Think I just ended up making a Taylor Swift/Margot Robbie love-child instead of Margot Robbie. Will get there eventually, need to up my reference game.
For the past months I have setup my paintbrush to try and do a Bob Ross painting but im just too afraid that it won't be as good as I have in mind
Leonardo da Vinci devoted many pages in his notebooks (c.1490) to the analysis of perspective distortions, and he especially disliked the exaggerated apparent size of the perspective grid as it reached the ground line of the image plane (for example, as in the ground squares of this image). He recommended painting an object as it appears from a distance of 3 to 10 times its actual dimensions (e.g., a standing figure 1.75 meters tall should be viewed from 5 to 18 meters). This is equivalent to placing the figure within a 19° to 6° circle of view. In fact, modern vision research has found that most people say an object "fills their field of view" once it occupies approximately a 20° circle of view; the classical French rule has been to contain the image within a 30° circle of view. I use a 25° circle of view as a rule of thumb when designing or analyzing an image, which corresponds to a viewing distance to a finished painting of about 2.5 times its height, width or diagonal. (These issues are explored further in the section on display geometry & image impact.)
So the restricted circle of view "cure" for perspective distortions was well known to artists from the beginning of perspective practice (even if the necessary "dosage" was ambiguous). But these artists also realized that some distortions are more intrusive than others to a casual viewer. Apparent distortions in rectangular forms are more objectionable than distortions in curved forms; distortions in the horizontal direction are more obtrusive than distortions in the vertical direction (in part because the format is usually wider than it is high); distortions in unfamiliar objects are more acceptable than distortions in familiar objects; distortions in the apparent location of vanishing points are more acceptable than distortions in the outline of forms; distortions in a mixed perspective drawing are more objectionable than those in a rigorous perspective drawing; and so on.
As a result, if artists were working with a large fresco or canvas format, or wanted a panoramic effect, they adopted a radical practice guided by the context of the painting: they would simply "correct" or disguise perspective distortions wherever they appeared objectionable. This was almost always done for figures, rounded forms, the spacing between columns of a facade, and so on. Often several kinds of "corrections" were used at the same time.
A fine example is Raphael's large fresco The School of Athens which fills an almost 30 foot wide section of Vatican wall. This huge format clearly imposes a panoramic context on the image design, which Raphael utilized in novel ways. He framed the perspective construction within a relatively restricted 40° circle of view, which crops extreme distortions from the image although as a result the correct perspective viewing point is not even in the room.
The perspective distortions are disguised by the strongly cropped floor tiles and the enormous central passageway, whose vanishing point is hidden by the approaching figures. The rest of the picture space is filled by walls parallel to the picture plane, displaying a pair of square columns on each side. These are cropped at the top and hidden at the bottom by standing figures, eliminating the repeated sideways intervals or diagonal corners that would accent perspective distortions. The semicircular front arch of the barrel vault is also cropped, because it would otherwise appear to be elongated vertically. The floor tiles on either side of the foreground are hidden by groups of figures. The foreground stairs help to separate the figures vertically and interrupt the perspective continuity of the tile floor.
Most important, all figures are drawn as if centered on the direction of view that is, with no perspective distortion. This is easiest to see in the two astronomers shown holding celestial globes (at right). Both figures are located at the righthand edge of the fresco, beyond the 30° circle of view. Rather than draw the spheres in correct but elliptical perspective projections, Raphael simply drew them perfectly round. Thus, the architecture enclosing the figures is presented in a carefully edited and arranged perspective projection, while each of the figures is drawn in its own, "head on" perspective space. Yet this hodgepodge of perspectives is perfectly judged.
The last piece of the puzzle is that the fresco is normally viewed from a vantage too close to the image plane and several feet below the center of projection, which causes a distinct upward convergence in the image verticals (image, below). Yet in context the convergence lends a soaring grandeur to the image, and by means of this esthetic impact the overall perspective space appears harmonious and convincing.
It tends to get extremely technical but this is basically my favorite resource.
http://www.handprint.com/
The perspective section is really great, and so are the color ones.
http://www.handprint.com/HP/WCL/perspect1.html#cues
Snip
raphael's school of athens (1511) from an elevated viewpoint
raphael's school of athens from a human viewpoint
Working on a 3D model and got the basic shape done, any criticisms of the anatomy (or if anyone here knows about mesh flow, mesh flow too)? Ignore the wrinkles by the waist, im going to add more wrinkle detail and muscle detail via normal maps
Felt like doing one of the characters from overwatch. Started working on Tracer but thinking of doing Roadhog instead now.
Thanks. I'm using Maya, once I've created the base mesh I'll take it in to zbrush to adjust the proportions and continue working on it in zbrush.DEATH™;194106626 said:That's nice! Just wondering, what software do you use?
Yep, looks good. Wouldn't really recommend Crilley though.Absolute, absolute beginner suggestions? (literally since school all I've done is art academy on 3DS). Just for fun or as a hobby.
My shortlist for a gentle entry into things
- Drawing on the right side of the brain
- loomis books
- proko or crilley youtube channels.
Would these be ok for an initial toe dipping?
Absolute, absolute beginner suggestions? (literally since school all I've done is art academy on 3DS). Just for fun or as a hobby.
My shortlist for a gentle entry into things
- Drawing on the right side of the brain
- loomis books
- proko or crilley youtube channels.
Would these be ok for an initial toe dipping?
Loomis is a must go to. I recommend it. I can even share pdfs with you if you want.
oh, is it out of copyright? that'd be good if so. Will see if I can find a 'drawing on the right side of the brain' in a local bookshop before trying amazon
Absolute, absolute beginner suggestions? (literally since school all I've done is art academy on 3DS). Just for fun or as a hobby.
My shortlist for a gentle entry into things
- Drawing on the right side of the brain
- loomis books
- proko or crilley youtube channels.
Would these be ok for an initial toe dipping?
It was but not anymore. It's being printed again.oh, is it out of copyright? that'd be good if so. Will see if I can find a 'drawing on the right side of the brain' in a local bookshop before trying amazon
In my experience your paper is at least at important as your pencil. You need something with a nice smooth surface, minimal tooth. (Of course this is a matter of preference, depending on how much texture you want in your tones.)DEATH;194986760 said:Guys, how do you achieve nice blending/gradating values on a pencil? I'm ho estly having a hard time right now doing a clean shade with a pencil. I did crosshatching + blender stump with varying results from really good to really bad. Its hard to get consistent values
The Practice and Science of Drawing by Harold Speed is full of helpful drawing tips. One of my favorite little sections describes the how different line directions create different, sometimes subtle, effects. Diagonal = dynamic. Vertical (also horizontal?) = stable. I use the theory and techniques I learned from that book all the time. Super useful.
You remember the qualities of lines better than I do! Good breakdown.Yeah, horizontal = calmest, most stable
Vertical = higher energy, evokes stability when combined with horizontals at right angles
Diagonal = highest energy, most unstable/disconcerting
You can also go into the psychology of curved vs rigid lines, different shapes, colour, tone, etc. This stuff is central to visual storytellingand influencing the emotions of the audience/tone of the piece.
DEATH;194099930 said:WAN PANCH!!!!!!!
This is actually pretty good for the basic shapes already. You just need to get to the nitty gritty anatomical details. Your mesh is pretty clean too. (Everything is quads!)
If you are all doing this via modeling and not sculpting that I salute you! Although I think eventually you would want to just sculpt this one via ZBrush, Mudbox or Blender and then retopo it later.
P.S. FUBUKI BESTO GURL! OH YEAAAHHH!!!
This is cool. That kind of art doesn't always work for me, but your piece does.first ever time painting something outside of elementary school lol. all done using a palet knife.
mainly trying out how colors mix and all that. it was harder to get what I had in mind onto the canvas but getting something down was exciting at least.
For retopo you could use Maya, the built in retopo tools are great in it now. Since the character is symmetrical retopo will be pretty quick.Making progress, got around to sculpting all the little anatomical details in mudbox. Not done yet (still have to add fine textures and make it look like he's actually wearing clothes by adding folds and such) but any critiques on the anatomy and such?
This is for a portfolio so i want the mesh flow to be easily visible, and at the level of detail i want to work with it would be verrry hard to see the mesh flow that way. So instead i decided to just do the basic shape in maya, sculpt the fine details in mudbox, and then apply them to the model with a normal map. I don't really know much about retopologzing either, i've heard there's programs for it that are semi automated but id imagine it would be rather time consuming to preserve all that detail while still keeping the mesh flow clean.
This is cool. That kind of art doesn't always work for me, but your piece does.
There's something about the layered lines and calm base that remind me of a rainy night or something. Usually I have trouble wringing any meaning out of abstract work, but yeah.Thanks. not too sure if i like it but i feel like it was a good first start.
Yeah, I find if you don't buy various specialized bristol-board-esque paper by marker companies or more expensive sketchbooks, you're bound to have some bleed through. What I do is I keep two pages of printer paper underneath the page I'm working on, and a glossy paper page underneath that. I got that glossy piece of paper as a handout at a workshop I went to, and in the chance that you're rubbing so hard that it makes it through the printer paper, the glossy paper stops the ink in it's tracks unless you're colouring over the same spot without letting it dry for a good 15-20s straight. Never hurts to have that extra insurance.I have all of three Copics, and while I can tell they're quality stuff, I suck at using them, heh.
Also for some reason my indigo is REALLY overeager and the ink comes out way too heavily. Like, I have a really nice hardcover sketchbook with thick pages that I do ink and marker drawings in, and the damn indigo is virtually guaranteed to bleed onto the next page every single time.
Also, what is the consensus on tablets? I have a Wacom Intuos, but it's really unintuitive looking at the monitor while drawing on something else.
I am trying to do figure/face sketching and I am having a really difficult time with deconstructing them to basic shapes (Proko is great though for this) and facial perspectives. I have an easier time with frontal profiles but anything at an angle might as well be an abstract incapable of understanding. Also, what is the consensus on tablets? I have a Wacom Intuos, but it's really unintuitive looking at the monitor while drawing on something else.
I think getting over the hump of getting used to it won't be so bad as much as making presets for it on Photoshop. I am somewhat at a loss and overwhelmed on what settings to use. Anybody well versed in the wacom world can give me some hints. At the time I got it, I think I was using hard brush presets, but they still looked too soft, even when I used specific brush patterns.
I am trying to do figure/face sketching and I am having a really difficult time with deconstructing them to basic shapes (Proko is great though for this) and facial perspectives. I have an easier time with frontal profiles but anything at an angle might as well be an abstract incapable of understanding. Also, what is the consensus on tablets? I have a Wacom Intuos, but it's really unintuitive looking at the monitor while drawing on something else.
Struggling with your basic drawing skills, learning an unfamiliar tool, and wrapping your head around a complex program is a lot to handle. I'd try to separate things out as much as possible. Focus on one thing at a time.I think getting over the hump of getting used to it won't be so bad as much as making presets for it on Photoshop. I am somewhat at a loss and overwhelmed on what settings to use. Anybody well versed in the wacom world can give me some hints. At the time I got it, I think I was using hard brush presets, but they still looked too soft, even when I used specific brush patterns.
What are you using them for?
For painting, I find the hard circle brushes do the job well enough, but PS doesn't have great linework options. I usually paint with a combination of the circles and some custom brushes.
Go into brush settings and check off smoothing, brush size: pen pressure, and transfer>flow: pen pressure. Possibly also transfer>opacity: pen pressure, but I usually only have flow checked.
Does your tablet have programmable buttons?
Originally, I wanted to practice on some vector art. As I trained (unintentionally) myself to draw with a mouse, I came accustomed to the pen tool and how the line work was smooth and consistent.
My Intuos has programmable buttons. It's been awhile since I used it but I remember I was still finding my way around what to program on it. (Sidenote: Windows 8 would have this nasty habit of resetting my preferences after the Wacom driver would stop working. Annoying as hell.)
Any decent alternatives to the Cintiq 22HD? I really want one, but the price is a little off-putting.
I wish Wacom weren't so expensive.
Congrats, you're an artist! This is basically my life.I feel like I'm not making any progress. Still have my old bad habits. This is depressing me.