StereoVsn
Member
There are several major issues with iOS ecosystem being used for console like experience in the living room with TV gaming.
1. Lack of meaningful games. Yes, I can go play most of older Final Fantasies, Dragon Quests, Kotor or Baldur's Gate (and other ports), but that does not make an ecosystem. Vast majority of games are F2P and are targeting quick mobile cash grabs. yes, there are exceptions, but they are that, exceptions.
2. Majority of games are F2P and the scope, the focus and the target is not sit-down at TV experience.
3. Due to above consumers will not pay for mobile games. Situation is slightly better on iOS then say on Android, but its still terrible. You can't sell $20 game well enough (although SE tries certainly), heck, you can't really sell $6-7 for a meaningful amount of revenue.
4. Apple iOS is a terrible long term gaming platform. You can expect games/software to break with every release. While that's tolerated on mobile, it's hardly something you would want on your "console". I can go and play any 3DS games on my 3DS, same for Vita, same for PS3, PS4, etc... It's even better with PCs. There is no guarantee your premium game won't break on OS update. See many Capcom and SE games for reference.
5. Game storage is an issue. A lot of newer and larger iOS games (especially if targeting higher res) are fairly large, going into 2-3GB range. You would need 64GB or 128GB options to be available for the platform to be meaningful (apple does not allow expandable or usb storage of course) which would drive up cost significantly for the device (see apple pricing models). 16GB Apple TV could only host a handful of games before running out of room.
The iOS ecosystem is certainly large and profitable for some of the players (mostly F2P ones now days), but it would be very hard to convert to more of a console like model and even harder to convince devs to gamble with larger gaming experiences there. On the other hand middleware tools are getting better so PS4/Xbox/iOS releases may be possible. At the same time, some of the items above would be very tough to avoid (storage, iOS upgrades breaking APIs and games, etc...). We shall see what happens.
1. Lack of meaningful games. Yes, I can go play most of older Final Fantasies, Dragon Quests, Kotor or Baldur's Gate (and other ports), but that does not make an ecosystem. Vast majority of games are F2P and are targeting quick mobile cash grabs. yes, there are exceptions, but they are that, exceptions.
2. Majority of games are F2P and the scope, the focus and the target is not sit-down at TV experience.
3. Due to above consumers will not pay for mobile games. Situation is slightly better on iOS then say on Android, but its still terrible. You can't sell $20 game well enough (although SE tries certainly), heck, you can't really sell $6-7 for a meaningful amount of revenue.
4. Apple iOS is a terrible long term gaming platform. You can expect games/software to break with every release. While that's tolerated on mobile, it's hardly something you would want on your "console". I can go and play any 3DS games on my 3DS, same for Vita, same for PS3, PS4, etc... It's even better with PCs. There is no guarantee your premium game won't break on OS update. See many Capcom and SE games for reference.
5. Game storage is an issue. A lot of newer and larger iOS games (especially if targeting higher res) are fairly large, going into 2-3GB range. You would need 64GB or 128GB options to be available for the platform to be meaningful (apple does not allow expandable or usb storage of course) which would drive up cost significantly for the device (see apple pricing models). 16GB Apple TV could only host a handful of games before running out of room.
The iOS ecosystem is certainly large and profitable for some of the players (mostly F2P ones now days), but it would be very hard to convert to more of a console like model and even harder to convince devs to gamble with larger gaming experiences there. On the other hand middleware tools are getting better so PS4/Xbox/iOS releases may be possible. At the same time, some of the items above would be very tough to avoid (storage, iOS upgrades breaking APIs and games, etc...). We shall see what happens.