You have to.take a tour of the whole area first
I've done it enough times now to not waste my time doing that. Like atomsk said, you can do it justGetting there is not hard, the puzzle in the room is broken for me.ride a train of cubes Mario style.
Well Braid was a super late and delayed port. But I suppose that's reassuring.
Big thing I found:The room 'behind' hidden secrets with the rotating numbers seems to be a puzzle. The +, = and the arrow can be stepped on and change the numbers in a certain way. Currently trying to figure out if there's more to it.
I've done it enough times now to not waste my time doing that. Like atomsk said, you can do it justGetting there is not hard, the puzzle in the room is broken for me.ride a train of cubes Mario style.
You know, there was actually one puzzle I never did solve. I'm not sure if the puzzle was actually unsolvable. But it had a gate that closed faster than you could move through it, and I couldn't find any way to bring a block into the puzzle room. And the actual point where the gate was, was about five puzzle rooms deep, with no way to teleport to any of them except for where you find the entrance.
I might make a photo diary of it to see if anyone else has found out how to do it / if there's anything through the puzzle.
because there is at least one optional puzzle with no reward for completing it, heh.
Was it? I'm stuck at theFalling Forwardstairs after the green cube.
The developer said he wants to add content to that room. But the puzzles are the hardest in the game and that's why I'm doing them
Yup, that's the one.
[...]
The ONLY clue that could be relevant to that room is the sign you encounter immediately before it. It says,. And there are some pretty obvious connotations of what that could mean, if rumours of the dev wanting to patch in more content after the fact are true. It also makes sense if you consider theYou can't do everything yourselfdoor.UNDER CONSTRUCTION
God at this point I kind of just want to try and enable noclip to see if that room's just a cocktease or not.
EDIT:it totally is, fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck goddamnit.
Anyone get a list of purple cubes they have found? Here are some I have found (major spoilers ofcourse):
The one in the room at the rock bottom of Rabbit's Hole.
The one in Four Different Exits.
The one above the pink porthole.
The one behind the disapearing stairs.
The one in the room with the 'life clock'.
The one in Butterfly Effect, in the hidden room behind the blue cube's flooring.
And another one I randomly stumbled across on. Don't know how I got there anymore nor in which direction I found.
Game looks lovely, but 15€ is quite a lot to pay for a puzzle game. How much playtime can I expect to get out of it?
Game looks lovely, but 15 is quite a lot to pay for a puzzle game. How much playtime can I expect to get out of it?
Game looks lovely, but 15 is quite a lot to pay for a puzzle game. How much playtime can I expect to get out of it?
Wow, that's quite a lot. And those 6 hours were well spent, I assume? Nothing overly repetitive or anything?I managed to get 6 hours out of it, with some secrets still not done, and I'm pretty sure I had a somewhat fast run. I rushed through and understood a few things ahead of time.
Wow, that's quite a lot. And those 6 hours were well spent, I assume? Nothing overly repetitive or anything?
ctrl+shift+esc is your friend.
The process name is UDK.exe.
So how are the puzzles in this game?
When I saw some footage of it I was kind of disappointed in how much it uses disappearing and reappearing floors/stairs/geometry, instead of using perspective in an interesting way. Does it have more of the latter?
I got a feeling if you speed run the game you getanother room past the final puzzle
So how are the puzzles in this game?
When I saw some footage of it I was kind of disappointed in how much it uses disappearing and reappearing floors/stairs/geometry, instead of using perspective in an interesting way. Does it have more of the latter?
oh so not only is it continuing to exist steam is counting the time towards my profile
goddamnit i have not played 7 hours of antichamber, my brain is still functioning
I doubt it. I've finished the game in 11 minutes and didn't notice anything. It is possible to (endgame spoilers), but seems unlikely to have a reward.escape the final area before you're locked into it, after placing the black cube, and you could feasibly run back to the start of that section (I got about 3/4 of the way there before I hit credits)
Nearly all of the puzzles are block manipulation. The non-euclidean stuff is mostly just navigating the open world, or using it to carry resources from one area to another.
Reading other posts, your enjoyment of the game might come from how quickly you're able to deduce properties in the mechanics. The game only tutorialises a few, minor things, and you're left on your own to work out how you can apply what you have to the problems you're given.
I've said it before in this thread, but Antichamber's puzzles and logic are very similar to that in QUBE. The puzzles and mechanics are completely different, but it's the same use of logic and appliance of untold mechanics that aide you in making progress.
EDIT - Oh, and it's nice to play an indie game made by an Australian developer. Fuck, Australia needs more people making games.
Alright, so this is pretty fun, and I enjoy the look of it too, but goddamn what's with the terrible clip art for the hints? It clashes so terribly with the overall look of the game that I can't help but laugh.
I sound like a miser, I guess, but after paying full price for Thirty Flights of Loving I'm a bit wary on giving out money for experimental games.
The puzzle becomes a lot easier once you know thatI've done it enough times now to not waste my time doing that. Like atomsk said, you can do it justGetting there is not hard, the puzzle in the room is broken for me.ride a train of cubes Mario style.
Well Braid was a super late and delayed port. But I suppose that's reassuring.
It's funny because for a while those art icons were just stick figures. I think it's just a matter of programmer art. It's one thing to have some pretty shaders and primary colours, it's another thing to be able to draw. The drawings remind me of half of the submissions to reddit's /r/comics, where it's just the default photoshop brush and a crudely drawn dude.
/hypocrite
I'm havin trouble with "red cross"? any hints? i tried brute forcing my way to the top but gotI beat the first room then fell back down somwehre while trying the second. But i still wanna beat red cross...i don't get itstuck in a crazy room with the tag 'you cant do everything yourself' or something like that.
Reading other posts, your enjoyment of the game might come from how quickly you're able to deduce properties in the mechanics. The game only tutorialises a few, minor things, and you're left on your own to work out how you can apply what you have to the problems you're given.
How big is the download? Steam only or is there a non-DRM option available?
I have finished the game in 6 hours and a half. Strangely, the game quits without warning after the credits.
I still have to explore the map a bit and complete the wall of in-game achievements.
First time I did it by accident. I think there are a couple of puzzles that elude to it as a strategy, and there's at least one mural that reinforces it once you learned how.Alright, I love the puzzles and the progression of complexity in this game so far, but I swear that creating a box outline with cubes so the middle will fill out is bullshit. I don't really remember the game teaching you about it at all.
I really don't remember any hints prior to the one which you really have to use itother than the regenerating wall, which is stretching it as it is.Managing resources
I don't really remember the game teaching you about it at all.Alright, I love the puzzles and the progression of complexity in this game so far, but I swear that creating a box outline with cubes so the middle will fill out is bullshit.
Now that I have thethis game has gotten pretty awesome. Some of the puzzles are really fun, though I don't really finding the non-euclideanness all that compelling. Maybe I just hyped up the non euclidean aspect too much. Cube puzzles can be pretty compelling and fun.yellow gun
RE: Over the edge Anyone get a crash when doing thepuzzle? Happened to me twice in a row now. Again another "puzzle" that doesn't supply you with cubes when you revisit making it a pain in the ass to get to. Late game is basically cube escort mission.volumetric cube
3/3 now. This timeI encased myself in a cube.
I think the steam in-game overlay is continuing but antichamber itself has shut down. I can't crash the in-game overlay without crashing steam either