I'd rather stick with 6th gen racers, thank you very much.
No worries, you do that. It's sad if people are going to skip Horizon 2 and DC because they're 30FPS. Do you guys actually play games or just count frames?
I'd rather stick with 6th gen racers, thank you very much.
we did, back when they were 60fps
What happened to that 90s styled racing game?
No worries, you do that. It's sad if people are going to skip Horizon 2 and DC because they're 30FPS. Do you guys actually play games or just count frames?
We don't have WipEout, SEGA arcade racers, Burnout etc. anymore. I'd say it's actually pretty bad right now for anyone who enjoys those kinds of more out there arcade racers. Games like Forza Horizon 2 and Driveclub look like realistic racers with simplified handling, and while I don't think they're bad games they're not near what I would really want out of an arcade racer.
Related; would a MotorStorm appreciation thread go down well?
I'm tempted.
Only if it's specifically for Pacific Rift. Though I think we've had that thread before.
We play games yes. But we also have some standards. At least i do. I already played so many arcade racers at 60fps during the 6th gen, can't go back to the slow, juddering 30fps ones, especially now that we have more powerful consoles and they do this on purpose, as a "design choice" like they say.No worries, you do that. It's sad if people are going to skip Horizon 2 and DC because they're 30FPS. Do you guys actually play games or just count frames?
PGR1?we did, back when they were 60fps
We play games yes. But we also have some standards. At least i do. I already played so many arcade racers at 60fps during the 6th gen, can't go back to the slow, juddering 30fps ones, especially now that we have more powerful consoles and they do this on purpose, as "design choice".
I'm not going to support these lower standards. Even if i wanted, i wouldn't because the stuttering doesn't let me have fun in a fast paced driving game.
What the fuck does my life has to do with this?What a sad life you must live.
We play games yes. But we also have some standards. At least i do. I already played so many arcade racers at 60fps during the 6th gen, can't go back to the slow, juddering 30fps ones, especially now that we have more powerful consoles and they do this on purpose, as a "design choice" like they say.
I'm not going to support these lower standards. Even if i wanted, i couldn't because the stuttering doesn't let me have fun in a fast paced driving game.
Genuine question, have you played Forza Horizon 2 or DC? They're the smoothest 30FPS games I've ever experienced. Both games would be radically different design wise if they were 60fps I think, especially Driveclub.
I don't have a current console (yet) so no. But i got fed up by the PS3/360 gen and the lack of 60fps racing games. Now i have already invested on a PC. And now i enjoy some last gen games at 60fps (like Dirt2, NFS Shift, Grid series etc). I really couldn't enjoy these games on my 360.Genuine question, have you played Forza Horizon 2 or DC?
I'm not sure if having 2 games out right now is "better than ever;" pretty sure at some point we had 3-4 good arcade racing games out, particularly late PS2/Xbox gen
we did, back when they were 60fps
You can also throw in Mario Kart 8, but that's not quite the same and requires yet another console
You can also throw in Mario Kart 8, but that's not quite the same and requires yet another console
...so do Horizon 2 and Driveclub for a great many people. What a weird thing to say.
With four tracks, a couple cars, and no car customization. We had it so good.
Edit: NFS Rivals is very arcadey as well.
That said, stylized arcade racers, like from real arcades, are becoming extinct.
90s Arcade Racer is coming out next year, looks like a current gen Dreamcast game
Drift Stage has great art style https://www.youtube.com/watch?v=vjOp6wGaeTY
FH2 has an open world, but Driveclub uses nothing but closed circuits and point-to-point.Also, i prefer "linear" racing games. I don't care about exploration when i drive at 200km/hour. Exploration works better on foot, taking my own sweet time etc.
Now these are what I call honest-to-good arcade racers. Drift Stage has some Sega Rally-levels of ridiculous drifting, just how I like it.90s Arcade Racer is coming out next year, looks like a current gen Dreamcast game
Drift Stage has great art style https://www.youtube.com/watch?v=vjOp6wGaeTY
Drift Stage is the ugliest racing game I've ever seen. Talk about a shitty art style. It gives Gran Chaser a run for its money, but at least that game was handicapped by the hardware.
FH2 has an open world, but Driveclub uses nothing but closed circuits and point-to-point.
Ok so what is DC's excuse for running only at 30fps?Honestly Driveclub feels pretty arcade to me - it's the realistic aesthetic that throws people off. The game has a kudos system, leaderboards, no open world, no tuning, a forgiving handling model and none of the superfluous fluff in its presentation.
It does look pretty good for the hardware it's on.Ok so what is DC's excuse for running only at 30fps?
Arcade racers were never known for having realistic graphics. Driveclub and Forza Horizon 2 are more like realistic racing games with simplified controls than racing games you'd see in arcades.
It doesn't matter, 30fps always sucks! Don't you ever watch TV and think "I can't believe they're only broadcasting at 30fps"?Genuine question, have you played Forza Horizon 2 or DC? They're the smoothest 30FPS games I've ever experienced. Both games would be radically different design wise if they were 60fps I think, especially Driveclub.
Compare Sega Rally to the nearest sim at the time:Arcade racers were never known for having realistic graphics. Driveclub and Forza Horizon 2 are more like realistic racing games with simplified controls than racing games you'd see in arcades.
Ok so what is DC's excuse for running only at 30fps?
Are you kidding me? Are you really kidding me?
We don't have an embarrassment of riches of arcade racers, we have Mario Kart, and all the other games you consider arcade racers are either racing games with grinding (so much for a game needing to be fun for you to enjoy it) or glorified tech demos with mediocre gameplay behind it.
We got Mario Kart 8 the past few years and maybe a couple of indie games some of which aren't released yet. That's it. Your definition of arcade racing games is wrong.
Drift Stage is the ugliest racing game I've ever seen.
And FH2, which has an open world (which is used as an excuse for 30fps) doesn't look good?It does look pretty good for the hardware it's on.
Not having your arcade racing game running at 60fps is also a significant sacrifice. Like how they used to sacrifice frame rate to port racing games from arcades to Saturn or PS1.The weather system probably. They also probably didn't want a variable frame rate. There's a distinction between 60FPS and locked 60FPS. The latter always requires significant sacrifices on console hardware.
Ok so what is DC's excuse for running only at 30fps?