Glad that it's coming to the 3DS, but are we sure it's a port and not a remake like the Etrian Odyssey Untold games?
I usually stay optimistic with Atlus, but yeah, it's been quiet for quite awhile there. And 3DS SEEMS to be entering its end of life, and whether that's really the case or not in Nintendo's eyes won't matter if games aren't selling there.Scrubbing Kaneko from history is so weird.
I also wonder if this will even come out in English. We can't even seem to get Atlus USA to acknowledge that Etrian Odyssey 5 is real.
Are we 100% sure this is the original and not something like SMTIV Apocalypse? Strange Journey was good, but this seems like an odd choice if it's just a port/remake.
Look at it this way, unless they're planning to re-release this:
Then it's most likely a remake.
Look at it this way, unless they're planning to re-release this:
Then it's most likely a remake.
Because dev costs are far cheaper to retool a DS game for 3DS than do it from scratch for the Switch, and it has over 30x the user base right now?Why in the world are we not getting this and FE:echoes on switch!?
Look at it this way, unless they're planning to re-release this:
Then it's most likely a remake.
Why in the world are we not getting this and FE:echoes on switch!?
This is a 3DS remaster.
Look at it this way, unless they're planning to re-release this:
Then it's most likely a remake.
This is a 3DS remaster.
No offense, but you are. I can't really be too mad, if the games don't sell, the company goes under, so I want them to reach a wide audience. I just hope they find a happy medium.
I don't see why its an odd choice considering all other DS RPG games have been ported or remade for 3DS. In fact Strange Journey would be an odd omission. It is definitely a remake/port with full voice acting.
They'll probably do it in the EO4 engine but keep everything else 2D.
Why don't they just do "Strange Journey Casual" "Strange Journey Default" difficulty modes?
I mean hell, they already did that with Persona 3/4 with making it as easy or hard as you wanted.
The main thing I'd like to see addressed is 'game over if MC dies' combined with 'random instant-kill attacks', particularly on the final boss. Not sure why it isn't 'battle continues until the active party is wiped out', which at least gives you a chance to revive the MC with a demon. Having to fight on without the MC while you do it is a bad enough penalty for such random instant kill attacks.Eh, it's not as bad as they say. I like my SMT games challenging and SMTIV and Apocalypse (especially Apocalypse) are just fine in their respective hard modes. Save for garbage like no punishment for death + save anywhere, of course.
Honestly, if they don't go crazy with the dumbed down difficulty, it should be okay. No punishment for death in a game like this would be awful, but a more lenient save system shouldn't be too bad.
Oh well, first SMT on 3DS I'll skip.
Unless they change the battle system, I'm not in. People talk about Nocturne being hard, but this game is the one that is actually frustrating as shit.
Kaneko
I should be clear - I personally get nauseous when it comes to any game where you're moving around into identical corridors and constantly turning corners to find the exit/right room. SMT IV wasn't *so* bad about this, but it was pretty awful (for me) at certain points, especially those little side quest dungeons where you don't have any map and you just have to find your way around. So yeah, nothing wrong with the game design per se, just a personal thing for what I can physically tolerate, so I wanted to know if SJ was similar.
i hope not, the press turn system is overdone at this point, i was really happy that SJ did go back to the roots, especially after Nocturne that was a "special case", and was more similar to the first two games.
Kanekek BTFO
Kanekek BTFO
It's so strange that SMT is only handhelds these days when Persona gets multiple console releases ; ;
Life ain't fair
Lest we forget
I agree with you, but I think this will be the last one for what it's worth. The HD project (or P5) will probably serve as a jump-off point for new spinoffs. As soon as we're past the 3DS for good, I don't think there will be any more "purely handheld" titles.
At least she looks like she can fight.
Yeah, they're pretty good takes and aren't made to replace the artwork originally in those games.Forget what? Those are really well drawn portraits. Unlike whatever they've done to the Strange Journey human cast.
They are going to add save anywhere and simplify the dungeons aren't they...
Seeing them say they are going to make it easier doesn't feel me with confidence at all.
Why is Atlus deciding now of all times at the end of 3ds's life to port ds games over? Don't you normally do that at the beginning of a new system?
Give me some new games/sequels Atlus plz.