They need to have both EX + Fighting layer characters if this does get made. Would be so dope
Totally agree. I think the EX roster is more appealing without the Street Fighter characters; they're consistent with each othet but always felt like oddballs next to the classic roster. It's a great kind of vibrant and whacky that is lacking between the self-serious SFV, Netherrealm, KI bunch and the Arc/anime fighters - that "B-tier" Capcom fighter i.e. Darkstalkers, Rival Schools, etc.
It's also a great counterpoint to SFV, which I love, but has so many haters (as will the new Mahvel I suspect) who I think would pick up a new EX on principle and hopefully find a solid, fun title.
They need to have both EX + Fighting layer characters if this does get made. Would be so dope
is there any re-uploaded footage for this?
Arika said they're going to re-upload it later after editing it to be sure there's no copyright issues.
I never defined exactly what I meant by "fun," so here you go.
(1)The "almost anything goes" gameplay that allows you to link normals to specials, specials to supers, and... supers to other supers! As a primarily Capcom and SNK gamer at that time, this was a huge deal to me, and honestly I didn't understand why other games didn't allow this before. All the crazy, nonsensical comboing is pretty goddamn fun, if you ask me.
(2) The characters break some of the conventions of "generic ass martial artist" or "Japanese school boy/girl." The variety and wackiness of the characters would not be matched again until Street Fighter III.
(3) Even the Arika-side shoto clones are more fun/interesting than Ryu and Ken. I mean, one of those dudes has a dashing punch, which is followed by a stomp that serves absolutely NO purpose. Love it.
(4) The soundtrack to this game managed to outdo every Street Fighter soundtrack that came before it, and not a better one has been made since. It's actually the only Street Fighter soundtrack that I consider to be on par with the SNK masterpieces of the 90s.
(5) EX Plus Alpha had a lot of single player modes, including an "Expert" Practice Mode that I wished other games around that time had.
For all of those reasons (and more), a lot of the "technical" jank is forgiven. Note that this is the second post where I acknowledge that you're 100% correct on the jank aspect of the game.
My comment was not meant as a personal attack on you, and you shouldn't take it as such. I guess it's my frustration with the fighting game environment these days. Everything needs to be technically flawless, or for retro releases, "arcade perfect." Which is what prevents games like Street Fighter EX from being made in this modern environment. Which is why you get technically amazing/immaculate but soulless shit like Street Fighter V.
Well, the turnout for this game was largely because of SFEX. In fact, you had people asking if the game was gonna come with SF dudes or not. It'd be a different story if the legacy wasn't built with the SF attached to it, but there ya go.
I don't think they necessarily need all the SF characters, but a few would definitely help bolster interest.
The climate seems perfect for something like this.
I hope they find a publisher.
Just throw in everybody's favorite crossover dude, Akuma.
So he can get his ass beat by Garuda, again~
How would you feel if Capcom steps up?
The thread title should really be updated to reflect that this isn't quite an April Fools joke after all.
Capcom said they've been trying to get ahold of them. It's entirely possible that Arika wanted to fish out their options before going straight to them.
I see. That does strike me as an Arika that is confident in their game, confident enough to go the route of crowdfunding to avoid having to share profits and characters with Capcom possibly.
Best of luck to them then - I'll try to support this game however I can.
Capcom said they've been trying to get ahold of them. It's entirely possible that Arika wanted to fish out their options before going straight to them.
Thank you for explaining. Our definitions of fun are vastly different and the only thing on that list that matters to me was the combo trial mode, which was great. This game didn't have an "anything goes" type combo system, outside of maybe excel combos, because of the stuff I said previously. Everybody pretty much had the same combo for utility in gameplay, which was to link a couple of medium attacks into a special, into a super (which, funny enough, is similar to SF5 ). Combos aren't what make games for me. It's the moments that lead up to the combos, and in that regard, SFEX was always lacking. I don't think people copied it because most games focus on supers having utility outside of combos rather than fodder inside of them.
I disagree that everything needs to be technically flawless. That's not why games like this aren't made. The reason games like this aren't made is because people expect better. They expected better when it came out because there were better games coming out. They expect better now because that's still the case (at least as far as Arika's past fighters are concerned...I won't comment on the quality of this, other than to say it already looks to have many of the issues I had with their other fighters). Unless arcade perfect has changed its meaning, it literally means...arcade perfect. That hasn't been a concern for a long time.
So, I still stand by my original post. People didn't avoid this because of its graphics. They avoided it because it was a golden age of fighters and because of that, SFEX fell, rightfully so imo, to the bottom of the barrel.
I'd give this a shot just because of the Arika characters, but my interest begins and ends there.
The problem I have with your logic is that...casuals are the ones who buy the games. People like me who wax nostalgic about the gameplay like this are a minority. We don't matter much for sales. This is something that has been hammered home to every single person like me in almost every thread about SF5. Competitive players don't matter. So not only do we not matter, we somehow, also, make games like this hard to get made because of "EVO standards." That's fucking frustrating, and you can see it in a lot of threads, including this one.
How would you feel if Capcom steps up?
But I also very much enjoyed the "casual" content of fighting games, and in many cases that content determined whether I even got the home console version of the game. For example, I like the atmosphere, soundtrack, and characters of the original Art of Fighting, even though mechanically that game is pure ass.
How would you feel if Capcom steps up?
I feel like they should go through crowd funding
Fair enough, I can admit my "EVO standards" comment was out of frustration. I grew up playing mainly fighting games and got decently good at them, so of course I loved the technical aspect to them.
But I also very much enjoyed the "casual" content of fighting games, and in many cases that content determined whether I even got the home console version of the game. For example, I like the atmosphere, soundtrack, and characters of the original Art of Fighting, even though mechanically that game is pure ass.
I think we are (violently?) agreeing about some things, and wholesale disagreeing on others. In any case, I respect your opinions!
In a related note, it does kind of feel a shame that a lot of the 'casual' side of fighters has given way to the e-sports side of things. The absence of arcade mode (which is actually my preferred way to play VS while I'm on the subject) in SFV is obviously symptomatic of this.
SF5 is the only example of this you could name.
...
even if they're not as fleshed out
That's basically what I'm talking about. Street Fighter is the biggest name out there, and it's setting the precedent.
I'm fine with e-sports chasing fighting games, but I'd prefer if it didn't happen vice versa.
I think it can probably do well enough via crowdfunding to earn a title at the level of KI season 1 at least.Whether it's Capcom or anyone else, it's all good as long as it gets made.
You guys think this would succeed in crowd funding?
I would literally burn my Gamecube if this happened.C'mon, Nintendo, I know you can top this. "Announce" Metroid Dread.
Literally every other example I listed and pretty much every fighting game coming out has lots of single player content.
That's great, but I still dislike the idea of fighting games prioritising e-sports and tournaments over what's on the disc, whether isolated or not.
Honestly, as much as I wasn't the biggest fan of EX, it wasn't bad, and Capcom has really lost its way with SFV. It'd be nice to have something different to spice things up.
Only KOF and maybe Yatagarasu play somewhat like SF though. To me, Arcsys/Marvel/Skullgirls feels like an entirely different genre, lol. I do love Tekken and MK, but not in place of SF.KoF? Blazblue? Killer Instinct? Skullgirls? Tekken? Yatagarasu? Guilty Gear? Mortal Kombat? Injustice 2?
I loved Rival Schools back in the day, but not anymore. First because as opposed to before, the Japanese school setting doesn't feel fresh - I actually avoid it in 2017, we've had enough games with that setting for generations to come. Second, because I played it recently and I didn't enjoy the gameplay that much. Jeez, I guess the highschool setting is what makes it prime for a return in 2017.This just makes me want a Rival Schools game.