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Bayonetta has a mode which caters to the true Ninja Dogs

SovanJedi

provides useful feedback
NeoGAF gives me headaches sometimes.

You don't have to even acknowledge this mode exists at all, and I'm sure it doesn't take much to program it either. Rest assured your precious Bayonetta is still going to be as hardcore as ever outside of this one-button game mode.
 

Ramenman

Member
PepsimanVsJoe said:
It's one thing to look up the answers on the internet but to have it within such easy reach is just ridiculous.

PepsimanVsJoe said:
It's one thing to look up the answers on the internet but to have it within such easy reach is just ridiculous.

I'm curious to hear your opinion on cheat codes. They were almost mandatory in every game during the Playstation generation. And they were put right there by the devs, and if the cheat codes weren't directly in the game's manual bundled with the game, it was just to make us buy gaming magazines where they were religiously listed, because I don't think we were supposed to figure out those long button sequences on our own.
And you're probably not oblivious to the fact that some games offer you cheats as unlocks for completing some tasks, where you just have to go in the options to activate them in a menu.

I remember as a kid I would always use them when I could.
Then I realised that there was not much fun to be had in a game if you unlock everything from the beginning or are invincible or overpowered. So I just stopped using them.
 
vocab said:
That's understandable, but this is just laughable.

It's like "look at me guys! I hit one button and it plays the game for me!"

What's the point?
More than likely people are still going to be button mashing and using the analog stick, the game won't explicitly say "HEY RETARD YOU ONLY NEED TO PUSH ONE THING".

What this seems to do is auto-combo and turn auto-targetting up to an extreme. It probably doesn't get you from place to place, dodge attacks for you, or expose boss weaknesses.
 

Alucrid

Banned
D2M15 said:
Handily enough, there's a blog post explaining it, but Duckroll forgot the link to encourage preeminent videogame discussion.

http://platinumgames.com/2009/08/25/very-easy-automatic/

Wow, okay. I thought it meant the entire game was to be played like that. I hope people actually give themselves a chance to play it first without automatic and only use it as a crutch instead of just playing the entire game with it on. Shit. *Leaves thread*
 
NIN90 said:
The complainers are obviously missing the point.
This isn't aimed at the player who would actually seek out and buy the game on their own.
It's for you GF or mommy who is kind of intrigued by the game (strong female lead, nice butt etc.) but can't wrap her head around the gameplay.

Why would the complainers even play on Easy or Very Easy in the first place?
Hahahahah strong female lead hhahahahahaha
 

WEGGLES

Member
SovanJedi said:
NeoGAF gives me headaches sometimes.

You don't have to even acknowledge this mode exists at all, and I'm sure it doesn't take much to program it either. Rest assured your precious Bayonetta is still going to be as hardcore as ever outside of this one-button game mode.
But how will I feel like I've accomplished something if there's an easy way of doing it.

My life is so pathetic and empty I only feel proud of my self when I beat really hard games that aren't even fun...


[/elitestgamers]
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
Alucrid said:
Erm, is that how it works? I thought this was a level of difficulty that you select from the beginning and play with all the way through? Is it actually something you just turn on in the options menu?
you can turn it on and off, but only on the easy and very easy difficulty levels, so it won't affect us hardcore motherfuckers here at gaf.
 

GuardianE

Santa May Claus
careful said:
What about using this to get past a section you're getting frustrated with and then turning it off afterwards? Not valid?

I'd say that's much worse. And damn lazy. If you decide to play this mode, you should be forced to play the entire game that way. It's your punishment.

I don't care what people are saying about being "hardcore" or whatever, but part of what makes a game great is a challenge. I like the idea of the mode being used for people who really can't play the game at all (i.e. the motor control inept), but flipping it on as an option completely takes away all the satisfaction. A good game should make you want to learn the game... not use a cheat to bypass something that's giving you a little trouble. If it needs that option available in the first place, then it's not doing its job to teach you the mechanics.

WEGGLES said:
But how will I feel like I've accomplished something if there's an easy way of doing it.

My life is so pathetic and empty I only feel proud of my self when I beat really hard games that aren't even fun...

[/elitestgamers]

That's stupid. Everyone plays games for different reasons. Just as much as people here are defending pushing one button over and over to get pretty pictures for "fun," getting a sense of pride over beating a tough part of a videogame is "fun."

EDIT: Okay, I just read that the mode is for Easy and Very Easy only, so I don't care. If you're playing those modes and turning the option on, you're just doing yourself a disservice anyways.
 

Alucrid

Banned
ShockingAlberto said:
More than likely people are still going to be button mashing and using the analog stick, the game won't explicitly say "HEY RETARD YOU ONLY NEED TO PUSH ONE THING".

What this seems to do is auto-combo and turn auto-targetting up to an extreme. It probably doesn't get you from place to place, dodge attacks for you, or expose boss weaknesses.

No...you pretty much only need to press one thing.

1) Attacks/Jump Attacks
Of course attacks go without saying, but automatic jumps are also included. Even if an enemy is in above Bayonetta, the game will jump you up and into a perfect position, then attack. Various combos are automatically triggered, allowing you to enjoy action rich in variety.
2) Dodging
This also takes place simply by pressing the Punch button. Of course, if you are caught flat-footed the game won’t forgive you; however, as long as you get the button press timing correct, you will automatically dodge. …Of course, as you can tell by watching the video, you will probably end up defeating the enemy before there is ever a need to dodge. (LOL)
3) Warp
I don’t really know what I should call this… Immediately after you’ve defeated an enemy, you will head towards a distant enemy and automatically jump off towards them. With this ability you can take down enemies from A to Z.
 
SovanJedi said:
NeoGAF gives me headaches sometimes.

You don't have to even acknowledge this mode exists at all, and I'm sure it doesn't take much to program it either. Rest assured your precious Bayonetta is still going to be as hardcore as ever outside of this one-button game mode.

Yes, it does take a lot of time to completely program a character with many many moves seamlessly and knows how to properly defeat each enemy (as it did that giant baby). You don't know what you're talking about.

AI is a bitch. If you've played games in the last 20 years you might be able to come to that conclusion without having my job.
 

Nizz

Member
Phoenix Fang said:
This is actually worse than Ninja Dog mode. That's more like Ninja Scum or Ninja Filth.
Seems like it. :lol Even though I did play Ninja Gaiden Sigma in dog mode, it was still a nice challenge and I still had to perform the moves/combos.

There's no way I can play Bayonetta in this mode though. That's too easy!

By the way, has anyone seen the PS3 version of this damn game? It's a little concerning that I've seen zero footage of that version...
 

GuardianE

Santa May Claus
You know what probably would've been better? An option where, if you flip it on the enemies just stand still. At least then you'd have some control over the main character and have to learn where to hit certain enemies instead of just tapping a button.
 

Ramenman

Member
D2M15 said:
Handily enough, there's a blog post explaining it, but Duckroll forgot the link to encourage preeminent videogame discussion.

http://platinumgames.com/2009/08/25/very-easy-automatic/
.

Kamiya said:
Yep. This is the power of Automatic. Automatic can be used on Easy and Very Easy difficulties, and leaves the most complex controls up to the CPU. At the controls in this video is character designer Mari Shimazaki. All she is really doing in this video is pressing a single button, the Punch button. She may occasionally be pressing Kick, but only for the Torture Attack events.

With Automatic ON, the game will do the following things for you.

1) Attacks/Jump Attacks

Of course attacks go without saying, but automatic jumps are also included. Even if an enemy is in above Bayonetta, the game will jump you up and into a perfect position, then attack. Various combos are automatically triggered, allowing you to enjoy action rich in variety.

2) Dodging

This also takes place simply by pressing the Punch button. Of course, if you are caught flat-footed the game won’t forgive you; however, as long as you get the button press timing correct, you will automatically dodge. …Of course, as you can tell by watching the video, you will probably end up defeating the enemy before there is ever a need to dodge. (LOL)

3) Warp

I don’t really know what I should call this… Immediately after you’ve defeated an enemy, you will head towards a distant enemy and automatically jump off towards them. With this ability you can take down enemies from A to Z.

To complement these, even when you are in Automatic mode, you can still move and dodge under your own control as normal, if you so choose. This means you don’t have to play one handed like in the movie. You can weave in your own movement, kicks, and dodges, enjoying a battle packed with originality. You can consider Automatic mode to be a helping hand from an incredibly skilled expert in the game.

By the way, you can turn Automatic mode on and off anywhere in the game, so you can try a few different play styles I think… If you want to turn it off and get some hands on practice, you can. If you are feeling like, “This is impossible!”Then just turn on Automatic, go back, and try again.

Another thing to add, and this one is important. In the easiest mode of the game, Very Easy, we have included the ability to recover your vitality in a few short moments should you take damage. So just in case you happen to run out of health, try to get some space between you and your enemies. But even if you take damage, you won’t take that much, so I don’t think you need to worry about your vitality falling to zero. (LOL)

So even if you are a hardcore user or an absolute beginner, I hope you are all looking forward to getting your hands on a controller and seeing what it feels like to dive into the tempest of violence that is Automatic Bayonetta.
 

D2M15

DAFFY DEUS EGGS
CultureClearance said:
Yes, it does take a lot of time to completely program a character with many many moves seamlessly and knows how to properly defeat each enemy (as it did that giant baby).

It's a tweaked version of Jeanne's AI. That said, if we're really going to talk about man-hours wasted, I'd have loved to have had a mode like this in anything I worked on, just to know people would actually see everything we made. The games industry is staggeringly wasteful enough already, even before you start considering how much content in released titles doesn't get seen because people give up on it. Sometimes we're up there with torture porn and noise music in our desire to actively discourage people from enjoying our medium.

Still, I for one intend to play Bayonetta on Hard and then argue on the internet about it.

edit: I also like noise music please don't put me on ignore, Merzbow fans
 
I'm not even part of this Kamiya-defense force. Hell as far as I'm concerned Devil May Cry is about bad as Halo. Good games sure(though the internet is wont to argue about that) but my oh my all of the clones/similar titles those games spawned with barely a shred of identity in any of them.

Hit the bad guys up in the air, jump after them, do some combos, collect colored stuff that upgrades your weapons/skills and solve some horrible puzzles. It's about as fascinating game design as shooting the same bad guys over and over until your shields deplete and you have to wait several seconds for them to recharge.

All that said. It's still pointless and only serves to further the descent of videogames into this hash of sameness where everything is easily solved and there's no worries about getting challenged by something new or different. Furthermore it promotes this idea that we all should be playing games that make us feel good about ourselves no matter our skill level. It's an idea mired somewhere in-between incompetence and hypocrisy though cause for every easy automatic mode we get there's still ranked matches where the opponent beats you up like you weren't even holding a controller.

Frankly I look forward to the day when developers aren't pressured(thanks to insane $100 million+ budgets) to not say "Fuck you" to weaksauce(yeah I said it) gamers and make games however accessible or inaccessible they care to be.
 

NIN90

Member
D2M15 said:
It's a tweaked version of Jeanne's AI. That said, if we're really going to talk about man-hours wasted, I'd have loved to have had a mode like this in anything I worked on, just to know people would actually see everything we made. The games industry is staggeringly wasteful enough already, even before you start considering how much content in released titles doesn't get seen because people give up on it. Sometimes we're up there with torture porn and noise music in our desire to actively discourage people from enjoying our medium.

Still, I for one intend to play Bayonetta on Hard and then argue on the internet about it.

edit: I also like noise music please don't put me on ignore, Merzbow fans


And what about torture porn? I'm about to put you on my ignore list!!
 

Tathanen

Get Inside Her!
Attn: people bemoaning this mode.

Not everyone plays video games like you. People can do whatever the hell they want with software they purchase. They can play one level and never play again and be perfectly happy. They can not have any interest in learning the game or getting good at it, and still want to see it through to the end. They can have a friend play through every hard part for them and still think it's a great game. They can be dazzled by the cool things that happen on their screen while they mash a single button. They can apply cheats, look up solutions, and watch the ending on youtube.

And it's FINE. You people do not define what gaming is, and what it is to enjoy it. This mode does not affect you. It offers options to people who are not like you. Leave them the fuck alone.
 

Haunted

Member
To complement these, even when you are in Automatic mode, you can still move and dodge under your own control as normal, if you so choose. This means you don’t have to play one handed like in the movie. You can weave in your own movement, kicks, and dodges, enjoying a battle packed with originality. You can consider Automatic mode to be a helping hand from an incredibly skilled expert in the game.

By the way, you can turn Automatic mode on and off anywhere in the game, so you can try a few different play styles I think… If you want to turn it off and get some hands on practice, you can. If you are feeling like, “This is impossible!”Then just turn on Automatic, go back, and try again.

So even if you are a hardcore user or an absolute beginner, I hope you are all looking forward to getting your hands on a controller and seeing what it feels like to dive into the tempest of violence that is Automatic Bayonetta.
:bow Kamiya
 
If this mode angers you then you have something wrong with you. I mean that seriously. You have a deep rooted emotional issue, or social awkwardness you need to resolve.

This kind of accessibility is friggin fantastic. I'll never use this option myself, but having a super noob mode is only ever a good thing. I'm actually really curious to see if females will actually like playing this game. The big turn off I can see, and it is big, is the whole nakedness thing. Still don't know why they had that...
 
PepsimanVsJoe said:
Oh come off it.

If all you want to do is watch a game play itself why bother buying it in the first place? Somebody will have the entire game on youtube in a week anyway.

It's a stupid option because more or less it gives a solution to every encounter in the game. A boss giving you trouble? Well you could spend many attempts learning their moves, tactics, and behaviors or you could just watch the superplay located on the disc.

It's one thing to look up the answers on the internet but to have it within such easy reach is just ridiculous.
no it's not a stupid option,
I play on normal,
my friend plays on hard or extra-hard
my lil' sister wants to play so Easy-Auto for her

Easy-Auto is for people who love games but suck at it... let them enjoy it.
Games are about enjoyism.. not ''Ninja Gaiden is the best'' snobbery. That sort of snobbery is rediculous
 

Ramenman

Member
PepsimanVsJoe said:
Furthermore it promotes this idea that we all should be playing games that make us feel good about ourselves no matter our skill level. It's an idea mired somewhere in-between incompetence and hypocrisy though cause for every easy automatic mode we get there's still ranked matches where the opponent beats you up like you weren't even holding a controller.

Some people want to play games to feel good, some people want to play games to have challenge. I must sound like I'm deafly repeating the same arguments over and over, but this game (wait, any game that has difficulty settings options actually, but this one is going further into it) offers you both.
It caters to both breeds of players. I'm not sure what's wrong about it, maybe I just don't understand your point.

PepsimanVsJoe said:
Frankly I look forward to the day when developers aren't pressured(thanks to insane $100 million+ budgets) to not say "Fuck you" to weaksauce(yeah I said it) gamers and make games however accessible or inaccessible they care to be.

Which is pretty much what Platinum is doing here, except they don't say "fuck you" to anyone.

Edit : And btw I don't give a damn about Kamiya, I've never played a DMC game nor a Platinum game for that matter, so my stance has nothing to do with the dev/game at hand.
 
PepsimanVsJoe said:
All that said. It's still pointless and only serves to further the descent of videogames into this hash of sameness where everything is easily solved and there's no worries about getting challenged by something new or different. Furthermore it promotes this idea that we all should be playing games that make us feel good about ourselves no matter our skill level. It's an idea mired somewhere in-between incompetence and hypocrisy though cause for every easy automatic mode we get there's still ranked matches where the opponent beats you up like you weren't even holding a controller.
Games are entertainment, do you understand that? You play them to enjoy yourself, if you are not good enough with a controller to play the game on normal or even easy its nice to have a fool proof option so you can, and this is important, enjoy yourself.
PepsimanVsJoe said:
Frankly I look forward to the day when developers aren't pressured(thanks to insane $100 million+ budgets) to not say "Fuck you" to weaksauce(yeah I said it) gamers and make games however accessible or inaccessible they care to be.
This has to be a joke. More people will be able to play the game and enjoy it because of this, and you make it seem like a bad thing.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
TheJollyCorner said:
Itagaki had to pull his Ferrari over to throw up.

And how.

Thread title should be: "Bayonetta gives you a free pass to masturbate to the lead." Would be more accurate.
 

Tathanen

Get Inside Her!
PepsimanVsJoe said:
Furthermore it promotes this idea that we all should be playing games that make us feel good about ourselves no matter our skill level. It's an idea mired somewhere in-between incompetence and hypocrisy though cause for every easy automatic mode we get there's still ranked matches where the opponent beats you up like you weren't even holding a controller.

For many people, gaming is not a pursuit. It is not an achievement, or an accomplishment, any more than "going to see a movie" is one. It is an entertaining time that they interact with. They do not care about challenge, they do not care about overcoming an obstacle. They want to play the game and get through it and see and do all the cool things.

These people have existed since the dawn of gaming, and will continue to exist until its death. They are not a PLAGUE upon gaming, in as much as they have made up probably 50% of the gaming population since the dawn of time. People for who gaming is a diversion. People who buy a game that looks super-sweet and play it for a day or two and then they're done, entirely satisfied.

You are telling me that games should not promote the notion that the player should feel good about themselves no matter what. You are telling me that someone who pops in a game to have a good time should be DENIED that fun due to a lack of ability.

You are a son of a bitch.
 
wow at some of you guys,
who do not seem to understand the meaning of the word: OPTION

jesus, if you want to play mega super hard, then just select that,

let the n00bs select Easy-Auto

what does it change in your life if some kid plays it on Easy-Auto?
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
gutter_trash said:
wow at some of you guys,
who do not seem to understand the meaning of the word: OPTION

jesus, if you want to play mega super hard, then just select that,

let the n00bs select Easy-Auto

what does it change in your life if some kid plays it on Easy-Auto?

It's more the fact that the game plays itself with one button that turns me off of this mode.

By all means make an easy mode for people that don't want their asses kicked. That mode should be:

A) Less enemy health
B) Less damage done to you
C) Regen health (this is implemented already)

The game is made easier but still requires SOME FORM OF INPUT that isn't "Y... Y... Y... Y... Y... Y... Y..." from the player.
 
I don't care if gamers enjoy themselves. Like art videogames are about interpretation. You get out of it what you put into it. If all you want to do is look at the pretty pictures and hear the wonderful sounds that's your call but don't expect me to applaud it.

BTW I dunno what the big deal with "ninja dog" is anyway. Ninja Dogs are fucking badass. They'll tear anyone a new one in Shinobi PS2 and Ninja Gaiden 2.

MvmntInGrn said:
So you'd prefer it wasn't there? Maybe someone who plays it on this mode will go back determined to try it again on a harder mode. Even if only a small percentage of players end up doing this I would assume that even in your eyes its not a bad thing.

It'd be one thing if I thought Bayonetta had any merit beyond the game design and mechanics(which should be pretty fantastic) and considering easy automatic renders both of those aspects moot I can't say it's a good idea.
 
PepsimanVsJoe said:
I don't care if gamers enjoy themselves. Like art videogames are about interpretation. You get out of it what you put into it. If all you want to do is look at the pretty pictures and hear the wonderful sounds that's your call but don't expect me to applaud it.
So you'd prefer it wasn't there? Maybe someone who plays it on this mode will go back determined to try it again on a harder mode. Even if only a small percentage of players end up doing this I would assume that even in your eyes its not a bad thing.
 

Forkball

Member
This reminds me of the EO mode for Capcom vs. SNK 2 EO. If you've never played it, basically combos (such as hadoken, hurricane kicks, shoryukens etc) were all executable via the second joystick (C stick for GCN for example). You have to flick the stick in a certain direction to pull off a certain move. Battles using this mode were pretty hilarious and chaotic, I can see this mode being the same for Bayonetta.
 
TheSeks said:
It's more the fact that the game plays itself with one button that turns me off of this mode.

By all means make an easy mode for people that don't want their asses kicked. That mode should be:

A) Less enemy health
B) Less damage done to you
C) Regen health (this is implemented already)

The game is made easier but still requires SOME FORM OF INPUT that isn't "Y... Y... Y... Y... Y... Y... Y..." from the player.

how does that change you life or your choice of chosing to play NORMAL, HARD or SUPER HARD?

you will play the game on Normal or Hard.. WHY do you even waste time complaining about n00bs who suck and want to enjoy themselves on Auto-Easy??

LET THEM BE!! it is an OPTION jesus, an OPTION.

I got friends who are gaming gods and I got friends who just plain suck but want enjoyment.

FREEDOM OF CHOICE
 

RefigeKru

Banned
SovanJedi said:
NeoGAF gives me headaches sometimes.

You don't have to even acknowledge this mode exists at all, and I'm sure it doesn't take much to program it either. Rest assured your precious Bayonetta is still going to be as hardcore as ever outside of this one-button game mode.

They're just scared that if they fail enough times the game will recommend this mode for them.

A lot more shameful than DMC's easy recommendation.

I think this is cool, my niece will be able to have fun with the game now. :)
 

GuardianE

Santa May Claus
Forkball said:
This reminds me of the EO mode for Capcom vs. SNK 2 EO. If you've never played it, basically combos (such as hadoken, hurricane kicks, shoryukens etc) were all executable via the second joystick (C stick for GCN for example). You have to flick the stick in a certain direction to pull off a certain move. Battles using this mode were pretty hilarious and chaotic, I can see this mode being the same for Bayonetta.

The real issue here is that Capcom Vs. SNK 2 is a competitive game. It's main purpose is competition with other people. It's played in tournaments, arcades, or with friends, but it's always on a competitive level... even if you're just mashing buttons. The C stick as a shortcut for easier inputs which is scoffed at for good reason. I can't remember if there was a way to turn it off, but I know you can disable it in games like BlazBlue.

Here, the situation is a bit different obviously, but games like DMC and NG have a reputation for stylish gameplay as a reward for advanced play... so there's a level of competitiveness derived from that as well. Just look on Youtube for combo videos of the two.

As long as its obvious when automatic mode is actually turned on, and I can still be impressed by combo videos online of advanced play Bayonetta, then I don't really mind, I guess.
 
PepsimanVsJoe said:
I don't care if gamers enjoy themselves. Like art videogames are about interpretation. You get out of it what you put into it. If all you want to do is look at the pretty pictures and hear the wonderful sounds that's your call but don't expect me to applaud it.

I get where you're coming from. I didn't like the idea of the "fast-forward" feature in Alone in the Dark, and I don't like the idea of buying unlockables, cheat codes and better equipment as DLC instead of earning them.

I don't really have a problem with this mode, but I think it kind of sucks that you can apparently switch to it at any point during a game, then switch back. I've been stuck in difficult situations countless times in games which I had to get out of by trying over and over and getting better. It was very satisfying to beat the game instead of having the game step aside for me.

But this is a new era in game design. Some developers want to do away with the concept of limited lives/continues, or even death as a punishment. I think that's pretty silly in most cases, but what can you do?
 
A small subset of gamers had a fit over AiTD's "chapter" and fast-forward progression, had a fit when Dead Space designers revealed they included a PAUSE button, they had a fit at any console game that offered save-anywhere or multiple save slots, they had a fit over MvC2 Online removing the need to unlock fighters.

What does all this mean?

You having "fun" is making them miserable. Stop it GAF, stop it.

GuardianE said:
The real issue here is that Capcom Vs. SNK 2 is a competitive game. It's main purpose is competition with other people. It's played in tournaments, arcades, or with friends, but it's always on a competitive level... even if you're just mashing buttons. The C stick as a shortcut for easier inputs which is scoffed at for good reason. I can't remember if there was a way to turn it off, but I know you can disable it in games like BlazBlue.

Here, the situation is a bit different obviously, but games like DMC and NG have a reputation for stylish gameplay as a reward for advanced play... so there's a level of competitiveness derived from that as well. Just look on Youtube for combo videos of the two.

As long as its obvious when automatic mode is actually turned on, and I can still be impressed by combo videos online of advanced play Bayonetta, then I don't really mind, I guess.

EO mode is fine to goof around with, and mostly implemented because the GCN pad is damn near worthless for fighters. The problem there is that it absolutely breaks the game, both against the CPU and against other players, by allowing charge characters to instantly perform special attacks that would otherwise have input limits. ie Guile can now do a standing flash kick, Bison can combo into a scissors kick/psycho crusher while walking forward.
 
KTallguy said:
Some people just want to push buttons and see pretty pictures. That's fine.
this.

i won't use that option, but if others want to, good for them.

sales +1, and with a game like Bayonetta, every sale might be important.
 
GuardianE said:
As long as its obvious when automatic mode is actually turned on, and I can still be impressed by combo videos online of advanced play Bayonetta, then I don't really mind, I guess.

Doesn't Bayonetta have some kind of replay-save function? I imagine that would be automatically turned off if easy-automatic was used.
 

SovanJedi

provides useful feedback
CultureClearance said:
Yes, it does take a lot of time to completely program a character with many many moves seamlessly and knows how to properly defeat each enemy (as it did that giant baby). You don't know what you're talking about.

AI is a bitch. If you've played games in the last 20 years you might be able to come to that conclusion without having my job.

Yeah, I don't "do" AI but I am willing to bet that coding this one-button mode isn't going to be soooooooooooo resource intensive that they've had to cut out whole sections of the game just to fit it in the dev schedule. You don't know exactly how much of the game is finished yet so nobody can make that call, but being that these are professionals you would expect them to at least have a little credibility in management and allocate resources to implement this mode and a fully fledged, competent title alongside it.

Is this what it's about?
 

Tain

Member
While I agree with PepsimanVsJoe on difficulty in games in general (lol at the "elitist" bullshit being flung at him, sue him for having standards, liking things, and not constantly fighting for the industry), I think it's clear that, at least in this single game's case, it's a non-issue. Who's gonna play on Easy, anyway?

If, five years from now, most games play like this by default, then yeah, we've got a problem.

Night_Trekker said:
But this is a new era in game design. Some developers want to do away with the concept of limited lives/continues, or even death as a punishment. I think that's pretty silly in most cases, but what can you do?

Complain and not buy stuff is all you can do, so that's the plan.
 
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