It's ridiculous to blame the platform change on consumers.
Sega and Platinum are not dead. So I assume they where not massive losses. Just not what Sega thought they would be. Also Kojipro said they where baffled how well thought through the development cost of their ( p*) games are. So if they don't sell 12mio, probably nothing happens.What happens when they're both massive losses like most Platinum games?
What happens when they're both massive losses like most Platinum games?
Reading this thread is a little shocking. Shouldn't we have moved on through the stages of grief, and full into "Bayonetta sucked anyways!" mode by now?
In this specific case the fault lies entirely on consumers. Sega did a great job with Bayonetta on all fronts, it was advertised, it was a quality title, etc. . . it just didn't sell like it should have. Nintendo saw its potential and raised Bayonetta from the dead.
The problem with this logic is that it only works in retrospect.
At the time no consumer is thinking "man I better buy this if I want a sequel". They're thinking that they have no idea what the hell Bayonetta is, if they're thinking of it at all.
Most of the fanbase picked the game up later due to good word of mouth and like it just as much as someone who might paid 60 for it day 1.
So I don't see the point in suggesting they were wrong for that, or yelling "you should have known better" when no rational consumer makes decisions in the moment like that.
The problem with this logic is that it only works in retrospect.
At the time no consumer is thinking "man I better buy this if I want a sequel". They're thinking that they have no idea what the hell Bayonetta is, if they're thinking of it at all.
Most of the fanbase picked the game up later due to good word of mouth and like it just as much as someone who might paid 60 for it day 1.
So I don't see the point in uggesting they were wrong for that, or yelling "you should have known better" when no rational consumer makes decisions in the moment like that.
The problem with this logic is that it only works in retrospect.
At the time no consumer is thinking "man I better buy this if I want a sequel". They're thinking that they have no idea what the hell Bayonetta is, if they're thinking of it at all.
Most of the fanbase picked the game up later due to good word of mouth and like it just as much as someone who might paid 60 for it day 1.
So I don't see the point in suggesting they were wrong for that, or yelling "you should have known better" when no rational consumer makes decisions in the moment like that.
Is port begging not bannable anymore? I've been seeing a lot of it this week.
Nintendo picked up Bayonetta 2 to send a message to the core.
We wouldn't be having this discussion at all if PS3/360 owners grabbed this game when it mattered most the first time around.
Console wars are the worst thing.
I don't think this is worth commenting upon unless we know what SEGA's intentions are here. They own the Bayonetta IP, so I can see a situation where they can put out a sigma edition after their crafty lawyers find a loophole to whatever they contracted with Nintendo. 100% convinced SEGA would not as it would be a pretty daft mid-long term move.
At the same time, if no one buys CoD or Mario, then they won't be made. It applies for everything. Demand must be shown, it's a rule with any product. The choice is made with the money you use. For Sega and Bayonetta it wasn't enough, Nintendo stepped in and is taking a major risk. They're developing(funding) a sequal to a game their userbase is unaware of.
I really hope nintendo will release bayonetta 2 on other platforms so that we can finally stop discussing that insignificant game as if it was anything significant
You're wrong. Bayonetta is the best third person action game made thus far. People knew this before Bayonetta 2 was even a twinkle in Kamiya's eye as well.
Apparently Bayonetta on PS3 and 360 is platinums highest selling game to date.
There's a Wipeout on 64!?
How old is this series!? :O
they didn't even have a console in 1993,how is that possible?
and i don't remember them being a software house at that time too.
Apparently Bayonetta on PS3 and 360 is platinums highest selling game to date.
You're wrong. Bayonetta is the best third person action game made thus far. People knew this before Bayonetta 2 was even a twinkle in Kamiya's eye as well.
all i am going to say is that Sega owns the IP right. just because nintendis selling it but MS was selling NG2 and they put up alot of money for that game also.
I was going to get in to this whole thing about how Nintendo published games like Ouendan and the Sin & Punishments and even made sequels and different versions for localizations but then I just got sad that no one is willing to acknowledge (much less buy) these games.
Sigh.
So Sega's suddenly going to change their mind about canceling the game because Nintendo's involved? This isn't a platform maker buying exclusivity to keep it off of other platforms the 3rd-party intended to release it for.
And the phrase "don't shit where you eat" comes into play here, too.
As for Sega owning the IP? Let's wait on that one a little while longer.
It is pretty cut and dry, the Sega logo on the Bayonetta 2 trailers pretty much confirms that they still retain the rights and just licensed it out.
How does a release on all consoles stop it from being discussed. What kind of logic are you trying to apply here? The "I'm sour" one or the "I don't care for a game and still post in the thread" one?I really hope nintendo will release bayonetta 2 on other platforms so that we can finally stop discussing that insignificant game as if it was anything significant
Well, Bayonetta 2 probably depends on how big of a role Sega has with its publication, given that Razor's Edge was a Nintendo published release but is hitting PS3/360 anyway. W101 is definitely Nintendo through and through pending some surprises I didn't know about (which would remind me of not knowing Monolith Soft developed Disaster when it was unveiled at E3.)
For now.
Yeah. Who's to say that Nintendo won't buy the IP in the future? It's possible after all. There's nothing that prevents them from going to Sega and buying it.
What happens when they're both massive losses like most Platinum games?
Too my knowledge Nintendo didn't fund Razor Edge's development like it is with B2 and W101. That's the difference.
You can't blame us for not buying a new console for a sequal going exclusive onto another console,Shame that a couple of sales of this game will be lost due the feigned ignorance and just plain denial of people saying it could hit other consoles. It has become a stealth port begging campaign worthy of fox News.
We already discussed this, yet people ignore all posts made in this thread.Maybe it's the same situation like Fatal Frame 4?
If something is good or not is subjective. Fact is it sold under 5 million copies. Nintendo is funding this for maybe a potential 500k world wide (as most of the ps360 users will not buy a wiiu). Its money that nintendo can spend on making other wii__ titles that will sell significantly better and actually sell systems.
So nintendo should just terminate whatever publishing deal they made and put in the money where it belongs. In their own first prty development.
Cool, more crazy talk. Which do you think is more plausible:
a) Sega approaches Nintendo with Bayonetta 2, upon seeing this Nintendo immediately pulls funds from EAD and Intelligent Systems and says "sorry guys Mario Universe and Fire Emblem will have to wait, we're buying a game off Sega!!!!!!"
b) Sega approaches Nintendo with Bayonetta 2, upon seeing this Nintendo withdraws funds from their own reserves used for acquisitions and publishing deals, affecting none of their internal development.
what im saying is that they should use that money aggresively in buying studios or hiring people rather than funding Ip that wasnt very succesful in the first place
It may not be a significant game, but I think what it symbolizes is. Plainly Nintendos efforts to secure third party exclusives, they obviously see the value in the game/ip so they're going to go through some lengths to see it succeeds and I hope it does. If anything, maybe this will give Nintendo brass the balls they need to take similar measures with other properties.I really hope nintendo will release bayonetta 2 on other platforms so that we can finally stop discussing that insignificant game as if it was anything significant
I really hope nintendo will release bayonetta 2 on other platforms so that we can finally stop discussing that insignificant game as if it was anything significant
Yes. And we've seen weirder things happen.
I always wondered what the story was behind this; I think that Psygnosis had been owned by Sony for a few years when this came out, and it's not like that Sony wasn't pushing Wipeout decently at the time, too.
There's a Wipeout on 64!?
How old is this series!? :O
Wipeout was released on Saturn as well (original and sequel), and before the 64 version.Looking back that game's release was so strange. How did it get released?
Sony released quite a few games back then, Sony Imagesoft was the name IIRC.they didn't even have a console in 1993,how is that possible?
and i don't remember them being a software house at that time too.
Probably, really have no idea how they allowed it.The only reasonable explanation that I can think of was that Psygnosis had SOE-levels of autonomy before being restructured into Studio Liverpool, which allowed that to happen. I just can't imagine anything else.