• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Antichamber: A reason to say 'non-euclidean'

Hop

That girl in the bunny hat
I've done it enough times now to not waste my time doing that. Like atomsk said, you can do it just
ride a train of cubes Mario style.
Getting there is not hard, the puzzle in the room is broken for me.

Well Braid was a super late and delayed port. But I suppose that's reassuring.

Yea, but if you do it that way
and you're pulling cubes from WTF? and not using earlier ones under the forcefield
you won't be able to take any to the next room. You only need a couple for the next room,
enough to make a block wall and then to make an elevator to get over the glass
.

Anywho, just finished it outside of finding purple cubes. Did enjoy the ending, if only because
after hours of square geometry- curves!
 
RE: Over the edge Anyone get a crash when doing the
volumetric cube
puzzle? Happened to me twice in a row now. Again another "puzzle" that doesn't supply you with cubes when you revisit making it a pain in the ass to get to. Late game is basically cube escort mission.

3/3 now. This time
I encased myself in a cube.
 

KDR_11k

Member
Big thing I found:
The room 'behind' hidden secrets with the rotating numbers seems to be a puzzle. The +, = and the arrow can be stepped on and change the numbers in a certain way. Currently trying to figure out if there's more to it.

I'm pretty sure that's just an explanation of the tech behind the game, there are a few more rooms like that with the same sign on them and they explain various parts of the game's implementation (e.g. what a certain part of the game looks like in a level editor).

Going past Falling Forward I got through a chain of puzzles but
got to a door with a triplaser and apparently no way to keep it open. The room behind it looks empty, is that just a case of the game trolling players?

I haven't managed to pull Down The Rabbit Hole off yet...

4 hours on the Steam clock and the sign wall filled up.
Only the final room is marked with a big square, does that have two different ways of finishing or is that just never marked as completed because the game ends when you do it?
 

wutwutwut

Member
I've done it enough times now to not waste my time doing that. Like atomsk said, you can do it just
ride a train of cubes Mario style.
Getting there is not hard, the puzzle in the room is broken for me.

The puzzle is very straightforward. Just
make a brick wall to stop you in midair.


Edit: oh you mean the puzzle after that? That's trickier but still not hard. Yes, it has a no-win condition. However it uses tricks you've already discovered.
 

Wok

Member
You know, there was actually one puzzle I never did solve. I'm not sure if the puzzle was actually unsolvable. But it had a gate that closed faster than you could move through it, and I couldn't find any way to bring a block into the puzzle room. And the actual point where the gate was, was about five puzzle rooms deep, with no way to teleport to any of them except for where you find the entrance.

I might make a photo diary of it to see if anyone else has found out how to do it / if there's anything through the puzzle.

because there is at least one optional puzzle with no reward for completing it, heh.

Ahah, I have "solved" this puzzle.

Was it
Falling Forward
? I'm stuck at the
stairs after the green cube.

The developer said he wants to add content to that room. But the puzzles are the hardest in the game and that's why I'm doing them :)

Yup, that's the one.

[...]

The ONLY clue that could be relevant to that room is the sign you encounter immediately before it. It says,
You can't do everything yourself
. And there are some pretty obvious connotations of what that could mean, if rumours of the dev wanting to patch in more content after the fact are true. It also makes sense if you consider the
UNDER CONSTRUCTION
door.

God at this point I kind of just want to try and enable noclip to see if that room's just a cocktease or not. :(
EDIT:
it totally is, fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck goddamnit.

This is also the answer which was made on Arqade, but is there a reference to confirm this room is a dead end?
 

KDR_11k

Member
Just did a quick start to finish run, had about 50 minutes left on the countdown clock after starting the game again but there was no difference in the ending.
Granted, I skipped the whole white city scene by throwing the ghost cube on the ground and using it as a step to jump over the railing, the goal of that sequence is right below the starting point.

Anyone get a list of purple cubes they have found? Here are some I have found (major spoilers ofcourse):

The one in the room at the rock bottom of Rabbit's Hole.
The one in Four Different Exits.
The one above the pink porthole.
The one behind the disapearing stairs.
The one in the room with the 'life clock'.
The one in Butterfly Effect, in the hidden room behind the blue cube's flooring.
And another one I randomly stumbled across on. Don't know how I got there anymore nor in which direction I found.

In The Chase turn around and go back. There's one behind the door
 

fushi

Member
Game looks lovely, but 15€ is quite a lot to pay for a puzzle game. How much playtime can I expect to get out of it?
 

Hop

That girl in the bunny hat
Game looks lovely, but 15€ is quite a lot to pay for a puzzle game. How much playtime can I expect to get out of it?

I managed to get 6 hours out of it, with some secrets still not done, and I'm pretty sure I had a somewhat fast run. I rushed through and understood a few things ahead of time. I've seen people claim 11 hours.
 

atomsk

Party Pooper
Game looks lovely, but 15€ is quite a lot to pay for a puzzle game. How much playtime can I expect to get out of it?

took me 8 hours, and I had to turn to the internet for help once

still got a few rooms with exits I need to find, and 10 more drawings.
 

fushi

Member
I managed to get 6 hours out of it, with some secrets still not done, and I'm pretty sure I had a somewhat fast run. I rushed through and understood a few things ahead of time.
Wow, that's quite a lot. And those 6 hours were well spent, I assume? Nothing overly repetitive or anything?

I sound like a miser, I guess, but after paying full price for Thirty Flights of Loving I'm a bit wary on giving out money for experimental games.
 

Hop

That girl in the bunny hat
Wow, that's quite a lot. And those 6 hours were well spent, I assume? Nothing overly repetitive or anything?

I thought so. Some puzzles are a bit annoying, and if you return to 'earlier' puzzles with later equipment you can solve a lot of them the same way, but it's not as bad as many other puzzle games. It'll probably take more time if you try to play it in one sitting, you will need little breaks to let your mind process something.
 

bistromathics

facing a bright new dawn
I'm havin trouble with "red cross"? any hints? i tried brute forcing my way to the top but got
stuck in a crazy room with the tag 'you cant do everything yourself' or something like that.
I beat the first room then fell back down somwehre while trying the second. But i still wanna beat red cross...i don't get it :(
 

Antiwhippy

the holder of the trombone
So how are the puzzles in this game?

When I saw some footage of it I was kind of disappointed in how much it uses disappearing and reappearing floors/stairs/geometry, instead of using perspective in an interesting way. Does it have more of the latter?
 

Hop

That girl in the bunny hat
So how are the puzzles in this game?

When I saw some footage of it I was kind of disappointed in how much it uses disappearing and reappearing floors/stairs/geometry, instead of using perspective in an interesting way. Does it have more of the latter?

There's nothing like Echochrome in terms of perspective usage, but there's plenty of puzzles where what you're looking at and what you're not looking at (and when you're looking or not looking) matter in various ways.
 

Kritz

Banned
I got a feeling if you speed run the game you get
another room past the final puzzle

I doubt it. I've finished the game in 11 minutes and didn't notice anything. It is possible to (endgame spoilers)
escape the final area before you're locked into it, after placing the black cube, and you could feasibly run back to the start of that section (I got about 3/4 of the way there before I hit credits)
, but seems unlikely to have a reward.

So how are the puzzles in this game?

When I saw some footage of it I was kind of disappointed in how much it uses disappearing and reappearing floors/stairs/geometry, instead of using perspective in an interesting way. Does it have more of the latter?

Nearly all of the puzzles are block manipulation. The non-euclidean stuff is mostly just navigating the open world, or using it to carry resources from one area to another.

Reading other posts, your enjoyment of the game might come from how quickly you're able to deduce properties in the mechanics. The game only tutorialises a few, minor things, and you're left on your own to work out how you can apply what you have to the problems you're given.

I've said it before in this thread, but Antichamber's puzzles and logic are very similar to that in QUBE. The puzzles and mechanics are completely different, but it's the same use of logic and appliance of untold mechanics that aide you in making progress.

EDIT - Oh, and it's nice to play an indie game made by an Australian developer. Fuck, Australia needs more people making games.
 

Jintor

Member
oh so not only is it continuing to exist steam is counting the time towards my profile

goddamnit i have not played 7 hours of antichamber, my brain is still functioning
 

Kritz

Banned
oh so not only is it continuing to exist steam is counting the time towards my profile

goddamnit i have not played 7 hours of antichamber, my brain is still functioning

oh god what if antichamber is really just a meta-game-game to fez did anybody see any owls I think I saw some owls

no wait that was proteus
 

Antiwhippy

the holder of the trombone
I doubt it. I've finished the game in 11 minutes and didn't notice anything. It is possible to (endgame spoilers)
escape the final area before you're locked into it, after placing the black cube, and you could feasibly run back to the start of that section (I got about 3/4 of the way there before I hit credits)
, but seems unlikely to have a reward.



Nearly all of the puzzles are block manipulation. The non-euclidean stuff is mostly just navigating the open world, or using it to carry resources from one area to another.

Reading other posts, your enjoyment of the game might come from how quickly you're able to deduce properties in the mechanics. The game only tutorialises a few, minor things, and you're left on your own to work out how you can apply what you have to the problems you're given.

I've said it before in this thread, but Antichamber's puzzles and logic are very similar to that in QUBE. The puzzles and mechanics are completely different, but it's the same use of logic and appliance of untold mechanics that aide you in making progress.

EDIT - Oh, and it's nice to play an indie game made by an Australian developer. Fuck, Australia needs more people making games.

Hmm, I do enjoy Qube a lot. There were some things that annoyed me, like how fucking physic-y it can get, but the puzzling in qube was pretty damn good.

You also have a good point. Gotta support the Aussie developers.

Bought anyway. I'll see how it goes.
 

Antiwhippy

the holder of the trombone
Alright, so this is pretty fun, and I enjoy the look of it too, but goddamn what's with the terrible clip art for the hints? It clashes so terribly with the overall look of the game that I can't help but laugh.
 

Kritz

Banned
Alright, so this is pretty fun, and I enjoy the look of it too, but goddamn what's with the terrible clip art for the hints? It clashes so terribly with the overall look of the game that I can't help but laugh.

It's funny because for a while those art icons were just stick figures. I think it's just a matter of programmer art. It's one thing to have some pretty shaders and primary colours, it's another thing to be able to draw. The drawings remind me of half of the submissions to reddit's /r/comics, where it's just the default photoshop brush and a crudely drawn dude.

/hypocrite
 

Daedardus

Member
I've done it enough times now to not waste my time doing that. Like atomsk said, you can do it just
ride a train of cubes Mario style.
Getting there is not hard, the puzzle in the room is broken for me.

Well Braid was a super late and delayed port. But I suppose that's reassuring.
The puzzle becomes a lot easier once you know that
the door is blue and you have to pull the cubes away from the lasers instead of blocking them.
 
It's funny because for a while those art icons were just stick figures. I think it's just a matter of programmer art. It's one thing to have some pretty shaders and primary colours, it's another thing to be able to draw. The drawings remind me of half of the submissions to reddit's /r/comics, where it's just the default photoshop brush and a crudely drawn dude.

/hypocrite

I think his brother did the art or something.
 

KDR_11k

Member
I'm havin trouble with "red cross"? any hints? i tried brute forcing my way to the top but got
stuck in a crazy room with the tag 'you cant do everything yourself' or something like that.
I beat the first room then fell back down somwehre while trying the second. But i still wanna beat red cross...i don't get it :(

Break the central block and give it a move order while the blocks are respawning. That tends to split them up.
 

Daedardus

Member
Reading other posts, your enjoyment of the game might come from how quickly you're able to deduce properties in the mechanics. The game only tutorialises a few, minor things, and you're left on your own to work out how you can apply what you have to the problems you're given.

So much this. Although the game explains most of it's concepts, it's done more implicitly. I think it's a great example of a puzzle game. But if you're not much into puzzles, I can understand you don't like the game very much.
 
D

Deleted member 30609

Unconfirmed Member
Just finished this. Easily one of my favourite games of the past few years.
 

Misguided

Banned
I LOVE puzzle games, but some recent releases have proved to me that maybe I'm not as good at them as I thought (Corrypt, Jelly No Puzzle, Splice, Antichamber). Thus, I'm 7 hours in and still not done! But making several breakthroughs and piecing it all together, this game is immense, maybe one of the best puzzle games I've ever played.
 

Wok

Member
I have finished the game in 6 hours and a half. Strangely, the game quits without warning after the credits.

I still have to explore the map a bit and complete the wall of in-game achievements.

My current wall of proverbs (spoiler, do not click): nine six proverbs left.
My current map (spoiler, do not click): eight five paths unexplored.
 

demidar

Member
I have finished the game in 6 hours and a half. Strangely, the game quits without warning after the credits.

I still have to explore the map a bit and complete the wall of in-game achievements.

That's intentional I think.
 

Antiwhippy

the holder of the trombone
Alright, I love the puzzles and the progression of complexity in this game so far, but I swear that
creating a box outline with cubes so the middle will fill out
is bullshit. I don't really remember the game teaching you about it at all.

Now that I have the
yellow gun
this game has gotten pretty awesome. Some of the puzzles are really fun, though I don't really finding the non-euclideanness all that compelling. Maybe I just hyped up the non euclidean aspect too much. Cube puzzles can be pretty compelling and fun.
 
Alright, I love the puzzles and the progression of complexity in this game so far, but I swear that creating a box outline with cubes so the middle will fill out is bullshit. I don't really remember the game teaching you about it at all.
First time I did it by accident. I think there are a couple of puzzles that elude to it as a strategy, and there's at least one mural that reinforces it once you learned how.

I think the more you play, you begin to internalise what is a very weird set of logic. I think it can start to seem a little ordinary to your brain but if you had someone over your shoulder watching a random puzzle where you're stringing together all these ideas they'd be pretty confused.
 

Antiwhippy

the holder of the trombone
I really don't remember any hints prior to the one which you really have to use it
Managing resources
other than the regenerating wall, which is stretching it as it is.
 

Wok

Member
I really don't remember any hints prior to the one which you really have to use it
Managing resources
other than the regenerating wall, which is stretching it as it is.

This game is based on incouscious hints. This is why you don't remember any hint.
 
I finished it after 7 hours and the map pretty close to 100% from what I can see, (still have 4 of those clip art drawings to track down.) Great game, I really enjoyed it. Also does anyone know what's up with those
purple cubes
or it it just a mystery?
 

Daedardus

Member
This thread is really depressing :(. The game truly deserves some love.

Completely finished it now, I think. Got eight purple cubes, although there may still be more.

Can't wait until it gets more content :).
 
D

Deleted member 30609

Unconfirmed Member
Alright, I love the puzzles and the progression of complexity in this game so far, but I swear that creating a box outline with cubes so the middle will fill out is bullshit.
I don't really remember the game teaching you about it at all.

Now that I have the
yellow gun
this game has gotten pretty awesome. Some of the puzzles are really fun, though I don't really finding the non-euclideanness all that compelling. Maybe I just hyped up the non euclidean aspect too much. Cube puzzles can be pretty compelling and fun.

I've finished the game, but come on, dude. Spoiler that. Half the fun is working this out for yourself.
 
RE: Over the edge Anyone get a crash when doing the
volumetric cube
puzzle? Happened to me twice in a row now. Again another "puzzle" that doesn't supply you with cubes when you revisit making it a pain in the ass to get to. Late game is basically cube escort mission.

3/3 now. This time
I encased myself in a cube.

I havent had crashes there yet, but I have been annoyed while trying to do it! I just dont understand how to do it I guess, haha.
 

Easy_D

never left the stone age
I think the steam in-game overlay is continuing but antichamber itself has shut down. I can't crash the in-game overlay without crashing steam either

The overlay is a separate process, should appear as GameOverlay32 or something.
 
Place all of your cubes in positions that open a door.
On the other side of the door there's a hole to put cubes in

Antichamber.
 
Top Bottom