Bigboss242
Banned
Punished spring man.
So you also hated the Lola Pop/button-mapping update? Damn, hard-to-please, much?Continuing the streak of underwhelming updates I see. Fans are probably real happy with all this stuff, but for me it's too little too late. The game's been out for months, and they add achievements only now? That's such a minor thing I can't believe it wasn't in from the start. And then the new character is just a clone. Whop tee doo.
not that it won't sell 2 million....but you just made that up
Yeah, he could be Robo from the datamine, or perhaps Coil (between the two of those, Coil is one of the names still in the most recent data, iirc)I almost forgot about the Robo part of the datamined listing.
Yeah, he could be Robo from the datamine, or perhaps Coil (between the two of those, Coil is one of the names still in the most recent data, iirc)
I don't think 2 million is "poor" at all.
Yeah, he could be Robo from the datamine, or perhaps Coil (between the two of those, Coil is one of the names still in the most recent data, iirc)
Yep. Seems like the best description would be "Promising"
ARMS hasn't been a breakout hit like Splatoon but its in a really great position. Spend the next few months of support polishing up ARMS 1 and then look at releasing a bigger/better sequel (or an Ultimate/Turbo edition) on a short turnaround thanks to being able to reuse lots of Assets
There was some speculation to that effect, but it doesn't make much sense why the programmers would change codenames in the middle of development. Why switch from one perfectly succinct and aptly named codename to another. That's why I think it's at least possible that the names refer to separate characters.Wasn't there speculation that some of those codenames could be for the same character, in how some persisted into 1.1 while others didn't?
The main shortcoming of ARMS is the progression loop is a bit limited in scope. Mainly just earning money to unlock new arms, or duplicate arms to make existing ones stronger.
The badges might help remedy this by giving you another thing by which to measure progress.
There was some speculation to that effect, but it doesn't make much sense why the programmers would change codenames in the middle of development. Why switch from one perfectly succinct and aptly named code to another. That's why I think it's at least possible that the names refer to separate characters.
I guess with Robo/Metal/Mecha Spring Man being a thing, it pretty much nails down the idea that Spring Man is the main character of ARMS.
so the update is achievements and evil Springman? Kind of a letdown, but I'm still gonna keep playing.
I guess with Robo/Metal/Mecha Spring Man being a thing, it pretty much nails down the idea that Spring Man is the main character of ARMS.
There was a bit of debate on social media with how NoA was pushing Ribbon Girl more, I guess it was more within the Smash circles.Well... how meaningful of a thing is that in a game like this?
I'll be honest, I haven't touched the game since brass was added. None of the updates have convinced me it's worth playing again. Lola Pop is probably real cool and all, but the game lacked content from the start, so I see her addition as Nintendo fixing that. Button remapping is cool, but I play on pc. It is not a feature that particularly impresses me. Should've been in from the start.So you also hated the Lola Pop/button-mapping update? Damn, hard-to-please, much?
Sure, more modes would be nice, but we got one or two of those along the way.
There was a bit of debate on social media with how NoA was pushing Ribbon Girl more, I guess it was more within the Smash circles.
Yeah, I got mixed up with it selling a million in 2 weeks. My mistake.
To be fair it's ver. 3.2, not a full on update like 4.0
Hidden camera functionality update:
This right here is exactly why I'm not expecting this Robo-Springman to be a "new character tease," and is more likely some sort of new mode a la vs Hedlok and so on. Every other new character release has come along with a whole new numbered version and plays into the game's "seasons" for stat-tracking. Not only does this numbering system not match up with this trailer, but we're still just a couple weeks removed from version 3 coming and Lola Pop's release, and character introductions have been way more spaced out. For these reasons I don't think Mecha-Springman (Meccoil?) is a fully playable or unique character. How it'll work I don't know, but more content to the game is good, regardless of function.
And yet there's still gonna be people asking for Twintelle/Min Min/whatever for the next Smash Bros. whenever that happens, lol.
What does this post even mean. Lol. Sick of seeing bullshit like this.
What does this post even mean. Lol. Sick of seeing bullshit like this.
The main shortcoming of ARMS is the progression loop is a bit limited in scope. Mainly just earning money to unlock new arms, or duplicate arms to make existing ones stronger.
The badges might help remedy this by giving you another thing by which to measure progress.
The main shortcoming of ARMS is the progression loop is a bit limited in scope. Mainly just earning money to unlock new arms, or duplicate arms to make existing ones stronger.
The badges might help remedy this by giving you another thing by which to measure progress.
ARMS has sold incredibly well, but I think that in order for them to energize the base and increase engagement, they should focus on a BIG update. Certainly the Lola Pop update with its custom controls was a big deal, fundamentally improving the game by allowing me to map block to the shoulder button (and giving me an amazing new character and stage at the same time)... but like I said before, more progression loops would make the game feel more rewarding to play.
Think of how Call of Duty is constantly showering you with rewards. ARMS needs something similar, something more than money that still feels like a form of meaningful progress. I think the badges could be a promising start, but I wonder what else they could do.
I agree that had ARMS launched in 2002, it likely would've been more "content complete" from the start.to me, and i'm afraid to use this word because of the connotations and arguments it can bring, it feels like an incomplete game. It's an incomplete game that I payed 60 bucks for, am completely satisfied, and knew exactly what I was getting and will get in the future.
But if the year was 2002, and dlc didn't exist like this, do I think Nintnedo, or whoever, would release the game like this? No, hence why it's incomplete for me. The definition of the has definitely altered over the years though. And getting games like Splatoon and ARMS out, and then providing content is the smart business move. As people can clearly see.
I just fell that if things were going to be incomplete regardless, I'd prefer a lame story mode with just individualized story and backstory (maybe with picture stills a la Street Fighter) than Volleyball and Basketball, or even 1 v 100. It was bad when SF did it because that's established. But this game needed that.
This right here is exactly why I'm not expecting this Robo-Springman to be a "new character tease," and is more likely some sort of new mode a la vs Hedlok and so on. Every other new character release has come along with a whole new numbered version and plays into the game's "seasons" for stat-tracking. Not only does this numbering system not match up with this trailer, but we're still just a couple weeks removed from version 3 coming and Lola Pop's release, and character introductions have been way more spaced out. For these reasons I don't think Mecha-Springman (Meccoil?) is a fully playable or unique character. How it'll work I don't know, but more content to the game is good, regardless of function.
Perhaps this new character will also have his own stage, separate from Sparring Ring.However: the Max Brass update added a new mode (Hedlok Shuffle) and stage, while the Lola Pop update added Button Remapping and a stage (Via Dolce).
Meanwhile, the recent 3.1 update merely added Sparring Ring. Since each major update has included a character, stage, and other major feature, it's not too much of a leap to say that Metal Spring is a new fighter, with 4.0 eventually launching with a new mode.
Perhaps his abilities required extra balancing or the ARMS Team simply decided to spread this update's contents farther to keep things rolling.
ARMS has sold incredibly well, but I think that in order for them to energize the base and increase engagement, they should focus on a BIG update. Certainly the Lola Pop update with its custom controls was a big deal, fundamentally improving the game by allowing me to map block to the shoulder button (and giving me an amazing new character and stage at the same time)... but like I said before, more progression loops would make the game feel more rewarding to play.
Think of how Call of Duty is constantly showering you with rewards. ARMS needs something similar, something more than money that still feels like a form of meaningful progress. I think the badges could be a promising start, but I wonder what else they could do.
ARMS has sold incredibly well, but I think that in order for them to energize the base and increase engagement, they should focus on a BIG update. Certainly the Lola Pop update with its custom controls was a big deal, fundamentally improving the game by allowing me to map block to the shoulder button (and giving me an amazing new character and stage at the same time)... but like I said before, more progression loops would make the game feel more rewarding to play.
Think of how Call of Duty is constantly showering you with rewards. ARMS needs something similar, something more than money that still feels like a form of meaningful progress. Badges could be a promising start, but I wonder what else they could do.