Yabberwocky
Member
Great episode all round. Lawd, I forgot how awful that Hitman trailer was.
From the first page: (different game, but you get the idea)
How so? Both sexes can wear the same armors (they don't even do that weird thing of changing the same armors slightly depending on the sex), and both have the same movesets and actions/attacks/evasions. They stand the same way, too. Walking is the only real difference (and voice).
In a game like Dark Souls, animations changing mechanics depending on gender would be a problem, the mechanics gotta be set in stone across the board in the game for pvp.
In Dark Souls? Care to elaborate?
Does that include Bloodborne?
Her stance is wider than the male and her arms looks like hmmm I dont have the world more open than the male like some sort of posable doll while the male stance is closed and self centered. That stance naturally changes when you go two handed to be the default male model. Outside the stance the rest is the same
Hitboxes are the same I think, females model have not advantage in Souls as far as I know. since the body and the weapon hitboxes are the same
Bloodborne stances are barely different
Great episode all round. Lawd, I forgot how awful that Hitman trailer was.
That kinda sounds like splitting hairs between two variants on mo-cap or modeling, and I don't really see how that equates to being more defenseless.
There's that ring in the game that changes animation styles between male and female protags, and I'm pretty sure nothing happens to the standing stance, or if there is then it's most likely just due to the different model set.
if you are playing one hand weapons (I play casters classes) you will notice it more often than going two handed.
Great video!
Nothing to add really it stands on its own really well.
Ubi excuses for Unity was BS especially considering that they were providing a shitload of different assassins male and female before in multi and apparently it didn't cost them to much to do that before.
The issue could be that the the coop means that story parts need to take into account male/female choice and whatever but that just means the game was badly designed.
Who makes an assassin story set in the French Revolution and utterly forgets that there was awesome female killers.
And they're a French company to boot, utter disgrace.
And if you want to talk shit about how the quote is out of context or whatever do your research.
this took me 5 seconds on Google :
http://www.polygon.com/2014/6/11/5801330/far-cry-4-women-ubisoft
The co-op for AC:Unity didn't have a story featuring Arno, it mostly followed the exploits of Theroigne de Mericourt all four players on their screen saw themselves as Arno, the main character. That doesn't mean the game's story was poorly designed. Before, you played as male and female templars, not assassins, with WAY more limited customization, and before each match only one player could pick a certain character, no duplicates unless you were doing team pvp, where the party leader would pick a character for the whole team. Plus, they absolutely made up for it by writing one of the best female characters in a triple A game this gen. There's nothing more transparent about the fact that you didn't play the game with a statement like "they sidelined the presence of women in active roles."They are free to make these choices and we are free to call them out. And it absolutely reinforces stereotypes when a 4 player co-op game in a series that claims to represent historical periods completely sidelines the presence of women in active roles (since, you know, women existed in history and did things). That has nothing to do with "creative choice" but simply an ingrained ignorance of female representation that has been too common in the industry.
By contrast, this is how it looks on Arno's rig. It's not meant for anyone else but him and his costume designs.That is just an awkward animation period, male or female.
By contrast, this is how it looks on Arno's rig. It's not meant for anyone else but him and his costume designs.
Is this the thread to ask questions that the video outright answers?
I'd never seen the trailer until this episode. Holy cow, I couldn't believe what I was seeing was real.Great episode all round. Lawd, I forgot how awful that Hitman trailer was.
Here's the thing, you're not playing as a "normal pedestrian." You're wearing a hoody, you're an assassin, you're not trying to hide this fact, "hide in plain sight." As an animation, it, like the costume design, is meant to emphasize that or as the devs call it, "the fantasy of being an assassin."To be honest I find the walking animation in this video equally unnatural, which proves my previous point. I mean which normal pedestrian walks with arms slightly stretching out and neck leaning forward? I guess this alerting stance makes some sense if you are in an enemy's fortress and trying to engage at any time, but not under broad daylight on the street. The other random NPCs' walking animation are much more natural in contrast.
If you wanna see what an incredibly awkward walk cycle looks like, (that actually doesn't allow to walk based on the logic you're using), I would reference Infamous SS's walk cycle. Which doesn't look terrible but looks really strange for the type of character Delsin is supposed to be.To add, the later part of video shows that running animation in AC games are quite fluent, I think AC as a parkour game is designed for the player to be constantly running and jumping, which I assume a great deal of effort was spent on. So single out one walking animation does not mean much for the comparison between genders.
Well, MGS4 has a bit of everything... The sexualized B&B unit and Naomi's who's pretty tropey. But then there's the frogs as normal female enemies, a strong female character in Meryl, and Sunny who was a brilliant little girl.fuckin' Kojima, lol
You can have your cake and eat it to, by not demonizing depictions of sexuality but also hoping for more diverse and inclusive stories and portrayals in the industry.Agreed with everything in the video. But...a part of me still wants the sexualized characters. There does need to be more balance and I hope devs are learning.
Agreed with everything in the video. But...a part of me still wants the sexualized characters. There does need to be more balance and I hope devs are learning.
You can have your cake and eat it to, by not demonizing depictions of sexuality but also hoping for more diverse and inclusive stories and portrayals in the industry.
Thankfully it's not a zero sum game!
Anita is a little more second wave than third wave and may disagree, but it's not like her opinion should be taken as sacrosanct rather than a conversation starter.
It would be better to have depictions of actual sexuality instead of sexualization.You can have your cake and eat it to, by not demonizing depictions of sexuality but also hoping for more diverse and inclusive stories and portrayals in the industry.
Thankfully it's not a zero sum game!
Anita is a little more second wave than third wave and may disagree, but it's not like her opinion should be taken as sacrosanct rather than a conversation starter.
Excellent as usual.
The contents great but I really just like hearing someone academically dissect a topic in games. Would be great to see this kind of video evolve in different directions.
Sounds like you're projecting a bit here.Yes, great as usual just like her "strategic butt covering" video where she calls out the original Tomb Raider for having a third person perspective. She continues to assume that most gamers are slobbering morons who are influenced by games to the point they bring it into their overall world view.
Sounds like you're projecting a bit here.
I know a few slobbering morons..Yes, great as usual just like her "strategic butt covering" video where she calls out the original Tomb Raider for having a third person perspective. She continues to assume that most gamers are slobbering morons who are influenced by games to the point they bring it into their overall world view.
I know a few slobbering morons..
That video isn't even what this thread is about. Why are you talking about it here? Other than passive aggressively replying to a comment (your first post in this thread) as an excuse to air your opinions about it, it doesn't seem relevant.Could you explain more? This is kind of a drive by term.
Many people have this view without the help of videogames and this stuff only reinforces their mentality.I mean who doesn't know a few?
That video isn't even what this thread is about. Why are you talking about it here? Other than passive aggressively replying to a comment (your first post in this thread) as an excuse to air your opinions about it, it doesn't seem relevant.
But if you want me to you seriously, please point me to the quote in the video you're discussing that where the assumption that gamers are "slobbering morons" comes from.
When you're out and about without the opportunity to actually watch it, yes.Is it really that hard to watch a 7 min video, video which is the subject of this thread, before posting?
It's even creepier when you remember these bosses are brainwashed female soldiers who are completely traumatized by their horrifyingly violent past and suffer from extreme PTSD. And here you are, taking pics of them in sexy poses, because reasons.Damn the more I learn about those stupid sexualization in MGS games the more I losing respect for Kojima. He is nothing but a pervert at the end right? Makes me almost angry. I played MGS4 and found it amazing but never thought you could do such "extra" mode with a female boss. Fuck this shit.
Damn the more I learn about those stupid sexualization in MGS games the more I losing respect for Kojima. He is nothing but a pervert at the end right? Makes me almost angry. I played MGS4 and found it amazing but never thought you could do such "extra" mode with a female boss. Fuck this shit.
It's even creepier when you remember these bosses are brainwashed female soldiers who are completely traumatized by their horrifyingly violent past and suffer from extreme PTSD. And here you are, taking pics of them in sexy poses, because reasons.
Fuck Kojima.
ITT:You can really tell who hasn't played the game....during co-op, everyone plays as the same character. The only difference being everyone on their screen seems themselves as Arno while the game randomly generates a different face, (solely a face but you see what customization options another player chose). In fact i'm pretty sure they aren't voiced aside from grunts. Having such extensive customization, (not character customization like fallout, COSTUME), and having to make female variants for something the player would never see, would be a waste of resources compared to what they did in the sequel, seperately mocapping animations for Evie and Lydia Frye, and making extensive efforts to make sure they work on both characters. Even more so since they were all designed with Arno in mind and no one else."Double the animation, double voices, and double visual assets."
Head explodes by how could they possible come up with such excuse. Between man and woman both are determined through definition as human beings. Now tell me how this would aggravate time developing of AC:Unity when they had to work four times more for each four individuals in CO-OP animation, voices and visuals and the entire woman's NPC. Now how's that not part of time consuming ? They are slight different shape bodies in terms of anatomy not something out of this planet with alien forms impossible to animate. As the animator said, would had take only two days today's technology.
Tell them, Mona Sax of Max Payne 2 how R* & Remedy manage to it so easy more than 10 years ago technology. Same goes for Fallout Series.
The actual process of animating women was never the issue in the first place. It was a time and resource issue.I know close to nothing about animation (technical details, how to do it myself etc) but I think we have talented people out there and animating women should not be a problem.
Maybe the problem is what it always has been- how women are represented.
Look at the engines we have today such as Fox and the talent behind it. Are you telling me that they can fail to animate a woman? No. Can they fail to represent a woman in a respectable manner? abso-fucking-lutely.
Policenauts is way worse. In addition to all the sleaziness you'd expect from Kojima, it has a feature that lets the player grope any female character and make their breasts bounce, which usually "comically" pisses them off, but if the player beats Meryl's high score at the shooting range, she'll let them grope her as a reward.
Since the begining.
(that is USA version, the japanese one might be NSFW : http://www.movie-censorship.com/report.php?ID=958309 )
Seems more like a cultural difference than anything else, right?Damn the more I learn about those stupid sexualization in MGS games the more I losing respect for Kojima. He is nothing but a pervert at the end right? Makes me almost angry. I played MGS4 and found it amazing but never thought you could do such "extra" mode with a female boss. Fuck this shit.
I feel like that example needs to be let go of, though. That was YEARS ago now and Ubi has continued to improve on that front (and were already ahead of many companies). Constantly raising that example stated by one or two people within the company is highly unfair to Ubi as a whole, I feel.I knew when I first heard Ubisoft say that creating a female assassin in Unity would require too much additional animation was some ole bullshit.
Damn the more I learn about those stupid sexualization in MGS games the more I losing respect for Kojima. He is nothing but a pervert at the end right? Makes me almost angry. I played MGS4 and found it amazing but never thought you could do such "extra" mode with a female boss. Fuck this shit.
You should play (or maybe not) Policenauts. That is peak Creep Kojima. Your character can actually molest most (or every, I don't remember) female characters you run into. Yeah he's a perv.
for NetherRealm Studio it is
The actual process of animating women was never the issue in the first place. It was a time and resource issue.
It's weird that so many people have a hard time grasping the concept.
Good video. Considering women make up half of the population on Earth, you'd think studios would be more interested giving them proper representation.