SonOfABeep
Banned
For some reason I thought of this while playing Goldeneye on Wii lately, because I would be sneaking, headshot a guard with one bullet, then want to reload every time.
I'm no gun enthusiast, but isn't it rather complicated to load bullets into a magazine? Otherwise you're swapping out the entire contents of the magazine for a full one. Every shooter i've ever played just has a quantity of bullets that are subtracted as if they were being poured into a hopper for the gun to use.
I guess it doesn't make the most sense from a gameplay/design sense - but at the same time I could see it making for some really tense situations where you have to choose your shots carefully and time your reloads with finding cover, or you waste a portion of the magazine for a new one.
I know games get all kinds of things wrong with technical stuff and guns but I really can't think of any games that handle this in a more realistic way.
Even the stalker series or Far Cry 2 or Fallout use this unrealistic method of ammunition use.
I'm pretty sure even the flashpoint and other super realistic sims use the "bullets in a hopper" method.
I'm no gun enthusiast, but isn't it rather complicated to load bullets into a magazine? Otherwise you're swapping out the entire contents of the magazine for a full one. Every shooter i've ever played just has a quantity of bullets that are subtracted as if they were being poured into a hopper for the gun to use.
I guess it doesn't make the most sense from a gameplay/design sense - but at the same time I could see it making for some really tense situations where you have to choose your shots carefully and time your reloads with finding cover, or you waste a portion of the magazine for a new one.
I know games get all kinds of things wrong with technical stuff and guns but I really can't think of any games that handle this in a more realistic way.
Even the stalker series or Far Cry 2 or Fallout use this unrealistic method of ammunition use.
I'm pretty sure even the flashpoint and other super realistic sims use the "bullets in a hopper" method.