I'm expecting a degree of backwards and forwards compatibility with mainline consoles (Playstation and Xbox) from here on out. Not complete backwards or forwards compatibility, but devices, core services, and "enhanced" or "normal" editions of games. At some point I think there will be a reasonable degree of non-compatibility with the older hardware, and like how we've accepted that on phones, tablets, and to a lesser degree, personal computers, we'll accept it on consoles.
I think the concept of 'generation' is going away, at least as we traditionally think of it where you release the hardware once every 5-10 years. I think we'll get more iterative releases and it'll be more about buying into a console's ecosystem than buying a specific revision of the console.
The enthusiast gamer market is so traditionalist and abhorrent to change, though, that it'll take a while for the concept to be accepted. And even as we steadily move towards that future, I think a solid percentage of enthusiast gamers will put their heads in bags and insist that the industry isn't going in that direction, or then, that they'll only support companies that don't go in that direction, and at some point we'll be into that future and most people will realize it isn't as bad as they thought it would be.
This move increase costs if anything and devs certainly can't "make a game once and it works on new and old gen hardware", the need for "Pro patches" on PS4 Pro illustrate this already.
Correct me if I'm wrong, but a game released at launch on PS4 will
still work on the new PS4 Pro hardware... It just won't be optimized for UHD, HDR, and other hardware upgrades? But, like the disc/package will still play without any work by the developer, right?
Architecturally Scorpio is a completely new console, that's a fact. There is absolutely nothing in common between Scorpio and Xbox one... Nothing... While Pro is literally a supped up PS4.
Nothing? Is Scorpio rumored to not be X86, not run windows kernel, etc?