1 am in the UK rip in punches.7 pm for the first round holy crap
It's more like Street Fighter II's arcade mode where you run the gamut of fighters and then a boss at the end. There's also other modes that you play in SP like skillshot where you break targets using your newly acquired arms and a "horde"-mode as well.
It's literally Mario Kart but with punching instead of racing, content wise. Brought to you buy the Mario Kart team.
Thanks to experiments like Helix, scientists have a good understanding of how ARMS work. With this knowledge, they are able to not only create characters with ARMS, but also repair any damages that may be done to currently existing arms.So now I'm morbidly curious, but are the ARMS easy to cut? Can they even be repaired?
If you can customise the controls to not be as terrible as the ones in the OP, handheld mode will be a fine way to play. But if those controls are locked down, oh my lord have Nintendo fucked up.Really interested in seeing how this thing plays in handheld mode, the docked joy con configuration is obviously the piece de resistance no doubt and I doubt that the handheld mode will be as compelling but that's how I play 99.99% of the time and so ultimately that'll determine if I buy this game or not, I've been very interested and optimistic about this game since it was revealed so here's hoping!
If you can customise the controls to not be as terrible as the ones in the OP, handheld mode will be a fine way to play. But if those controls are locked down, oh my lord have Nintendo fucked up.
I get a terrible feeling that handheld controls may have been gimped so that it matches the single joycon controls.
If you can customise the controls to not be as terrible as the ones in the OP, handheld mode will be a fine way to play. But if those controls are locked down, oh my lord have Nintendo fucked up.
I get a terrible feeling that handheld controls may have been gimped so that it matches the single joycon controls.
This is Nintendo your talking about. You honestly think they have the foresight for custom anything? This is a slow old rigid company that can't adapt to the ways modern gamers demand flexibility in their game experiences.
Thanks to experiments like Helix, scientists have a good understanding of how ARMS work. With this knowledge, they are able to not only create characters with ARMS, but also repair any damages that may be done to currently existing arms.
I just made all of that up, actually. BUT, wouldn't it be kind of cool if they included that in the lore, and made a horde mode that consists of hundreds of failed experiments. Deformed Helix's coming from all angles, some with overpowered arms and others with broken arms, some with really stretchy arms and others with arms that barely go two feet.
This is Nintendo your talking about. You honestly think they have the foresight for custom anything? This is a slow old rigid company that can't adapt to the ways modern gamers demand flexibility in their game experiences.
So put punch curving on the left stick as well then. Which I assume it already does since if it doesn't then it's not possible to curve your punches at all. Which would be awful. The reason I said right stick is because it would allow independent movement and punch curving controls at the same time.Less hyperbole please. One reason they decided not to make players use two analog sticks, face buttons, shoulder buttons, and maybe the dpad, all at the same time, because they want the game to be accessible even with non-motion controls. Like seriously, a lot of the proposed controls seem like they have a high learning curve. So like if I want to jump leftwards and left punch to the right on your controls. I have to tilt left analog stick right, press a face button, release the face button, move my right thumb to the right analog stick, tilt it right, and press the shoulder button within a second. Oh and also some actions require you to hold the jump button like Mechanica's hover. How do you direct your punches then while hovering? Use a claw grip?
The block button is questionable, and having customizable controls would be nice, yes, but saying the default controls are a fuck up feels like missing the point of controls of the first place. They should be intuitive and straightforward to use first and foremost.
The Switch is a pretty good example of that they certainly can.
Made by one of the big first party teams?You do realize plenty of Nintendo games have custom controller input setup right?
oh wth. I had assumed that the 1-on-100 was just random characters coming out one after another without you getting time to rest between matches.They already have that 1-on-100 mode where you fight a bunch of Helix-like creatures.
You do realize plenty of Nintendo games have custom controller input setup right?
Punch curves are controlled by the left stick, yes. Even with motion controls, movement and curves are both tied to tilting the joy-cons, so the only functionality that button controls lack is being able to curve your punches in different directions simultaneously.So put punch curving on the left stick as well then. Which I assume it already does since if it doesn't then it's not possible to curve your punches at all. Which would be awful. The reason I said right stick is because it would allow independent movement and punch curving controls at the same time.
Made by one of the big first party teams?
My biggest beef was that I was forced to use the Wii Remote in sideways mode for New Super Mario Wii. The biggest offence is I had to jerk the controller to jump, so dumb. And I couldn't use a GC controller in Wii Twilight Princess. At that point I just gave up on Nintendo offering options for their consoles.
As I said, there may be some sort of change happening. I just perceive it as being unbelievably slow and without them listening to fans/gamers.
Meh, I certainly didn't need a home console that I can take with me. Sure it's nice but totally unnecessary. I'd take a more powerful or cheaper Switch without the screen and packed with a normal controller.
I'd also like better multiplayer experiences on Nintendo consoles. VC games that are cross platform. Custom controls. I could go on. But I am in a Gaf Nintendo thread.
Meh, I certainly didn't need a home console that I can take with me. Sure it's nice but totally unnecessary. I'd take a more powerful or cheaper Switch without the screen and packed with a normal controller.
I'd also like better multiplayer experiences on Nintendo consoles. VC games that are cross platform. Custom controls. I could go on. But I am in a Gaf Nintendo thread.
So the first UK time-slot is 1pm tomorrow?
That's perfect, it's pretty much spot on when I usually take my lunch!
This is Nintendo your talking about. You honestly think they have the foresight for custom anything? This is a slow old rigid company that can't adapt to the ways modern gamers demand flexibility in their game experiences.
Thats the second slot, the first slot is 1am tonight in 6 and a half hours.
My biggest beef was that I was forced to use the Wii Remote in sideways mode for New Super Mario Wii. The biggest offence is I had to jerk the controller to jump, so dumb.
Meh, I certainly didn't need a home console that I can take with me. Sure it's nice but totally unnecessary. I'd take a more powerful or cheaper Switch without the screen and packed with a normal controller.
Wait... So is this definitely available in the UK tonight?
I thought it was US only? Or is that in reference to the fact that due to time zones it won't be 26/05 but 27/05 in the UK when it becomes available?
If so, hell yes!
Less hyperbole please. One reason they decided not to make players use two analog sticks, face buttons, shoulder buttons, and maybe the dpad, all at the same time, because they want the game to be accessible even with non-motion controls. Like seriously, a lot of the proposed controls seem like they have a high learning curve. So like if I want to jump leftwards and left punch to the right on your controls. I have to tilt left analog stick right, press a face button, release the face button, move my right thumb to the right analog stick, tilt it right, and press the shoulder button within a second. Oh and also some actions require you to hold the jump button like Mechanica's hover. How do you direct your punches then while hovering? Use a claw grip?
The block button is questionable, and having customizable controls would be nice, yes, but saying the default controls are a fuck up feels like missing the point of controls of the first place. They should be intuitive and straightforward to use first and foremost.
Perhaps if you keep complaining about the fundamental design of the console, Nintendo will throw out their whole idea and make a stock standard home console to appease you.
Keep beating that drum. The only reason people are irritated is that they're Nintendo GAF sheeple.
What about the word "global" is confusing you?
The bit that says "NA only" on the eshop next to 05/26.
Thanks for the semi-snarky answer though.
It worked on Microsoft with the Kinect. They dumped that shit. But MS listens to their customers.
5/26 is NA only because it'll be 5/27 pretty much everywhere else.
Comprehension!
Yeah. iirc even DKCRTF and the 3DS DKCR port had them.
Personally I dunno how hard it is to use the Wiimote for NSMBW, and you don't jerk the controller to jump, but to do a spin. In U the multiple controllers exist.
Comparing an add on to what is literally their only console/device/hardware they are pushing? And then getting a dig in on top of that? You live in fantasy land.
I just realized that I'll be working during all the times this weekend. Damn hospital 2nd shifts......
no. it's called timezones.-So what, America already got their hands on arms with the testpunch yet?
It is thankfully. I rotate weekends. I will play it vicariously through everyone else with all the bits of media that is bound to come out this weekend.Aw, damn. Hope the next test weekend is free for you.