Both arguments are true for every game ever made on every system ever made, so unless there's a part 2 blog post that explains why unique among the tens of thousands of commercially published games ever made, only Persona 5 needs its own rules. Only Persona 5 needs takedown notices for Twitch. Only Atlus games need to use the region locking functionality. Only Persona 5 needs emulator takedowns.
The best part about this is that Atlus USA benefitted immensely from all the things they tried to stop. Persona 5 Twitch takedown notices? One of the things that made the series gain such a huge following was long-play streams of the earlier games in the series. Region locking? The whole reason Atlus USA had one of their biggest hits ever, Demon's Souls, was because of high import demand for the game. Emulator takedowns? The culture of fan translations is why anyone has ever heard of half of Atlus' shit.
Absolutely fucking embarrassing. You reap what you sow, dumbasses.
As someone who bought P5 from the PSN store 2 weeks before it launched, played through the entirety of it within a week, and ended up loving a lot of it (there are many points of criticism, but it is still an excellent JRPG), I cannot argue with anything stated in this post.
Atlus (wheter it's Japan or the whole company) has no fucking idea what their audience actually wants, nor do they have any idea why they gained that audience to BEGIN with. (I only started becoming a fan of their games as a result of the Giant Bomb P4 ER, and have played through P3, P4, P4G, P5, P4A, Persona Q, Digital Devil Saga etc.)