kyo_daikun
Member
Arnie said:It better not be Ultimate Edition. EA have a habit of that recently.
Mass Effect: The Krogan's Bollocks Edition
I was thinking Mass effect : Galactic edition but yours just smacks it, well done sir :lol
Arnie said:It better not be Ultimate Edition. EA have a habit of that recently.
Mass Effect: The Krogan's Bollocks Edition
REMEMBER CITADEL said:That was just a deal between Microsoft and Tecmo, though. The first Mass Effect was a pure Microsoft funded and published game. There's a deal in place between EA and Microsoft, no doubt about it, otherwise ME2 would be multiplatform from the get go. The only question is what kind of a deal.
gdt5016 said:I don't really understand the point you're trying to make.
Galvanise_ said:Who knows?
gdt5016 said:I don't really understand the point you're trying to make.
REMEMBER CITADEL said:Exactly. It could be anything.
I <3 Memes said:Wrex, Liara, Kaiden, and Ashley. All of those characters represent the major choices you make in ME1. Whether or not Wrex dies. Whether or not Kaiden or Ashley dies. Do you romance Ashley or Liara. Do you romance Kaiden or Liara.
Unlike characters like Garrus or Tali, who dont have those kinds of major choices attached to them in ME1 and are thus included prominently in ME2, Wrex, Liara, Kaiden, and Ashley are almost completely non-existent in ME2. It's because when Bioware was designing ME2 they knew that there were going to be people who play it (on PS3) that have no way of playing the first game.
harriet the spy said:I don't see why it cannot be enjoyed for the same price on the ps3.
edit: I really can't stop myself from telling you this: I usually like what you post a lot, but god damn if you don't have the most annoying avatar on gaf
I <3 Memes said:It's a shame it turned out this way. It seems like Bioware and grand ambitions as to how your choices would impact the later game but that was all screwed up due to gaming's "competing machines" stupidity.
Haunted said:When did late ports ever sell well?
The point would be to tee things up for a simultaneous multiplatform release of Mass Effect 3.Haunted said:When did late ports ever sell well?
Mutanthands said:You could just as easily say that they weren't featured prominently because they could be dead or ignored, and Bioware didn't have the time/resourses/gumption to write entire story lines in, that half of the players wouldn't see, which would in addition complicate or gimp the main story.
Kagari said:They don't, but this would give them a better excuse to release Mass Effect 3 the same day on all three platforms.
Kagari said:They don't, but this would give them a better excuse to release Mass Effect 3 the same day on all three platforms.
Hm. Yeah, that sounds plausible enough.badcrumble said:The point would be to tee things up for a simultaneous multiplatform release of Mass Effect 3.
Kagari said:They don't, but this would give them a better excuse to release Mass Effect 3 the same day on all three platforms.
I guess you didn't save Wrex in ME1 then.I <3 Memes said:Wrex, Liara, Kaiden, and Ashley. All of those characters represent the major choices you make in ME1. Whether or not Wrex dies. Whether or not Kaiden or Ashley dies. Do you romance Ashley or Liara. Do you romance Kaiden or Liara.
Unlike characters like Garrus or Tali, who dont have those kinds of major choices attached to them in ME1 and are thus included prominently in ME2, Wrex, Liara, Kaiden, and Ashley are almost completely non-existent in ME2. It's because when Bioware was designing ME2 they knew that there were going to be people who play it (on PS3) that have no way of playing the first game.
Kagari said:They don't, but this would give them a better excuse to release Mass Effect 3 the same day on all three platforms.
I <3 Memes said:You dont need to recruit a whole crew in ME2 to do the final mission. It's the same situation. Bioware created characters, wrote stories, designed specific missions for, and had lines acted out for characters you dont even have to see in the game.
EatChildren said:I do wonder how a Mass Effect 2 only release would go down, especially since its continuation of the main story. Would people really be interested in jumping in now?
Xater said:How did Bioshock do on PS3?
They charged $60 for a year old game that was $30 or less on a competing system and wasn't even as good a port as it could have been. How do you think it did?Xater said:How did Bioshock do on PS3?
Either that, or they realized that building branches off of branches makes designing each successive game in a very literal sense exponentially more complicated and difficult to make with a finite budget and development team, and they decided that if it was only realistically economically feasible to do a proper, complex callback to an earlier decision, it would be better to concentrate the payoff in the final game of the trilogy rather than having things fizzle out in the second game.I <3 Memes said:Wrex, Liara, Kaiden, and Ashley. All of those characters represent the major choices you make in ME1. Whether or not Wrex dies. Whether or not Kaiden or Ashley dies. Do you romance Ashley or Liara. Do you romance Kaiden or Liara.
Unlike characters like Garrus or Tali, who dont have those kinds of major choices attached to them in ME1 and are thus included prominently in ME2, Wrex, Liara, Kaiden, and Ashley are almost completely non-existent in ME2. It's because when Bioware was designing ME2 they knew that there were going to be people who play it (on PS3) that have no way of playing the first game.
Xater said:How did Bioshock do on PS3?
Coxswain said:Either that, or they realized that building branches off of branches makes designing each successive game in a very literal sense exponentially more complicated and difficult to make with a finite budget and development team, and they decided that if it was only realistically economically feasible to do a proper, complex callback to an earlier decision, it would be better to concentrate the payoff in the final game of the trilogy rather than having things fizzle out in the second game.
Coxswain said:Either that, or they realized that building branches off of branches makes designing each successive game in a very literal sense exponentially more complicated and difficult to make with a finite budget and development team, and they decided that if it was only realistically economically feasible to do a proper, complex callback to an earlier decision, it would be better to concentrate the payoff in the final game of the trilogy rather than having things fizzle out in the second game.
charlequin said:Very poorly. Bioshock 2 did better but still not well compared to 360 (190k-ish debut month on PS3 vs 563k on 360.)
Arnie said:I guess you didn't save Wrex in ME1 then.
I <3 Memes said:You dont need to recruit a whole crew in ME2 to do the final mission. It's the same situation. Bioware created characters, wrote stories, designed specific missions for, and had lines acted out for characters you dont even have to see in the game.
EatChildren said:Well, in that case, Mass Effect 2 going into Mass Effect 3 is an economic disaster from a developmental perspective.
Haunted said:When did late ports ever sell well?
I admit it's on the opposite end of the spectrum from attributing it to clandestine console exclusivity conspiracies, and the reality is probably that they just never really were going to be able to make grand multi-game stories about each supporting character, but you can't really deny that it's some pretty basic math to realize that you can't realistically support decisions in the first game branching into decisions for the second game that branch off into more decisions in the third game without running into some pretty huge development issues, not to mention diminishing returns as you go from 100% of players encountering a particular situation to 50% in the sequel, and 25% in the last game.charlequin said:That is a very... optimistic view of where they are going with things!
Oh my.Coxswain said:Either that, or they realized that building branches off of branches makes designing each successive game in a very literal sense exponentially more complicated and difficult to make with a finite budget and development team, and they decided that if it was only realistically economically feasible to do a proper, complex callback to an earlier decision, it would be better to concentrate the payoff in the final game of the trilogy rather than having things fizzle out in the second game.
Mutanthands said:I think everyone should prepare for Bioware to underdeliver, and be pleasantly surprised if they pull off some close to what they promised.
Mass Effect is a hit, but it isn't a GTA or RDR sized monster that gets you an AAA budget to do anything you want.
So I could see them doing this to get as many eyes on ME3 as possible. But I don't see them spending alot of resourses making it pretty and smooth.
N.A said:It's not quite the same. Everybody who plays Mass Effect 2 has the chance see all those characters and have the option to complete their missions.
Coxswain said:I admit it's on the opposite end of the spectrum from attributing it to clandestine console exclusivity conspiracies, and the reality is probably that they just never really were going to be able to make grand multi-game stories about each supporting character, but you can't really deny that it's some pretty basic math to realize that you can't realistically support decisions in the first game branching into decisions for the second game that branch off into more decisions in the third game without running into some pretty huge development issues, not to mention diminishing returns as you go from 100% of players encountering a particular situation to 50% in the sequel, and 25% in the last game.
Let me slightly rephrase your post.I <3 Memes said:I can guarantee you that if the only way to have Wrex or Liara or Kaiden appear as major characters in ME2 was to save them in ME1 then just about everybody who bought ME2 would have made damn sure that they owned ME1 as well.
recklessmind said:I'm currently playing a Bioware game on PS3 right now and it's running like shit. Not remotely excited for PS3 version of ME.
recklessmind said:I'm currently playing a Bioware game on PS3 right now and it's running like shit. Not remotely excited for PS3 version of ME.
Coxswain said:but you can't really deny that it's some pretty basic math to realize that you can't realistically support decisions in the first game branching into decisions for the second game that branch off into more decisions in the third game without running into some pretty huge development issues
Well they couldn't be more superficial. So, you know, 50-50.charlequin said:I meant that the part where you think ME3's payoffs will be any less superficial than ME2's was optimistic.
De-mon said:Edit: más noticias en Vandal XD
Corto said:Link please? I can't seem to find the news on vandal.net.
De-mon said:In the forum. I know more info but can´t publish anything officially.