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Assetto Corsa: Early Access |OT|

Dave_6

Member
Yeah that was easy. Got a damn virus warning and pop up from the mod download page though. Scanned my PC and it didn't find anything. Hope it was nothing.

Any other tracks or cars you all can recommend?
 

Mascot

Member
It is still is available on a variety of websites from Reddit to NoGrip.

Aha! Thanks for the tip.

Could do with someone in the know (like your good self, sir) recommending the bestest track and car mods for luddites like me. I bagged Snoopy's Nurb, some Yas Marina and the recent Trial Mountain. All seem great.

This modding thing is quite spiffing, it really is.
 

TJP

Member
Aha! Thanks for the tip.

Could do with someone in the know (like your good self, sir) recommending the bestest track and car mods for luddites like me. I bagged Snoopy's Nurb, some Yas Marina and the recent Trial Mountain. All seem great.
You're off to a good start!

I always look on RD for new tracks: http://www.racedepartment.com/downloads/categories/ac-tracks.8/ The star rating system and total DL's make choosing a little easier as there are quite a few average track conversions available.

Newbury from netKar Pro (converted with Kunos's permission): http://www.racedepartment.com/downloads/newbury.2576/

Blackwood from Live For Speed (converted with permission): http://www.racedepartment.com/downloads/blackwood.2639/

Donington Park: http://www.racedepartment.com/downloads/donington-park-2011.2490/

Laguna Seca: http://www.racedepartment.com/downloads/laguna-seca.2220/

If you want the Porsche GT3 RSR, you'll be looking for version 0.2.7 of the now infamous Russian mod. It took me about 2 minutes to find it ;)

This modding thing is quite spiffing, it really is.
Racing games on the consoles is great however PC sim racing with all the mods available is indeed glorious. Having both a PC and console is the best of both worlds.
 

Mascot

Member
You're off to a good start!

I always look on RD for new tracks: http://www.racedepartment.com/downloads/categories/ac-tracks.8/ The star rating system and total DL's make choosing a little easier as there are quite a few average track conversions available.

Newbury from netKar Pro (converted with Kunos's permission): http://www.racedepartment.com/downloads/newbury.2576/

Blackwood from Live For Speed (converted with permission): http://www.racedepartment.com/downloads/blackwood.2639/

Donington Park: http://www.racedepartment.com/downloads/donington-park-2011.2490/

Laguna Seca: http://www.racedepartment.com/downloads/laguna-seca.2220/

If you want the Porsche GT3 RSR, you'll be looking for version 0.2.7 of the now infamous Russian mod. It took me about 2 minutes to find it ;)

Racing games on the consoles is great however PC sim racing with all the mods available is indeed glorious. Having both a PC and console is the best of both worlds.

Brillopads. Thank you!

Edit: Got them all
and the GT3 RSR
. Many thanks for the tips.
This game is brilliant, and the mods are superb. If you could see my current setup you would literally laugh until you prolapsed your giblets through your exit-pipe. Imagine an Atari 2600 connected to an oscilloscope by a length of lead pipe and powered by a hamster in a dustbin at the bottom of the ocean: THAT'S the power of my laptop. Despite that I'm having an absolute blast with AC, and starting to doubt my credentials as a card-carrying member of the Order Of Graphics Whores.
 
Provide immediate feedback and impressions so we can order DK2s ASAP if needed :p

As requested, here are my first impressions after a couple hours with the game and the Rift (DK1) together with a Fanatec 911 turbo S.

Let's get the obvious out of the way immediately: it's amazing. The sense of being there is incredible, something as trivial as being able to freely looking around in the cockpit makes a ton of difference.

Same goes for approaching curves.

Sometimes your brain gets tricked to the point that you reach out trying to grab something other than the wheel (and having a real wheel in your hands only adds to that feeling).

Now, the DK1 is rather limited by its well-known shortcomings: low resolution display and low refresh rate.

The first problem can be mitigated by increasing the rendering resolution, together with anti-aliasing, downsampling the game. I've been playing at 1920x1200 with everything maxed out, and the visibility has somewhat improved, but you still need to know the track to drive safely.

The other issue is the image stability: the DK1 refreshes at a max of 60hz (even though it can be overclocked to higher rates, but I couldn't get the game to run that way), and fast head movements result in a bit of blur, which can be distracting.

Since the DK2 primarily addresses those two issues, it should be a blast. And the screen is a low persistence OLED: great blacks, great colours, no blur. I have mine ordered and I can't wait to try it out once the game is compatible.
 
Sounds very promising - any feeling of motion sickness at all? I tried a DK2 recently and it initially played havoc with my innards.

A little, yes.

Way less than playing an fps or something else, though. The fact that you're seated - in the game and in the real world - and that the movement requires you to be seated really help in avoiding nausea.

Don't try it standing up, though xD
 

Seanspeed

Banned
Sounds very promising - any feeling of motion sickness at all? I tried a DK2 recently and it initially played havoc with my innards.
Where'd you get to try out a DK2?

Also worth noting that Kunos is set to add free-to-join servers for multiplayer for people(everybody) who doesn't like the booking system.
 

ADRIANF1esp

Neo Member
Hi guys, here a comparison dual view with interior and exterior camera, of graphics and sounds, between Project CARS and Assetto Corsa, alternating the sound during the video to differentiate the sound from the cockpit and the exterior in both games.

Its a lap at Silverstone International with the Pagani Zonda R.


http://www.youtube.com/watch?v=_YKYqgkch_Y

Regards.
 
I think it'd be amazing with a motion platform setup + rift, so you actually experience some of the g forces.

Yes, the biggest disconnect is having to feel every force through the wheel, instead of your ass xD

The great thing about AC is that it looks nice while being easy on the hardware. On my rig I can play it maxed out and get 120+ fps at 1080p.

That means the DK2 will be perfect.
 

Zeth

Member
I haven't used the DK1 but from what I've seen the resolution seems to really hamper visibility. As in, you can barely see much detail outside the car. Hoping DK2 improves that drastically. Also hope I get mine soon!

Corvette DP beta v0.2 released! They're really great actually. Most of the modded cars I've tried have been wonky. The Seat Ibiza is pretty good too.

Also there's a GP2 beta released! Going to try it out today. Here's a video: https://www.youtube.com/watch?v=HIkGSMTNmtw#t=70
 

Mascot

Member
Where'd you get to try out a DK2?

It was at a trade show a couple of weeks ago. A supplier was giving me a virtual tour of their production facility with it (using a 360 controller for movement). I was standing up which didn't help the odd floating sensation and balance issues.
Edit: might have been a DK1, but I'm sure it said Development Kit 2 on the front...

Hi guys, here a comparison dual view with interior and exterior camera, of graphics and sounds, between Project CARS and Assetto Corsa, alternating the sound during the video to differentiate the sound from the cockpit and the exterior in both games.

Its a lap at Silverstone International with the Pagani Zonda R.


http://www.youtube.com/watch?v=_YKYqgkch_Y

Regards.

Mmm. Think I much prefer the deeper resonance of the AC audio.
 

Seanspeed

Banned
It was at a trade show a couple of weeks ago. A supplier was giving me a virtual tour of their production facility with it (using a 360 controller for movement). I was standing up which didn't help the odd floating sensation and balance issues.
Edit: might have been a DK1, but I'm sure it said Development Kit 2 on the front...
I would guess it was probably DK1. Not many people have DK2's right now and I'd be surprised if they had a working virtual tour already working with it.

You saying you experienced some nausea also hints at it being DK1.

Anyways, I've avoided the car mods so far cuz they seemed too much of a WIP, but it looks like a few are coming together now. Will definitely pick up the DP and the GP2 car. Probably wont get to try em out til tomorrow, though.
 

Megasoum

Banned
You're off to a good start!

I always look on RD for new tracks: http://www.racedepartment.com/downloads/categories/ac-tracks.8/ The star rating system and total DL's make choosing a little easier as there are quite a few average track conversions available.

Newbury from netKar Pro (converted with Kunos's permission): http://www.racedepartment.com/downloads/newbury.2576/

Blackwood from Live For Speed (converted with permission): http://www.racedepartment.com/downloads/blackwood.2639/

Donington Park: http://www.racedepartment.com/downloads/donington-park-2011.2490/

Laguna Seca: http://www.racedepartment.com/downloads/laguna-seca.2220/

If you want the Porsche GT3 RSR, you'll be looking for version 0.2.7 of the now infamous Russian mod. It took me about 2 minutes to find it ;)

Racing games on the consoles is great however PC sim racing with all the mods available is indeed glorious. Having both a PC and console is the best of both worlds.

Awesome, I just downloaded a ton of tracks! Thanks

I see they have a couple of GT fictional tracks. I wish somebody would do the Forza fictional tracks too, they have some amazing ones.
 

Pallie

Banned
Awesome, I just downloaded a ton of tracks! Thanks

I see they have a couple of GT fictional tracks. I wish somebody would do the Forza fictional tracks too, they have some amazing ones.

Maple Valley and The Alps from Forza would be the bee's knee's.
 

Mascot

Member
Maple Valley and The Alps from Forza would be the bee's knee's.

I want to see what fantasy tracks people can come up with from scratch. I might take a dabble at this myself when I find the time. I use 3D CAD and Sketchup all the time so I'm guessing that gives me a good start?
 

Megasoum

Banned
I want to see what fantasy tracks people can come up with from scratch. I might take a dabble at this myself when I find the time. I use 3D CAD and Sketchup all the time so I'm guessing that gives me a good start?

Pro tip, put an infinite amount of hills. Nothing more boring than a flat track (*cough* Silverstone *cough*)
 

TJP

Member
I'm confused about these mods. Did the modder actually get physics data of the Porsche and made it work within the game, or is the Porsche using the physics data of another car?
From the read me:

Credits:
  • Turn10 (Forza 4) for the 3D model and base textures
  • Slightly Mad Studios (Shift 2) for some interior textures
  • Enduracers for some miscellaneous textures
  • Chargingcar for the tire textures (Michelin was from Kunos)
  • SidV for the soundpack originally for GTR2
  • Various people for physics testing and improvements

Take your pick as to how the Porsche's physics have been recreated in AC.
 

Seanspeed

Banned
will these mods stop working with each patch?
Its always a possibility, but typically no. The game was built for modding.

Also, Raffaele Marciello(front running GP2 driver) weighed in on the GP2 mod over on the Assetto Corsa board! Here's what he had to say:

ok , i tried that mod , the car is not so bad . in fast corner the car is quite good , really similar , what i can say , in real i have more traction out from slow corner , more rear grip in entry of slow corner, and more power brake ( here its to easy to lock the front ) but for a start is really good ! i will try 0.91 now .
 

Arucardo

Member
Man, having real input from drivers that actually drive the cars is awesome. Every now and then I get really annoyed by the "experts" that start telling you how a car should feel without having any tangible real world experience from a similar car and mostly base it on previous sim experiences.

It's also cool that we can get the input directly from the driver instead of having a developer or a publisher acting as a middle man or so to speak, they tend to cherry pick the good stuff and leave out to most critical input.

I hope Raffaele gives some more input to the mod and helps it come that much more closer to the real thing :)
 

Dave_6

Member
I downloaded the mod for the Corvette DP yesterday but it wouldn't show up in the car selection. Guess I did something wrong.
 

Zeth

Member
I downloaded the mod for the Corvette DP yesterday but it wouldn't show up in the car selection. Guess I did something wrong.

Make sure it's in the main cars folder (steamapps/common/assettocorsa/content/cars) not the one in Documents .
 

Dave_6

Member
Make sure it's in the main cars folder (steamapps/common/assettocorsa/content/cars) not the one in Documents .

Once I unzipped it there was two folders (d_HD & c_HD) and then I copied them to steamapps/common/assettocorsa/content/cars folder. Didn't work for whatever reason.

EDIT: Got it working.
 
Oh nice! I was hoping we wouldn't have to wait long!

EDIT: Hey, anyone know what the deal is with the huge file size of these mod skins? I saw that the GP2 mod guy did some lower rez skins, and I thank him for that, but SSDs are welping all over the world when they realize things like this three car mod has 1.5GB of skins included. It's a bit much...
 

TJP

Member
Hey, anyone know what the deal is with the huge file size of these mod skins? I saw that the GP2 mod guy did some lower rez skins, and I thank him for that, but SSDs are welping all over the world when they realize things like this three car mod has 1.5GB of skins included. It's a bit much...
I agree. Reading through the mod thread, AC's LOD remains at maximum and whilst it doesn't cause issues with the Kunos made cars, it causes a significant fps drop with a large grid e.g. 24 cars.

Man, having real input from drivers that actually drive the cars is awesome. Every now and then I get really annoyed by the "experts" that start telling you how a car should feel without having any tangible real world experience from a similar car and mostly base it on previous sim experiences.
As we know, Kunos are doing the exact same thing with their own cars and the results are sublime; it's fantastic a modding team gets feedback from a real professional driver instead of 'armchair experts'.

I believe the URD people who have the T5 mod (DTM) and an endurance mod for rF2 have started making mods for AC too ;)
 

oxidax

Member
LOL no it was actually that one. I suck at Googling I guess! Thank you, TJP!
I just wanted to try it out. I have a feeling it wont be that special.
 

SparkTR

Member
HistorX mod coming to Assetto

http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video


Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.

Wow, that's great news. I was kind of skeptical about AC being able to attract and foster this kind of community, but it looks like they've achieved it even before release. The mods will pretty much make this game.
 

TJP

Member
Maybe he meant the Forza GT3 RSR?
It should be the same mod ;) 0.2.7 version and the model comes from FM4...

LOL no it was actually that one. I suck at Googling I guess! Thank you, TJP! I just wanted to try it out. I have a feeling it wont be that special.
No worries...and yes it's not a special drive at all. GP2 mod is very good; the Cobra mod I've downloaded but not played as yet.
 
HistorX mod coming to Assetto

http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video


Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.

Absolute mega-ton. Can not wait!

I drove the Cobra last night, and man, what a nice piece. The model is gorgeous. The physics still need some work, but hey, 0.1. I literally couldn't make it go around Ascari at historic Monza. OK, the wheelbase is short, but it felt like I was driving a roller skate!
 

TJP

Member
HistorX mod coming to Assetto

http://www.virtualr.net/historx-mod-for-assetto-corsa-preview-video

Man, it's amazing how many mods are suddenly coming out for AC. It's really taking it's place at the top of the pile of PC sims. Basically delivered on what rf2 promised years ago.
ISI haven't made modding very easy with rF2; Kunos have done the complete opposite with AC. Add me to the list of people who cannot wait for the Historx mod to be released.

Anyone looking for tracks can also download them from Driving Italia: http://www.drivingitalia.net/forum/index.php?app=downloads&showcat=566

The tracks from netKar Pro are worth downloading: Aosta Grand Sport, Newbury & Prato.
 

TJP

Member
I don't agree, it lacks a lot of features in comparison. It would be a damn shame if the mod community abandons rF2.
Whilst I 100% agree, where is the modding support (documentation & tools) for rF2? ISI haven't helped the situation at all.
 
With pitstops, weather, evolving track surface, 24 hour racing, great AI, historic content and superb physics, rFactor 2 is my go to racing game. However I can't help but think that ISI really fucked things up community wise.

-if they release a build with a bug, we usually have to wait 3 months for the next build. If they do do a hot-fix, it'll take at least a week. Kunos on the other hand will have it done in 6 hours.
-ISI's mod documentation is not only light on information, it's 18 months out of date and no longer relevant. Modders are having to work blind.
-at least 3 times ISI have released a build that requires modders to update their cars/tracks. Of course, because some modders have moved on, their mods remain forever broken and unusable. In my own music software, whenever I release an update I make sure that all legacy file types are compatible.

It's obvious that whilst Kunos may be someway behind on features, they WILL catch up to rF2 sometime soon. That coupled with ACs great mod support spells a great future for them.

All I hope for is AC's modding community to bring the avalanche of rF1 track conversions to a close. If you're going to convert, at least do so from rF2.
 
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