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Battlefield 3: E3 2011 Gameplay Trailers

Nirolak

Mrgrgr
Arnie said:
Shudders. That map better open up for conquest, or alternatively there better be a shitload of wider maps for conquest.
They've mentioned that every map has every mode, but that the maps are carved up very differently for each one.

A TDM and a Rush version of the same map might not even have any overlapping areas, while a Conquest map on PC would likely contain both and more.
 

Arnie

Member
The Faceless Master said:
I think he means rather than make a bunch of Rush maps and adapt them for Conquest, make a bunch of wider conquest maps and cut them down to form Rush maps. This way you still get your narrow Rush experience but the Conquest one isn't hampered too. Conquest in Bad Company 2 is a horror show compared to previous games in the series and I hope they realise that isn't the way to go.

Nirolak said:
They've mentioned that every map has every mode, but that the maps are carved up very differently for each one.

A TDM and a Rush version of the same map might not even have any overlapping areas, while a Conquest map on PC would likely contain both and more.
I thought they said that for Team Deathmatch on Operation Metro, for example, they could cut out any of the Rush sections and use that as a TDM map. What you've put sounds like they've built alternate TDM sections and they may combine those with the Rush ones to form a Conquest map.
 

Nirolak

Mrgrgr
Arnie said:
I thought they said that for Team Deathmatch on Operation Metro, for example, they could cut out any of the Rush sections and use that as a TDM map. What you've put sounds like they've built alternate TDM sections and they may combine those with the Rush ones to form a Conquest map.
Right, I'm referring to an older preview.

They definitely can overlap.

Let me go dig it up from that one E3 megathread we had.
 

Dilly

Banned
I'm sure the Conquest maps are going to be good. It would be a bit silly to remake 3 BF2 conquest maps but not deliver new ones with the same scale.
 
Nirolak said:
While I haven't found the preview I was looking for yet, I did find a video interview confirming there are more modes than Rush, Conquest, and TDM: http://e3.gamespot.com/video/6317550/

Edit:

Actually I misunderstood one of the things they were saying in this it seems: http://live-event.ea.com/e3/chat/battlefield

They were in fact talking about non overlapping TDM arenas as opposed to having some maps where the Rush and TDM sections don't overlap.

did anyone read battleblog #1 by multiplayer designer Lars Gustavsson?

How will that be apparent in Battlefield 3?
-- Part of it is in the variety of game modes and the types of environments you can play in -- from the wide open battlefields that people learned to love in Battlefield 2, to the urban gritty maps with their tighter gameplay focus. Combining these two elements and adding destruction and our social Battlelog hub in the same package is something I believe no one else is capable of – and that just makes it doubly entertaining for me to deliver on!


http://blogs.battlefield.ea.com/bat...29/bf3-battleblog-1-multiplayer-overview.aspx

there are going to be large maps too if anyone was worried
 

Keasar

Member
Kyaw said:
No one knows if it is going to be new footage or just rehashed ones from E3 and pre-E3.
99a828d012f0e12b2d15072d5a7ce64a82f06950.jpg
 

Miggytronz

Member
270110_10150229958977672_308775617671_7396634_3608300_n.jpg


http://blogs.battlefield.ea.com/bat...07/07/battleblog-2-with-a-bit-of-class.aspx##

Here at DICE, we’re very proud of the team play functionality that we have become known and loved for in the Battlefield series, and we’re continuing to embrace that approach for Battlefield 3, but not without a few upgrades for the new game. In Battlefield 3, we’re making sure each of the four playable classes (Assault, Engineer, Support and Recon) are each completely capable of holding their own in combat. While they each have different specialties, each class is a force to be reckoned with on the battlefield.

If you’re that kind of lone wolf player who simply wants to jump in and cook some fools, that’s perfectly fine – we’re making sure each class in Battlefield 3 packs a mean punch on their own, giving you another chance to play it your way. However, we’re also hard at work fine-tuning each class and their unique team play capabilities, so squads in Battlefield 3 will be able to function tightly, giving even more reasons to team play than ever before.

As mentioned, the four classes available in Battlefield 3 are Assault, Engineer, Support and Recon. All classes include familiar elements, but this time around, we’re tweaking things a bit, bringing something new to our online multiplayer. Our Assault class is still the frontline run and gun class, and considering the havoc and fallen team members someone will see while on the frontlines, the Assault soldier now has medic abilities. That’s right, all the abilities such as medkits and defibrillators typically found on the Medic class are now incorporated into Assault. It makes sense that the class on the frontline will be able to revive fallen team mates, right? Right! Remember, you can play it your way, so if you want to customize your Assault soldier more towards medic abilities or towards serious gunplay, it’s totally up to you.

Engineers are returning in Battlefield 3, bringing back the class in charge of making repairs to the various vehicles on the battlefield. On the other hand, the Engineer is very adept at taking down vehicles as well – this class includes RPGs that can take down armored targets that can’t be destroyed by bullets alone, or even building facades that enemy combatants may be using to take cover. Add the fact that an Engineer’s arsenal includes Carbine weapons, you get an extremely versatile multiplayer class that can truly move like a butterfly and sting like a bee.

The Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. “Support has always been about heavy infantry firepower from his LMG,” says Alan Kertz, Senior Multiplayer Designer at DICE. “It’s a role that we’ve wanted to feel different than Assault’s running and gunning.”

This brings us to two new features in Battlefield 3: Bipods and Suppressive Fire. Bipods have a very practical use, especially for LMGs, as they provide a substantial increase in stability while laying down a base of fire. Bipods can be deployed anywhere by zooming in with your LMG when prone, or when standing/kneeling in front of suitable supports, such as a window sill. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. You’ll be able to unload an entire clip of 200 bullets from your LMG with great accuracy without even letting go of the trigger, all thanks to the Bipod.

Suppressive Fire is a new in-game mechanic that changes how you can play the game. When you lay down fire in close vicinity to an enemy, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover. Just as importantly, this mechanic also affects his character’s in-game firing accuracy, making him less of a threat by using real world tactics. Better yet? You get team play experience points for doing so!

“Supported shooting with Bipods and Suppressive Fire finally allows us to achieve an obvious difference between Assault and Support, since the heavy LMGs are not terribly mobile,” explains Kertz. “When deployed with a Bipod, they become an incredibly powerful force. Suppressive Fire forces the enemy to keep their head down and lets the Support gunner pin his enemies in place so teammates can flank.”

Love him or hate him, Recon is the long range sniper class for Battlefield 3 who excels at gathering intel while on the battlefield. His sniper scope gives this class a distinct view of the battlefield, making Recon particularly suited for spotting enemies as seen in Battlefield: Bad Company 2, ensuring your entire team can see the locations of spotted members of the opposing team. “Recon traditionally has been seen as just a sniper,” Kertz said. “We wanted to change that perception, so we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he’s sitting on the top of Wookie Mountain.” We’ll talk more about these toys and how they work in a blog post a bit further down the road.

Even though each soldier has a default loadout, they’re there for you to completely customize, making sure you’re able to cater to your own unique style so you can play it your way. We’ll be able to talk more about unlocks, persistence and customization later in the Battleblog series, so stay tuned for more on Battlefield 3 soon!
 

Arnie

Member
subversus said:
Recon looks like an asshole already.
Thought the exact same thing instantly. At least these guys look like real soldiers as opposed to Bad Company's slightly stylized take.
 

quartet4

Neo Member
“Recon traditionally has been seen as just a sniper,” Kertz said. “We wanted to change that perception, so we’ve built several completely new teamplay oriented gadgets specifically for the Recon class so he can be a team player, even if he’s sitting on the top of Wookie Mountain.”

This part sounds interesting. What would be a "new" gadget that hasn't been in BF before? It might be cool to have access to a small military robot like a PackBot or Gladiator. Something like a mobile motion sensor that could be destroyed very easily.
 

Kinyou

Member
Recon looks like a woman.

btw. why are there never any women in wargames? (well except jet pilots but that doesn't really count)
 
Kinyou said:
Recon looks like a woman.

btw. why are there never any women in wargames? (well except jet pilots but that doesn't really count)

Usually it's too much work to make a second set of models and rerig them all to look like women. Then it's too much memory to have them all running in the map at the same time. That's the usual excuse.
 

subversus

I've done nothing with my life except eat and fap
Kinyou said:
Recon looks like a woman.

btw. why are there never any women in wargames? (well except jet pilots but that doesn't really count)

Gordon van Dyke (the former BF producer) said that because of double work on animation.

edit: beaten
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Kinyou said:
Recon looks like a woman.

btw. why are there never any women in wargames? (well except jet pilots but that doesn't really count)

Daniel Matros, the community manager talked about female soldiers on the latest "Don't revive me bro" podcast. He said it has something to do with Authenticity. On the Battlefield there are waaaay more men. But he also said we will see woman in the game. Probably in Single Player.
 

Kinyou

Member
Genesis Knight said:
Usually it's too much work to make a second set of models and rerig them all to look like women. Then it's too much memory to have them all running in the map at the same time. That's the usual excuse.
interesting, wouldn't have thought that the hardware could be the problem
Sn4ke_911 said:
Daniel Matros, the community manager talked about female soldiers on the latest "Don't revive me bro" podcast. He said it has something to do with Authenticity. On the Battlefield there are waaaay more men. But he also said we will see woman in the game. Probably in Single Player.
It's not like I would want every second soldier to be a woman; but when there are non at all it also takes some of the authenticity. But cool to hear that they are aware of the issue and try to think of something
 
Kind of surprised this thread isn't hopping more. Only 13 minutes until 15 uncut minutes BF3 MP footage, yeah? (I'm thinking I missed a buzzkill update somewhere.)
 
the dude on that horrible EA conference just said that there are BF3 multiplayer for the journalists, and he also said that it looks even better now. Have DICE upped the graphics?
 
in latest podcast with dont relieve me bro DICE talks about about destruction. zh1nt0 says that frostbite 2 allows for destruction of everything in a map, but that would ruin the gameplay in multiplayer if everyone started off by tearing down every single building available. Gotta agree on that decision though.

Also, zh1nt0 says that DICE has moved from Pre-Alpha to Alpha now.
 

Nirolak

Mrgrgr
Sn4ke_911 said:
Daniel Matros, the community manager talked about female soldiers on the latest "Don't revive me bro" podcast. He said it has something to do with Authenticity. On the Battlefield there are waaaay more men. But he also said we will see woman in the game. Probably in Single Player.
subversus said:
Gordon van Dyke (the former BF producer) said that because of double work on animation.

edit: beaten
They're stretching the truth there.

The real issue is not that the animation is a lot of work or that it's not authentic, it's that it takes more RAM on a RAM starved system.

This is actually why we tend to see more females in games early in the generation when people are less starved for memory and they slowly disappear later.

I wouldn't be surprised if both the new Rainbow Six and Ghost Recon lacked female swat troopers/soldiers despite the last games having them.

However, saying "We ran out of RAM." is far less PR friendly than "We just want to be authentic.", so here we are.

Edit:

Here we go, they even admitted it once: http://kotaku.com/5488592/why-modern-video-game-armies-lack-female-troops

Kotaku said:
The topic came up on last week's Kotaku podcast, when I asked Van Dyke if there were women in Bad Company 2. I'd noticed that the games I'd played set in modern or near-future settings were almost always fought by men and men only.

"There's no girls in our game," he said around the 33-minute mark.

"It's an interesting thing, though because … It's fun that you bring that up because I can kind of give some insight into development and how games are made. When you actually put in female characters, typically you have to put in an entire new skeleton model and that entire new skeleton model adds an entire new level of animation and an entire new level of rigging. You basically double the amount of data and memory for soldiers that would need to go into your game.

"So it turns into one of those things that's like: How much will putting something like this in give us, whether the rewards of putting something like this in [are worth it]. The reward has to match what you have to give up somewhere else. Our games are pushing the edge of the system they're on at such a high degree that it becomes more of a balancing act for implementing new things — how many vehicles you can have in a game or how many buildings with destruction — because every single one of those things needs to be calculated by the server and transmitted to every single play that's playing the game. Every time you shoot a building or wall, they [need] to see it when it happens or, if you go past that, at a later date, the server needs to remember that data and then transmit it to all those players."
 

Dynamic3

Member
Not sure how I feel about losing accuracy when under suppressing fire. I understand obstructing my view, but making my guns shoot less straight doesn't make any sense.
 

Arnie

Member
Dynamic3 said:
Not sure how I feel about losing accuracy when under suppressing fire. I understand obstructing my view, but making my guns shoot less straight doesn't make any sense.
Yes it does, it makes complete sense. This sense can be translated into "You're being shot at, stay in cover". Giving the Support class this ability is a great way to differentiate the class whilst leveraging its greatest strength.
 

Raide

Member
The Suppressive Fire thing will only matter if the player damage is high. No real need for it if you can stand up, take a few bullets and return fire. If the bullets mean near-death, then you would have a reason to use cover/use Suppression to keep people at bay.
 

Arnie

Member
Raide said:
The Suppressive Fire thing will only matter if the player damage is high. No real need for it if you can stand up, take a few bullets and return fire. If the bullets mean near-death, then you would have a reason to use cover/use Suppression to keep people at bay.
Battlefield has never been instakill (unless you play hardcore mode), so it's more than likely going to take a few bullets to drop you, especially if the rumours about the damage models being similar to 2142 are true.

However what the accuracy hit does is curb the scenario you talk about, meaning anyone looking to take a few bullets and fire back will be at an understandable disadvantage with less accuracy than the suppresser. And even then, chances are the suppresser is shooting at you with a light machine gun stabilized by a bipod which means you're as good as dead anyway.

Best advice, heed the UI effect telling you you're being suppressed and get the fuck out of there. And the suppresser gets his points for doing this.

Nostalgia~4ever said:
more multiplayer modes then conquest, rush and tdm?
Yes. I'm hoping for a modern day take on Titan mode, and considering the multiple connections to 2142 we already have I think the chances of this aren't bad.
 

Dynamic3

Member
Arnie said:
Yes it does, it makes complete sense. This sense can be translated into "You're being shot at, stay in cover". Giving the Support class this ability is a great way to differentiate the class whilst leveraging its greatest strength.

I understand the idea behind wanting you to stay behind cover, what I don't understand is why my mechanical guns shoot less straight.
 

Arnie

Member
Dynamic3 said:
I understand the idea behind wanting you to stay behind cover, what I don't understand is why my mechanical guns shoot less straight.
Because a gun only fires as straight as the soldier can hold it, and understandably a soldier under intensive fire from a light machine gun is going to be less composed and efficient at returning fire because of the fear of death. The decrease in accuracy simulates this in a game world where players are willing to fire rocket launchers like they're water pistols.
 
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