Playing now. Game looks and runs great. I don't know what other people are talking about.
Slight frame drops, but as a whole it's fine. Textures seem like they're at a good resolution too. Worst bit is that I just haven't adapted to using the wii pad yet.I know right?! Same reaction here. (More than 6 hours in)
Playing now. Game looks and runs great. I don't know what other people are talking about.
Dumb question I know but is the online free?
Just a general question. What is the most amount of people you have seen playing the mp? On ps3, i think i saw 700k. Just wondering how much for wiiu.
Dark10x's comments in the other thread mention the game runs pretty poorly (30 fps in the first level). And it's missing details and has worse lighting.
wiiu
360
pretty disappointing
The issue is simple; the framerate is NOT stable in single player. It drops below 60 fps almost constantly with only empty areas delivering a consistent framerate. Now, most of the time it hovers around the 50 fps mark, I'd say, but there are some instances where it drops much lower. Does it ruin the game? No, but it does detract from the presentation.Playing now. Game looks and runs great. I don't know what other people are talking about.
I've addressed this before.I picked up the Wii U version last night after picking up the 360 version and I have to say I find that Wii U version pic a little misleading. First of all, the shot at the top looks far more sparse because the pillows have been shot away. They're interactive elements in the environment and can be moved. I tested it myself in a multiplayer match. It gives the impression of there being "less" detail in the Wii U screenshot even though both have equal amounts of content.
The Wii U shot shows shadows in the game at their worst. They definitely aren't as good as they are on the 360 (the 360 isn't that great mind you) but I went into that same area and moved around and found that the shadows were noticeably better at the right angles.
Also, there seems to be a design in the lower right hand corner on the Wii U shot that is missing from the 360 shot. I didn't look for that particular in either game last night.
Honestly, both screenshots here are hit or miss but I do think the Wii U shot is misleading due to the lack of pillows giving it a "less" detailed look overall.
The real issue right now is getting that player count up. I also wish I could adjust button usage slightly.
Much appreciated. It seemed like it would be really fun playing it that way, but it was just so wonky and janky and all over the place for me.
Im giving you all my control settings
Button Layout: Alpha
Aim Styles: Scope - Precision
Scope Reticle - Floating
Lookspring - Enabled
Turret Aiming - Control Stick
Camera Speed: Horizontal - 30
Vertical - 30
H ADS - 15
V ADS - 15
Sensitivity: Camera - 10
Scope - 10
Deadzones: All to lowest
ADS reach - 20
Here are some technical issues some of my friends at gamefaqs, as well as this board have reported, that we strongly believe should be addressed:
1. No wii cursor sensitivity option: This feature was available in Cod wii games, but is not present in this game for unknown reasons reason.
Several CoD wii veterans, including me, have noticed a feeling of sluggishness and lack of overal smoothiness, without cursor sensitivity settings that we have not experienced in the cod wii games, and feel that it impacts our gameplay negatively. Without this feature, it is much harder to get the controls right to match settings from previous cod games, and even when we tweak it, it just does not feel the same.
2. Controlling dragon fire score streak is difficult: Out of all the kill streaks, me and a few friends have noticed that the dragonfire is one of the hardest to control, if not the hardest. It feels sllow, and sluggish. Does not feel like a regular turrent at all.
A) Well, I cannot emphasize enough how important it is to have the CURSOR SENSITIVITY SETTING back!
It really is an ESSENTIAL Setting! Despite the game's visual perfection, it will always be lacking overall so long as this issue is not fixed. There
even used to be a CURSOR SPEED Setting too but we won't even get into that right now.
B) It would be nice if they scaled back on the classic/pro/gamepad controller aim assist a little bit. I can't believe how easy it is to use.
C) Also, Sniping/No Scoping is WAAAYYYY too easy in this game when using the classic/pro and gamepad controller. But with the Wiimote it's god
awful hard. This is likely due to the overcompensated aim assist. So that definitely needs to be addressed.
D) And finally when calling in a Lightning Strike for example, it would be nice for Wiimote users to be able to pick the spots on the map thru pointing with
the Wiimote and not the Nunchuck Analog Stick. That's just the way it's always been when using the Wiimote.
***But Again, and I'm only repeating this because it truly is that important; We need the CURSOR SENSITIVITY SETTING back !!
So PLEASE, somebody, anybody from Dev please ackowledge these issues and let us know that they're at least being looked into.
Definitely a pro setting. I'd recommend setting scope to pointer and increasing the size of the dead zones if you don't have a steady hand.One of the vet in gfaqs shared his setting. Kind it fast too.. I used it, I didn;t get used to it. I am going to make some changes when I get home.
Knowing Treyarch, we're getting a patch soon enough to iron out some of these kinks.
I hope so because they are alienating the Wiimote userbase and and giving the others an unfair advantage..
Sniping should allready by far superior now that they introduced the floating scope option. Still with the ridiculous aim assist and snap to aim for controller users it might need some rebalancing.
Hopefully it's done before the european launch.
Thank you for starting this thread, Arcanine. I've seen you a lot over on the GameFAQs forums as well.
We WILL be adding back the cursor sensitivity setting in our next update. I do not have any information on a date for that update as it is dependent on timing with Nintendo and our own ability to test the updates.
As for everything else on the list, we will review each issue and see what can be done. This is a good thread for us to find the issues on, so feel free to keep posting here. We comb the forums constantly to see how you guys are doing out there.
I will probably also start a sticky post after the Thanksgiving holiday that answers some frequently asked questions and confirms issues we are working on for future updates.
Thanks for playing!
A_Trey_U
Setting up the wiimote to perfection take patience. Sometimes even up to 30 minutes of tinkering.
But warning, once you do, you will never be able to play shooters with thumbsticks again.
I agree actually the textures look very impressive to me...I know right?! Same reaction here. (More than 6 hours in)
Setting up the wiimote to perfection take patience. Sometimes even up to 30 minutes of tinkering.
But warning, once you do, you will never be able to play shooters with thumbsticks again.
I am using the pro controller and its fineOtherwise, how does this play with the Pro controller? It sounds like trying to go for the Wiimote calibration is pointless (lol) right now.
Oh sweet.. A Treyarch dev reported back. I'm Arcanine btw.
My only complaint is the position of the buttons and the right stick, u have to get used to reach for the buttons
I'm having trouble with that. And this is a cod wii vet who has played with wiimote in WaW, COD4, BO, and MW3. Lack of cursor sensitivity settings really screws things up for me. Just doesn't feel the same.
Oh sweet.. A Treyarch dev reported back. I'm Arcanine btw.
And this just made my day. ;_;
Guys if you notice any glitches in campaign, single player, or multiplayer, please feel free to report it in that link!
http://community.callofduty.com/message/413581902#413581902
Ugh I found unplayable using the gamepadYeah, same thing for me with the gamepad. Very annoying.
I'm really hoping we get a PDP headbanger headset compatibility for the Wii U. It's only supported 3 games on the Wii(conduit 2, Cod:BO, and MW3 Wii, and has good quality and price.
It was the only headset that was compatible for those games, and surprisingly for such a small community, you'd always see several people using it, in a game lobby.
I've grown to love this headset, don't want this legacy cut short, and I sure as hell don't want to spend money on another mic, when mine works perfectly fine. If it was compatible, we'd see a whole lot more voice chat users, as I am willing to bet that a good amount of people who bought COD BO Wii u, are CoD/Conduit 2 Wii vets.
I'm hoping USB headsets get patched someday.
Agreed.
Also, can you explain to me in dumbed down terms what the Cursor Sensitivity does? I remember playing around with it in Blops, but forgot what it does.
It's hard to explain. But as another COD wii vet said.. Its kind of like how fast and precise the cursor on the screen, will react to your own wiimote movement.
http://www.gamefaqs.com/boards/996443-call-of-duty-black-ops/58234966
It has to do with pointer movement. As far as I recall, if you set it too high, then the pointer will become jittery and jump all over the place with minute movements.Agreed.
Also, can you explain to me in dumbed down terms what the Cursor Sensitivity does? I remember playing around with it in Blops, but forgot what it does.
That means an asymmetric game could leverage a set up with wimotes for all players. Interesting.One of the cooler things I discovered was when I was messing around with the Gamepad last night is an interesting feature where you can use the Wii remote and play directly on the Gamepad (without a TV). Has anyone else tried this?
It has to do with pointer movement. As far as I recall, if you set it too high, then the pointer will become jittery and jump all over the place with minute movements.