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ARMS |OT| (’-‘)-------------

Great matches. You adapted so hard after that first round and I had NOTHING to compensate. I should have probably switched my whole loadout but I wanted to force it. You are the best Mechanica I have fought in ranked so far!

SW-2045-4745-9999

edit: Also join the discord so you can chat with us!

Thanks, I was super intimidated after the first round, glad I could bring it back and provide some quality matches. I'm still trying to figure out a good loadout for her. I'm slowly getting coins to get all her ARMS.

Jumped on the Discord, name is RockmanTrigger. Looking forward to more good fights.
 

Hawkian

The Cryptarch's Bane
Thanks, I was super intimidated after the first round, glad I could bring it back and provide some quality matches. I'm still trying to figure out a good loadout for her. I'm slowly getting coins to get all her ARMS.

Jumped on the Discord, name is RockmanTrigger. Looking forward to more good fights.
Hehe, your discipline was really good. A lot of people panic against my aggressive Ninjara even in ranked and I just kept trying to press the issue. Should have taken a step back and totally retooled. Ranked really kinda rattles me.
 
Hehe, your discipline was really good. A lot of people panic against my aggressive Ninjara even in ranked and I just kept trying to press the issue. Should have taken a step back and totally retooled. Ranked really kinda rattles me.

Ranked rattles me in the sense that I start to realize what patterns the other person is falling into but I don't think I've mastered the controls enough where I can counter them properly. The tactic will still work against me. Trying every time to keep slowing things down and really analyze how to attack weaknesses but it's a process.
 

Nico_D

Member
Playing GP 5 with Ribbon Girl and was really suffering against Mechanica and her double Seekies/Revolvers. Won but any hints what to do against those arms?
 

Ketch

Member
Playing GP 5 with Ribbon Girl and was really suffering against Mechanica and her double Seekies/Revolvers. Won but any hints what to do against those arms?

I feel like revolvers have a long cool down so I typically go for counter punches or counter throws.

I never have much trouble with seekers, I usually treat them like regular gloves.
 

Nico_D

Member
I feel like revolvers have a long cool down so I typically go for counter punches or counter throws.

I never have much trouble with seekers, I usually treat them like regular gloves.

I think it is the explosion radius that is the biggest problem. If I stop even for a second to counter, they send a new hit and I don't have time to get away. I may get a hit butvso will they and with bigger damage.
 

random25

Member
So I beat GP7 without getting defeated in a match with Min Min. I guess she's the only character I'm really good at lol.

4 more characters to go. It's funny that all other arms the CPU can easily evade and counter, but with dragon they seem to struggle dodging lol.
 

correojon

Member
Every once in a while some shit like this will happen and I want the ps4's constant share record thing SO BADLY.
The game already features replays in GPs, I don't know why the devs didn't add the option for Party Mode as well. Also, saving and sharing replays like in MK8 would be great, hope we get something like this in an update.
 

Ketch

Member
If you wanted to do best of 3s in local lobby couldn't you just set it to first to 5 coins?

You get:
1 coin for a lose
3 coins for a win

So first to 2 wins will always get 5 coins first right?

Edit: or 6 coins?

On the WNF stream they couldn't figure it out and I don't think it's impossible
 

Ogodei

Member
Any punch that arrives in her aura will be slowed so dramatically that it basically comes to a standstill. Therefore, you're better off not throwing punches into that aura: the chance that Twintelle won't just dodge them is very slim, and it leaves you open to a counter attack.

Huh, i've been doing the exact opposite of that this whole time, taking it as her slowing dow to charge so now was the chance to attack (even if the attack would get slowed) but i've only been fighting on level 3 so far, so she hasn't been too mean about countering that.
 

GenG3000

Member
Using motion controls, is it possible to punch and evade without affecting the punch trayectory in the process? If I punch to the right and evade to the left, the punch also goes left.
 
Is there really no real way to play a normal 1v1 with two rounds on local? Is there a lan mode like pokken and mk8D? I ask this since friend just got it and going to play on the weekend. Concerned as i am watching the tournament.
 

JambiBum

Member
I think your perspective on this is kind of fascinating. We're approaching the issue completely differently from the very premise.

From the get-go you're operating on the level of: "what if I am matched up against x character, because I don't know what my opponent will pick? This could result in an unfair matchup."

With that basic dilemma in mind, I can't think of any fighting game that solves it, or even makes a direct attempt to do so. Not all matchups will be equal- this is par for the course, it's by design.

What Arms does is allow you to switch between 3 arms, on each hand, at the outset of each round. So let's pretend first that you are locked into only the default 3 starting arms for each character. Here we already have more customization per matchup than found in a more traditional fighter. Oh, you're matched up against x? Doubling up on Arm 2 is going to be better against them than what I was planning. Oh, but yikes, they're using arms that trump those- for the second round I should switch it up and try one of Arm 1 and one of Arm 3. I beat them the second round, but now they can mix up their arms as well of course...

Now, add in the element of further customization that allows you to choose any 3 arms for your loadout. You can decide the mix of versatility and specialization to bring to the table, and how to utilize them between rounds. You say bringing an arm that specifically helps you deal with Helix isn't reasonable because he's rarely played. Well..if he' s giving you trouble when he is, maybe that's a perfectly good reason to use one of your 3 arms to prepare for that potential situation. You have two others to handle those that remain. Simultaneously, the notion that characters may be likely to be unprepared arms-wise when facing a character that is rarely played... sounds like a valid reason for someone to choose a rarely-played character.

It's not about making every round as fair as possible. These are strategic and tactical decisions introduced by the system that would be removed allowing you to pick literally any arm before every round. My opinion is that it would make the game worse, not better.

I'm totally curious to hear how others feel about this.

I missed your response at first due to how fast the thread moves but thankfully I found it. My point in bringing up other fighting games is that although there are matchups that aren't good for certain characters, you can overcome those bad matchups by the amount of skill you have with your character alone. When it comes to this game, not only do you have to worry about character matchups, you also have to worry about stages and arm types.

To address the rarely played character point, let's take Dhalsim from SF5 as an example. Dhalsim players are rare because he's difficult to use and he's also a tough matchup for a lot of characters. However, if you are skilled enough with whomever you choose to play as, most of the time you can beat the rare Sim player based on skill alone. Those other games address the issue of unfair matchups with player skill. Skill matters more (imo) in those games than it matters in Arms because of that reason. I'm not saying that skill doesn't matter in this game because it clearly does, but it doesn't matter as much. Loadout choice shouldn't force you into a decision that you can't change during a match. That's why they already have the option to switch arms between rounds. It just needs to be expanded upon some.

In Arms you have to not only worry about your skill as whatever character you play as but also what arms you choose and the random stage selection which could have an adverse effect on your play style. Allowing you to choose whatever arms you want in between rounds doesn't take away the strategic and tactical options because it adds more choice to the matter. It's especially unfair when you think about the fact that someone might have more arms unlocked than someone else. Opening up your entire inventory doesn't solve that aspect, but it does go a long way towards mitigating it.

Now that I think about it, the fact that stage selection is random and not up to the players (in ranked at least) is kind of dumb. They should do what every other fighting game does and just allow both players to choose a stage and select between the two.

All I really want to see is matches to come down to player choice and skill and not randomness. Adding in the option to choose from your inventory takes away the arm randomness but then you'd still have the problem of stages. It's obvious that we are coming from two different perspectives on this and that's fine. This is probably one of the better discussions I've had on gaf.
 
Is there really no real way to play a normal 1v1 with two rounds on local? Is there a lan mode like pokken and mk8D? I ask this since friend just got it and going to play on the weekend. Concerned as i am watching the tournament.

Wouldn't you just go into Versus 2p, press X to change the rules to whatever you want and pick Fight?
 
If you wanted to do best of 3s in local lobby couldn't you just set it to first to 5 coins?

You get:
1 coin for a lose
3 coins for a win

So first to 2 wins will always get 5 coins first right?

Edit: or 6 coins?

On the WNF stream they couldn't figure it out and I don't think it's impossible

It was a real mess. How did Nintendo have their set up for the Tournament? That worked fine.
 

Ketch

Member
Is there really no real way to play a normal 1v1 with two rounds on local? Is there a lan mode like pokken and mk8D? I ask this since friend just got it and going to play on the weekend. Concerned as i am watching the tournament.

If you put the switches next to each other they will connect on a wireless LAN directly to each other.

For the lobby I think you just set it up as first to 6 coins. The loser gets 1 and the winner gets three so even if you trade wins it should still be bo3.

Round 1: 3-1
Round 2: 4-4
Round 3: 7-5

Or

3-1
6-2

Even if there's 2 points for a draw it still a fair set I think.

I can't see how that doesn't work.
 

Hawkian

The Cryptarch's Bane
Skill matters more (imo) in those games than it matters in Arms
I am not willing to concede that point (at least not yet at this point in the game's life cycle) so we are arguing from very different premises, but I appreciate the debate!
Loadout choice shouldn't force you into a decision that you can't change during a match. That's why they already have the option to switch arms between rounds.
Well, completely agreed. As it was expressed earlier, being able to bring in 3 arms of your strategic choosing allows you to have a plan B if your plan A didn't work in round one, or a plan C if you plan A worked in round one and failed in round 2 due to an opponent's plan B.

Or, you can do what you originally suggested and strategically pack an "anti-whatever" set (i.e. "anti-Helix" if he typically gives you enough trouble to warrant it). This is what I've done recently because I have a tough matchup against Barq and Byte- my third arm is something that sees limited use against other characters, but I double up on it as a default set when facing him, and have begun to also switch to it in maps that are obstructing my Plan A/B arms.

Furthermore in many contexts exactly the kind of extensive counterpicking you're talking about happens between matches, just not rounds. In Ranked you return to character select if a rematch is accepted, and can change character and full arms loadout to attempt to counter if desired.
It just needs to be expanded upon some
I dunno, I really think that would be removing a strategic element of customization from the game. Your suggestion instead opens the field to endless direct counter pick ever single round and renders the idea of "choosing 3" meaningless in the first place. Even that whole interface actually wouldn't make any sense- its only purpose is to allow switching at the start of a round.
 
Just like every other fighting game I can't do it. I can't play online without getting seriously pissed off when I lose and since I'm bad at fighting games that's quite often. Going to have to return the game otherwise I'll probably throw the joycon through the tv or just throw the Switch itself. I don't know why but the idea of losing to other humans pisses me off more than anything else. Doesn't help that my connection is laggy at times so it looks like my throws go through the opponent.

Fighting games just aren't for me, I'm good at every other genre but not fighters :/
 
Just like every other fighting game I can't do it. I can't play online without getting seriously pissed off when I lose and since I'm bad at fighting games that's quite often. Going to have to return the game otherwise I'll probably throw the joycon through the tv or just throw the Switch itself. I don't know why but the idea of losing to other humans pisses me off more than anything else. Doesn't help that my connection is laggy at times so it looks like my throws go through the opponent.

Fighting games just aren't for me, I'm good at every other genre but not fighters :/

Have you tried fighting with people (friends, people here) who can maybe tell you what you're doing wrong?
 

Chauzu

Member
Just like every other fighting game I can't do it. I can't play online without getting seriously pissed off when I lose and since I'm bad at fighting games that's quite often. Going to have to return the game otherwise I'll probably throw the joycon through the tv or just throw the Switch itself. I don't know why but the idea of losing to other humans pisses me off more than anything else. Doesn't help that my connection is laggy at times so it looks like my throws go through the opponent.

Fighting games just aren't for me, I'm good at every other genre but not fighters :/

Funny, losing to humans is ok to me, but I don't think anything is as boring as 1v1 vs CPU. But well, sounds like not a genre for you!
 

DrDogg

Member
Yeah, fighting Leafy, Jorpen, Lucifer, Andy, Shrek, and all the other top rank players, its less about the characters and more about counter picking, skill, and mind games, nobody is particularly overpowered or at an advantage.

This is 100% false.

Evasion and light Arms are king in this game. If you don't have at least one of those going for you then you are at a disadvantage. Please stop pretending this game is the most balanced fighting game in existence.
 

Hawkian

The Cryptarch's Bane
I am bad at WAY more than just one other genre, so hey... :p

--

The more I play and get into becoming legit with Ninjara, the more I realize that he is extremely limited and probably underpowered/low-tier :( He's the ultimate newb-merking character in that it's extremely obvious when a player doesn't know wtf is going on and I can just take them apart in seconds, but at advanced levels he is missing a distinct niche that isn't done by someone else better, AND, quite unfortunately, his gimmick with blocking actually becomes a liability in some circumstances and even renders a couple of entire advanced mechanics completely unusable. A player that knows his shtick can essentially outplay him 1v1 in "standard ARMS" (imagine all characters were Byte while Barq is dead), and he has no "trap card" to activate. I very much doubt he will see any high level play. Gahhh!

All that said, I personally still love him and don't care about tiers. And his pink color swap matches Megaton perfectly which I use so I'm never abandoning him ever
okay my Kid Cobra is getting pretty decent though im just saying
 
Just like every other fighting game I can't do it. I can't play online without getting seriously pissed off when I lose and since I'm bad at fighting games that's quite often. Going to have to return the game otherwise I'll probably throw the joycon through the tv or just throw the Switch itself. I don't know why but the idea of losing to other humans pisses me off more than anything else. Doesn't help that my connection is laggy at times so it looks like my throws go through the opponent.

Fighting games just aren't for me, I'm good at every other genre but not fighters :/

I mean just take your time and see what you are doing wrong.

Try understanding the basics and also try not take games too seriously. People lose all the time so I see no reason to get mad. I dont know maybe I just dont care if I lose Lol.
 

DrDogg

Member
I am bad at WAY more than just one other genre, so hey... :p

--

The more I play and get into becoming legit with Ninjara, the more I realize that he is extremely limited and probably underpowered/low-tier :( He's the ultimate newb-merking character in that it's extremely obvious when a player doesn't know wtf is going on and I can just take them apart in seconds, but at advanced levels he is missing a distinct niche that isn't done by someone else better, AND, quite unfortunately, his gimmick with blocking actually becomes a liability in some circumstances and even renders a couple of entire advanced mechanics completely unusable. A player that knows his shtick can essentially outplay him 1v1 in "standard ARMS" (imagine all characters were Byte while Barq is dead), and he has no "trap card" to activate. I very much doubt he will see any high level play. Gahhh!

All that said, I personally still love him and don't care about tiers. And his pink color swap matches Megaton perfectly which I use so I'm never abandoning him ever
okay my Kid Cobra is getting pretty decent though im just saying

The auto evade from block is his only useful tool in higher level play. However, as you said, it's almost more of a handicap in many situations. At this point I think I can play every character at a moderately high level, and the more I played Ninjara the more I felt he has a severe handicap that's only topped by Byte & Barq when Barq goes down.

I'm not even sure how the developers would fix the problem. With B&B all you have to do is make it so Barq can't be hit or has perma-deflect and he shoots up the tier list. With Ninjara... I don't know. You can't really buff the teleport without making him broken.
 

Chauzu

Member
This is 100% false.

Evasion and light Arms are king in this game. If you don't have at least one of those going for you then you are at a disadvantage. Please stop pretending this game is the most balanced fighting game in existence.

I'm sure you're right that it isn't the most balanced but I think it's too early to make definitive statements either way. Considering we haven't had any balance changes yet I'd say it's a pretty damn solid footing to build from.
 

sirap

Member
Guys, the trick is to purposely handicap yourself. Do what I do and just set all three of your arms to the same thing. That way when you lose (and you will, many many times :p) you'll always have an excuse lol.
 

DrDogg

Member
I'm sure you're right that it isn't the most balanced but I think it's too early to make definitive statements either way. Considering we haven't had any balance changes yet I'd say it's a pretty damn solid footing to build from.

It's too early for a lot of things, but unless we find certain elements are far better than we think they are now, some things aren't changing unless the dev patches the game.

For example, Electric Arms are the only Arms that give you a 100% guaranteed follow-up in almost every situation. Meanwhile, going double Lights means you are much safer spamming punches than with most other Arms.

While we can find uses for Heavy Arms and obviously medium Arms are good, I don't think we'll find much that can cause a Wind Arm to be better than an Electric Arm. Obviously anything can happen, but this seems unlikely.
 

Hawkian

The Cryptarch's Bane
Guys, the trick is to purposely handicap yourself. Do what I do and just set all three of your arms to the same thing. That way when you lose (and you will, many many times :p) you'll always have an excuse lol.
One of the rank 15 players does this
 

Chauzu

Member
It's too early for a lot of things, but unless we find certain elements are far better than we think they are now, some things aren't changing unless the dev patches the game.

For example, Electric Arms are the only Arms that give you a 100% guaranteed follow-up in almost every situation. Meanwhile, going double Lights means you are much safer spamming punches than with most other Arms.

While we can find uses for Heavy Arms and obviously medium Arms are good, I don't think we'll find much that can cause a Wind Arm to be better than an Electric Arm. Obviously anything can happen, but this seems unlikely.

Electric is obviously good, but in my personal experience Ice works around the same, except it lasts a bit longer and opponent can still punch. Doesn't wind arms move faster too? Fire is my personal favourite, Cracker and Ram Ram are my go-to right now. Also, as someone who mainly uses lighter arms, facing something like a Parasol in ranked can totally shut you down in some matches. I'm hardly a class player by any means but I'm still just seeing possibilities and people trying different stuff.
 
Didn't gore or somebody say that electric is nowhere to be found in the top ranks? I cannot personally attest to this, stuck in the middle ranks right now
 

DrDogg

Member
Electric is obviously good, but in my personal experience Ice works around the same, except it lasts a bit longer and opponent can still punch. Doesn't wind arms move faster too? Fire is my personal favourite, Cracker and Ram Ram are my go-to right now. Also, as someone who mainly uses lighter arms, facing something like a Parasol in ranked can totally shut you down in some matches. I'm hardly a class player by any means but I'm still just seeing possibilities and people trying different stuff.

Ice doesn't guarantee a follow-up though. Against a skilled player you might be able to get a throw if they don't react in time, but anything else is just being hopeful. When an electric hits you're basically guaranteed a throw at the very least. In some stages you can combo an electric stun into a throw into a Rush. Ice offers nothing like that.

I haven't done a thorough test of every single Arm, but I know Poppers (wind) and Crackers (Fire) have the same speed and recovery time.

Didn't gore or somebody say that electric is nowhere to be found in the top ranks? I cannot personally attest to this, stuck in the middle ranks right now

I stopped at rank 10 because the grind was just super boring. I can't imagine no one using electrics at higher ranks unless they're all rocking double Lights. If in fact no one is using electrics at higher ranks, they're missing out. Aside from the speed and recovery of Lights, or maybe a high curve Arm for specific scenarios, there's no significant advantage of other elements over electric.
 
Ice doesn't guarantee a follow-up though. Against a skilled player you might be able to get a throw if they don't react in time, but anything else is just being hopeful. When an electric hits you're basically guaranteed a throw at the very least. In some stages you can combo an electric stun into a throw into a Rush. Ice offers nothing like that.

I haven't done a thorough test of every single Arm, but I know Poppers (wind) and Crackers (Fire) have the same speed and recovery time.



I stopped at rank 10 because the grind was just super boring. I can't imagine no one using electrics at higher ranks unless they're all rocking double Lights. If in fact no one is using electrics at higher ranks, they're missing out. Aside from the speed and recovery of Lights, or maybe a high curve Arm for specific scenarios, there's no significant advantage of other elements over electric.

I find it hard to believe that if people aren't using it at the top ranks then they are missing out, they know of the properties of the different arms.
 

Chauzu

Member
I find it hard to believe that if people aren't using it at the top ranks then they are missing out, they know of the properties of the different arms.

Even as someone in lower ranks, Electric isn't common, and I feel the electric arms are easier to deal with than a lot of the others. Hydra, Ram Ram, Cracker, Popper, Slapamander, Salamander, heck even Ice Dragon / Parasol / Chilla.
 
Even as someone in lower ranks, Electric isn't common, and I feel the electric arms are easier to deal with than a lot of the others. Hydra, Ram Ram, Cracker, Popper, Slapamander, Salamander, heck even Ice Dragon / Parasol / Chilla.

I do like using thunderbird but I'm lowly rank 8, I don't think it counts for much. And I definitely don't see an abundance of electric either when I'm playing.
 

Chauzu

Member
I do like using thunderbird but I'm lowly rank 8, I don't think it counts for much. And I definitely don't see an abundance of electric either when I'm playing.

Thunderbird is cool, I just feel wide open using it, haha! I prefer to keep a bit closer distance. Revolver and Seekie are probably the most popular electric arms I face, and double Seekie in particular can be annoying, even if it's easy to punish if patient. (Spoiler: am not patient!!!)
 
https://www.twitch.tv/videos/153496878

Hey guys, this is Jorpen, a rank 15, if you guys want to see what high level play at the moment is like and learn from it, with a guest appearance from me here and there. Also, Dan and I will like use this video and a few others and turn certain sections into gifs to exemplify tactics and such to learn and use.
 

DrDogg

Member
I find it hard to believe that if people aren't using it at the top ranks then they are missing out, they know of the properties of the different arms.

I don't expect every single good player to universally use electric Arms. My point was that if in fact there are absolutely no electric Arms users at the higher ranks, something is wrong there.

For instance, I've had no problems rising up the ranks. I only stopped at 10 because I was bored of the game. I don't think I'd have an issue getting to 15 if I felt like taking the time to do it and I use electric Arms almost exclusively.

Even as someone in lower ranks, Electric isn't common, and I feel the electric arms are easier to deal with than a lot of the others. Hydra, Ram Ram, Cracker, Popper, Slapamander, Salamander, heck even Ice Dragon / Parasol / Chilla.

I think it depends on the level of player you are, as well as the level of player you're fighting against. Double lights are the only Arms that really make me work for a win and that's only because they're difficult to close in on. Player skill factors into that but as an overall statement there aren't any other Arm configurations that give me real problems.

You think Ice Dragon, Parasol and Chilla are more problematic than electric Arms. To me that says you haven't fought anyone good with electric Arms, or that you just need to improve your play against Ice Dragon, Parasol and Chilla. None of the ice Arms bother me at all and I think the Dragons are even worse unless they're used exclusively as a secondary Arm for damage purposes.

But again, it's all about the skill level you're playing against. You may have fought better Dragon users than electric Arm users. Also, there's probably a reason why there are no single hit electric Arms that are light.
 

javac

Member
The worst thing about playing online with limited communication (emotes) is if you lose you don't want to exit the lobby because it comes across as rage quitting even if you have a legitimate reason for doing so like going to eat, and if you get your ass kicked and the person emotes after the match, if you don't respond it might give off that impression too, I always have to end on a win. I'm playing mind games with myself.
 
I don't expect every single good player to universally use electric Arms. My point was that if in fact there are absolutely no electric Arms users at the higher ranks, something is wrong there.

For instance, I've had no problems rising up the ranks. I only stopped at 10 because I was bored of the game. I don't think I'd have an issue getting to 15 if I felt like taking the time to do it and I use electric Arms almost exclusively.



I think it depends on the level of player you are, as well as the level of player you're fighting against. Double lights are the only Arms that really make me work for a win and that's only because they're difficult to close in on. Player skill factors into that but as an overall statement there aren't any other Arm configurations that give me real problems.

You think Ice Dragon, Parasol and Chilla are more problematic than electric Arms. To me that says you haven't fought anyone good with electric Arms, or that you just need to improve your play against Ice Dragon, Parasol and Chilla. None of the ice Arms bother me at all and I think the Dragons are even worse unless they're used exclusively as a secondary Arm for damage purposes.

But again, it's all about the skill level you're playing against. You may have fought better Dragon users than electric Arm users. Also, there's probably a reason why there are no single hit electric Arms that are light.

I can confirm that at least through rank 13-15 there are absolutely no electric arms used at all, and for good reason. They're really slow so a good player won't let you hit them with it and if you do hit them they'll make sure to jump so you can't grab them afterward. And with all due respect, I found after rank 10 the difficulty definitely spiked. The three spikes are rank 1-5, 6-10, 11-15, in my experience.

But yeah if someone is using electrics you better believe that the opponent will use lights to exploit the fact that electric weapons are weaker.
 

DrDogg

Member
I can confirm that at least through rank 13-15 there are absolutely no electric arms used at all, and for good reason. They're really slow so a good player won't let you hit them with it and if you do hit them they'll make sure to jump so you can't grab them afterward. And with all due respect, I found after rank 10 the difficulty definitely spiked. The three spikes are rank 1-5, 6-10, 11-15, in my experience.

But yeah if someone is using electrics you better believe that the opponent will use lights to exploit the fact that electric weapons are weaker.

Come on dude, seriously? The video you just linked Jorpenn's first opponent is using an electric Arm, and at 5:05 he comments that double electric makes him want to die. While he could've been sarcastic, I took that as he doesn't like fighting against double electric.

Also, I don't feel like testing right now... okay maybe I will in a minute, but I've hit you with electrics when you had double Lights equipped and faster mediums equipped. Don't tell me they're easy to avoid or people just jump.

Finally, when I stopped at rank 10 there were VERY few players above that rank. Most of the people who are rank 15 now (Leafy and yourself for example) were rank 10 when I stopped playing ranked.

EDIT: And Jorpenn gets hit multiple times with the opponent's Thunderbird (one of the slower electric Arms in the game) and never once jumped. Just stop dude...
 
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