle to roll in Donkey Kong Country Returns.

Hahaha. My man!

I'll add the missles in Other M, weapon degradation in BotW (I appreciate how it makes other aspects of the game better), and the Blood Vials in Bloodborne. I'm the worst!
 

Lanrutcon

Member
Stealth games? if I get spotted, I reload the last checkpoint. Doesn't matter if it's Styx, Metro, Sniper Elite or whatever.

Other things: Inventory management, weight limits, non-respeccable character building, grinding, farming, an over-abundance of quests, character sheets with too many numbers.
 
Large stretches of empty land.

Granted, I do need actual points of interest to be well designed and dense with detail and content. But I love the actual wilderness to feel like it.
 

Blindy

Member
Ashley in RE4.
She's awesome with the armor on lol.

Unavoidable ending credits I would say, especially if there's thought and some neat rewards like art designs or storyline/cameos while credits roll. I like giving the people who put their time and effort into a game their due and in the case of Sunset Overdrive, you get gamerpoints for not skipping the credits XD.
 
''Backtracking''
or how I usually called it, ''Good level design''.

Castlevania: Symphony of the Night, Resident Evil Remake and Dark Souls comes to mind, amazing games with godlike level design.
 

burnfout

Member
Grinding. I grinded all the Covenant items in dark souls 3 and enjoyed every minute.


I also still level grind in old FF games. Very relaxing.
 
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